3669 lines
108 KiB
C#
3669 lines
108 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Drawing.Imaging;
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using System.IO;
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using System.Linq;
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using System.Text;
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using System.Threading;
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using System.Windows.Forms;
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using BizHawk.Common;
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using BizHawk.Client.Common;
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using BizHawk.Emulation;
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using BizHawk.Emulation.Common;
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using BizHawk.Emulation.DiscSystem;
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using BizHawk.Emulation.Cores.Computers.Commodore64;
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using BizHawk.Emulation.Cores.Calculators;
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using BizHawk.Emulation.Cores.Atari.Atari2600;
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using BizHawk.Emulation.Cores.Atari.Atari7800;
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using BizHawk.Emulation.Cores.ColecoVision;
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using BizHawk.Emulation.Cores.Intellivision;
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using BizHawk.Emulation.Cores.PCEngine;
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using BizHawk.Emulation.Cores.Nintendo.NES;
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using BizHawk.Emulation.Cores.Nintendo.SNES;
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using BizHawk.Emulation.Cores.Nintendo.N64;
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using BizHawk.Emulation.Cores.Nintendo.Gameboy;
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using BizHawk.Emulation.Cores.Nintendo.GBA;
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using BizHawk.Emulation.Cores.Sega.MasterSystem;
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using BizHawk.Emulation.Cores.Sega.Genesis;
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using BizHawk.Emulation.Cores.Sega.Saturn;
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using BizHawk.Emulation.Cores.Sony.PSX;
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using BizHawk.Emulation.Cores.Sony.PSP;
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namespace BizHawk.Client.EmuHawk
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{
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public partial class MainForm : Form
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{
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#region Constructors and Initialization, and Tear down
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private void MainForm_Load(object sender, EventArgs e)
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{
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Text = "BizHawk" + (VersionInfo.INTERIM ? " (interim) " : "");
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//Hide Status bar icons
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PlayRecordStatusButton.Visible = false;
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AVIStatusLabel.Visible = false;
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SetPauseStatusbarIcon();
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UpdateCheatStatus();
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RebootStatusBarIcon.Visible = false;
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}
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static MainForm()
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{
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//if this isnt here, then our assemblyresolving hacks wont work due to the check for MainForm.INTERIM
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//its.. weird. dont ask.
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}
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public MainForm(string[] args)
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{
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GlobalWin.MainForm = this;
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Global.FirmwareManager = new FirmwareManager();
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Global.MovieSession = new MovieSession
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{
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Movie = new Movie(),
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MessageCallback = GlobalWin.OSD.AddMessage,
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AskYesNoCallback = StateErrorAskUser
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};
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_mainWait = new AutoResetEvent(false);
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Icon = Properties.Resources.logo;
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InitializeComponent();
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Global.Game = GameInfo.GetNullGame();
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if (Global.Config.ShowLogWindow)
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{
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ShowConsole();
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DisplayLogWindowMenuItem.Checked = true;
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}
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_throttle = new Throttle();
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FFMpeg.FFMpegPath = PathManager.MakeProgramRelativePath(Global.Config.FFMpegPath);
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Global.CheatList = new CheatCollection();
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Global.CheatList.Changed += ToolHelpers.UpdateCheatRelatedTools;
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UpdateStatusSlots();
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UpdateKeyPriorityIcon();
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//in order to allow late construction of this database, we hook up a delegate here to dearchive the data and provide it on demand
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//we could background thread this later instead if we wanted to be real clever
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NES.BootGodDB.GetDatabaseBytes = () =>
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{
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using (var NesCartFile = new HawkFile(Path.Combine(PathManager.GetExeDirectoryAbsolute(), "gamedb", "NesCarts.7z")).BindFirst())
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return Util.ReadAllBytes(NesCartFile.GetStream());
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};
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Database.LoadDatabase(Path.Combine(PathManager.GetExeDirectoryAbsolute(), "gamedb", "gamedb.txt"));
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SyncPresentationMode();
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Load += (o, e) =>
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{
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AllowDrop = true;
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DragEnter += FormDragEnter;
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DragDrop += FormDragDrop;
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};
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Closing += (o, e) =>
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{
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if (GlobalWin.Tools.AskSave())
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{
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Global.CheatList.SaveOnClose();
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CloseGame();
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Global.MovieSession.Movie.Stop();
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GlobalWin.Tools.Close();
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SaveConfig();
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}
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else
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{
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e.Cancel = true;
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}
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};
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ResizeBegin += (o, e) =>
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{
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if (GlobalWin.Sound != null) GlobalWin.Sound.StopSound();
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};
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ResizeEnd += (o, e) =>
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{
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if (GlobalWin.RenderPanel != null) GlobalWin.RenderPanel.Resized = true;
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if (GlobalWin.Sound != null) GlobalWin.Sound.StartSound();
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};
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Input.Initialize();
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InitControls();
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Global.CoreComm = new CoreComm(ShowMessageCoreComm);
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CoreFileProvider.SyncCoreCommInputSignals();
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Global.Emulator = new NullEmulator(Global.CoreComm);
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Global.ActiveController = Global.NullControls;
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Global.AutoFireController = Global.AutofireNullControls;
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Global.AutofireStickyXORAdapter.SetOnOffPatternFromConfig();
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#if WINDOWS
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GlobalWin.Sound = new Sound(Handle, GlobalWin.DSound);
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#else
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Global.Sound = new Sound();
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#endif
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GlobalWin.Sound.StartSound();
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RewireInputChain();
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GlobalWin.Tools = new ToolManager();
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RewireSound();
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//TODO - replace this with some kind of standard dictionary-yielding parser in a separate component
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string cmdRom = null;
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string cmdLoadState = null;
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string cmdMovie = null;
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string cmdDumpType = null;
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string cmdDumpName = null;
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if (Global.Config.MainWndx >= 0 && Global.Config.MainWndy >= 0 && Global.Config.SaveWindowPosition)
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{
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Location = new Point(Global.Config.MainWndx, Global.Config.MainWndy);
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}
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for (int i = 0; i < args.Length; i++)
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{
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//for some reason sometimes visual studio will pass this to us on the commandline. it makes no sense.
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if (args[i] == ">")
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{
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i++;
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string stdout = args[i];
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Console.SetOut(new StreamWriter(stdout));
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continue;
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}
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string arg = args[i].ToLower();
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if (arg.StartsWith("--load-slot="))
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{
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cmdLoadState = arg.Substring(arg.IndexOf('=') + 1);
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}
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else if (arg.StartsWith("--movie="))
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{
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cmdMovie = arg.Substring(arg.IndexOf('=') + 1);
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}
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else if (arg.StartsWith("--dump-type="))
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{
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cmdDumpType = arg.Substring(arg.IndexOf('=') + 1);
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}
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else if (arg.StartsWith("--dump-name="))
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{
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cmdDumpName = arg.Substring(arg.IndexOf('=') + 1);
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}
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else if (arg.StartsWith("--dump-length="))
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{
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int.TryParse(arg.Substring(arg.IndexOf('=') + 1), out _autoDumpLength);
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}
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else if (arg.StartsWith("--dump-close"))
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{
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autoCloseOnDump = true;
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}
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else if (arg.StartsWith("--fullscreen"))
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{
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ToggleFullscreen();
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}
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else
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{
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cmdRom = arg;
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}
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}
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if (cmdRom != null)
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{
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//Commandline should always override auto-load
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LoadRom(cmdRom);
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if (Global.Game == null)
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{
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MessageBox.Show("Failed to load " + cmdRom + " specified on commandline");
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}
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}
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else if (Global.Config.RecentRoms.AutoLoad && !Global.Config.RecentRoms.Empty)
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{
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LoadRomFromRecent(Global.Config.RecentRoms[0]);
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}
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if (cmdMovie != null)
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{
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if (Global.Game == null)
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{
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OpenRom();
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}
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else
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{
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var movie = new Movie(cmdMovie);
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Global.MovieSession.ReadOnly = true;
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// if user is dumping and didnt supply dump length, make it as long as the loaded movie
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if (_autoDumpLength == 0)
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{
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_autoDumpLength = movie.InputLogLength;
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}
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StartNewMovie(movie, false);
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Global.Config.RecentMovies.Add(cmdMovie);
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}
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}
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else if (Global.Config.RecentMovies.AutoLoad && !Global.Config.RecentMovies.Empty)
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{
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if (Global.Game == null)
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{
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OpenRom();
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}
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else
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{
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StartNewMovie(new Movie(Global.Config.RecentMovies[0]), false);
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}
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}
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if (cmdLoadState != null && Global.Game != null)
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{
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LoadState("QuickSave" + cmdLoadState);
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}
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else if (Global.Config.AutoLoadLastSaveSlot && Global.Game != null)
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{
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LoadState("QuickSave" + Global.Config.SaveSlot);
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}
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if (Global.Config.RecentWatches.AutoLoad)
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{
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GlobalWin.Tools.LoadRamWatch(!Global.Config.DisplayRamWatch);
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}
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if (Global.Config.RecentSearches.AutoLoad)
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{
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GlobalWin.Tools.Load<RamSearch>();
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}
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if (Global.Config.AutoLoadHexEditor)
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{
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GlobalWin.Tools.Load<HexEditor>();
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}
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if (Global.Config.RecentCheats.AutoLoad)
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{
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GlobalWin.Tools.Load<Cheats>();
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}
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if (Global.Config.AutoLoadNESPPU && Global.Emulator is NES)
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{
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GlobalWin.Tools.Load<NESPPU>();
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}
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if (Global.Config.AutoLoadNESNameTable && Global.Emulator is NES)
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{
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GlobalWin.Tools.Load<NESNameTableViewer>();
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}
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if (Global.Config.AutoLoadNESDebugger && Global.Emulator is NES)
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{
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GlobalWin.Tools.Load<NESDebugger>();
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}
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if (Global.Config.NESGGAutoload && Global.Emulator is NES)
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{
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LoadGameGenieEc();
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}
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if (Global.Config.AutoLoadGBGPUView && Global.Emulator is Gameboy)
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{
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GlobalWin.Tools.Load<GBGPUView>();
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}
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if (Global.Config.AutoloadTAStudio)
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{
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LoadTAStudio();
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}
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if (Global.Config.AutoloadVirtualPad)
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{
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GlobalWin.Tools.Load<VirtualPadForm>();
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}
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if (Global.Config.AutoLoadLuaConsole)
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{
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OpenLuaConsole();
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}
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if (Global.Config.PCEBGViewerAutoload && Global.Emulator is PCEngine)
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{
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GlobalWin.Tools.Load<PCEBGViewer>();
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}
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if (Global.Config.AutoLoadSNESGraphicsDebugger && Global.Emulator is LibsnesCore)
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{
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GlobalWin.Tools.Load<SNESGraphicsDebugger>();
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}
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if (Global.Config.TraceLoggerAutoLoad)
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{
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if (Global.CoreComm.CpuTraceAvailable)
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{
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LoadTraceLogger();
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}
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}
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if (Global.Config.DisplayStatusBar == false)
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{
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MainStatusBar.Visible = false;
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}
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else
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{
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DisplayStatusBarMenuItem.Checked = true;
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}
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if (Global.Config.StartPaused)
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{
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PauseEmulator();
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}
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if (!VersionInfo.INTERIM)
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{
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NESDebuggerMenuItem.Enabled = false;
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}
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// start dumping, if appropriate
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if (cmdDumpType != null && cmdDumpName != null)
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{
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RecordAVI(cmdDumpType, cmdDumpName);
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}
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UpdateStatusSlots();
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_renderTarget.Paint += (o, e) =>
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{
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GlobalWin.DisplayManager.NeedsToPaint = true;
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};
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}
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public void ProgramRunLoop()
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{
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CheckMessages();
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LogConsole.PositionConsole();
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for (; ; )
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{
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Input.Instance.Update();
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//handle events and dispatch as a hotkey action, or a hotkey button, or an input button
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ProcessInput();
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Global.ClientControls.LatchFromPhysical(GlobalWin.HotkeyCoalescer);
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Global.ActiveController.LatchFromPhysical(GlobalWin.ControllerInputCoalescer);
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Global.ActiveController.OR_FromLogical(Global.ClickyVirtualPadController);
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Global.AutoFireController.LatchFromPhysical(GlobalWin.ControllerInputCoalescer);
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if (Global.ClientControls["Autohold"])
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{
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Global.StickyXORAdapter.MassToggleStickyState(Global.ActiveController.PressedButtons);
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Global.AutofireStickyXORAdapter.MassToggleStickyState(Global.AutoFireController.PressedButtons);
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}
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else if (Global.ClientControls["Autofire"])
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{
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Global.AutofireStickyXORAdapter.MassToggleStickyState(Global.ActiveController.PressedButtons);
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}
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if (GlobalWin.Tools.Has<LuaConsole>())
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{
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GlobalWin.Tools.LuaConsole.ResumeScripts(false);
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}
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StepRunLoop_Core();
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StepRunLoop_Throttle();
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if (GlobalWin.DisplayManager.NeedsToPaint) { Render(); }
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CheckMessages();
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if (_exit)
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{
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break;
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}
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Thread.Sleep(0);
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}
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Shutdown();
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}
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/// <summary>
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/// Clean up any resources being used.
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/// </summary>
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/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
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protected override void Dispose(bool disposing)
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{
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if (GlobalWin.DisplayManager != null) GlobalWin.DisplayManager.Dispose();
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GlobalWin.DisplayManager = null;
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if (disposing && (components != null))
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{
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components.Dispose();
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}
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base.Dispose(disposing);
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}
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#endregion`
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#region Properties
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public string CurrentlyOpenRom;
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public bool PauseAVI = false;
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public bool PressFrameAdvance = false;
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public bool PressRewind = false;
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public bool FastForward = false;
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public bool TurboFastForward = false;
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public bool RestoreReadWriteOnStop = false;
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public bool UpdateFrame = false;
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public bool RewindActive = true;
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public bool EmulatorPaused { get; private set; }
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#endregion
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#region Public Methods
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public void FlagNeedsReboot()
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{
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RebootStatusBarIcon.Visible = true;
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GlobalWin.OSD.AddMessage("Core reboot needed for this setting");
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}
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/// <summary>
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/// Controls whether the app generates input events. should be turned off for most modal dialogs
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/// </summary>
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public bool AllowInput
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{
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get
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{
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//the main form gets input
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if (ActiveForm == this) return true;
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//modals that need to capture input for binding purposes get input, of course
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if (ActiveForm is HotkeyConfig) return true;
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if (ActiveForm is ControllerConfig) return true;
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if (ActiveForm is TAStudio) return true;
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if (ActiveForm is VirtualPadForm) return true;
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//if no form is active on this process, then the background input setting applies
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if (ActiveForm == null && Global.Config.AcceptBackgroundInput) return true;
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return false;
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}
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}
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public void ProcessInput()
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{
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for (; ; )
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{
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//loop through all available events
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var ie = Input.Instance.DequeueEvent();
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if (ie == null) { break; }
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//useful debugging:
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//Console.WriteLine(ie);
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//TODO - wonder what happens if we pop up something interactive as a response to one of these hotkeys? may need to purge further processing
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//look for hotkey bindings for this key
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var triggers = Global.ClientControls.SearchBindings(ie.LogicalButton.ToString());
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if (triggers.Count == 0)
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{
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//bool sys_hotkey = false;
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//maybe it is a system alt-key which hasnt been overridden
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if (ie.EventType == Input.InputEventType.Press)
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{
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if (ie.LogicalButton.Alt && ie.LogicalButton.Button.Length == 1)
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{
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var c = ie.LogicalButton.Button.ToLower()[0];
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if (c >= 'a' && c <= 'z' || c == ' ')
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{
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SendAltKeyChar(c);
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//sys_hotkey = true;
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}
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}
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if (ie.LogicalButton.Alt && ie.LogicalButton.Button == "Space")
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{
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SendPlainAltKey(32);
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//sys_hotkey = true;
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}
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}
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//ordinarily, an alt release with nothing else would move focus to the menubar. but that is sort of useless, and hard to implement exactly right.
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//????????????
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//no hotkeys or system keys bound this, so mutate it to an unmodified key and assign it for use as a game controller input
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//(we have a rule that says: modified events may be used for game controller inputs but not hotkeys)
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//if (!sys_hotkey)
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//{
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// var mutated_ie = new Input.InputEvent();
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// mutated_ie.EventType = ie.EventType;
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// mutated_ie.LogicalButton = ie.LogicalButton;
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// mutated_ie.LogicalButton.Modifiers = Input.ModifierKey.None;
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// Global.ControllerInputCoalescer.Receive(ie);
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//}
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}
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//zero 09-sep-2012 - all input is eligible for controller input. not sure why the above was done.
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//maybe because it doesnt make sense to me to bind hotkeys and controller inputs to the same keystrokes
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//adelikat 02-dec-2012 - implemented options for how to handle controller vs hotkey conflicts. This is primarily motivated by computer emulation and thus controller being nearly the entire keyboard
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bool handled;
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switch (Global.Config.Input_Hotkey_OverrideOptions)
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{
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default:
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case 0: //Both allowed
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GlobalWin.ControllerInputCoalescer.Receive(ie);
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handled = false;
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if (ie.EventType == Input.InputEventType.Press)
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{
|
|
handled = triggers.Aggregate(handled, (current, trigger) => current | CheckHotkey(trigger));
|
|
}
|
|
|
|
//hotkeys which arent handled as actions get coalesced as pollable virtual client buttons
|
|
if (!handled)
|
|
{
|
|
GlobalWin.HotkeyCoalescer.Receive(ie);
|
|
}
|
|
break;
|
|
case 1: //Input overrides Hokeys
|
|
GlobalWin.ControllerInputCoalescer.Receive(ie);
|
|
bool inputisbound = Global.ActiveController.HasBinding(ie.LogicalButton.ToString());
|
|
if (!inputisbound)
|
|
{
|
|
handled = false;
|
|
if (ie.EventType == Input.InputEventType.Press)
|
|
{
|
|
handled = triggers.Aggregate(handled, (current, trigger) => current | CheckHotkey(trigger));
|
|
}
|
|
|
|
//hotkeys which arent handled as actions get coalesced as pollable virtual client buttons
|
|
if (!handled)
|
|
{
|
|
GlobalWin.HotkeyCoalescer.Receive(ie);
|
|
}
|
|
}
|
|
break;
|
|
case 2: //Hotkeys override Input
|
|
handled = false;
|
|
if (ie.EventType == Input.InputEventType.Press)
|
|
{
|
|
handled = triggers.Aggregate(handled, (current, trigger) => current | CheckHotkey(trigger));
|
|
}
|
|
|
|
//hotkeys which arent handled as actions get coalesced as pollable virtual client buttons
|
|
if (!handled)
|
|
{
|
|
GlobalWin.HotkeyCoalescer.Receive(ie);
|
|
GlobalWin.ControllerInputCoalescer.Receive(ie);
|
|
}
|
|
break;
|
|
}
|
|
|
|
} //foreach event
|
|
|
|
// also handle floats
|
|
GlobalWin.ControllerInputCoalescer.AcceptNewFloats(Input.Instance.GetFloats());
|
|
}
|
|
|
|
public void RebootCore()
|
|
{
|
|
LoadRom(CurrentlyOpenRom);
|
|
}
|
|
|
|
public void PauseEmulator()
|
|
{
|
|
EmulatorPaused = true;
|
|
SetPauseStatusbarIcon();
|
|
}
|
|
|
|
public void UnpauseEmulator()
|
|
{
|
|
EmulatorPaused = false;
|
|
SetPauseStatusbarIcon();
|
|
}
|
|
|
|
public void TogglePause()
|
|
{
|
|
EmulatorPaused ^= true;
|
|
SetPauseStatusbarIcon();
|
|
}
|
|
|
|
public string GenerateDefaultCheatFilename()
|
|
{
|
|
PathEntry pathEntry = Global.Config.PathEntries[Global.Game.System, "Cheats"];
|
|
if (pathEntry == null)
|
|
{
|
|
pathEntry = Global.Config.PathEntries[Global.Game.System, "Base"];
|
|
}
|
|
string path = PathManager.MakeAbsolutePath(pathEntry.Path, Global.Game.System);
|
|
|
|
var f = new FileInfo(path);
|
|
if (f.Directory != null && f.Directory.Exists == false)
|
|
{
|
|
f.Directory.Create();
|
|
}
|
|
|
|
return Path.Combine(path, PathManager.FilesystemSafeName(Global.Game) + ".cht");
|
|
}
|
|
|
|
public void TakeScreenshotToClipboard()
|
|
{
|
|
using (var img = Global.Config.Screenshot_CaptureOSD ? CaptureOSD() : MakeScreenshotImage())
|
|
{
|
|
Clipboard.SetImage(img);
|
|
}
|
|
GlobalWin.OSD.AddMessage("Screenshot saved to clipboard.");
|
|
}
|
|
|
|
public void TakeScreenshot()
|
|
{
|
|
string path = String.Format(PathManager.ScreenshotPrefix(Global.Game) + ".{0:yyyy-MM-dd HH.mm.ss}.png", DateTime.Now);
|
|
TakeScreenshot(path);
|
|
}
|
|
|
|
public void TakeScreenshot(string path)
|
|
{
|
|
var fi = new FileInfo(path);
|
|
if (fi.Directory != null && fi.Directory.Exists == false)
|
|
fi.Directory.Create();
|
|
using (var img = Global.Config.Screenshot_CaptureOSD ? CaptureOSD() : MakeScreenshotImage())
|
|
{
|
|
img.Save(fi.FullName, ImageFormat.Png);
|
|
}
|
|
GlobalWin.OSD.AddMessage(fi.Name + " saved.");
|
|
}
|
|
|
|
public void LoadGameGenieEc()
|
|
{
|
|
if (Global.Emulator is NES)
|
|
{
|
|
GlobalWin.Tools.Load<NESGameGenie>();
|
|
}
|
|
else if (Global.Emulator is LibsnesCore)
|
|
{
|
|
GlobalWin.Tools.Load<SNESGameGenie>();
|
|
}
|
|
else if ((Global.Emulator.SystemId == "GB") || (Global.Game.System == "GG"))
|
|
{
|
|
GlobalWin.Tools.Load<GBGameGenie>();
|
|
}
|
|
else if (Global.Emulator is Genesis)
|
|
{
|
|
GlobalWin.Tools.Load<GenGameGenie>();
|
|
}
|
|
}
|
|
|
|
public void LoadTraceLogger()
|
|
{
|
|
if (Global.Emulator.CoreComm.CpuTraceAvailable)
|
|
{
|
|
GlobalWin.Tools.Load<TraceLogger>();
|
|
}
|
|
}
|
|
|
|
public void FrameBufferResized()
|
|
{
|
|
// run this entire thing exactly twice, since the first resize may adjust the menu stacking
|
|
for (int i = 0; i < 2; i++)
|
|
{
|
|
var video = Global.Emulator.VideoProvider;
|
|
int zoom = Global.Config.TargetZoomFactor;
|
|
var area = Screen.FromControl(this).WorkingArea;
|
|
|
|
int borderWidth = Size.Width - _renderTarget.Size.Width;
|
|
int borderHeight = Size.Height - _renderTarget.Size.Height;
|
|
|
|
// start at target zoom and work way down until we find acceptable zoom
|
|
for (; zoom >= 1; zoom--)
|
|
{
|
|
if ((((video.BufferWidth * zoom) + borderWidth) < area.Width) && (((video.BufferHeight * zoom) + borderHeight) < area.Height))
|
|
break;
|
|
}
|
|
|
|
// Change size
|
|
Size = new Size((video.BufferWidth * zoom) + borderWidth, (video.BufferHeight * zoom + borderHeight));
|
|
PerformLayout();
|
|
GlobalWin.RenderPanel.Resized = true;
|
|
|
|
// Is window off the screen at this size?
|
|
if (area.Contains(Bounds) == false)
|
|
{
|
|
if (Bounds.Right > area.Right) // Window is off the right edge
|
|
Location = new Point(area.Right - Size.Width, Location.Y);
|
|
|
|
if (Bounds.Bottom > area.Bottom) // Window is off the bottom edge
|
|
Location = new Point(Location.X, area.Bottom - Size.Height);
|
|
}
|
|
}
|
|
}
|
|
|
|
public void ToggleFullscreen()
|
|
{
|
|
if (_inFullscreen == false)
|
|
{
|
|
_windowed_location = Location;
|
|
FormBorderStyle = FormBorderStyle.None;
|
|
WindowState = FormWindowState.Maximized;
|
|
if (Global.Config.ShowMenuInFullscreen)
|
|
MainMenuStrip.Visible = true;
|
|
else
|
|
MainMenuStrip.Visible = false;
|
|
MainStatusBar.Visible = false;
|
|
PerformLayout();
|
|
GlobalWin.RenderPanel.Resized = true;
|
|
_inFullscreen = true;
|
|
}
|
|
else
|
|
{
|
|
FormBorderStyle = FormBorderStyle.Sizable;
|
|
WindowState = FormWindowState.Normal;
|
|
MainMenuStrip.Visible = true;
|
|
MainStatusBar.Visible = Global.Config.DisplayStatusBar;
|
|
Location = _windowed_location;
|
|
PerformLayout();
|
|
FrameBufferResized();
|
|
_inFullscreen = false;
|
|
}
|
|
}
|
|
|
|
public void LoadTAStudio()
|
|
{
|
|
GlobalWin.Tools.Load<TAStudio>();
|
|
}
|
|
|
|
public void OpenLuaConsole()
|
|
{
|
|
#if WINDOWS
|
|
GlobalWin.Tools.Load<LuaConsole>();
|
|
#else
|
|
MessageBox.Show("Sorry, Lua is not supported on this platform.", "Lua not supported", MessageBoxButtons.OK, MessageBoxIcon.Error);
|
|
#endif
|
|
}
|
|
|
|
public void NotifyLogWindowClosing()
|
|
{
|
|
DisplayLogWindowMenuItem.Checked = false;
|
|
LogWindowAsConsoleMenuItem.Enabled = true;
|
|
}
|
|
|
|
public void SetNesSoundChannels()
|
|
{
|
|
NES nes = Global.Emulator as NES;
|
|
nes.SetSquare1(Global.Config.NESSquare1);
|
|
nes.SetSquare2(Global.Config.NESSquare2);
|
|
nes.SetTriangle(Global.Config.NESTriangle);
|
|
nes.SetNoise(Global.Config.NESNoise);
|
|
nes.SetDMC(Global.Config.NESDMC);
|
|
}
|
|
|
|
public void ClickSpeedItem(int num)
|
|
{
|
|
if ((ModifierKeys & Keys.Control) != 0) SetSpeedPercentAlternate(num);
|
|
else SetSpeedPercent(num);
|
|
}
|
|
|
|
public void FrameSkipMessage()
|
|
{
|
|
GlobalWin.OSD.AddMessage("Frameskipping set to " + Global.Config.FrameSkip);
|
|
}
|
|
|
|
public void UpdateCheatStatus()
|
|
{
|
|
if (Global.CheatList.ActiveCount > 0)
|
|
{
|
|
CheatStatusButton.ToolTipText = "Cheats are currently active";
|
|
CheatStatusButton.Image = Properties.Resources.Freeze;
|
|
CheatStatusButton.Visible = true;
|
|
}
|
|
else
|
|
{
|
|
CheatStatusButton.ToolTipText = String.Empty;
|
|
CheatStatusButton.Image = Properties.Resources.Blank;
|
|
CheatStatusButton.Visible = false;
|
|
}
|
|
}
|
|
|
|
public void SNES_ToggleBG1(bool? setto = null)
|
|
{
|
|
if (!(Global.Emulator is LibsnesCore)) return;
|
|
if (setto.HasValue)
|
|
{
|
|
Global.Config.SNES_ShowBG1_1 = Global.Config.SNES_ShowBG1_0 = setto.Value;
|
|
}
|
|
else
|
|
{
|
|
Global.Config.SNES_ShowBG1_1 = Global.Config.SNES_ShowBG1_0 ^= true;
|
|
}
|
|
|
|
CoreFileProvider.SyncCoreCommInputSignals();
|
|
GlobalWin.OSD.AddMessage(Global.Config.SNES_ShowBG1_1 ? "BG 1 Layer On" : "BG 1 Layer Off");
|
|
}
|
|
|
|
public void SNES_ToggleBG2(bool? setto = null)
|
|
{
|
|
if (!(Global.Emulator is LibsnesCore)) return;
|
|
if (setto.HasValue)
|
|
{
|
|
Global.Config.SNES_ShowBG2_1 = Global.Config.SNES_ShowBG2_0 = setto.Value;
|
|
}
|
|
else
|
|
{
|
|
Global.Config.SNES_ShowBG2_1 = Global.Config.SNES_ShowBG2_0 ^= true;
|
|
}
|
|
CoreFileProvider.SyncCoreCommInputSignals();
|
|
GlobalWin.OSD.AddMessage(Global.Config.SNES_ShowBG2_1 ? "BG 2 Layer On" : "BG 2 Layer Off");
|
|
}
|
|
|
|
public void SNES_ToggleBG3(bool? setto = null)
|
|
{
|
|
if (!(Global.Emulator is LibsnesCore)) return;
|
|
if (setto.HasValue)
|
|
{
|
|
Global.Config.SNES_ShowBG3_1 = Global.Config.SNES_ShowBG3_0 = setto.Value;
|
|
}
|
|
else
|
|
{
|
|
Global.Config.SNES_ShowBG3_1 = Global.Config.SNES_ShowBG3_0 ^= true;
|
|
}
|
|
CoreFileProvider.SyncCoreCommInputSignals();
|
|
GlobalWin.OSD.AddMessage(Global.Config.SNES_ShowBG3_1 ? "BG 3 Layer On" : "BG 3 Layer Off");
|
|
}
|
|
|
|
public void SNES_ToggleBG4(bool? setto = null)
|
|
{
|
|
if (!(Global.Emulator is LibsnesCore)) return;
|
|
if (setto.HasValue)
|
|
{
|
|
Global.Config.SNES_ShowBG4_1 = Global.Config.SNES_ShowBG4_0 = setto.Value;
|
|
}
|
|
else
|
|
{
|
|
Global.Config.SNES_ShowBG4_1 = Global.Config.SNES_ShowBG4_0 ^= true;
|
|
}
|
|
CoreFileProvider.SyncCoreCommInputSignals();
|
|
GlobalWin.OSD.AddMessage(Global.Config.SNES_ShowBG4_1 ? "BG 4 Layer On" : "BG 4 Layer Off");
|
|
}
|
|
|
|
public void SNES_ToggleOBJ1(bool? setto = null)
|
|
{
|
|
if (!(Global.Emulator is LibsnesCore)) return;
|
|
if (setto.HasValue)
|
|
{
|
|
Global.Config.SNES_ShowOBJ1 = setto.Value;
|
|
}
|
|
else
|
|
{
|
|
Global.Config.SNES_ShowOBJ1 ^= true;
|
|
}
|
|
CoreFileProvider.SyncCoreCommInputSignals();
|
|
GlobalWin.OSD.AddMessage(Global.Config.SNES_ShowOBJ1 ? "OBJ 1 Layer On" : "OBJ 1 Layer Off");
|
|
}
|
|
|
|
public void SNES_ToggleOBJ2(bool? setto = null)
|
|
{
|
|
if (!(Global.Emulator is LibsnesCore)) return;
|
|
if (setto.HasValue)
|
|
{
|
|
Global.Config.SNES_ShowOBJ2 = setto.Value;
|
|
}
|
|
else
|
|
{
|
|
Global.Config.SNES_ShowOBJ2 ^= true;
|
|
}
|
|
CoreFileProvider.SyncCoreCommInputSignals();
|
|
GlobalWin.OSD.AddMessage(Global.Config.SNES_ShowOBJ2 ? "OBJ 2 Layer On" : "OBJ 2 Layer Off");
|
|
}
|
|
|
|
public void SNES_ToggleOBJ3(bool? setto = null)
|
|
{
|
|
if (!(Global.Emulator is LibsnesCore)) return;
|
|
if (setto.HasValue)
|
|
{
|
|
Global.Config.SNES_ShowOBJ3 = setto.Value;
|
|
}
|
|
else
|
|
{
|
|
Global.Config.SNES_ShowOBJ3 ^= true;
|
|
}
|
|
CoreFileProvider.SyncCoreCommInputSignals();
|
|
GlobalWin.OSD.AddMessage(Global.Config.SNES_ShowOBJ3 ? "OBJ 3 Layer On" : "OBJ 3 Layer Off");
|
|
}
|
|
|
|
public void SNES_ToggleOBJ4(bool? setto = null)
|
|
{
|
|
if (!(Global.Emulator is LibsnesCore)) return;
|
|
if (setto.HasValue)
|
|
{
|
|
Global.Config.SNES_ShowOBJ4 = setto.Value;
|
|
}
|
|
else
|
|
{
|
|
Global.Config.SNES_ShowOBJ4 ^= true;
|
|
}
|
|
CoreFileProvider.SyncCoreCommInputSignals();
|
|
GlobalWin.OSD.AddMessage(Global.Config.SNES_ShowOBJ4 ? "OBJ 4 Layer On" : "OBJ 4 Layer Off");
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region Private variables
|
|
|
|
private int _lastWidth = -1;
|
|
private int _lastHeight = -1;
|
|
private Control _renderTarget;
|
|
private RetainedViewportPanel _retainedPanel;
|
|
private readonly SaveSlotManager _stateSlots = new SaveSlotManager();
|
|
private readonly Dictionary<string, string> _snesPrepared = new Dictionary<string, string>();
|
|
|
|
//avi/wav state
|
|
private IVideoWriter _currAviWriter;
|
|
private ISoundProvider _aviSoundInput;
|
|
private MetaspuSoundProvider _dumpProxy; //an audio proxy used for dumping
|
|
private long _soundRemainder; //audio timekeeping for video dumping
|
|
private int _avwriterResizew;
|
|
private int _avwriterResizeh;
|
|
private EventWaitHandle _mainWait;
|
|
private bool _exit;
|
|
private bool _runloopFrameProgress;
|
|
private DateTime FrameAdvanceTimestamp = DateTime.MinValue;
|
|
private int _runloopFps;
|
|
private int _runloopLastFps;
|
|
private bool _runloopFrameadvance;
|
|
private DateTime _runloopSecond;
|
|
private bool _runloopLastFf;
|
|
|
|
private readonly Throttle _throttle;
|
|
private bool _unthrottled;
|
|
|
|
//For handling automatic pausing when entering the menu
|
|
private bool _wasPaused;
|
|
private bool _didMenuPause;
|
|
|
|
private bool _inFullscreen;
|
|
private Point _windowed_location;
|
|
|
|
private int _autoDumpLength;
|
|
private readonly bool autoCloseOnDump;
|
|
private int _lastOpenRomFilter;
|
|
|
|
// workaround for possible memory leak in SysdrawingRenderPanel
|
|
private RetainedViewportPanel captureosd_rvp;
|
|
private SysdrawingRenderPanel captureosd_srp;
|
|
|
|
#endregion
|
|
|
|
#region Private methods
|
|
private static void UpdateToolsLoadstate()
|
|
{
|
|
if (GlobalWin.Tools.Has<SNESGraphicsDebugger>())
|
|
{
|
|
GlobalWin.Tools.SNESGraphicsDebugger.UpdateToolsLoadstate();
|
|
}
|
|
}
|
|
|
|
private void UpdateToolsAfter(bool fromLua = false)
|
|
{
|
|
GlobalWin.Tools.UpdateToolsAfter(fromLua);
|
|
HandleToggleLight();
|
|
}
|
|
|
|
private static void ClearAutohold()
|
|
{
|
|
Global.StickyXORAdapter.ClearStickies();
|
|
Global.AutofireStickyXORAdapter.ClearStickies();
|
|
|
|
if (GlobalWin.Tools.Has<VirtualPadForm>())
|
|
{
|
|
GlobalWin.Tools.VirtualPad.ClearVirtualPadHolds();
|
|
}
|
|
|
|
GlobalWin.OSD.AddMessage("Autohold keys cleared");
|
|
}
|
|
|
|
private bool CheckHotkey(string trigger)
|
|
{
|
|
//todo - could have these in a table somehow ?
|
|
switch (trigger)
|
|
{
|
|
default:
|
|
return false;
|
|
case "Pause": TogglePause(); break;
|
|
case "Toggle Throttle":
|
|
_unthrottled ^= true;
|
|
GlobalWin.OSD.AddMessage("Unthrottled: " + _unthrottled);
|
|
break;
|
|
case "Soft Reset": SoftReset(); break;
|
|
case "Hard Reset": HardReset(); break;
|
|
case "Quick Load": LoadState("QuickSave" + Global.Config.SaveSlot); break;
|
|
case "Quick Save": SaveState("QuickSave" + Global.Config.SaveSlot); break;
|
|
case "Clear Autohold": ClearAutohold(); break;
|
|
case "Screenshot": TakeScreenshot(); break;
|
|
case "Full Screen": ToggleFullscreen(); break;
|
|
case "Open ROM": OpenRom(); break;
|
|
case "Close ROM": CloseRom(); break;
|
|
case "Display FPS": ToggleFPS(); break;
|
|
case "Frame Counter": ToggleFrameCounter(); break;
|
|
case "Lag Counter": ToggleLagCounter(); break;
|
|
case "Input Display": ToggleInputDisplay(); break;
|
|
case "Toggle BG Input": ToggleBackgroundInput(); break;
|
|
case "Toggle Menu": MainMenuStrip.Visible ^= true; break;
|
|
case "Volume Up": VolumeUp(); break;
|
|
case "Volume Down": VolumeDown(); break;
|
|
case "Record A/V": RecordAVI(); break;
|
|
case "Stop A/V": StopAVI(); break;
|
|
case "Larger Window": IncreaseWindowSize(); break;
|
|
case "Smaller Window": DecreaseWIndowSize(); break;
|
|
case "Increase Speed": IncreaseSpeed(); break;
|
|
case "Decrease Speed": DecreaseSpeed(); break;
|
|
case "Reboot Core":
|
|
bool autoSaveState = Global.Config.AutoSavestates;
|
|
Global.Config.AutoSavestates = false;
|
|
LoadRom(CurrentlyOpenRom);
|
|
Global.Config.AutoSavestates = autoSaveState;
|
|
break;
|
|
|
|
case "Save State 0": SaveState("QuickSave0"); break;
|
|
case "Save State 1": SaveState("QuickSave1"); break;
|
|
case "Save State 2": SaveState("QuickSave2"); break;
|
|
case "Save State 3": SaveState("QuickSave3"); break;
|
|
case "Save State 4": SaveState("QuickSave4"); break;
|
|
case "Save State 5": SaveState("QuickSave5"); break;
|
|
case "Save State 6": SaveState("QuickSave6"); break;
|
|
case "Save State 7": SaveState("QuickSave7"); break;
|
|
case "Save State 8": SaveState("QuickSave8"); break;
|
|
case "Save State 9": SaveState("QuickSave9"); break;
|
|
case "Load State 0": LoadState("QuickSave0"); break;
|
|
case "Load State 1": LoadState("QuickSave1"); break;
|
|
case "Load State 2": LoadState("QuickSave2"); break;
|
|
case "Load State 3": LoadState("QuickSave3"); break;
|
|
case "Load State 4": LoadState("QuickSave4"); break;
|
|
case "Load State 5": LoadState("QuickSave5"); break;
|
|
case "Load State 6": LoadState("QuickSave6"); break;
|
|
case "Load State 7": LoadState("QuickSave7"); break;
|
|
case "Load State 8": LoadState("QuickSave8"); break;
|
|
case "Load State 9": LoadState("QuickSave9"); break;
|
|
case "Select State 0": SelectSlot(0); break;
|
|
case "Select State 1": SelectSlot(1); break;
|
|
case "Select State 2": SelectSlot(2); break;
|
|
case "Select State 3": SelectSlot(3); break;
|
|
case "Select State 4": SelectSlot(4); break;
|
|
case "Select State 5": SelectSlot(5); break;
|
|
case "Select State 6": SelectSlot(6); break;
|
|
case "Select State 7": SelectSlot(7); break;
|
|
case "Select State 8": SelectSlot(8); break;
|
|
case "Select State 9": SelectSlot(9); break;
|
|
case "Save Named State": SaveStateAs(); break;
|
|
case "Load Named State": LoadStateAs(); break;
|
|
case "Previous Slot": PreviousSlot(); break;
|
|
case "Next Slot": NextSlot(); break;
|
|
|
|
case "Toggle read-only": ToggleReadOnly(); break;
|
|
case "Play Movie": LoadPlayMovieDialog(); break;
|
|
case "Record Movie": LoadRecordMovieDialog(); break;
|
|
case "Stop Movie": StopMovie(); break;
|
|
case "Play from beginning": RestartMovie(); break;
|
|
case "Save Movie": SaveMovie(); break;
|
|
case "Toggle MultiTrack":
|
|
if (Global.MovieSession.Movie.IsActive)
|
|
{
|
|
|
|
if (Global.Config.VBAStyleMovieLoadState)
|
|
{
|
|
GlobalWin.OSD.AddMessage("Multi-track can not be used in Full Movie Loadstates mode");
|
|
}
|
|
else
|
|
{
|
|
Global.MovieSession.MultiTrack.IsActive = !Global.MovieSession.MultiTrack.IsActive;
|
|
if (Global.MovieSession.MultiTrack.IsActive)
|
|
{
|
|
GlobalWin.OSD.AddMessage("MultiTrack Enabled");
|
|
GlobalWin.OSD.MT = "Recording None";
|
|
}
|
|
else
|
|
{
|
|
GlobalWin.OSD.AddMessage("MultiTrack Disabled");
|
|
}
|
|
Global.MovieSession.MultiTrack.RecordAll = false;
|
|
Global.MovieSession.MultiTrack.CurrentPlayer = 0;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
GlobalWin.OSD.AddMessage("MultiTrack cannot be enabled while not recording.");
|
|
}
|
|
GlobalWin.DisplayManager.NeedsToPaint = true;
|
|
break;
|
|
case "MT Select All":
|
|
Global.MovieSession.MultiTrack.CurrentPlayer = 0;
|
|
Global.MovieSession.MultiTrack.RecordAll = true;
|
|
GlobalWin.OSD.MT = "Recording All";
|
|
GlobalWin.DisplayManager.NeedsToPaint = true;
|
|
break;
|
|
case "MT Select None":
|
|
Global.MovieSession.MultiTrack.CurrentPlayer = 0;
|
|
Global.MovieSession.MultiTrack.RecordAll = false;
|
|
GlobalWin.OSD.MT = "Recording None";
|
|
GlobalWin.DisplayManager.NeedsToPaint = true;
|
|
break;
|
|
case "MT Increment Player":
|
|
Global.MovieSession.MultiTrack.CurrentPlayer++;
|
|
Global.MovieSession.MultiTrack.RecordAll = false;
|
|
if (Global.MovieSession.MultiTrack.CurrentPlayer > 5) //TODO: Replace with console's maximum or current maximum players??!
|
|
{
|
|
Global.MovieSession.MultiTrack.CurrentPlayer = 1;
|
|
}
|
|
GlobalWin.OSD.MT = "Recording Player " + Global.MovieSession.MultiTrack.CurrentPlayer;
|
|
GlobalWin.DisplayManager.NeedsToPaint = true;
|
|
break;
|
|
case "MT Decrement Player":
|
|
Global.MovieSession.MultiTrack.CurrentPlayer--;
|
|
Global.MovieSession.MultiTrack.RecordAll = false;
|
|
if (Global.MovieSession.MultiTrack.CurrentPlayer < 1)
|
|
{
|
|
Global.MovieSession.MultiTrack.CurrentPlayer = 5;//TODO: Replace with console's maximum or current maximum players??!
|
|
}
|
|
GlobalWin.OSD.MT = "Recording Player " + Global.MovieSession.MultiTrack.CurrentPlayer;
|
|
GlobalWin.DisplayManager.NeedsToPaint = true;
|
|
break;
|
|
case "Movie Poke": ToggleModePokeMode(); break;
|
|
|
|
case "Ram Watch": GlobalWin.Tools.LoadRamWatch(true); break;
|
|
case "Ram Search": GlobalWin.Tools.Load<RamSearch>(); break;
|
|
case "Hex Editor": GlobalWin.Tools.Load<HexEditor>(); break;
|
|
case "Trace Logger": LoadTraceLogger(); break;
|
|
case "Lua Console": OpenLuaConsole(); break;
|
|
case "Cheats": GlobalWin.Tools.Load<Cheats>(); break;
|
|
case "TAStudio": LoadTAStudio(); break;
|
|
case "ToolBox": GlobalWin.Tools.Load<ToolBox>(); break;
|
|
case "Virtual Pad": GlobalWin.Tools.Load<VirtualPadForm>(); break;
|
|
|
|
case "Do Search": GlobalWin.Tools.RamSearch.DoSearch(); break;
|
|
case "New Search": GlobalWin.Tools.RamSearch.NewSearch(); break;
|
|
case "Previous Compare To": GlobalWin.Tools.RamSearch.NextCompareTo(reverse: true); break;
|
|
case "Next Compare To": GlobalWin.Tools.RamSearch.NextCompareTo(); break;
|
|
case "Previous Operator": GlobalWin.Tools.RamSearch.NextOperator(reverse: true); break;
|
|
case "Next Operator": GlobalWin.Tools.RamSearch.NextOperator(); break;
|
|
|
|
case "Toggle BG 1": SNES_ToggleBG1(); break;
|
|
case "Toggle BG 2": SNES_ToggleBG2(); break;
|
|
case "Toggle BG 3": SNES_ToggleBG3(); break;
|
|
case "Toggle BG 4": SNES_ToggleBG4(); break;
|
|
case "Toggle OBJ 1": SNES_ToggleOBJ1(); break;
|
|
case "Toggle OBJ 2": SNES_ToggleOBJ2(); break;
|
|
case "Toggle OBJ 3": SNES_ToggleOBJ3(); break;
|
|
case "Toggle OBJ 4": SNES_ToggleOBJ4(); break;
|
|
|
|
|
|
case "Y Up Small": GlobalWin.Tools.VirtualPad.BumpAnalogValue(null, Global.Config.Analog_SmallChange); break;
|
|
case "Y Up Large": GlobalWin.Tools.VirtualPad.BumpAnalogValue(null, Global.Config.Analog_LargeChange); break;
|
|
case "Y Down Small": GlobalWin.Tools.VirtualPad.BumpAnalogValue(null, -(Global.Config.Analog_SmallChange)); break;
|
|
case "Y Down Large": GlobalWin.Tools.VirtualPad.BumpAnalogValue(null, -(Global.Config.Analog_LargeChange)); break;
|
|
|
|
case "X Up Small": GlobalWin.Tools.VirtualPad.BumpAnalogValue(Global.Config.Analog_SmallChange, null); break;
|
|
case "X Up Large": GlobalWin.Tools.VirtualPad.BumpAnalogValue(Global.Config.Analog_LargeChange, null); break;
|
|
case "X Down Small": GlobalWin.Tools.VirtualPad.BumpAnalogValue(-(Global.Config.Analog_SmallChange), null); break;
|
|
case "X Down Large": GlobalWin.Tools.VirtualPad.BumpAnalogValue(-(Global.Config.Analog_LargeChange), null); break;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
private void UpdateDumpIcon()
|
|
{
|
|
DumpStatusButton.Image = Properties.Resources.Blank;
|
|
DumpStatusButton.ToolTipText = "";
|
|
|
|
if (Global.Emulator == null) return;
|
|
if (Global.Game == null) return;
|
|
|
|
var status = Global.Game.Status;
|
|
string annotation;
|
|
if (status == RomStatus.BadDump)
|
|
{
|
|
DumpStatusButton.Image = Properties.Resources.ExclamationRed;
|
|
annotation = "Warning: Bad ROM Dump";
|
|
}
|
|
else if (status == RomStatus.Overdump)
|
|
{
|
|
DumpStatusButton.Image = Properties.Resources.ExclamationRed;
|
|
annotation = "Warning: Overdump";
|
|
}
|
|
else if (status == RomStatus.NotInDatabase)
|
|
{
|
|
DumpStatusButton.Image = Properties.Resources.RetroQuestion;
|
|
annotation = "Warning: Unknown ROM";
|
|
}
|
|
else if (status == RomStatus.TranslatedRom)
|
|
{
|
|
DumpStatusButton.Image = Properties.Resources.Translation;
|
|
annotation = "Translated ROM";
|
|
}
|
|
else if (status == RomStatus.Homebrew)
|
|
{
|
|
DumpStatusButton.Image = Properties.Resources.HomeBrew;
|
|
annotation = "Homebrew ROM";
|
|
}
|
|
else if (Global.Game.Status == RomStatus.Hack)
|
|
{
|
|
DumpStatusButton.Image = Properties.Resources.Hack;
|
|
annotation = "Hacked ROM";
|
|
}
|
|
else if (Global.Game.Status == RomStatus.Unknown)
|
|
{
|
|
DumpStatusButton.Image = Properties.Resources.Hack;
|
|
annotation = "Warning: ROM of Unknown Character";
|
|
}
|
|
else
|
|
{
|
|
DumpStatusButton.Image = Properties.Resources.GreenCheck;
|
|
annotation = "Verified good dump";
|
|
}
|
|
if (!string.IsNullOrEmpty(Global.Emulator.CoreComm.RomStatusAnnotation))
|
|
annotation = Global.Emulator.CoreComm.RomStatusAnnotation;
|
|
|
|
DumpStatusButton.ToolTipText = annotation;
|
|
}
|
|
|
|
private static void LoadSaveRam()
|
|
{
|
|
try //zero says: this is sort of sketchy... but this is no time for rearchitecting
|
|
{
|
|
byte[] sram;
|
|
// GBA core might not know how big the saveram ought to be, so just send it the whole file
|
|
if (Global.Emulator is GBA)
|
|
{
|
|
sram = File.ReadAllBytes(PathManager.SaveRamPath(Global.Game));
|
|
}
|
|
else
|
|
{
|
|
sram = new byte[Global.Emulator.ReadSaveRam().Length];
|
|
using (var reader = new BinaryReader(new FileStream(PathManager.SaveRamPath(Global.Game), FileMode.Open, FileAccess.Read)))
|
|
reader.Read(sram, 0, sram.Length);
|
|
}
|
|
Global.Emulator.StoreSaveRam(sram);
|
|
}
|
|
catch (IOException) { }
|
|
}
|
|
|
|
private static void SaveRam()
|
|
{
|
|
var path = PathManager.SaveRamPath(Global.Game);
|
|
var f = new FileInfo(path);
|
|
if (f.Directory != null && f.Directory.Exists == false)
|
|
{
|
|
f.Directory.Create();
|
|
}
|
|
|
|
//Make backup first
|
|
if (Global.Config.BackupSaveram && f.Exists)
|
|
{
|
|
var backup = path + ".bak";
|
|
var backupFile = new FileInfo(backup);
|
|
if (backupFile.Exists)
|
|
{
|
|
backupFile.Delete();
|
|
}
|
|
f.CopyTo(backup);
|
|
}
|
|
|
|
|
|
var writer = new BinaryWriter(new FileStream(path, FileMode.Create, FileAccess.Write));
|
|
|
|
var saveram = Global.Emulator.ReadSaveRam();
|
|
|
|
// this assumes that the default state of the core's sram is 0-filled, so don't do
|
|
// int len = Util.SaveRamBytesUsed(saveram);
|
|
int len = saveram.Length;
|
|
writer.Write(saveram, 0, len);
|
|
writer.Close();
|
|
}
|
|
|
|
private void SelectSlot(int num)
|
|
{
|
|
Global.Config.SaveSlot = num;
|
|
SaveSlotSelectedMessage();
|
|
UpdateStatusSlots();
|
|
}
|
|
|
|
private void RewireSound()
|
|
{
|
|
if (_dumpProxy != null)
|
|
{
|
|
// we're video dumping, so async mode only and use the DumpProxy.
|
|
// note that the avi dumper has already rewired the emulator itself in this case.
|
|
GlobalWin.Sound.SetAsyncInputPin(_dumpProxy);
|
|
}
|
|
else if (Global.Config.SoundThrottle)
|
|
{
|
|
// for sound throttle, use sync mode
|
|
Global.Emulator.EndAsyncSound();
|
|
GlobalWin.Sound.SetSyncInputPin(Global.Emulator.SyncSoundProvider);
|
|
}
|
|
else
|
|
{
|
|
// for vsync\clock throttle modes, use async
|
|
if (!Global.Emulator.StartAsyncSound())
|
|
{
|
|
// if the core doesn't support async mode, use a standard vecna wrapper
|
|
GlobalWin.Sound.SetAsyncInputPin(new MetaspuAsync(Global.Emulator.SyncSoundProvider, ESynchMethod.ESynchMethod_V));
|
|
}
|
|
else
|
|
{
|
|
GlobalWin.Sound.SetAsyncInputPin(Global.Emulator.SoundProvider);
|
|
}
|
|
}
|
|
}
|
|
|
|
private static Controller BindToDefinition(ControllerDefinition def, IDictionary<string, Dictionary<string, string>> allbinds, IDictionary<string, Dictionary<string, Config.AnalogBind>> analogbinds)
|
|
{
|
|
var ret = new Controller(def);
|
|
Dictionary<string, string> binds;
|
|
if (allbinds.TryGetValue(def.Name, out binds))
|
|
{
|
|
foreach (var cbutton in def.BoolButtons)
|
|
{
|
|
string bind;
|
|
if (binds.TryGetValue(cbutton, out bind))
|
|
{
|
|
ret.BindMulti(cbutton, bind);
|
|
}
|
|
}
|
|
}
|
|
Dictionary<string, Config.AnalogBind> abinds;
|
|
if (analogbinds.TryGetValue(def.Name, out abinds))
|
|
{
|
|
foreach (var cbutton in def.FloatControls)
|
|
{
|
|
Config.AnalogBind bind;
|
|
if (abinds.TryGetValue(cbutton, out bind))
|
|
{
|
|
ret.BindFloat(cbutton, bind);
|
|
}
|
|
}
|
|
}
|
|
return ret;
|
|
}
|
|
|
|
private static AutofireController BindToDefinitionAF(ControllerDefinition def, IDictionary<string, Dictionary<string, string>> allbinds)
|
|
{
|
|
var ret = new AutofireController(def);
|
|
Dictionary<string, string> binds;
|
|
if (allbinds.TryGetValue(def.Name, out binds))
|
|
{
|
|
foreach (var cbutton in def.BoolButtons)
|
|
{
|
|
string bind;
|
|
if (binds.TryGetValue(cbutton, out bind))
|
|
{
|
|
ret.BindMulti(cbutton, bind);
|
|
}
|
|
}
|
|
}
|
|
return ret;
|
|
}
|
|
|
|
private void SaturnSetPrefs(Yabause e = null)
|
|
{
|
|
if (e == null)
|
|
e = Global.Emulator as Yabause;
|
|
|
|
if (Global.Config.SaturnUseGL != e.GLMode)
|
|
{
|
|
// theoretically possible; not coded. meh.
|
|
FlagNeedsReboot();
|
|
return;
|
|
}
|
|
if (e.GLMode && Global.Config.SaturnUseGL)
|
|
{
|
|
if (Global.Config.SaturnDispFree)
|
|
e.SetGLRes(0, Global.Config.SaturnGLW, Global.Config.SaturnGLH);
|
|
else
|
|
e.SetGLRes(Global.Config.SaturnDispFactor, 0, 0);
|
|
}
|
|
}
|
|
|
|
private void HandlePlatformMenus()
|
|
{
|
|
var system = String.Empty;
|
|
|
|
if (Global.Game != null)
|
|
{
|
|
system = Global.Game.System;
|
|
}
|
|
|
|
TI83SubMenu.Visible = false;
|
|
NESSubMenu.Visible = false;
|
|
PCESubMenu.Visible = false;
|
|
SMSSubMenu.Visible = false;
|
|
GBSubMenu.Visible = false;
|
|
GBASubMenu.Visible = false;
|
|
AtariSubMenu.Visible = false;
|
|
SNESSubMenu.Visible = false;
|
|
ColecoSubMenu.Visible = false;
|
|
N64SubMenu.Visible = false;
|
|
SaturnSubMenu.Visible = false;
|
|
|
|
switch (system)
|
|
{
|
|
default:
|
|
case "GEN":
|
|
break;
|
|
case "NULL":
|
|
N64SubMenu.Visible = true;
|
|
break;
|
|
case "TI83":
|
|
TI83SubMenu.Visible = true;
|
|
break;
|
|
case "NES":
|
|
NESSubMenu.Visible = true;
|
|
NesSpecialMenuControls();
|
|
break;
|
|
case "PCE":
|
|
case "PCECD":
|
|
case "SGX":
|
|
PCESubMenu.Visible = true;
|
|
break;
|
|
case "SMS":
|
|
SMSSubMenu.Text = "SMS";
|
|
SMSSubMenu.Visible = true;
|
|
break;
|
|
case "SG":
|
|
SMSSubMenu.Text = "SG";
|
|
SMSSubMenu.Visible = true;
|
|
break;
|
|
case "GG":
|
|
SMSSubMenu.Text = "GG";
|
|
SMSSubMenu.Visible = true;
|
|
break;
|
|
case "GB":
|
|
case "GBC":
|
|
GBSubMenu.Visible = true;
|
|
break;
|
|
case "GBA":
|
|
GBASubMenu.Visible = true;
|
|
break;
|
|
case "A26":
|
|
AtariSubMenu.Visible = true;
|
|
break;
|
|
case "SNES":
|
|
case "SGB":
|
|
if ((Global.Emulator as LibsnesCore).IsSGB)
|
|
SNESSubMenu.Text = "&SGB";
|
|
else
|
|
SNESSubMenu.Text = "&SNES";
|
|
SNESSubMenu.Visible = true;
|
|
break;
|
|
case "Coleco":
|
|
ColecoSubMenu.Visible = true;
|
|
break;
|
|
case "N64":
|
|
N64SubMenu.Visible = true;
|
|
break;
|
|
case "SAT":
|
|
SaturnSubMenu.Visible = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
private static string DisplayNameForSystem(string system)
|
|
{
|
|
var str = String.Empty;
|
|
switch (system)
|
|
{
|
|
case "INTV": str = "Intellivision"; break;
|
|
case "SG": str = "SG-1000"; break;
|
|
case "SMS": str = "Sega Master System"; break;
|
|
case "GG": str = "Game Gear"; break;
|
|
case "PCECD": str = "TurboGrafx-16 (CD)"; break;
|
|
case "PCE": str = "TurboGrafx-16"; break;
|
|
case "SGX": str = "SuperGrafx"; break;
|
|
case "GEN": str = "Genesis"; break;
|
|
case "TI83": str = "TI-83"; break;
|
|
case "NES": str = "NES"; break;
|
|
case "SNES": str = "SNES"; break;
|
|
case "GB": str = "Game Boy"; break;
|
|
case "GBC": str = "Game Boy Color"; break;
|
|
case "A26": str = "Atari 2600"; break;
|
|
case "A78": str = "Atari 7800"; break;
|
|
case "C64": str = "Commodore 64"; break;
|
|
case "Coleco": str = "ColecoVision"; break;
|
|
case "GBA": str = "Game Boy Advance"; break;
|
|
case "N64": str = "Nintendo 64"; break;
|
|
case "SAT": str = "Saturn"; break;
|
|
case "DGB": str = "Game Boy Link"; break;
|
|
}
|
|
|
|
if (VersionInfo.INTERIM)
|
|
{
|
|
str += " (interim)";
|
|
}
|
|
|
|
return str;
|
|
}
|
|
|
|
private static void InitControls()
|
|
{
|
|
var controls = new Controller(
|
|
new ControllerDefinition
|
|
{
|
|
Name = "Emulator Frontend Controls",
|
|
BoolButtons = Global.Config.HotkeyBindings.Select(x => x.DisplayName).ToList()
|
|
});
|
|
|
|
foreach (var b in Global.Config.HotkeyBindings)
|
|
{
|
|
controls.BindMulti(b.DisplayName, b.Bindings);
|
|
}
|
|
|
|
Global.ClientControls = controls;
|
|
Global.NullControls = new Controller(NullEmulator.NullController);
|
|
Global.AutofireNullControls = new AutofireController(NullEmulator.NullController);
|
|
|
|
}
|
|
|
|
private static bool IsValidMovieExtension(string ext)
|
|
{
|
|
if (ext.ToUpper() == "." + Global.Config.MovieExtension)
|
|
{
|
|
return true;
|
|
}
|
|
else if (ext.ToUpper() == ".TAS" || ext.ToUpper() == ".BKM")
|
|
{
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
private void LoadMoviesFromRecent(string path)
|
|
{
|
|
var movie = new Movie(path);
|
|
|
|
if (!movie.Loaded)
|
|
{
|
|
ToolHelpers.HandleLoadError(Global.Config.RecentMovies, path);
|
|
}
|
|
else
|
|
{
|
|
Global.MovieSession.ReadOnly = true;
|
|
StartNewMovie(movie, false);
|
|
}
|
|
}
|
|
|
|
private void LoadRomFromRecent(string rom)
|
|
{
|
|
if (!LoadRom(rom))
|
|
{
|
|
ToolHelpers.HandleLoadError(Global.Config.RecentRoms, rom);
|
|
}
|
|
}
|
|
|
|
private void SetPauseStatusbarIcon()
|
|
{
|
|
if (EmulatorPaused)
|
|
{
|
|
PauseStatusButton.Image = Properties.Resources.Pause;
|
|
PauseStatusButton.Visible = true;
|
|
PauseStatusButton.ToolTipText = "Emulator Paused";
|
|
}
|
|
else
|
|
{
|
|
PauseStatusButton.Image = Properties.Resources.Blank;
|
|
PauseStatusButton.Visible = false;
|
|
PauseStatusButton.ToolTipText = String.Empty;
|
|
}
|
|
}
|
|
|
|
private void Cheats_Restart()
|
|
{
|
|
if (!GlobalWin.Tools.Has<Cheats>())
|
|
{
|
|
Global.CheatList.NewList(GenerateDefaultCheatFilename());
|
|
}
|
|
//If Cheat tool is loaded, restarting will restart the list too anyway
|
|
}
|
|
|
|
//contains a mapping: profilename->exepath ; or null if the exe wasnt available
|
|
private string SNES_Prepare(string profile)
|
|
{
|
|
SNES_Check(profile);
|
|
if (_snesPrepared[profile] == null)
|
|
{
|
|
throw new InvalidOperationException("Couldn't locate the executable for SNES emulation for profile: " + profile + ". Please make sure you're using a fresh dearchive of a BizHawk distribution.");
|
|
}
|
|
return _snesPrepared[profile];
|
|
}
|
|
|
|
private void SNES_Check(string profile)
|
|
{
|
|
if (_snesPrepared.ContainsKey(profile)) return;
|
|
|
|
const string bits = "32";
|
|
|
|
//disabled til it works
|
|
//if (Win32.Is64BitOperatingSystem)
|
|
// bits = "64";
|
|
|
|
var exename = "libsneshawk-" + bits + "-" + profile.ToLower() + ".exe";
|
|
var thisDir = PathManager.GetExeDirectoryAbsolute();
|
|
var exePath = Path.Combine(thisDir, exename);
|
|
|
|
if (!File.Exists(exePath))
|
|
{
|
|
exePath = Path.Combine(Path.Combine(thisDir, "dll"), exename);
|
|
}
|
|
|
|
if (!File.Exists(exePath))
|
|
{
|
|
exePath = null;
|
|
}
|
|
|
|
_snesPrepared[profile] = exePath;
|
|
}
|
|
|
|
private void SyncPresentationMode()
|
|
{
|
|
GlobalWin.DisplayManager.Suspend();
|
|
|
|
#if WINDOWS
|
|
bool gdi = Global.Config.DisplayGDI || GlobalWin.Direct3D == null;
|
|
#endif
|
|
if (_renderTarget != null)
|
|
{
|
|
_renderTarget.Dispose();
|
|
Controls.Remove(_renderTarget);
|
|
}
|
|
|
|
if (_retainedPanel != null) _retainedPanel.Dispose();
|
|
if (GlobalWin.RenderPanel != null) GlobalWin.RenderPanel.Dispose();
|
|
|
|
#if WINDOWS
|
|
if (gdi)
|
|
#endif
|
|
_renderTarget = _retainedPanel = new RetainedViewportPanel();
|
|
#if WINDOWS
|
|
else _renderTarget = new ViewportPanel();
|
|
#endif
|
|
Controls.Add(_renderTarget);
|
|
Controls.SetChildIndex(_renderTarget, 0);
|
|
|
|
_renderTarget.Dock = DockStyle.Fill;
|
|
_renderTarget.BackColor = Color.Black;
|
|
|
|
#if WINDOWS
|
|
if (gdi)
|
|
{
|
|
#endif
|
|
GlobalWin.RenderPanel = new SysdrawingRenderPanel(_retainedPanel);
|
|
_retainedPanel.ActivateThreaded();
|
|
#if WINDOWS
|
|
}
|
|
else
|
|
{
|
|
try
|
|
{
|
|
var d3dPanel = new Direct3DRenderPanel(GlobalWin.Direct3D, _renderTarget);
|
|
d3dPanel.CreateDevice();
|
|
GlobalWin.RenderPanel = d3dPanel;
|
|
}
|
|
catch
|
|
{
|
|
Program.DisplayDirect3DError();
|
|
GlobalWin.Direct3D.Dispose();
|
|
GlobalWin.Direct3D = null;
|
|
SyncPresentationMode();
|
|
}
|
|
}
|
|
#endif
|
|
|
|
GlobalWin.DisplayManager.Resume();
|
|
}
|
|
|
|
private void SyncThrottle()
|
|
{
|
|
bool fastforward = Global.ClientControls["Fast Forward"] || FastForward;
|
|
bool superfastforward = Global.ClientControls["Turbo"];
|
|
Global.ForceNoThrottle = _unthrottled || fastforward;
|
|
|
|
// realtime throttle is never going to be so exact that using a double here is wrong
|
|
_throttle.SetCoreFps(Global.Emulator.CoreComm.VsyncRate);
|
|
|
|
_throttle.signal_paused = EmulatorPaused || Global.Emulator is NullEmulator;
|
|
_throttle.signal_unthrottle = _unthrottled || superfastforward;
|
|
|
|
if (fastforward)
|
|
{
|
|
_throttle.SetSpeedPercent(Global.Config.SpeedPercentAlternate);
|
|
}
|
|
else
|
|
{
|
|
_throttle.SetSpeedPercent(Global.Config.SpeedPercent);
|
|
}
|
|
|
|
}
|
|
|
|
private void SetSpeedPercentAlternate(int value)
|
|
{
|
|
Global.Config.SpeedPercentAlternate = value;
|
|
SyncThrottle();
|
|
GlobalWin.OSD.AddMessage("Alternate Speed: " + value + "%");
|
|
}
|
|
|
|
private void SetSpeedPercent(int value)
|
|
{
|
|
Global.Config.SpeedPercent = value;
|
|
SyncThrottle();
|
|
GlobalWin.OSD.AddMessage("Speed: " + value + "%");
|
|
}
|
|
|
|
private void Shutdown()
|
|
{
|
|
if (_currAviWriter != null)
|
|
{
|
|
_currAviWriter.CloseFile();
|
|
_currAviWriter = null;
|
|
}
|
|
}
|
|
|
|
private static void CheckMessages()
|
|
{
|
|
Application.DoEvents();
|
|
if (ActiveForm != null)
|
|
{
|
|
ScreenSaver.ResetTimerPeriodically();
|
|
}
|
|
}
|
|
|
|
private static unsafe Image MakeScreenshotImage()
|
|
{
|
|
var video = Global.Emulator.VideoProvider;
|
|
var image = new Bitmap(video.BufferWidth, video.BufferHeight, PixelFormat.Format32bppArgb);
|
|
|
|
//TODO - replace with BitmapBuffer
|
|
var framebuf = video.GetVideoBuffer();
|
|
var bmpdata = image.LockBits(new Rectangle(0, 0, image.Width, image.Height), ImageLockMode.WriteOnly, PixelFormat.Format32bppArgb);
|
|
int* ptr = (int*)bmpdata.Scan0.ToPointer();
|
|
int stride = bmpdata.Stride / 4;
|
|
for (int y = 0; y < video.BufferHeight; y++)
|
|
for (int x = 0; x < video.BufferWidth; x++)
|
|
{
|
|
int col = framebuf[(y * video.BufferWidth) + x];
|
|
|
|
if (Global.Emulator is TI83)
|
|
{
|
|
if (col == 0)
|
|
col = Color.Black.ToArgb();
|
|
else
|
|
col = Color.White.ToArgb();
|
|
}
|
|
|
|
// make opaque
|
|
col |= unchecked((int)0xff000000);
|
|
|
|
ptr[y * stride + x] = col;
|
|
}
|
|
image.UnlockBits(bmpdata);
|
|
return image;
|
|
}
|
|
|
|
private void SaveStateAs()
|
|
{
|
|
if (Global.Emulator is NullEmulator)
|
|
{
|
|
return;
|
|
}
|
|
|
|
var sfd = new SaveFileDialog();
|
|
var path = PathManager.GetSaveStatePath(Global.Game);
|
|
sfd.InitialDirectory = path;
|
|
sfd.FileName = PathManager.SaveStatePrefix(Global.Game) + "." + "QuickSave0.State";
|
|
var file = new FileInfo(path);
|
|
if (file.Directory != null && file.Directory.Exists == false)
|
|
{
|
|
file.Directory.Create();
|
|
}
|
|
|
|
var result = sfd.ShowHawkDialog();
|
|
if (result == DialogResult.OK)
|
|
{
|
|
SaveStateFile(sfd.FileName, sfd.FileName, false);
|
|
}
|
|
}
|
|
|
|
private void LoadStateAs()
|
|
{
|
|
if (Global.Emulator is NullEmulator)
|
|
{
|
|
return;
|
|
}
|
|
|
|
var ofd = new OpenFileDialog
|
|
{
|
|
InitialDirectory = PathManager.GetSaveStatePath(Global.Game),
|
|
Filter = "Save States (*.State)|*.State|All Files|*.*",
|
|
RestoreDirectory = true
|
|
};
|
|
|
|
var result = ofd.ShowHawkDialog();
|
|
if (result != DialogResult.OK)
|
|
return;
|
|
|
|
if (File.Exists(ofd.FileName) == false)
|
|
{
|
|
return;
|
|
}
|
|
|
|
LoadStateFile(ofd.FileName, Path.GetFileName(ofd.FileName));
|
|
}
|
|
|
|
private static void SaveSlotSelectedMessage()
|
|
{
|
|
GlobalWin.OSD.AddMessage("Slot " + Global.Config.SaveSlot + " selected.");
|
|
}
|
|
|
|
private static VideoPluginSettings N64GenerateVideoSettings(GameInfo game, bool hasmovie)
|
|
{
|
|
var PluginToUse = String.Empty;
|
|
|
|
if (hasmovie && Global.MovieSession.Movie.Header[HeaderKeys.PLATFORM] == "N64" && Global.MovieSession.Movie.Header.ContainsKey(HeaderKeys.VIDEOPLUGIN))
|
|
{
|
|
PluginToUse = Global.MovieSession.Movie.Header[HeaderKeys.VIDEOPLUGIN];
|
|
}
|
|
|
|
if (PluginToUse == "" || (PluginToUse != "Rice" && PluginToUse != "Glide64"))
|
|
{
|
|
PluginToUse = Global.Config.N64VidPlugin;
|
|
}
|
|
|
|
var video_settings = new VideoPluginSettings(PluginToUse, Global.Config.N64VideoSizeX, Global.Config.N64VideoSizeY);
|
|
|
|
if (PluginToUse == "Rice")
|
|
{
|
|
Global.Config.RicePlugin.FillPerGameHacks(game);
|
|
video_settings.Parameters = Global.Config.RicePlugin.GetPluginSettings();
|
|
}
|
|
else if (PluginToUse == "Glide64")
|
|
{
|
|
Global.Config.GlidePlugin.FillPerGameHacks(game);
|
|
video_settings.Parameters = Global.Config.GlidePlugin.GetPluginSettings();
|
|
}
|
|
else if (PluginToUse == "Glide64mk2")
|
|
{
|
|
Global.Config.Glide64mk2Plugin.FillPerGameHacks(game);
|
|
video_settings.Parameters = Global.Config.Glide64mk2Plugin.GetPluginSettings();
|
|
}
|
|
|
|
if (hasmovie && Global.MovieSession.Movie.Header[HeaderKeys.PLATFORM] == "N64" && Global.MovieSession.Movie.Header.ContainsKey(HeaderKeys.VIDEOPLUGIN))
|
|
{
|
|
var settings = new List<string>(video_settings.Parameters.Keys);
|
|
foreach (var setting in settings)
|
|
{
|
|
if (Global.MovieSession.Movie.Header.ContainsKey(setting))
|
|
{
|
|
var Value = Global.MovieSession.Movie.Header[setting];
|
|
if (video_settings.Parameters[setting] is bool)
|
|
{
|
|
try
|
|
{
|
|
video_settings.Parameters[setting] = bool.Parse(Value);
|
|
}
|
|
catch { }
|
|
}
|
|
else if (video_settings.Parameters[setting] is int)
|
|
{
|
|
try
|
|
{
|
|
video_settings.Parameters[setting] = int.Parse(Value);
|
|
}
|
|
catch { }
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
return video_settings;
|
|
}
|
|
|
|
private void Render()
|
|
{
|
|
var video = Global.Emulator.VideoProvider;
|
|
if (video.BufferHeight != _lastHeight || video.BufferWidth != _lastWidth)
|
|
{
|
|
_lastWidth = video.BufferWidth;
|
|
_lastHeight = video.BufferHeight;
|
|
FrameBufferResized();
|
|
}
|
|
|
|
GlobalWin.DisplayManager.UpdateSource(Global.Emulator.VideoProvider);
|
|
}
|
|
|
|
//sends a simulation of a plain alt key keystroke
|
|
private void SendPlainAltKey(int lparam)
|
|
{
|
|
var m = new Message { WParam = new IntPtr(0xF100), LParam = new IntPtr(lparam), Msg = 0x0112, HWnd = Handle };
|
|
base.WndProc(ref m);
|
|
}
|
|
|
|
//sends an alt+mnemonic combination
|
|
private void SendAltKeyChar(char c)
|
|
{
|
|
typeof(ToolStrip).InvokeMember("ProcessMnemonicInternal", System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.InvokeMethod | System.Reflection.BindingFlags.Instance, null, MainformMenu, new object[] { c });
|
|
}
|
|
|
|
private static string FormatFilter(params string[] args)
|
|
{
|
|
var sb = new StringBuilder();
|
|
if (args.Length % 2 != 0) throw new ArgumentException();
|
|
var num = args.Length / 2;
|
|
for (int i = 0; i < num; i++)
|
|
{
|
|
sb.AppendFormat("{0} ({1})|{1}", args[i * 2], args[i * 2 + 1]);
|
|
if (i != num - 1) sb.Append('|');
|
|
}
|
|
var str = sb.ToString().Replace("%ARCH%", "*.zip;*.rar;*.7z");
|
|
str = str.Replace(";", "; ");
|
|
return str;
|
|
}
|
|
|
|
private void OpenRom()
|
|
{
|
|
var ofd = new OpenFileDialog { InitialDirectory = PathManager.GetRomsPath(Global.Emulator.SystemId) };
|
|
|
|
//adelikat: ugly design for this, I know
|
|
if (VersionInfo.INTERIM)
|
|
{
|
|
ofd.Filter = FormatFilter(
|
|
"Rom Files", "*.nes;*.fds;*.sms;*.gg;*.sg;*.pce;*.sgx;*.bin;*.smd;*.rom;*.a26;*.a78;*.cue;*.exe;*.gb;*.gbc;*.gen;*.md;*.col;.int;*.smc;*.sfc;*.prg;*.d64;*.g64;*.crt;*.sgb;*.xml;*.z64;*.v64;*.n64;%ARCH%",
|
|
"Music Files", "*.psf;*.sid",
|
|
"Disc Images", "*.cue",
|
|
"NES", "*.nes;*.fds;%ARCH%",
|
|
"Super NES", "*.smc;*.sfc;*.xml;%ARCH%",
|
|
"Master System", "*.sms;*.gg;*.sg;%ARCH%",
|
|
"PC Engine", "*.pce;*.sgx;*.cue;%ARCH%",
|
|
"TI-83", "*.rom;%ARCH%",
|
|
"Archive Files", "%ARCH%",
|
|
"Savestate", "*.state",
|
|
"Atari 2600", "*.a26;*.bin;%ARCH%",
|
|
"Atari 7800", "*.a78;*.bin;%ARCH%",
|
|
"Genesis (experimental)", "*.gen;*.smd;*.bin;*.md;*.cue;%ARCH%",
|
|
"Gameboy", "*.gb;*.gbc;*.sgb;%ARCH%",
|
|
"Colecovision", "*.col;%ARCH%",
|
|
"Intellivision (very experimental)", "*.int;*.bin;*.rom;%ARCH%",
|
|
"PSX Executables (very experimental)", "*.exe",
|
|
"PSF Playstation Sound File (very experimental)", "*.psf",
|
|
"Commodore 64 (experimental)", "*.prg; *.d64, *.g64; *.crt;%ARCH%",
|
|
"SID Commodore 64 Music File", "*.sid;%ARCH%",
|
|
"Nintendo 64", "*.z64;*.v64;*.n64",
|
|
"All Files", "*.*");
|
|
}
|
|
else
|
|
{
|
|
ofd.Filter = FormatFilter(
|
|
"Rom Files", "*.nes;*.fds;*.sms;*.gg;*.sg;*.gb;*.gbc;*.pce;*.sgx;*.bin;*.smd;*.gen;*.md;*.smc;*.sfc;*.a26;*.a78;*.col;*.rom;*.cue;*.sgb;*.z64;*.v64;*.n64;*.xml;%ARCH%",
|
|
"Disc Images", "*.cue",
|
|
"NES", "*.nes;*.fds;%ARCH%",
|
|
"Super NES", "*.smc;*.sfc;*.xml;%ARCH%",
|
|
"Nintendo 64", "*.z64;*.v64;*.n64",
|
|
"Gameboy", "*.gb;*.gbc;*.sgb;%ARCH%",
|
|
"Master System", "*.sms;*.gg;*.sg;%ARCH%",
|
|
"PC Engine", "*.pce;*.sgx;*.cue;%ARCH%",
|
|
"Atari 2600", "*.a26;%ARCH%",
|
|
"Atari 7800", "*.a78;%ARCH%",
|
|
"Colecovision", "*.col;%ARCH%",
|
|
"TI-83", "*.rom;%ARCH%",
|
|
"Archive Files", "%ARCH%",
|
|
"Savestate", "*.state",
|
|
"Genesis (experimental)", "*.gen;*.md;*.smd;*.bin;*.cue;%ARCH%",
|
|
|
|
"All Files", "*.*");
|
|
}
|
|
|
|
ofd.RestoreDirectory = false;
|
|
ofd.FilterIndex = _lastOpenRomFilter;
|
|
|
|
var result = ofd.ShowHawkDialog();
|
|
if (result != DialogResult.OK)
|
|
{
|
|
return;
|
|
}
|
|
|
|
var file = new FileInfo(ofd.FileName);
|
|
Global.Config.LastRomPath = file.DirectoryName;
|
|
_lastOpenRomFilter = ofd.FilterIndex;
|
|
LoadRom(file.FullName);
|
|
}
|
|
|
|
private void SaveConfig()
|
|
{
|
|
if (Global.Config.SaveWindowPosition)
|
|
{
|
|
Global.Config.MainWndx = Location.X;
|
|
Global.Config.MainWndy = Location.Y;
|
|
}
|
|
else
|
|
{
|
|
Global.Config.MainWndx = -1;
|
|
Global.Config.MainWndy = -1;
|
|
}
|
|
|
|
if (Global.Config.ShowLogWindow) LogConsole.SaveConfigSettings();
|
|
ConfigService.Save(PathManager.DefaultIniPath, Global.Config);
|
|
}
|
|
|
|
private void PreviousSlot()
|
|
{
|
|
if (Global.Config.SaveSlot == 0)
|
|
{
|
|
Global.Config.SaveSlot = 9; //Wrap to end of slot list
|
|
}
|
|
else if (Global.Config.SaveSlot > 9)
|
|
{
|
|
Global.Config.SaveSlot = 9; //Meh, just in case
|
|
}
|
|
else
|
|
{
|
|
Global.Config.SaveSlot--;
|
|
}
|
|
SaveSlotSelectedMessage();
|
|
UpdateStatusSlots();
|
|
}
|
|
|
|
private void NextSlot()
|
|
{
|
|
if (Global.Config.SaveSlot >= 9)
|
|
{
|
|
Global.Config.SaveSlot = 0; //Wrap to beginning of slot list
|
|
}
|
|
else if (Global.Config.SaveSlot < 0)
|
|
{
|
|
Global.Config.SaveSlot = 0; //Meh, just in case
|
|
}
|
|
else
|
|
{
|
|
Global.Config.SaveSlot++;
|
|
}
|
|
|
|
SaveSlotSelectedMessage();
|
|
UpdateStatusSlots();
|
|
}
|
|
|
|
private static void ToggleFPS()
|
|
{
|
|
Global.Config.DisplayFPS ^= true;
|
|
}
|
|
|
|
private static void ToggleFrameCounter()
|
|
{
|
|
Global.Config.DisplayFrameCounter ^= true;
|
|
}
|
|
|
|
private static void ToggleLagCounter()
|
|
{
|
|
Global.Config.DisplayLagCounter ^= true;
|
|
}
|
|
|
|
private static void ToggleInputDisplay()
|
|
{
|
|
Global.Config.DisplayInput ^= true;
|
|
}
|
|
|
|
private static void ToggleReadOnly()
|
|
{
|
|
if (Global.MovieSession.Movie.IsActive)
|
|
{
|
|
Global.MovieSession.ReadOnly ^= true;
|
|
if (Global.MovieSession.ReadOnly)
|
|
{
|
|
GlobalWin.OSD.AddMessage("Movie read-only mode");
|
|
}
|
|
else
|
|
{
|
|
GlobalWin.OSD.AddMessage("Movie read+write mode");
|
|
}
|
|
}
|
|
else
|
|
{
|
|
GlobalWin.OSD.AddMessage("No movie active");
|
|
}
|
|
}
|
|
|
|
private static void VolumeUp()
|
|
{
|
|
Global.Config.SoundVolume += 10;
|
|
if (Global.Config.SoundVolume > 100)
|
|
{
|
|
Global.Config.SoundVolume = 100;
|
|
}
|
|
GlobalWin.Sound.ChangeVolume(Global.Config.SoundVolume);
|
|
GlobalWin.OSD.AddMessage("Volume " + Global.Config.SoundVolume);
|
|
}
|
|
|
|
private static void VolumeDown()
|
|
{
|
|
Global.Config.SoundVolume -= 10;
|
|
if (Global.Config.SoundVolume < 0)
|
|
{
|
|
Global.Config.SoundVolume = 0;
|
|
}
|
|
GlobalWin.Sound.ChangeVolume(Global.Config.SoundVolume);
|
|
GlobalWin.OSD.AddMessage("Volume " + Global.Config.SoundVolume);
|
|
}
|
|
|
|
private static void SoftReset()
|
|
{
|
|
//is it enough to run this for one frame? maybe..
|
|
if (Global.Emulator.ControllerDefinition.BoolButtons.Contains("Reset"))
|
|
{
|
|
if (!Global.MovieSession.Movie.IsPlaying || Global.MovieSession.Movie.IsFinished)
|
|
{
|
|
Global.ClickyVirtualPadController.Click("Reset");
|
|
GlobalWin.OSD.AddMessage("Reset button pressed.");
|
|
}
|
|
}
|
|
}
|
|
|
|
private static void HardReset()
|
|
{
|
|
//is it enough to run this for one frame? maybe..
|
|
if (Global.Emulator.ControllerDefinition.BoolButtons.Contains("Power"))
|
|
{
|
|
if (!Global.MovieSession.Movie.IsPlaying || Global.MovieSession.Movie.IsFinished)
|
|
{
|
|
Global.ClickyVirtualPadController.Click("Power");
|
|
GlobalWin.OSD.AddMessage("Power button pressed.");
|
|
}
|
|
}
|
|
}
|
|
|
|
private void UpdateStatusSlots()
|
|
{
|
|
_stateSlots.Update();
|
|
|
|
Slot1StatusButton.ForeColor = _stateSlots.HasSlot(1) ? Color.Black : Color.Black;
|
|
Slot2StatusButton.ForeColor = _stateSlots.HasSlot(2) ? Color.Black : Color.Black;
|
|
Slot3StatusButton.ForeColor = _stateSlots.HasSlot(3) ? Color.Black : Color.Black;
|
|
Slot4StatusButton.ForeColor = _stateSlots.HasSlot(4) ? Color.Black : Color.Black;
|
|
Slot5StatusButton.ForeColor = _stateSlots.HasSlot(5) ? Color.Black : Color.Black;
|
|
Slot6StatusButton.ForeColor = _stateSlots.HasSlot(6) ? Color.Black : Color.Black;
|
|
Slot7StatusButton.ForeColor = _stateSlots.HasSlot(7) ? Color.Black : Color.Black;
|
|
Slot8StatusButton.ForeColor = _stateSlots.HasSlot(8) ? Color.Black : Color.Black;
|
|
Slot9StatusButton.ForeColor = _stateSlots.HasSlot(9) ? Color.Black : Color.Black;
|
|
Slot0StatusButton.ForeColor = _stateSlots.HasSlot(0) ? Color.Black : Color.Black;
|
|
|
|
Slot1StatusButton.BackColor = SystemColors.Control;
|
|
Slot2StatusButton.BackColor = SystemColors.Control;
|
|
Slot3StatusButton.BackColor = SystemColors.Control;
|
|
Slot4StatusButton.BackColor = SystemColors.Control;
|
|
Slot5StatusButton.BackColor = SystemColors.Control;
|
|
Slot6StatusButton.BackColor = SystemColors.Control;
|
|
Slot7StatusButton.BackColor = SystemColors.Control;
|
|
Slot8StatusButton.BackColor = SystemColors.Control;
|
|
Slot9StatusButton.BackColor = SystemColors.Control;
|
|
Slot0StatusButton.BackColor = SystemColors.Control;
|
|
|
|
if (Global.Config.SaveSlot == 0) Slot0StatusButton.BackColor = SystemColors.ControlDark;
|
|
if (Global.Config.SaveSlot == 1) Slot1StatusButton.BackColor = SystemColors.ControlDark;
|
|
if (Global.Config.SaveSlot == 2) Slot2StatusButton.BackColor = SystemColors.ControlDark;
|
|
if (Global.Config.SaveSlot == 3) Slot3StatusButton.BackColor = SystemColors.ControlDark;
|
|
if (Global.Config.SaveSlot == 4) Slot4StatusButton.BackColor = SystemColors.ControlDark;
|
|
if (Global.Config.SaveSlot == 5) Slot5StatusButton.BackColor = SystemColors.ControlDark;
|
|
if (Global.Config.SaveSlot == 6) Slot6StatusButton.BackColor = SystemColors.ControlDark;
|
|
if (Global.Config.SaveSlot == 7) Slot7StatusButton.BackColor = SystemColors.ControlDark;
|
|
if (Global.Config.SaveSlot == 8) Slot8StatusButton.BackColor = SystemColors.ControlDark;
|
|
if (Global.Config.SaveSlot == 9) Slot9StatusButton.BackColor = SystemColors.ControlDark;
|
|
}
|
|
|
|
private Bitmap CaptureOSD() //sort of like MakeScreenShot(), but with OSD and LUA captured as well. slow and bad.
|
|
{
|
|
// this code captures the emu display with OSD and lua composited onto it.
|
|
// it's slow and a bit hackish; a better solution is to create a new
|
|
// "dummy render" class that implements IRenderer, IBlitter, and possibly
|
|
// IVideoProvider, and pass that to DisplayManager.UpdateSourceEx()
|
|
|
|
if (captureosd_rvp == null)
|
|
{
|
|
captureosd_rvp = new RetainedViewportPanel();
|
|
captureosd_srp = new SysdrawingRenderPanel(captureosd_rvp);
|
|
}
|
|
|
|
// this size can be different for showing off stretching or filters
|
|
captureosd_rvp.Width = Global.Emulator.VideoProvider.BufferWidth;
|
|
captureosd_rvp.Height = Global.Emulator.VideoProvider.BufferHeight;
|
|
|
|
|
|
GlobalWin.DisplayManager.UpdateSourceEx(Global.Emulator.VideoProvider, captureosd_srp);
|
|
return (Bitmap)captureosd_rvp.GetBitmap().Clone();
|
|
}
|
|
|
|
private void ShowConsole()
|
|
{
|
|
LogConsole.ShowConsole();
|
|
LogWindowAsConsoleMenuItem.Enabled = false;
|
|
}
|
|
|
|
private void HideConsole()
|
|
{
|
|
LogConsole.HideConsole();
|
|
LogWindowAsConsoleMenuItem.Enabled = true;
|
|
}
|
|
|
|
private void IncreaseWindowSize()
|
|
{
|
|
switch (Global.Config.TargetZoomFactor)
|
|
{
|
|
case 1:
|
|
Global.Config.TargetZoomFactor = 2;
|
|
break;
|
|
case 2:
|
|
Global.Config.TargetZoomFactor = 3;
|
|
break;
|
|
case 3:
|
|
Global.Config.TargetZoomFactor = 4;
|
|
break;
|
|
case 4:
|
|
Global.Config.TargetZoomFactor = 5;
|
|
break;
|
|
case 5:
|
|
Global.Config.TargetZoomFactor = 10;
|
|
break;
|
|
case 10:
|
|
return;
|
|
}
|
|
FrameBufferResized();
|
|
}
|
|
|
|
private void DecreaseWIndowSize()
|
|
{
|
|
switch (Global.Config.TargetZoomFactor)
|
|
{
|
|
case 1:
|
|
return;
|
|
case 2:
|
|
Global.Config.TargetZoomFactor = 1;
|
|
break;
|
|
case 3:
|
|
Global.Config.TargetZoomFactor = 2;
|
|
break;
|
|
case 4:
|
|
Global.Config.TargetZoomFactor = 3;
|
|
break;
|
|
case 5:
|
|
Global.Config.TargetZoomFactor = 4;
|
|
break;
|
|
case 10:
|
|
Global.Config.TargetZoomFactor = 5;
|
|
return;
|
|
}
|
|
FrameBufferResized();
|
|
}
|
|
|
|
private void IncreaseSpeed()
|
|
{
|
|
int oldp = Global.Config.SpeedPercent;
|
|
int newp;
|
|
if (oldp < 3) newp = 3;
|
|
else if (oldp < 6) newp = 6;
|
|
else if (oldp < 12) newp = 12;
|
|
else if (oldp < 25) newp = 25;
|
|
else if (oldp < 50) newp = 50;
|
|
else if (oldp < 75) newp = 75;
|
|
else if (oldp < 100) newp = 100;
|
|
else if (oldp < 150) newp = 150;
|
|
else if (oldp < 200) newp = 200;
|
|
else if (oldp < 400) newp = 400;
|
|
else if (oldp < 800) newp = 800;
|
|
else newp = 1600;
|
|
SetSpeedPercent(newp);
|
|
}
|
|
|
|
private void DecreaseSpeed()
|
|
{
|
|
int oldp = Global.Config.SpeedPercent;
|
|
int newp;
|
|
if (oldp > 800) newp = 800;
|
|
else if (oldp > 400) newp = 400;
|
|
else if (oldp > 200) newp = 200;
|
|
else if (oldp > 150) newp = 150;
|
|
else if (oldp > 100) newp = 100;
|
|
else if (oldp > 75) newp = 75;
|
|
else if (oldp > 50) newp = 50;
|
|
else if (oldp > 25) newp = 25;
|
|
else if (oldp > 12) newp = 12;
|
|
else if (oldp > 6) newp = 6;
|
|
else if (oldp > 3) newp = 3;
|
|
else newp = 1;
|
|
SetSpeedPercent(newp);
|
|
}
|
|
|
|
private static void SaveMovie()
|
|
{
|
|
if (Global.MovieSession.Movie.IsActive)
|
|
{
|
|
Global.MovieSession.Movie.Save();
|
|
GlobalWin.OSD.AddMessage(Global.MovieSession.Movie.Filename + " saved.");
|
|
}
|
|
}
|
|
|
|
private void HandleToggleLight()
|
|
{
|
|
if (MainStatusBar.Visible)
|
|
{
|
|
if (Global.Emulator.CoreComm.UsesDriveLed)
|
|
{
|
|
if (!LedLightStatusLabel.Visible)
|
|
{
|
|
LedLightStatusLabel.Visible = true;
|
|
}
|
|
if (Global.Emulator.CoreComm.DriveLED)
|
|
{
|
|
LedLightStatusLabel.Image = Properties.Resources.LightOn;
|
|
}
|
|
else
|
|
{
|
|
LedLightStatusLabel.Image = Properties.Resources.LightOff;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (LedLightStatusLabel.Visible)
|
|
{
|
|
LedLightStatusLabel.Visible = false;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
private void UpdateKeyPriorityIcon()
|
|
{
|
|
switch (Global.Config.Input_Hotkey_OverrideOptions)
|
|
{
|
|
default:
|
|
case 0:
|
|
KeyPriorityStatusLabel.Image = Properties.Resources.Both;
|
|
KeyPriorityStatusLabel.ToolTipText = "Key priority: Allow both hotkeys and controller buttons";
|
|
break;
|
|
case 1:
|
|
KeyPriorityStatusLabel.Image = Properties.Resources.GameController;
|
|
KeyPriorityStatusLabel.ToolTipText = "Key priority: Controller buttons will override hotkeys";
|
|
break;
|
|
case 2:
|
|
KeyPriorityStatusLabel.Image = Properties.Resources.HotKeys;
|
|
KeyPriorityStatusLabel.ToolTipText = "Key priority: Hotkeys will override controller buttons";
|
|
break;
|
|
}
|
|
}
|
|
|
|
private static void ToggleModePokeMode()
|
|
{
|
|
Global.Config.MoviePlaybackPokeMode ^= true;
|
|
GlobalWin.OSD.AddMessage(Global.Config.MoviePlaybackPokeMode ? "Movie Poke mode enabled" : "Movie Poke mode disabled");
|
|
}
|
|
|
|
private static void ToggleBackgroundInput()
|
|
{
|
|
Global.Config.AcceptBackgroundInput ^= true;
|
|
GlobalWin.OSD.AddMessage(Global.Config.AcceptBackgroundInput
|
|
? "Background Input enabled"
|
|
: "Background Input disabled");
|
|
}
|
|
|
|
private static void LimitFrameRateMessage()
|
|
{
|
|
GlobalWin.OSD.AddMessage(Global.Config.ClockThrottle ? "Framerate limiting on" : "Framerate limiting off");
|
|
}
|
|
|
|
private static void VsyncMessage()
|
|
{
|
|
GlobalWin.OSD.AddMessage(
|
|
"Display Vsync set to " + (Global.Config.VSyncThrottle ? "on" : "off")
|
|
);
|
|
}
|
|
|
|
private static bool StateErrorAskUser(string title, string message)
|
|
{
|
|
var result = MessageBox.Show(message,
|
|
title,
|
|
MessageBoxButtons.YesNo,
|
|
MessageBoxIcon.Question
|
|
);
|
|
|
|
return result == DialogResult.Yes;
|
|
}
|
|
|
|
//--alt key hacks
|
|
protected override void WndProc(ref Message m)
|
|
{
|
|
//this is necessary to trap plain alt keypresses so that only our hotkey system gets them
|
|
if (m.Msg == 0x0112) //WM_SYSCOMMAND
|
|
if (m.WParam.ToInt32() == 0xF100) //SC_KEYMENU
|
|
return;
|
|
base.WndProc(ref m);
|
|
}
|
|
|
|
protected override bool ProcessDialogChar(char charCode)
|
|
{
|
|
//this is necessary to trap alt+char combinations so that only our hotkey system gets them
|
|
return (ModifierKeys & Keys.Alt) != 0 || base.ProcessDialogChar(charCode);
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region Frame Loop
|
|
|
|
private void StepRunLoop_Throttle()
|
|
{
|
|
SyncThrottle();
|
|
_throttle.signal_frameAdvance = _runloopFrameadvance;
|
|
_throttle.signal_continuousframeAdvancing = _runloopFrameProgress;
|
|
|
|
_throttle.Step(true, -1);
|
|
}
|
|
|
|
private void StepRunLoop_Core()
|
|
{
|
|
bool runFrame = false;
|
|
_runloopFrameadvance = false;
|
|
DateTime now = DateTime.Now;
|
|
bool suppressCaptureRewind = false;
|
|
|
|
double frameAdvanceTimestampDelta = (now - FrameAdvanceTimestamp).TotalMilliseconds;
|
|
bool frameProgressTimeElapsed = Global.Config.FrameProgressDelayMs < frameAdvanceTimestampDelta;
|
|
|
|
if (Global.Config.SkipLagFrame && Global.Emulator.IsLagFrame && frameProgressTimeElapsed)
|
|
{
|
|
runFrame = true;
|
|
}
|
|
|
|
if (Global.ClientControls["Frame Advance"] || PressFrameAdvance)
|
|
{
|
|
//handle the initial trigger of a frame advance
|
|
if (FrameAdvanceTimestamp == DateTime.MinValue)
|
|
{
|
|
PauseEmulator();
|
|
runFrame = true;
|
|
_runloopFrameadvance = true;
|
|
FrameAdvanceTimestamp = now;
|
|
}
|
|
else
|
|
{
|
|
//handle the timed transition from countdown to FrameProgress
|
|
if (frameProgressTimeElapsed)
|
|
{
|
|
runFrame = true;
|
|
_runloopFrameProgress = true;
|
|
UnpauseEmulator();
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
//handle release of frame advance: do we need to deactivate FrameProgress?
|
|
if (_runloopFrameProgress)
|
|
{
|
|
_runloopFrameProgress = false;
|
|
PauseEmulator();
|
|
}
|
|
FrameAdvanceTimestamp = DateTime.MinValue;
|
|
}
|
|
|
|
if (!EmulatorPaused)
|
|
{
|
|
runFrame = true;
|
|
}
|
|
|
|
bool ReturnToRecording = Global.MovieSession.Movie.IsRecording;
|
|
if (RewindActive && (Global.ClientControls["Rewind"] || PressRewind))
|
|
{
|
|
Rewind(1);
|
|
suppressCaptureRewind = true;
|
|
if (0 == RewindBuf.Count)
|
|
{
|
|
runFrame = false;
|
|
}
|
|
else
|
|
{
|
|
runFrame = true;
|
|
}
|
|
//we don't want to capture input when rewinding, even in record mode
|
|
if (Global.MovieSession.Movie.IsRecording)
|
|
{
|
|
Global.MovieSession.Movie.SwitchToPlay();
|
|
}
|
|
}
|
|
if (UpdateFrame)
|
|
{
|
|
runFrame = true;
|
|
if (Global.MovieSession.Movie.IsRecording)
|
|
{
|
|
Global.MovieSession.Movie.SwitchToPlay();
|
|
}
|
|
}
|
|
|
|
bool genSound = false;
|
|
bool coreskipaudio = false;
|
|
if (runFrame)
|
|
{
|
|
bool ff = Global.ClientControls["Fast Forward"] || Global.ClientControls["Turbo"];
|
|
bool fff = Global.ClientControls["Turbo"];
|
|
bool updateFpsString = (_runloopLastFf != ff);
|
|
_runloopLastFf = ff;
|
|
|
|
//client input-related duties
|
|
GlobalWin.OSD.ClearGUIText();
|
|
|
|
if (!fff)
|
|
{
|
|
GlobalWin.Tools.UpdateToolsBefore();
|
|
}
|
|
|
|
Global.ClickyVirtualPadController.FrameTick();
|
|
|
|
_runloopFps++;
|
|
|
|
if ((DateTime.Now - _runloopSecond).TotalSeconds > 1)
|
|
{
|
|
_runloopLastFps = _runloopFps;
|
|
_runloopSecond = DateTime.Now;
|
|
_runloopFps = 0;
|
|
updateFpsString = true;
|
|
}
|
|
|
|
if (updateFpsString)
|
|
{
|
|
string fps_string = _runloopLastFps + " fps";
|
|
if (fff)
|
|
{
|
|
fps_string += " >>>>";
|
|
}
|
|
else if (ff)
|
|
{
|
|
fps_string += " >>";
|
|
}
|
|
GlobalWin.OSD.FPS = fps_string;
|
|
}
|
|
|
|
if (!suppressCaptureRewind && RewindActive) CaptureRewindState();
|
|
|
|
if (!_runloopFrameadvance) genSound = true;
|
|
else if (!Global.Config.MuteFrameAdvance)
|
|
genSound = true;
|
|
|
|
Global.MovieSession.HandleMovieOnFrameLoop();
|
|
|
|
coreskipaudio = Global.ClientControls["Turbo"] && _currAviWriter == null;
|
|
//=======================================
|
|
Global.CheatList.Pulse();
|
|
Global.Emulator.FrameAdvance(!_throttle.skipnextframe || _currAviWriter != null, !coreskipaudio);
|
|
GlobalWin.DisplayManager.NeedsToPaint = true;
|
|
Global.CheatList.Pulse();
|
|
//=======================================
|
|
|
|
if (!PauseAVI)
|
|
{
|
|
AVIFrameAdvance();
|
|
}
|
|
|
|
if (Global.Emulator.IsLagFrame && Global.Config.AutofireLagFrames)
|
|
{
|
|
Global.AutoFireController.IncrementStarts();
|
|
}
|
|
|
|
PressFrameAdvance = false;
|
|
if (!fff)
|
|
{
|
|
UpdateToolsAfter();
|
|
}
|
|
}
|
|
|
|
if (Global.ClientControls["Rewind"] || PressRewind)
|
|
{
|
|
UpdateToolsAfter();
|
|
if (ReturnToRecording)
|
|
{
|
|
Global.MovieSession.Movie.SwitchToRecord();
|
|
}
|
|
PressRewind = false;
|
|
}
|
|
if (UpdateFrame)
|
|
{
|
|
if (ReturnToRecording)
|
|
{
|
|
Global.MovieSession.Movie.SwitchToRecord();
|
|
}
|
|
UpdateFrame = false;
|
|
}
|
|
|
|
if (genSound && !coreskipaudio)
|
|
{
|
|
GlobalWin.Sound.UpdateSound();
|
|
}
|
|
else
|
|
GlobalWin.Sound.UpdateSilence();
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region AVI Stuff
|
|
|
|
/// <summary>
|
|
/// start avi recording, unattended
|
|
/// </summary>
|
|
/// <param name="videowritername">match the short name of an ivideowriter</param>
|
|
/// <param name="filename">filename to save to</param>
|
|
private void RecordAVI(string videowritername, string filename)
|
|
{
|
|
_RecordAVI(videowritername, filename, true);
|
|
}
|
|
|
|
/// <summary>
|
|
/// start avi recording, asking user for filename and options
|
|
/// </summary>
|
|
private void RecordAVI()
|
|
{
|
|
_RecordAVI(null, null, false);
|
|
}
|
|
|
|
/// <summary>
|
|
/// start avi recording
|
|
/// </summary>
|
|
/// <param name="videowritername"></param>
|
|
/// <param name="filename"></param>
|
|
/// <param name="unattended"></param>
|
|
private void _RecordAVI(string videowritername, string filename, bool unattended)
|
|
{
|
|
if (_currAviWriter != null) return;
|
|
|
|
// select IVideoWriter to use
|
|
IVideoWriter aw = null;
|
|
var writers = VideoWriterInventory.GetAllVideoWriters();
|
|
|
|
var video_writers = writers as IVideoWriter[] ?? writers.ToArray();
|
|
if (unattended)
|
|
{
|
|
foreach (var w in video_writers)
|
|
{
|
|
if (w.ShortName() == videowritername)
|
|
{
|
|
aw = w;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
aw = VideoWriterChooserForm.DoVideoWriterChoserDlg(video_writers, GlobalWin.MainForm, out _avwriterResizew, out _avwriterResizeh);
|
|
}
|
|
|
|
foreach (var w in video_writers)
|
|
{
|
|
if (w != aw)
|
|
w.Dispose();
|
|
}
|
|
|
|
if (aw == null)
|
|
{
|
|
if (unattended)
|
|
GlobalWin.OSD.AddMessage(string.Format("Couldn't start video writer \"{0}\"", videowritername));
|
|
else
|
|
GlobalWin.OSD.AddMessage("A/V capture canceled.");
|
|
return;
|
|
}
|
|
|
|
try
|
|
{
|
|
aw.SetMovieParameters(Global.Emulator.CoreComm.VsyncNum, Global.Emulator.CoreComm.VsyncDen);
|
|
if (_avwriterResizew > 0 && _avwriterResizeh > 0)
|
|
aw.SetVideoParameters(_avwriterResizew, _avwriterResizeh);
|
|
else
|
|
aw.SetVideoParameters(Global.Emulator.VideoProvider.BufferWidth, Global.Emulator.VideoProvider.BufferHeight);
|
|
aw.SetAudioParameters(44100, 2, 16);
|
|
|
|
// select codec token
|
|
// do this before save dialog because ffmpeg won't know what extension it wants until it's been configured
|
|
if (unattended)
|
|
{
|
|
aw.SetDefaultVideoCodecToken();
|
|
}
|
|
else
|
|
{
|
|
var token = aw.AcquireVideoCodecToken(GlobalWin.MainForm);
|
|
if (token == null)
|
|
{
|
|
GlobalWin.OSD.AddMessage("A/V capture canceled.");
|
|
aw.Dispose();
|
|
return;
|
|
}
|
|
aw.SetVideoCodecToken(token);
|
|
}
|
|
|
|
// select file to save to
|
|
if (unattended)
|
|
{
|
|
aw.OpenFile(filename);
|
|
}
|
|
else
|
|
{
|
|
var sfd = new SaveFileDialog();
|
|
if (!(Global.Emulator is NullEmulator))
|
|
{
|
|
sfd.FileName = PathManager.FilesystemSafeName(Global.Game);
|
|
sfd.InitialDirectory = PathManager.MakeAbsolutePath(Global.Config.PathEntries.AvPathFragment, null);
|
|
}
|
|
else
|
|
{
|
|
sfd.FileName = "NULL";
|
|
sfd.InitialDirectory = PathManager.MakeAbsolutePath(Global.Config.PathEntries.AvPathFragment, null);
|
|
}
|
|
sfd.Filter = String.Format("{0} (*.{0})|*.{0}|All Files|*.*", aw.DesiredExtension());
|
|
|
|
var result = sfd.ShowHawkDialog();
|
|
if (result == DialogResult.Cancel)
|
|
{
|
|
aw.Dispose();
|
|
return;
|
|
}
|
|
aw.OpenFile(sfd.FileName);
|
|
}
|
|
|
|
//commit the avi writing last, in case there were any errors earlier
|
|
_currAviWriter = aw;
|
|
GlobalWin.OSD.AddMessage("A/V capture started");
|
|
AVIStatusLabel.Image = Properties.Resources.AVI;
|
|
AVIStatusLabel.ToolTipText = "A/V capture in progress";
|
|
AVIStatusLabel.Visible = true;
|
|
|
|
}
|
|
catch
|
|
{
|
|
GlobalWin.OSD.AddMessage("A/V capture failed!");
|
|
aw.Dispose();
|
|
throw;
|
|
}
|
|
|
|
// do sound rewire. the plan is to eventually have AVI writing support syncsound input, but it doesn't for the moment
|
|
if (!Global.Emulator.StartAsyncSound())
|
|
_aviSoundInput = new MetaspuAsync(Global.Emulator.SyncSoundProvider, ESynchMethod.ESynchMethod_V);
|
|
else
|
|
_aviSoundInput = Global.Emulator.SoundProvider;
|
|
_dumpProxy = new MetaspuSoundProvider(ESynchMethod.ESynchMethod_V);
|
|
_soundRemainder = 0;
|
|
RewireSound();
|
|
}
|
|
|
|
private void AbortAVI()
|
|
{
|
|
if (_currAviWriter == null)
|
|
{
|
|
_dumpProxy = null;
|
|
RewireSound();
|
|
return;
|
|
}
|
|
_currAviWriter.Dispose();
|
|
_currAviWriter = null;
|
|
GlobalWin.OSD.AddMessage("A/V capture aborted");
|
|
AVIStatusLabel.Image = Properties.Resources.Blank;
|
|
AVIStatusLabel.ToolTipText = "";
|
|
AVIStatusLabel.Visible = false;
|
|
_aviSoundInput = null;
|
|
_dumpProxy = null; // return to normal sound output
|
|
_soundRemainder = 0;
|
|
RewireSound();
|
|
}
|
|
|
|
private void StopAVI()
|
|
{
|
|
if (_currAviWriter == null)
|
|
{
|
|
_dumpProxy = null;
|
|
RewireSound();
|
|
return;
|
|
}
|
|
_currAviWriter.CloseFile();
|
|
_currAviWriter.Dispose();
|
|
_currAviWriter = null;
|
|
GlobalWin.OSD.AddMessage("A/V capture stopped");
|
|
AVIStatusLabel.Image = Properties.Resources.Blank;
|
|
AVIStatusLabel.ToolTipText = "";
|
|
AVIStatusLabel.Visible = false;
|
|
_aviSoundInput = null;
|
|
_dumpProxy = null; // return to normal sound output
|
|
_soundRemainder = 0;
|
|
RewireSound();
|
|
}
|
|
|
|
private void AVIFrameAdvance()
|
|
{
|
|
GlobalWin.DisplayManager.NeedsToPaint = true;
|
|
if (_currAviWriter != null)
|
|
{
|
|
long nsampnum = 44100 * (long)Global.Emulator.CoreComm.VsyncDen + _soundRemainder;
|
|
long nsamp = nsampnum / Global.Emulator.CoreComm.VsyncNum;
|
|
// exactly remember fractional parts of an audio sample
|
|
_soundRemainder = nsampnum % Global.Emulator.CoreComm.VsyncNum;
|
|
|
|
short[] temp = new short[nsamp * 2];
|
|
_aviSoundInput.GetSamples(temp);
|
|
_dumpProxy.buffer.enqueue_samples(temp, (int)nsamp);
|
|
|
|
try
|
|
{
|
|
IVideoProvider output;
|
|
if (_avwriterResizew > 0 && _avwriterResizeh > 0)
|
|
{
|
|
Bitmap bmpin;
|
|
if (Global.Config.AVI_CaptureOSD)
|
|
bmpin = CaptureOSD();
|
|
else
|
|
{
|
|
bmpin = new Bitmap(Global.Emulator.VideoProvider.BufferWidth, Global.Emulator.VideoProvider.BufferHeight, PixelFormat.Format32bppArgb);
|
|
var lockdata = bmpin.LockBits(new Rectangle(0, 0, bmpin.Width, bmpin.Height), ImageLockMode.WriteOnly, PixelFormat.Format32bppArgb);
|
|
System.Runtime.InteropServices.Marshal.Copy(Global.Emulator.VideoProvider.GetVideoBuffer(), 0, lockdata.Scan0, bmpin.Width * bmpin.Height);
|
|
bmpin.UnlockBits(lockdata);
|
|
}
|
|
Bitmap bmpout = new Bitmap(_avwriterResizew, _avwriterResizeh, PixelFormat.Format32bppArgb);
|
|
using (Graphics g = Graphics.FromImage(bmpout))
|
|
g.DrawImage(bmpin, new Rectangle(0, 0, bmpout.Width, bmpout.Height));
|
|
bmpin.Dispose();
|
|
output = new BmpVideoProvder(bmpout);
|
|
}
|
|
else
|
|
{
|
|
if (Global.Config.AVI_CaptureOSD)
|
|
output = new BmpVideoProvder(CaptureOSD());
|
|
else
|
|
output = Global.Emulator.VideoProvider;
|
|
}
|
|
|
|
_currAviWriter.AddFrame(output);
|
|
if (output is BmpVideoProvder)
|
|
(output as BmpVideoProvder).Dispose();
|
|
|
|
_currAviWriter.AddSamples(temp);
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
MessageBox.Show("Video dumping died:\n\n" + e);
|
|
AbortAVI();
|
|
}
|
|
|
|
if (_autoDumpLength > 0)
|
|
{
|
|
_autoDumpLength--;
|
|
if (_autoDumpLength == 0) // finish
|
|
{
|
|
StopAVI();
|
|
if (autoCloseOnDump)
|
|
{
|
|
_exit = true;
|
|
}
|
|
}
|
|
}
|
|
GlobalWin.DisplayManager.NeedsToPaint = true;
|
|
}
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region Scheduled for refactor
|
|
|
|
void ShowMessageCoreComm(string message)
|
|
{
|
|
MessageBox.Show(this, message, "Warning", MessageBoxButtons.OK, MessageBoxIcon.Warning);
|
|
}
|
|
|
|
|
|
private void NesSpeicalMenuAdd(string name, string button, string msg) //TODO: don't do this, put these into the menu but hide them in the dropdownopened event as needed
|
|
{
|
|
NESSpecialControlsMenuItem.Visible = true;
|
|
NESSpecialControlsMenuItem.DropDownItems.Add(name, null, delegate
|
|
{
|
|
if (Global.Emulator.ControllerDefinition.BoolButtons.Contains(button))
|
|
{
|
|
if (!Global.MovieSession.Movie.IsPlaying || Global.MovieSession.Movie.IsFinished)
|
|
{
|
|
Global.ClickyVirtualPadController.Click(button);
|
|
GlobalWin.OSD.AddMessage(msg);
|
|
}
|
|
}
|
|
});
|
|
}
|
|
|
|
private void NesSpecialMenuControls() //Ditto
|
|
{
|
|
// ugly and hacky
|
|
NESSpecialControlsMenuItem.Visible = false;
|
|
NESSpecialControlsMenuItem.DropDownItems.Clear();
|
|
var ss = Global.Emulator.ControllerDefinition.BoolButtons;
|
|
if (ss.Contains("FDS Eject"))
|
|
{
|
|
NesSpeicalMenuAdd("Eject Disk", "FDS Eject", "FDS Disk Ejected.");
|
|
}
|
|
|
|
for (int i = 0; i < 16; i++)
|
|
{
|
|
var s = "FDS Insert " + i;
|
|
if (ss.Contains(s))
|
|
{
|
|
NesSpeicalMenuAdd("Insert Disk " + i, s, "FDS Disk " + i + " inserted.");
|
|
}
|
|
}
|
|
if (ss.Contains("VS Coin 1"))
|
|
{
|
|
NesSpeicalMenuAdd("Insert Coin 1", "VS Coin 1", "Coin 1 inserted.");
|
|
}
|
|
if (ss.Contains("VS Coin 2"))
|
|
{
|
|
NesSpeicalMenuAdd("Insert Coin 2", "VS Coin 2", "Coin 2 inserted.");
|
|
}
|
|
}
|
|
|
|
private static void RewireInputChain() //Move to Client.Common
|
|
{
|
|
GlobalWin.ControllerInputCoalescer = new ControllerInputCoalescer { Type = Global.ActiveController.Type };
|
|
|
|
Global.OrControllerAdapter.Source = Global.ActiveController;
|
|
Global.OrControllerAdapter.SourceOr = Global.AutoFireController;
|
|
Global.UD_LR_ControllerAdapter.Source = Global.OrControllerAdapter;
|
|
|
|
Global.StickyXORAdapter.Source = Global.UD_LR_ControllerAdapter;
|
|
Global.AutofireStickyXORAdapter.Source = Global.StickyXORAdapter;
|
|
|
|
Global.MultitrackRewiringControllerAdapter.Source = Global.AutofireStickyXORAdapter;
|
|
Global.ForceOffAdaptor.Source = Global.MultitrackRewiringControllerAdapter;
|
|
|
|
Global.MovieInputSourceAdapter.Source = Global.ForceOffAdaptor;
|
|
Global.ControllerOutput.Source = Global.MovieOutputHardpoint;
|
|
|
|
Global.Emulator.Controller = Global.ControllerOutput;
|
|
Global.MovieSession.MovieControllerAdapter.Type = Global.MovieInputSourceAdapter.Type;
|
|
|
|
//connect the movie session before MovieOutputHardpoint if it is doing anything
|
|
//otherwise connect the MovieInputSourceAdapter to it, effectively bypassing the movie session
|
|
if (Global.MovieSession.Movie != null)
|
|
{
|
|
Global.MovieOutputHardpoint.Source = Global.MovieSession.MovieControllerAdapter;
|
|
}
|
|
else
|
|
{
|
|
Global.MovieOutputHardpoint.Source = Global.MovieInputSourceAdapter;
|
|
}
|
|
}
|
|
|
|
private static void SyncControls() //Move to client.comon
|
|
{
|
|
var def = Global.Emulator.ControllerDefinition;
|
|
|
|
Global.ActiveController = BindToDefinition(def, Global.Config.AllTrollers, Global.Config.AllTrollersAnalog);
|
|
Global.AutoFireController = BindToDefinitionAF(def, Global.Config.AllTrollersAutoFire);
|
|
|
|
// allow propogating controls that are in the current controller definition but not in the prebaked one
|
|
// these two lines shouldn't be required anymore under the new system?
|
|
Global.ActiveController.ForceType(new ControllerDefinition(Global.Emulator.ControllerDefinition));
|
|
Global.ClickyVirtualPadController.Type = new ControllerDefinition(Global.Emulator.ControllerDefinition);
|
|
RewireInputChain();
|
|
}
|
|
|
|
public bool LoadRom(string path, bool deterministicemulation = false, bool hasmovie = false) //Move to client.common
|
|
{
|
|
if (path == null) return false;
|
|
using (var file = new HawkFile())
|
|
{
|
|
var romExtensions = new[] { "SMS", "SMC", "SFC", "PCE", "SGX", "GG", "SG", "BIN", "GEN", "MD", "SMD", "GB", "NES", "FDS", "ROM", "INT", "GBC", "UNF", "A78", "CRT", "COL", "XML", "Z64", "V64", "N64" };
|
|
|
|
//lets not use this unless we need to
|
|
//file.NonArchiveExtensions = romExtensions;
|
|
file.Open(path);
|
|
|
|
//if the provided file doesnt even exist, give up!
|
|
if (!file.Exists) return false;
|
|
|
|
//try binding normal rom extensions first
|
|
if (!file.IsBound)
|
|
file.BindSoleItemOf(romExtensions);
|
|
|
|
//if we have an archive and need to bind something, then pop the dialog
|
|
if (file.IsArchive && !file.IsBound)
|
|
{
|
|
var ac = new ArchiveChooser(file);
|
|
if (ac.ShowDialog(this) == DialogResult.OK)
|
|
{
|
|
file.BindArchiveMember(ac.SelectedMemberIndex);
|
|
}
|
|
else return false;
|
|
}
|
|
|
|
IEmulator nextEmulator = null;
|
|
RomGame rom = null;
|
|
GameInfo game = null;
|
|
var nextComm = new CoreComm(ShowMessageCoreComm);
|
|
CoreFileProvider.SyncCoreCommInputSignals(nextComm);
|
|
|
|
try
|
|
{
|
|
string ext = file.Extension.ToLower();
|
|
if (ext == ".iso" || ext == ".cue")
|
|
{
|
|
Disc disc = ext == ".iso" ? Disc.FromIsoPath(path) : Disc.FromCuePath(path, new CueBinPrefs());
|
|
var hash = disc.GetHash();
|
|
game = Database.CheckDatabase(hash);
|
|
if (game == null)
|
|
{
|
|
// try to use our wizard methods
|
|
game = new GameInfo { Name = Path.GetFileNameWithoutExtension(file.Name), Hash = hash };
|
|
|
|
switch (disc.DetectDiscType())
|
|
{
|
|
case DiscType.SegaSaturn:
|
|
game.System = "SAT";
|
|
break;
|
|
case DiscType.SonyPSP:
|
|
game.System = "PSP";
|
|
break;
|
|
case DiscType.SonyPSX:
|
|
game.System = "PSX";
|
|
break;
|
|
case DiscType.MegaCD:
|
|
game.System = "GEN";
|
|
break;
|
|
case DiscType.TurboCD:
|
|
case DiscType.UnknownCDFS:
|
|
case DiscType.UnknownFormat:
|
|
default:// PCECD was bizhawk's first CD core,
|
|
// and during that time, all CDs were blindly sent to it
|
|
// so this prevents regressions
|
|
game.System = "PCECD";
|
|
break;
|
|
}
|
|
}
|
|
|
|
switch (game.System)
|
|
{
|
|
case "GEN":
|
|
{
|
|
var genesis = new BizHawk.Emulation.Cores.Consoles.Sega.gpgx.GPGX(
|
|
nextComm, null, disc, "GEN", true, Emulation.Cores.Consoles.Sega.gpgx.GPGX.ControlType.Normal);
|
|
nextEmulator = genesis;
|
|
}
|
|
break;
|
|
case "SAT":
|
|
{
|
|
var saturn = new Yabause(nextComm, disc, Global.Config.SaturnUseGL);
|
|
nextEmulator = saturn;
|
|
SaturnSetPrefs(saturn);
|
|
}
|
|
break;
|
|
case "PSP":
|
|
{
|
|
var psp = new PSP(nextComm, file.Name);
|
|
nextEmulator = psp;
|
|
}
|
|
break;
|
|
case "PSX":
|
|
{
|
|
var psx = new Octoshock(nextComm);
|
|
nextEmulator = psx;
|
|
psx.LoadCuePath(file.CanonicalFullPath);
|
|
nextEmulator.CoreComm.RomStatusDetails = "PSX etc.";
|
|
}
|
|
break;
|
|
case "PCE":
|
|
case "PCECD":
|
|
{
|
|
var biosPath = Global.FirmwareManager.Request("PCECD", "Bios");
|
|
if (File.Exists(biosPath) == false)
|
|
{
|
|
MessageBox.Show("PCE-CD System Card not found. Please check the BIOS path in Config->Paths->PC Engine.");
|
|
return false;
|
|
}
|
|
|
|
rom = new RomGame(new HawkFile(biosPath));
|
|
|
|
if (rom.GameInfo.Status == RomStatus.BadDump)
|
|
MessageBox.Show("The PCE-CD System Card you have selected is known to be a bad dump. This may cause problems playing PCE-CD games.\n\n" +
|
|
"It is recommended that you find a good dump of the system card. Sorry to be the bearer of bad news!");
|
|
|
|
else if (rom.GameInfo.NotInDatabase)
|
|
MessageBox.Show("The PCE-CD System Card you have selected is not recognized in our database. That might mean it's a bad dump, or isn't the correct rom.");
|
|
|
|
else if (rom.GameInfo["BIOS"] == false)
|
|
MessageBox.Show("The PCE-CD System Card you have selected is not a BIOS image. You may have selected the wrong rom.");
|
|
|
|
if (rom.GameInfo["SuperSysCard"])
|
|
game.AddOption("SuperSysCard");
|
|
if ((game["NeedSuperSysCard"]) && game["SuperSysCard"] == false)
|
|
MessageBox.Show("This game requires a version 3.0 System card and won't run with the system card you've selected. Try selecting a 3.0 System Card in Config->Paths->PC Engine.");
|
|
|
|
if (Global.Config.PceSpriteLimit) game.AddOption("ForceSpriteLimit");
|
|
if (Global.Config.PceEqualizeVolume) game.AddOption("EqualizeVolumes");
|
|
if (Global.Config.PceArcadeCardRewindHack) game.AddOption("ArcadeRewindHack");
|
|
|
|
game.FirmwareHash = Util.BytesToHexString(System.Security.Cryptography.SHA1.Create().ComputeHash(rom.RomData));
|
|
|
|
nextEmulator = new PCEngine(nextComm, game, disc, rom.RomData);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
else if (file.Extension.ToLower() == ".xml")
|
|
{
|
|
try
|
|
{
|
|
var XMLG = XmlGame.Create(file); // if load fails, are we supposed to retry as a bsnes XML????????
|
|
game = XMLG.GI;
|
|
|
|
switch (game.System)
|
|
{
|
|
case "DGB":
|
|
|
|
var L = Database.GetGameInfo(XMLG.Assets["LeftRom"], "left.gb");
|
|
var R = Database.GetGameInfo(XMLG.Assets["RightRom"], "right.gb");
|
|
|
|
if (Global.Config.GB_ForceDMG) L.AddOption("ForceDMG");
|
|
if (Global.Config.GB_GBACGB) L.AddOption("GBACGB");
|
|
if (Global.Config.GB_MulticartCompat) L.AddOption("MulitcartCompat");
|
|
if (Global.Config.GB_ForceDMG) R.AddOption("ForceDMG");
|
|
if (Global.Config.GB_GBACGB) R.AddOption("GBACGB");
|
|
if (Global.Config.GB_MulticartCompat) R.AddOption("MulitcartCompat");
|
|
|
|
var gbl = new GambatteLink(nextComm, L, XMLG.Assets["LeftRom"], R, XMLG.Assets["RightRom"]);
|
|
nextEmulator = gbl;
|
|
// other stuff todo
|
|
break;
|
|
|
|
default:
|
|
return false;
|
|
}
|
|
}
|
|
catch (Exception ex)
|
|
{
|
|
MessageBox.Show(ex.ToString(), "XMLGame Load Error");
|
|
}
|
|
}
|
|
else // most extensions
|
|
{
|
|
rom = new RomGame(file);
|
|
game = rom.GameInfo;
|
|
|
|
bool isXml = false;
|
|
|
|
// other xml has already been handled
|
|
if (file.Extension.ToLower() == ".xml")
|
|
{
|
|
game.System = "SNES";
|
|
isXml = true;
|
|
}
|
|
|
|
switch (game.System)
|
|
{
|
|
case "SNES":
|
|
{
|
|
game.System = "SNES";
|
|
nextComm.SNES_ExePath = SNES_Prepare(Global.Config.SNESProfile);
|
|
|
|
// need to get rid of this hack at some point
|
|
((CoreFileProvider)nextComm.CoreFileProvider).SubfileDirectory = Path.GetDirectoryName(path.Replace("|", "")); //Dirty hack to get around archive filenames (since we are just getting the directory path, it is safe to mangle the filename
|
|
|
|
var snes = new LibsnesCore(nextComm);
|
|
nextEmulator = snes;
|
|
byte[] romData = isXml ? null : rom.FileData;
|
|
byte[] xmlData = isXml ? rom.FileData : null;
|
|
snes.Load(game, romData, deterministicemulation, xmlData);
|
|
}
|
|
break;
|
|
case "SMS":
|
|
case "SG":
|
|
if (Global.Config.SmsEnableFM) game.AddOption("UseFM");
|
|
if (Global.Config.SmsAllowOverlock) game.AddOption("AllowOverclock");
|
|
if (Global.Config.SmsForceStereoSeparation) game.AddOption("ForceStereo");
|
|
if (Global.Config.SmsSpriteLimit) game.AddOption("SpriteLimit");
|
|
nextEmulator = new SMS(nextComm, game, rom.RomData);
|
|
break;
|
|
case "GG":
|
|
if (Global.Config.SmsAllowOverlock) game.AddOption("AllowOverclock");
|
|
if (Global.Config.SmsSpriteLimit) game.AddOption("SpriteLimit");
|
|
nextEmulator = new SMS(nextComm, game, rom.RomData);
|
|
break;
|
|
case "A26":
|
|
nextEmulator = new Atari2600(nextComm, game, rom.FileData);
|
|
((Atari2600)nextEmulator).SetBw(Global.Config.Atari2600_BW);
|
|
((Atari2600)nextEmulator).SetP0Diff(Global.Config.Atari2600_LeftDifficulty);
|
|
((Atari2600)nextEmulator).SetP1Diff(Global.Config.Atari2600_RightDifficulty);
|
|
break;
|
|
case "PCE":
|
|
case "PCECD":
|
|
case "SGX":
|
|
if (Global.Config.PceSpriteLimit) game.AddOption("ForceSpriteLimit");
|
|
nextEmulator = new PCEngine(nextComm, game, rom.RomData);
|
|
break;
|
|
case "GEN":
|
|
{
|
|
//nextEmulator = new Genesis(nextComm, game, rom.RomData);
|
|
nextEmulator = new BizHawk.Emulation.Cores.Consoles.Sega.gpgx.GPGX(nextComm, rom.RomData, null, "GEN", true, Emulation.Cores.Consoles.Sega.gpgx.GPGX.ControlType.Normal);
|
|
break;
|
|
}
|
|
case "TI83":
|
|
nextEmulator = new TI83(nextComm, game, rom.RomData);
|
|
if (Global.Config.TI83autoloadKeyPad)
|
|
{
|
|
GlobalWin.Tools.Load<TI83KeyPad>();
|
|
}
|
|
break;
|
|
case "NES":
|
|
{
|
|
var nes = new NES(nextComm, game, rom.FileData, Global.MovieSession.Movie.Header.BoardProperties)
|
|
{
|
|
NTSC_FirstDrawLine = Global.Config.NTSC_NESTopLine,
|
|
NTSC_LastDrawLine = Global.Config.NTSC_NESBottomLine,
|
|
PAL_FirstDrawLine = Global.Config.PAL_NESTopLine
|
|
};
|
|
nes.NTSC_LastDrawLine = Global.Config.PAL_NESBottomLine;
|
|
nes.SetClipLeftAndRight(Global.Config.NESClipLeftAndRight);
|
|
nextEmulator = nes;
|
|
if (Global.Config.NESAutoLoadPalette && Global.Config.NESPaletteFile.Length > 0 &&
|
|
HawkFile.ExistsAt(Global.Config.NESPaletteFile))
|
|
{
|
|
nes.SetPalette(
|
|
NES.Palettes.Load_FCEUX_Palette(HawkFile.ReadAllBytes(Global.Config.NESPaletteFile)));
|
|
}
|
|
}
|
|
break;
|
|
case "GB":
|
|
case "GBC":
|
|
if (!Global.Config.GB_AsSGB)
|
|
{
|
|
if (Global.Config.GB_ForceDMG) game.AddOption("ForceDMG");
|
|
if (Global.Config.GB_GBACGB) game.AddOption("GBACGB");
|
|
if (Global.Config.GB_MulticartCompat) game.AddOption("MulitcartCompat");
|
|
var gb = new Gameboy(nextComm, game, rom.FileData);
|
|
nextEmulator = gb;
|
|
if (gb.IsCGBMode())
|
|
{
|
|
gb.SetCGBColors(Global.Config.CGBColors);
|
|
}
|
|
else
|
|
{
|
|
try
|
|
{
|
|
using (var f = new StreamReader(Global.Config.GB_PaletteFile))
|
|
{
|
|
int[] colors = ColorChooserForm.LoadPalFile(f);
|
|
if (colors != null)
|
|
{
|
|
gb.ChangeDMGColors(colors);
|
|
}
|
|
}
|
|
}
|
|
catch { }
|
|
}
|
|
}
|
|
else
|
|
{
|
|
try
|
|
{
|
|
game.System = "SNES";
|
|
game.AddOption("SGB");
|
|
nextComm.SNES_ExePath = SNES_Prepare(Global.Config.SNESProfile);
|
|
var snes = new LibsnesCore(nextComm);
|
|
nextEmulator = snes;
|
|
snes.Load(game, rom.FileData, deterministicemulation, null);
|
|
}
|
|
catch
|
|
{
|
|
// failed to load SGB bios. to avoid catch-22, disable SGB mode
|
|
ShowMessageCoreComm("Failed to load a GB rom in SGB mode. Disabling SGB Mode.");
|
|
Global.Config.GB_AsSGB = false;
|
|
throw;
|
|
}
|
|
}
|
|
break;
|
|
case "Coleco":
|
|
{
|
|
var c = new ColecoVision(nextComm, game, rom.RomData, Global.Config.ColecoSkipBiosIntro);
|
|
nextEmulator = c;
|
|
}
|
|
break;
|
|
case "INTV":
|
|
{
|
|
var intv = new Intellivision(nextComm, game, rom.RomData);
|
|
nextEmulator = intv;
|
|
}
|
|
break;
|
|
case "A78":
|
|
var gamedbpath = Path.Combine(PathManager.GetExeDirectoryAbsolute(), "gamedb", "EMU7800.csv");
|
|
var a78 = new Atari7800(nextComm, game, rom.RomData, gamedbpath);
|
|
nextEmulator = a78;
|
|
break;
|
|
case "C64":
|
|
C64 c64 = new C64(nextComm, game, rom.RomData, rom.Extension);
|
|
c64.HardReset();
|
|
nextEmulator = c64;
|
|
break;
|
|
case "GBA":
|
|
if (VersionInfo.INTERIM)
|
|
{
|
|
GBA gba = new GBA(nextComm);
|
|
//var gba = new GarboDev.GbaManager(nextComm);
|
|
gba.Load(rom.RomData);
|
|
nextEmulator = gba;
|
|
}
|
|
break;
|
|
case "N64":
|
|
Global.Game = game;
|
|
var video_settings = N64GenerateVideoSettings(game, hasmovie);
|
|
int SaveType = 0;
|
|
if (game.OptionValue("SaveType") == "EEPROM_16K")
|
|
{
|
|
SaveType = 1;
|
|
}
|
|
nextEmulator = new N64(nextComm, game, rom.RomData, video_settings, SaveType);
|
|
break;
|
|
|
|
case "DEBUG":
|
|
if (VersionInfo.INTERIM)
|
|
{
|
|
nextEmulator = LibRetroEmulator.CreateDebug(nextComm, rom.RomData);
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (nextEmulator == null)
|
|
throw new Exception("No core could load the rom.");
|
|
}
|
|
catch (Exception ex)
|
|
{
|
|
MessageBox.Show("Exception during loadgame:\n\n" + ex);
|
|
return false;
|
|
}
|
|
|
|
CloseGame();
|
|
Global.Emulator.Dispose();
|
|
Global.Emulator = nextEmulator;
|
|
Global.CoreComm = nextComm;
|
|
Global.Game = game;
|
|
CoreFileProvider.SyncCoreCommInputSignals();
|
|
SyncControls();
|
|
|
|
if (nextEmulator is LibsnesCore)
|
|
{
|
|
var snes = nextEmulator as LibsnesCore;
|
|
snes.SetPalette((SnesColors.ColorType)Enum.Parse(typeof(SnesColors.ColorType), Global.Config.SNESPalette, false));
|
|
}
|
|
|
|
if (game.System == "NES")
|
|
{
|
|
NES nes = Global.Emulator as NES;
|
|
if (nes.GameName != null)
|
|
Global.Game.Name = nes.GameName;
|
|
Global.Game.Status = nes.RomStatus;
|
|
SetNesSoundChannels();
|
|
}
|
|
|
|
Text = DisplayNameForSystem(game.System) + " - " + game.Name;
|
|
ResetRewindBuffer();
|
|
|
|
if (Global.Emulator.CoreComm.RomStatusDetails == null && rom != null)
|
|
{
|
|
Global.Emulator.CoreComm.RomStatusDetails =
|
|
string.Format("{0}\r\nSHA1:{1}\r\nMD5:{2}\r\n",
|
|
game.Name,
|
|
Util.BytesToHexString(System.Security.Cryptography.SHA1.Create().ComputeHash(rom.RomData)),
|
|
Util.BytesToHexString(System.Security.Cryptography.MD5.Create().ComputeHash(rom.RomData)));
|
|
}
|
|
|
|
if (Global.Emulator.BoardName != null)
|
|
{
|
|
Console.WriteLine("Core reported BoardID: \"{0}\"", Global.Emulator.BoardName);
|
|
}
|
|
|
|
//restarts the lua console if a different rom is loaded.
|
|
//im not really a fan of how this is done..
|
|
if (Global.Config.RecentRoms.Empty || Global.Config.RecentRoms[0] != file.CanonicalFullPath)
|
|
{
|
|
GlobalWin.Tools.Restart<LuaConsole>();
|
|
}
|
|
|
|
Global.Config.RecentRoms.Add(file.CanonicalFullPath);
|
|
JumpLists.AddRecentItem(file.CanonicalFullPath);
|
|
if (File.Exists(PathManager.SaveRamPath(game)))
|
|
{
|
|
LoadSaveRam();
|
|
}
|
|
if (Global.Config.AutoSavestates)
|
|
{
|
|
LoadState("Auto");
|
|
}
|
|
|
|
GlobalWin.Tools.Restart();
|
|
Cheats_Restart();
|
|
|
|
if (Global.Config.LoadCheatFileByGame)
|
|
{
|
|
if (Global.CheatList.AttemptToLoadCheatFile())
|
|
{
|
|
GlobalWin.OSD.AddMessage("Cheats file loaded");
|
|
}
|
|
}
|
|
|
|
CurrentlyOpenRom = file.CanonicalFullPath;
|
|
HandlePlatformMenus();
|
|
_stateSlots.Clear();
|
|
UpdateStatusSlots();
|
|
UpdateDumpIcon();
|
|
|
|
CaptureRewindState();
|
|
|
|
Global.StickyXORAdapter.ClearStickies();
|
|
Global.StickyXORAdapter.ClearStickyFloats();
|
|
Global.AutofireStickyXORAdapter.ClearStickies();
|
|
|
|
RewireSound();
|
|
|
|
return true;
|
|
}
|
|
}
|
|
|
|
public void SaveState(string name) //Move to client.common
|
|
{
|
|
if (Global.Emulator is NullEmulator)
|
|
{
|
|
return;
|
|
}
|
|
|
|
var path = PathManager.SaveStatePrefix(Global.Game) + "." + name + ".State";
|
|
|
|
var file = new FileInfo(path);
|
|
if (file.Directory != null && file.Directory.Exists == false)
|
|
{
|
|
file.Directory.Create();
|
|
}
|
|
|
|
//Make backup first
|
|
if (Global.Config.BackupSavestates && file.Exists)
|
|
{
|
|
var backup = path + ".bak";
|
|
var backupFile = new FileInfo(backup);
|
|
if (backupFile.Exists)
|
|
{
|
|
backupFile.Delete();
|
|
}
|
|
file.CopyTo(backup);
|
|
}
|
|
|
|
SaveStateFile(path, name, false);
|
|
|
|
if (GlobalWin.Tools.Has<LuaConsole>())
|
|
{
|
|
GlobalWin.Tools.LuaConsole.LuaImp.CallSaveStateEvent(name);
|
|
}
|
|
}
|
|
|
|
public void SaveStateFile(string filename, string name, bool fromLua) //Move to client.common
|
|
{
|
|
SavestateManager.SaveStateFile(filename, name);
|
|
|
|
GlobalWin.OSD.AddMessage("Saved state: " + name);
|
|
|
|
if (!fromLua)
|
|
{
|
|
UpdateStatusSlots();
|
|
}
|
|
}
|
|
|
|
public void LoadStateFile(string path, string name, bool fromLua = false) //Move to client.commo
|
|
{
|
|
GlobalWin.DisplayManager.NeedsToPaint = true;
|
|
|
|
if (SavestateManager.LoadStateFile(path, name))
|
|
{
|
|
SetMainformMovieInfo();
|
|
GlobalWin.OSD.ClearGUIText();
|
|
GlobalWin.Tools.UpdateToolsBefore(fromLua);
|
|
UpdateToolsAfter(fromLua);
|
|
UpdateToolsLoadstate();
|
|
GlobalWin.OSD.AddMessage("Loaded state: " + name);
|
|
|
|
if (GlobalWin.Tools.Has<LuaConsole>())
|
|
{
|
|
GlobalWin.Tools.LuaConsole.LuaImp.CallLoadStateEvent(name);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
GlobalWin.OSD.AddMessage("Loadstate error!");
|
|
}
|
|
}
|
|
|
|
public void LoadState(string name, bool fromLua = false) //Move to client.commo
|
|
{
|
|
if (Global.Emulator is NullEmulator)
|
|
{
|
|
return;
|
|
}
|
|
|
|
string path = PathManager.SaveStatePrefix(Global.Game) + "." + name + ".State";
|
|
if (File.Exists(path) == false)
|
|
{
|
|
GlobalWin.OSD.AddMessage("Unable to load " + name + ".State");
|
|
return;
|
|
}
|
|
|
|
LoadStateFile(path, name, fromLua);
|
|
}
|
|
|
|
//whats the difference between these two methods??
|
|
//its very tricky. rename to be more clear or combine them.
|
|
private void CloseGame(bool clearSram = false)
|
|
{
|
|
if (Global.Config.AutoSavestates && Global.Emulator is NullEmulator == false)
|
|
{
|
|
SaveState("Auto");
|
|
}
|
|
|
|
if (clearSram)
|
|
{
|
|
var path = PathManager.SaveRamPath(Global.Game);
|
|
if (File.Exists(path))
|
|
{
|
|
File.Delete(path);
|
|
GlobalWin.OSD.AddMessage("SRAM cleared.");
|
|
}
|
|
}
|
|
else if (Global.Emulator.SaveRamModified)
|
|
{
|
|
SaveRam();
|
|
}
|
|
|
|
StopAVI();
|
|
Global.Emulator.Dispose();
|
|
Global.CoreComm = new CoreComm(ShowMessageCoreComm);
|
|
CoreFileProvider.SyncCoreCommInputSignals();
|
|
Global.Emulator = new NullEmulator(Global.CoreComm);
|
|
Global.ActiveController = Global.NullControls;
|
|
Global.AutoFireController = Global.AutofireNullControls;
|
|
|
|
// adelikat: TODO: Ugly hack! But I don't know a way around this yet.
|
|
if (!(Global.MovieSession.Movie is TasMovie))
|
|
{
|
|
Global.MovieSession.Movie.Stop();
|
|
}
|
|
|
|
|
|
RebootStatusBarIcon.Visible = false;
|
|
}
|
|
|
|
public void CloseRom(bool clearSram = false)
|
|
{
|
|
if (GlobalWin.Tools.AskSave())
|
|
{
|
|
CloseGame(clearSram);
|
|
Global.CoreComm = new CoreComm(ShowMessageCoreComm);
|
|
CoreFileProvider.SyncCoreCommInputSignals();
|
|
Global.Emulator = new NullEmulator(Global.CoreComm);
|
|
Global.Game = GameInfo.GetNullGame();
|
|
|
|
GlobalWin.Tools.Restart();
|
|
|
|
RewireSound();
|
|
ResetRewindBuffer();
|
|
Cheats_Restart();
|
|
Text = "BizHawk" + (VersionInfo.INTERIM ? " (interim) " : String.Empty);
|
|
HandlePlatformMenus();
|
|
_stateSlots.Clear();
|
|
UpdateDumpIcon();
|
|
}
|
|
}
|
|
|
|
private void SwapBackupSavestate(string path) //Move inside Saveslot Manager
|
|
{
|
|
//Takes the .state and .bak files and swaps them
|
|
var state = new FileInfo(path);
|
|
var backup = new FileInfo(path + ".bak");
|
|
var temp = new FileInfo(path + ".bak.tmp");
|
|
|
|
if (state.Exists == false) return;
|
|
if (backup.Exists == false) return;
|
|
if (temp.Exists) temp.Delete();
|
|
|
|
backup.CopyTo(path + ".bak.tmp");
|
|
backup.Delete();
|
|
state.CopyTo(path + ".bak");
|
|
state.Delete();
|
|
temp.CopyTo(path);
|
|
temp.Delete();
|
|
|
|
_stateSlots.ToggleRedo(Global.Config.SaveSlot);
|
|
}
|
|
|
|
private static void ProcessMovieImport(string fn) //Nothing Winform Specific here, move to Movie import
|
|
{
|
|
var d = PathManager.MakeAbsolutePath(Global.Config.PathEntries.MoviesPathFragment, null);
|
|
string errorMsg;
|
|
string warningMsg;
|
|
var m = MovieImport.ImportFile(fn, out errorMsg, out warningMsg);
|
|
|
|
if (!String.IsNullOrWhiteSpace(errorMsg))
|
|
{
|
|
MessageBox.Show(errorMsg, "Conversion error", MessageBoxButtons.OK, MessageBoxIcon.Error);
|
|
}
|
|
|
|
if (!String.IsNullOrWhiteSpace(warningMsg))
|
|
{
|
|
GlobalWin.OSD.AddMessage(warningMsg);
|
|
}
|
|
else
|
|
{
|
|
GlobalWin.OSD.AddMessage(Path.GetFileName(fn) + " imported as " + "Movies\\" +
|
|
Path.GetFileName(fn) + "." + Global.Config.MovieExtension);
|
|
}
|
|
|
|
if (!Directory.Exists(d))
|
|
{
|
|
Directory.CreateDirectory(d);
|
|
}
|
|
|
|
var outPath = Path.Combine(d, (Path.GetFileName(fn) + "." + Global.Config.MovieExtension));
|
|
m.SaveAs(outPath);
|
|
}
|
|
|
|
#endregion
|
|
|
|
}
|
|
}
|