BizHawk/BizHawk.Client.EmuHawk/MainForm.cs

3669 lines
108 KiB
C#

using System;
using System.Collections.Generic;
using System.Drawing;
using System.Drawing.Imaging;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading;
using System.Windows.Forms;
using BizHawk.Common;
using BizHawk.Client.Common;
using BizHawk.Emulation;
using BizHawk.Emulation.Common;
using BizHawk.Emulation.DiscSystem;
using BizHawk.Emulation.Cores.Computers.Commodore64;
using BizHawk.Emulation.Cores.Calculators;
using BizHawk.Emulation.Cores.Atari.Atari2600;
using BizHawk.Emulation.Cores.Atari.Atari7800;
using BizHawk.Emulation.Cores.ColecoVision;
using BizHawk.Emulation.Cores.Intellivision;
using BizHawk.Emulation.Cores.PCEngine;
using BizHawk.Emulation.Cores.Nintendo.NES;
using BizHawk.Emulation.Cores.Nintendo.SNES;
using BizHawk.Emulation.Cores.Nintendo.N64;
using BizHawk.Emulation.Cores.Nintendo.Gameboy;
using BizHawk.Emulation.Cores.Nintendo.GBA;
using BizHawk.Emulation.Cores.Sega.MasterSystem;
using BizHawk.Emulation.Cores.Sega.Genesis;
using BizHawk.Emulation.Cores.Sega.Saturn;
using BizHawk.Emulation.Cores.Sony.PSX;
using BizHawk.Emulation.Cores.Sony.PSP;
namespace BizHawk.Client.EmuHawk
{
public partial class MainForm : Form
{
#region Constructors and Initialization, and Tear down
private void MainForm_Load(object sender, EventArgs e)
{
Text = "BizHawk" + (VersionInfo.INTERIM ? " (interim) " : "");
//Hide Status bar icons
PlayRecordStatusButton.Visible = false;
AVIStatusLabel.Visible = false;
SetPauseStatusbarIcon();
UpdateCheatStatus();
RebootStatusBarIcon.Visible = false;
}
static MainForm()
{
//if this isnt here, then our assemblyresolving hacks wont work due to the check for MainForm.INTERIM
//its.. weird. dont ask.
}
public MainForm(string[] args)
{
GlobalWin.MainForm = this;
Global.FirmwareManager = new FirmwareManager();
Global.MovieSession = new MovieSession
{
Movie = new Movie(),
MessageCallback = GlobalWin.OSD.AddMessage,
AskYesNoCallback = StateErrorAskUser
};
_mainWait = new AutoResetEvent(false);
Icon = Properties.Resources.logo;
InitializeComponent();
Global.Game = GameInfo.GetNullGame();
if (Global.Config.ShowLogWindow)
{
ShowConsole();
DisplayLogWindowMenuItem.Checked = true;
}
_throttle = new Throttle();
FFMpeg.FFMpegPath = PathManager.MakeProgramRelativePath(Global.Config.FFMpegPath);
Global.CheatList = new CheatCollection();
Global.CheatList.Changed += ToolHelpers.UpdateCheatRelatedTools;
UpdateStatusSlots();
UpdateKeyPriorityIcon();
//in order to allow late construction of this database, we hook up a delegate here to dearchive the data and provide it on demand
//we could background thread this later instead if we wanted to be real clever
NES.BootGodDB.GetDatabaseBytes = () =>
{
using (var NesCartFile = new HawkFile(Path.Combine(PathManager.GetExeDirectoryAbsolute(), "gamedb", "NesCarts.7z")).BindFirst())
return Util.ReadAllBytes(NesCartFile.GetStream());
};
Database.LoadDatabase(Path.Combine(PathManager.GetExeDirectoryAbsolute(), "gamedb", "gamedb.txt"));
SyncPresentationMode();
Load += (o, e) =>
{
AllowDrop = true;
DragEnter += FormDragEnter;
DragDrop += FormDragDrop;
};
Closing += (o, e) =>
{
if (GlobalWin.Tools.AskSave())
{
Global.CheatList.SaveOnClose();
CloseGame();
Global.MovieSession.Movie.Stop();
GlobalWin.Tools.Close();
SaveConfig();
}
else
{
e.Cancel = true;
}
};
ResizeBegin += (o, e) =>
{
if (GlobalWin.Sound != null) GlobalWin.Sound.StopSound();
};
ResizeEnd += (o, e) =>
{
if (GlobalWin.RenderPanel != null) GlobalWin.RenderPanel.Resized = true;
if (GlobalWin.Sound != null) GlobalWin.Sound.StartSound();
};
Input.Initialize();
InitControls();
Global.CoreComm = new CoreComm(ShowMessageCoreComm);
CoreFileProvider.SyncCoreCommInputSignals();
Global.Emulator = new NullEmulator(Global.CoreComm);
Global.ActiveController = Global.NullControls;
Global.AutoFireController = Global.AutofireNullControls;
Global.AutofireStickyXORAdapter.SetOnOffPatternFromConfig();
#if WINDOWS
GlobalWin.Sound = new Sound(Handle, GlobalWin.DSound);
#else
Global.Sound = new Sound();
#endif
GlobalWin.Sound.StartSound();
RewireInputChain();
GlobalWin.Tools = new ToolManager();
RewireSound();
//TODO - replace this with some kind of standard dictionary-yielding parser in a separate component
string cmdRom = null;
string cmdLoadState = null;
string cmdMovie = null;
string cmdDumpType = null;
string cmdDumpName = null;
if (Global.Config.MainWndx >= 0 && Global.Config.MainWndy >= 0 && Global.Config.SaveWindowPosition)
{
Location = new Point(Global.Config.MainWndx, Global.Config.MainWndy);
}
for (int i = 0; i < args.Length; i++)
{
//for some reason sometimes visual studio will pass this to us on the commandline. it makes no sense.
if (args[i] == ">")
{
i++;
string stdout = args[i];
Console.SetOut(new StreamWriter(stdout));
continue;
}
string arg = args[i].ToLower();
if (arg.StartsWith("--load-slot="))
{
cmdLoadState = arg.Substring(arg.IndexOf('=') + 1);
}
else if (arg.StartsWith("--movie="))
{
cmdMovie = arg.Substring(arg.IndexOf('=') + 1);
}
else if (arg.StartsWith("--dump-type="))
{
cmdDumpType = arg.Substring(arg.IndexOf('=') + 1);
}
else if (arg.StartsWith("--dump-name="))
{
cmdDumpName = arg.Substring(arg.IndexOf('=') + 1);
}
else if (arg.StartsWith("--dump-length="))
{
int.TryParse(arg.Substring(arg.IndexOf('=') + 1), out _autoDumpLength);
}
else if (arg.StartsWith("--dump-close"))
{
autoCloseOnDump = true;
}
else if (arg.StartsWith("--fullscreen"))
{
ToggleFullscreen();
}
else
{
cmdRom = arg;
}
}
if (cmdRom != null)
{
//Commandline should always override auto-load
LoadRom(cmdRom);
if (Global.Game == null)
{
MessageBox.Show("Failed to load " + cmdRom + " specified on commandline");
}
}
else if (Global.Config.RecentRoms.AutoLoad && !Global.Config.RecentRoms.Empty)
{
LoadRomFromRecent(Global.Config.RecentRoms[0]);
}
if (cmdMovie != null)
{
if (Global.Game == null)
{
OpenRom();
}
else
{
var movie = new Movie(cmdMovie);
Global.MovieSession.ReadOnly = true;
// if user is dumping and didnt supply dump length, make it as long as the loaded movie
if (_autoDumpLength == 0)
{
_autoDumpLength = movie.InputLogLength;
}
StartNewMovie(movie, false);
Global.Config.RecentMovies.Add(cmdMovie);
}
}
else if (Global.Config.RecentMovies.AutoLoad && !Global.Config.RecentMovies.Empty)
{
if (Global.Game == null)
{
OpenRom();
}
else
{
StartNewMovie(new Movie(Global.Config.RecentMovies[0]), false);
}
}
if (cmdLoadState != null && Global.Game != null)
{
LoadState("QuickSave" + cmdLoadState);
}
else if (Global.Config.AutoLoadLastSaveSlot && Global.Game != null)
{
LoadState("QuickSave" + Global.Config.SaveSlot);
}
if (Global.Config.RecentWatches.AutoLoad)
{
GlobalWin.Tools.LoadRamWatch(!Global.Config.DisplayRamWatch);
}
if (Global.Config.RecentSearches.AutoLoad)
{
GlobalWin.Tools.Load<RamSearch>();
}
if (Global.Config.AutoLoadHexEditor)
{
GlobalWin.Tools.Load<HexEditor>();
}
if (Global.Config.RecentCheats.AutoLoad)
{
GlobalWin.Tools.Load<Cheats>();
}
if (Global.Config.AutoLoadNESPPU && Global.Emulator is NES)
{
GlobalWin.Tools.Load<NESPPU>();
}
if (Global.Config.AutoLoadNESNameTable && Global.Emulator is NES)
{
GlobalWin.Tools.Load<NESNameTableViewer>();
}
if (Global.Config.AutoLoadNESDebugger && Global.Emulator is NES)
{
GlobalWin.Tools.Load<NESDebugger>();
}
if (Global.Config.NESGGAutoload && Global.Emulator is NES)
{
LoadGameGenieEc();
}
if (Global.Config.AutoLoadGBGPUView && Global.Emulator is Gameboy)
{
GlobalWin.Tools.Load<GBGPUView>();
}
if (Global.Config.AutoloadTAStudio)
{
LoadTAStudio();
}
if (Global.Config.AutoloadVirtualPad)
{
GlobalWin.Tools.Load<VirtualPadForm>();
}
if (Global.Config.AutoLoadLuaConsole)
{
OpenLuaConsole();
}
if (Global.Config.PCEBGViewerAutoload && Global.Emulator is PCEngine)
{
GlobalWin.Tools.Load<PCEBGViewer>();
}
if (Global.Config.AutoLoadSNESGraphicsDebugger && Global.Emulator is LibsnesCore)
{
GlobalWin.Tools.Load<SNESGraphicsDebugger>();
}
if (Global.Config.TraceLoggerAutoLoad)
{
if (Global.CoreComm.CpuTraceAvailable)
{
LoadTraceLogger();
}
}
if (Global.Config.DisplayStatusBar == false)
{
MainStatusBar.Visible = false;
}
else
{
DisplayStatusBarMenuItem.Checked = true;
}
if (Global.Config.StartPaused)
{
PauseEmulator();
}
if (!VersionInfo.INTERIM)
{
NESDebuggerMenuItem.Enabled = false;
}
// start dumping, if appropriate
if (cmdDumpType != null && cmdDumpName != null)
{
RecordAVI(cmdDumpType, cmdDumpName);
}
UpdateStatusSlots();
_renderTarget.Paint += (o, e) =>
{
GlobalWin.DisplayManager.NeedsToPaint = true;
};
}
public void ProgramRunLoop()
{
CheckMessages();
LogConsole.PositionConsole();
for (; ; )
{
Input.Instance.Update();
//handle events and dispatch as a hotkey action, or a hotkey button, or an input button
ProcessInput();
Global.ClientControls.LatchFromPhysical(GlobalWin.HotkeyCoalescer);
Global.ActiveController.LatchFromPhysical(GlobalWin.ControllerInputCoalescer);
Global.ActiveController.OR_FromLogical(Global.ClickyVirtualPadController);
Global.AutoFireController.LatchFromPhysical(GlobalWin.ControllerInputCoalescer);
if (Global.ClientControls["Autohold"])
{
Global.StickyXORAdapter.MassToggleStickyState(Global.ActiveController.PressedButtons);
Global.AutofireStickyXORAdapter.MassToggleStickyState(Global.AutoFireController.PressedButtons);
}
else if (Global.ClientControls["Autofire"])
{
Global.AutofireStickyXORAdapter.MassToggleStickyState(Global.ActiveController.PressedButtons);
}
if (GlobalWin.Tools.Has<LuaConsole>())
{
GlobalWin.Tools.LuaConsole.ResumeScripts(false);
}
StepRunLoop_Core();
StepRunLoop_Throttle();
if (GlobalWin.DisplayManager.NeedsToPaint) { Render(); }
CheckMessages();
if (_exit)
{
break;
}
Thread.Sleep(0);
}
Shutdown();
}
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (GlobalWin.DisplayManager != null) GlobalWin.DisplayManager.Dispose();
GlobalWin.DisplayManager = null;
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#endregion`
#region Properties
public string CurrentlyOpenRom;
public bool PauseAVI = false;
public bool PressFrameAdvance = false;
public bool PressRewind = false;
public bool FastForward = false;
public bool TurboFastForward = false;
public bool RestoreReadWriteOnStop = false;
public bool UpdateFrame = false;
public bool RewindActive = true;
public bool EmulatorPaused { get; private set; }
#endregion
#region Public Methods
public void FlagNeedsReboot()
{
RebootStatusBarIcon.Visible = true;
GlobalWin.OSD.AddMessage("Core reboot needed for this setting");
}
/// <summary>
/// Controls whether the app generates input events. should be turned off for most modal dialogs
/// </summary>
public bool AllowInput
{
get
{
//the main form gets input
if (ActiveForm == this) return true;
//modals that need to capture input for binding purposes get input, of course
if (ActiveForm is HotkeyConfig) return true;
if (ActiveForm is ControllerConfig) return true;
if (ActiveForm is TAStudio) return true;
if (ActiveForm is VirtualPadForm) return true;
//if no form is active on this process, then the background input setting applies
if (ActiveForm == null && Global.Config.AcceptBackgroundInput) return true;
return false;
}
}
public void ProcessInput()
{
for (; ; )
{
//loop through all available events
var ie = Input.Instance.DequeueEvent();
if (ie == null) { break; }
//useful debugging:
//Console.WriteLine(ie);
//TODO - wonder what happens if we pop up something interactive as a response to one of these hotkeys? may need to purge further processing
//look for hotkey bindings for this key
var triggers = Global.ClientControls.SearchBindings(ie.LogicalButton.ToString());
if (triggers.Count == 0)
{
//bool sys_hotkey = false;
//maybe it is a system alt-key which hasnt been overridden
if (ie.EventType == Input.InputEventType.Press)
{
if (ie.LogicalButton.Alt && ie.LogicalButton.Button.Length == 1)
{
var c = ie.LogicalButton.Button.ToLower()[0];
if (c >= 'a' && c <= 'z' || c == ' ')
{
SendAltKeyChar(c);
//sys_hotkey = true;
}
}
if (ie.LogicalButton.Alt && ie.LogicalButton.Button == "Space")
{
SendPlainAltKey(32);
//sys_hotkey = true;
}
}
//ordinarily, an alt release with nothing else would move focus to the menubar. but that is sort of useless, and hard to implement exactly right.
//????????????
//no hotkeys or system keys bound this, so mutate it to an unmodified key and assign it for use as a game controller input
//(we have a rule that says: modified events may be used for game controller inputs but not hotkeys)
//if (!sys_hotkey)
//{
// var mutated_ie = new Input.InputEvent();
// mutated_ie.EventType = ie.EventType;
// mutated_ie.LogicalButton = ie.LogicalButton;
// mutated_ie.LogicalButton.Modifiers = Input.ModifierKey.None;
// Global.ControllerInputCoalescer.Receive(ie);
//}
}
//zero 09-sep-2012 - all input is eligible for controller input. not sure why the above was done.
//maybe because it doesnt make sense to me to bind hotkeys and controller inputs to the same keystrokes
//adelikat 02-dec-2012 - implemented options for how to handle controller vs hotkey conflicts. This is primarily motivated by computer emulation and thus controller being nearly the entire keyboard
bool handled;
switch (Global.Config.Input_Hotkey_OverrideOptions)
{
default:
case 0: //Both allowed
GlobalWin.ControllerInputCoalescer.Receive(ie);
handled = false;
if (ie.EventType == Input.InputEventType.Press)
{
handled = triggers.Aggregate(handled, (current, trigger) => current | CheckHotkey(trigger));
}
//hotkeys which arent handled as actions get coalesced as pollable virtual client buttons
if (!handled)
{
GlobalWin.HotkeyCoalescer.Receive(ie);
}
break;
case 1: //Input overrides Hokeys
GlobalWin.ControllerInputCoalescer.Receive(ie);
bool inputisbound = Global.ActiveController.HasBinding(ie.LogicalButton.ToString());
if (!inputisbound)
{
handled = false;
if (ie.EventType == Input.InputEventType.Press)
{
handled = triggers.Aggregate(handled, (current, trigger) => current | CheckHotkey(trigger));
}
//hotkeys which arent handled as actions get coalesced as pollable virtual client buttons
if (!handled)
{
GlobalWin.HotkeyCoalescer.Receive(ie);
}
}
break;
case 2: //Hotkeys override Input
handled = false;
if (ie.EventType == Input.InputEventType.Press)
{
handled = triggers.Aggregate(handled, (current, trigger) => current | CheckHotkey(trigger));
}
//hotkeys which arent handled as actions get coalesced as pollable virtual client buttons
if (!handled)
{
GlobalWin.HotkeyCoalescer.Receive(ie);
GlobalWin.ControllerInputCoalescer.Receive(ie);
}
break;
}
} //foreach event
// also handle floats
GlobalWin.ControllerInputCoalescer.AcceptNewFloats(Input.Instance.GetFloats());
}
public void RebootCore()
{
LoadRom(CurrentlyOpenRom);
}
public void PauseEmulator()
{
EmulatorPaused = true;
SetPauseStatusbarIcon();
}
public void UnpauseEmulator()
{
EmulatorPaused = false;
SetPauseStatusbarIcon();
}
public void TogglePause()
{
EmulatorPaused ^= true;
SetPauseStatusbarIcon();
}
public string GenerateDefaultCheatFilename()
{
PathEntry pathEntry = Global.Config.PathEntries[Global.Game.System, "Cheats"];
if (pathEntry == null)
{
pathEntry = Global.Config.PathEntries[Global.Game.System, "Base"];
}
string path = PathManager.MakeAbsolutePath(pathEntry.Path, Global.Game.System);
var f = new FileInfo(path);
if (f.Directory != null && f.Directory.Exists == false)
{
f.Directory.Create();
}
return Path.Combine(path, PathManager.FilesystemSafeName(Global.Game) + ".cht");
}
public void TakeScreenshotToClipboard()
{
using (var img = Global.Config.Screenshot_CaptureOSD ? CaptureOSD() : MakeScreenshotImage())
{
Clipboard.SetImage(img);
}
GlobalWin.OSD.AddMessage("Screenshot saved to clipboard.");
}
public void TakeScreenshot()
{
string path = String.Format(PathManager.ScreenshotPrefix(Global.Game) + ".{0:yyyy-MM-dd HH.mm.ss}.png", DateTime.Now);
TakeScreenshot(path);
}
public void TakeScreenshot(string path)
{
var fi = new FileInfo(path);
if (fi.Directory != null && fi.Directory.Exists == false)
fi.Directory.Create();
using (var img = Global.Config.Screenshot_CaptureOSD ? CaptureOSD() : MakeScreenshotImage())
{
img.Save(fi.FullName, ImageFormat.Png);
}
GlobalWin.OSD.AddMessage(fi.Name + " saved.");
}
public void LoadGameGenieEc()
{
if (Global.Emulator is NES)
{
GlobalWin.Tools.Load<NESGameGenie>();
}
else if (Global.Emulator is LibsnesCore)
{
GlobalWin.Tools.Load<SNESGameGenie>();
}
else if ((Global.Emulator.SystemId == "GB") || (Global.Game.System == "GG"))
{
GlobalWin.Tools.Load<GBGameGenie>();
}
else if (Global.Emulator is Genesis)
{
GlobalWin.Tools.Load<GenGameGenie>();
}
}
public void LoadTraceLogger()
{
if (Global.Emulator.CoreComm.CpuTraceAvailable)
{
GlobalWin.Tools.Load<TraceLogger>();
}
}
public void FrameBufferResized()
{
// run this entire thing exactly twice, since the first resize may adjust the menu stacking
for (int i = 0; i < 2; i++)
{
var video = Global.Emulator.VideoProvider;
int zoom = Global.Config.TargetZoomFactor;
var area = Screen.FromControl(this).WorkingArea;
int borderWidth = Size.Width - _renderTarget.Size.Width;
int borderHeight = Size.Height - _renderTarget.Size.Height;
// start at target zoom and work way down until we find acceptable zoom
for (; zoom >= 1; zoom--)
{
if ((((video.BufferWidth * zoom) + borderWidth) < area.Width) && (((video.BufferHeight * zoom) + borderHeight) < area.Height))
break;
}
// Change size
Size = new Size((video.BufferWidth * zoom) + borderWidth, (video.BufferHeight * zoom + borderHeight));
PerformLayout();
GlobalWin.RenderPanel.Resized = true;
// Is window off the screen at this size?
if (area.Contains(Bounds) == false)
{
if (Bounds.Right > area.Right) // Window is off the right edge
Location = new Point(area.Right - Size.Width, Location.Y);
if (Bounds.Bottom > area.Bottom) // Window is off the bottom edge
Location = new Point(Location.X, area.Bottom - Size.Height);
}
}
}
public void ToggleFullscreen()
{
if (_inFullscreen == false)
{
_windowed_location = Location;
FormBorderStyle = FormBorderStyle.None;
WindowState = FormWindowState.Maximized;
if (Global.Config.ShowMenuInFullscreen)
MainMenuStrip.Visible = true;
else
MainMenuStrip.Visible = false;
MainStatusBar.Visible = false;
PerformLayout();
GlobalWin.RenderPanel.Resized = true;
_inFullscreen = true;
}
else
{
FormBorderStyle = FormBorderStyle.Sizable;
WindowState = FormWindowState.Normal;
MainMenuStrip.Visible = true;
MainStatusBar.Visible = Global.Config.DisplayStatusBar;
Location = _windowed_location;
PerformLayout();
FrameBufferResized();
_inFullscreen = false;
}
}
public void LoadTAStudio()
{
GlobalWin.Tools.Load<TAStudio>();
}
public void OpenLuaConsole()
{
#if WINDOWS
GlobalWin.Tools.Load<LuaConsole>();
#else
MessageBox.Show("Sorry, Lua is not supported on this platform.", "Lua not supported", MessageBoxButtons.OK, MessageBoxIcon.Error);
#endif
}
public void NotifyLogWindowClosing()
{
DisplayLogWindowMenuItem.Checked = false;
LogWindowAsConsoleMenuItem.Enabled = true;
}
public void SetNesSoundChannels()
{
NES nes = Global.Emulator as NES;
nes.SetSquare1(Global.Config.NESSquare1);
nes.SetSquare2(Global.Config.NESSquare2);
nes.SetTriangle(Global.Config.NESTriangle);
nes.SetNoise(Global.Config.NESNoise);
nes.SetDMC(Global.Config.NESDMC);
}
public void ClickSpeedItem(int num)
{
if ((ModifierKeys & Keys.Control) != 0) SetSpeedPercentAlternate(num);
else SetSpeedPercent(num);
}
public void FrameSkipMessage()
{
GlobalWin.OSD.AddMessage("Frameskipping set to " + Global.Config.FrameSkip);
}
public void UpdateCheatStatus()
{
if (Global.CheatList.ActiveCount > 0)
{
CheatStatusButton.ToolTipText = "Cheats are currently active";
CheatStatusButton.Image = Properties.Resources.Freeze;
CheatStatusButton.Visible = true;
}
else
{
CheatStatusButton.ToolTipText = String.Empty;
CheatStatusButton.Image = Properties.Resources.Blank;
CheatStatusButton.Visible = false;
}
}
public void SNES_ToggleBG1(bool? setto = null)
{
if (!(Global.Emulator is LibsnesCore)) return;
if (setto.HasValue)
{
Global.Config.SNES_ShowBG1_1 = Global.Config.SNES_ShowBG1_0 = setto.Value;
}
else
{
Global.Config.SNES_ShowBG1_1 = Global.Config.SNES_ShowBG1_0 ^= true;
}
CoreFileProvider.SyncCoreCommInputSignals();
GlobalWin.OSD.AddMessage(Global.Config.SNES_ShowBG1_1 ? "BG 1 Layer On" : "BG 1 Layer Off");
}
public void SNES_ToggleBG2(bool? setto = null)
{
if (!(Global.Emulator is LibsnesCore)) return;
if (setto.HasValue)
{
Global.Config.SNES_ShowBG2_1 = Global.Config.SNES_ShowBG2_0 = setto.Value;
}
else
{
Global.Config.SNES_ShowBG2_1 = Global.Config.SNES_ShowBG2_0 ^= true;
}
CoreFileProvider.SyncCoreCommInputSignals();
GlobalWin.OSD.AddMessage(Global.Config.SNES_ShowBG2_1 ? "BG 2 Layer On" : "BG 2 Layer Off");
}
public void SNES_ToggleBG3(bool? setto = null)
{
if (!(Global.Emulator is LibsnesCore)) return;
if (setto.HasValue)
{
Global.Config.SNES_ShowBG3_1 = Global.Config.SNES_ShowBG3_0 = setto.Value;
}
else
{
Global.Config.SNES_ShowBG3_1 = Global.Config.SNES_ShowBG3_0 ^= true;
}
CoreFileProvider.SyncCoreCommInputSignals();
GlobalWin.OSD.AddMessage(Global.Config.SNES_ShowBG3_1 ? "BG 3 Layer On" : "BG 3 Layer Off");
}
public void SNES_ToggleBG4(bool? setto = null)
{
if (!(Global.Emulator is LibsnesCore)) return;
if (setto.HasValue)
{
Global.Config.SNES_ShowBG4_1 = Global.Config.SNES_ShowBG4_0 = setto.Value;
}
else
{
Global.Config.SNES_ShowBG4_1 = Global.Config.SNES_ShowBG4_0 ^= true;
}
CoreFileProvider.SyncCoreCommInputSignals();
GlobalWin.OSD.AddMessage(Global.Config.SNES_ShowBG4_1 ? "BG 4 Layer On" : "BG 4 Layer Off");
}
public void SNES_ToggleOBJ1(bool? setto = null)
{
if (!(Global.Emulator is LibsnesCore)) return;
if (setto.HasValue)
{
Global.Config.SNES_ShowOBJ1 = setto.Value;
}
else
{
Global.Config.SNES_ShowOBJ1 ^= true;
}
CoreFileProvider.SyncCoreCommInputSignals();
GlobalWin.OSD.AddMessage(Global.Config.SNES_ShowOBJ1 ? "OBJ 1 Layer On" : "OBJ 1 Layer Off");
}
public void SNES_ToggleOBJ2(bool? setto = null)
{
if (!(Global.Emulator is LibsnesCore)) return;
if (setto.HasValue)
{
Global.Config.SNES_ShowOBJ2 = setto.Value;
}
else
{
Global.Config.SNES_ShowOBJ2 ^= true;
}
CoreFileProvider.SyncCoreCommInputSignals();
GlobalWin.OSD.AddMessage(Global.Config.SNES_ShowOBJ2 ? "OBJ 2 Layer On" : "OBJ 2 Layer Off");
}
public void SNES_ToggleOBJ3(bool? setto = null)
{
if (!(Global.Emulator is LibsnesCore)) return;
if (setto.HasValue)
{
Global.Config.SNES_ShowOBJ3 = setto.Value;
}
else
{
Global.Config.SNES_ShowOBJ3 ^= true;
}
CoreFileProvider.SyncCoreCommInputSignals();
GlobalWin.OSD.AddMessage(Global.Config.SNES_ShowOBJ3 ? "OBJ 3 Layer On" : "OBJ 3 Layer Off");
}
public void SNES_ToggleOBJ4(bool? setto = null)
{
if (!(Global.Emulator is LibsnesCore)) return;
if (setto.HasValue)
{
Global.Config.SNES_ShowOBJ4 = setto.Value;
}
else
{
Global.Config.SNES_ShowOBJ4 ^= true;
}
CoreFileProvider.SyncCoreCommInputSignals();
GlobalWin.OSD.AddMessage(Global.Config.SNES_ShowOBJ4 ? "OBJ 4 Layer On" : "OBJ 4 Layer Off");
}
#endregion
#region Private variables
private int _lastWidth = -1;
private int _lastHeight = -1;
private Control _renderTarget;
private RetainedViewportPanel _retainedPanel;
private readonly SaveSlotManager _stateSlots = new SaveSlotManager();
private readonly Dictionary<string, string> _snesPrepared = new Dictionary<string, string>();
//avi/wav state
private IVideoWriter _currAviWriter;
private ISoundProvider _aviSoundInput;
private MetaspuSoundProvider _dumpProxy; //an audio proxy used for dumping
private long _soundRemainder; //audio timekeeping for video dumping
private int _avwriterResizew;
private int _avwriterResizeh;
private EventWaitHandle _mainWait;
private bool _exit;
private bool _runloopFrameProgress;
private DateTime FrameAdvanceTimestamp = DateTime.MinValue;
private int _runloopFps;
private int _runloopLastFps;
private bool _runloopFrameadvance;
private DateTime _runloopSecond;
private bool _runloopLastFf;
private readonly Throttle _throttle;
private bool _unthrottled;
//For handling automatic pausing when entering the menu
private bool _wasPaused;
private bool _didMenuPause;
private bool _inFullscreen;
private Point _windowed_location;
private int _autoDumpLength;
private readonly bool autoCloseOnDump;
private int _lastOpenRomFilter;
// workaround for possible memory leak in SysdrawingRenderPanel
private RetainedViewportPanel captureosd_rvp;
private SysdrawingRenderPanel captureosd_srp;
#endregion
#region Private methods
private static void UpdateToolsLoadstate()
{
if (GlobalWin.Tools.Has<SNESGraphicsDebugger>())
{
GlobalWin.Tools.SNESGraphicsDebugger.UpdateToolsLoadstate();
}
}
private void UpdateToolsAfter(bool fromLua = false)
{
GlobalWin.Tools.UpdateToolsAfter(fromLua);
HandleToggleLight();
}
private static void ClearAutohold()
{
Global.StickyXORAdapter.ClearStickies();
Global.AutofireStickyXORAdapter.ClearStickies();
if (GlobalWin.Tools.Has<VirtualPadForm>())
{
GlobalWin.Tools.VirtualPad.ClearVirtualPadHolds();
}
GlobalWin.OSD.AddMessage("Autohold keys cleared");
}
private bool CheckHotkey(string trigger)
{
//todo - could have these in a table somehow ?
switch (trigger)
{
default:
return false;
case "Pause": TogglePause(); break;
case "Toggle Throttle":
_unthrottled ^= true;
GlobalWin.OSD.AddMessage("Unthrottled: " + _unthrottled);
break;
case "Soft Reset": SoftReset(); break;
case "Hard Reset": HardReset(); break;
case "Quick Load": LoadState("QuickSave" + Global.Config.SaveSlot); break;
case "Quick Save": SaveState("QuickSave" + Global.Config.SaveSlot); break;
case "Clear Autohold": ClearAutohold(); break;
case "Screenshot": TakeScreenshot(); break;
case "Full Screen": ToggleFullscreen(); break;
case "Open ROM": OpenRom(); break;
case "Close ROM": CloseRom(); break;
case "Display FPS": ToggleFPS(); break;
case "Frame Counter": ToggleFrameCounter(); break;
case "Lag Counter": ToggleLagCounter(); break;
case "Input Display": ToggleInputDisplay(); break;
case "Toggle BG Input": ToggleBackgroundInput(); break;
case "Toggle Menu": MainMenuStrip.Visible ^= true; break;
case "Volume Up": VolumeUp(); break;
case "Volume Down": VolumeDown(); break;
case "Record A/V": RecordAVI(); break;
case "Stop A/V": StopAVI(); break;
case "Larger Window": IncreaseWindowSize(); break;
case "Smaller Window": DecreaseWIndowSize(); break;
case "Increase Speed": IncreaseSpeed(); break;
case "Decrease Speed": DecreaseSpeed(); break;
case "Reboot Core":
bool autoSaveState = Global.Config.AutoSavestates;
Global.Config.AutoSavestates = false;
LoadRom(CurrentlyOpenRom);
Global.Config.AutoSavestates = autoSaveState;
break;
case "Save State 0": SaveState("QuickSave0"); break;
case "Save State 1": SaveState("QuickSave1"); break;
case "Save State 2": SaveState("QuickSave2"); break;
case "Save State 3": SaveState("QuickSave3"); break;
case "Save State 4": SaveState("QuickSave4"); break;
case "Save State 5": SaveState("QuickSave5"); break;
case "Save State 6": SaveState("QuickSave6"); break;
case "Save State 7": SaveState("QuickSave7"); break;
case "Save State 8": SaveState("QuickSave8"); break;
case "Save State 9": SaveState("QuickSave9"); break;
case "Load State 0": LoadState("QuickSave0"); break;
case "Load State 1": LoadState("QuickSave1"); break;
case "Load State 2": LoadState("QuickSave2"); break;
case "Load State 3": LoadState("QuickSave3"); break;
case "Load State 4": LoadState("QuickSave4"); break;
case "Load State 5": LoadState("QuickSave5"); break;
case "Load State 6": LoadState("QuickSave6"); break;
case "Load State 7": LoadState("QuickSave7"); break;
case "Load State 8": LoadState("QuickSave8"); break;
case "Load State 9": LoadState("QuickSave9"); break;
case "Select State 0": SelectSlot(0); break;
case "Select State 1": SelectSlot(1); break;
case "Select State 2": SelectSlot(2); break;
case "Select State 3": SelectSlot(3); break;
case "Select State 4": SelectSlot(4); break;
case "Select State 5": SelectSlot(5); break;
case "Select State 6": SelectSlot(6); break;
case "Select State 7": SelectSlot(7); break;
case "Select State 8": SelectSlot(8); break;
case "Select State 9": SelectSlot(9); break;
case "Save Named State": SaveStateAs(); break;
case "Load Named State": LoadStateAs(); break;
case "Previous Slot": PreviousSlot(); break;
case "Next Slot": NextSlot(); break;
case "Toggle read-only": ToggleReadOnly(); break;
case "Play Movie": LoadPlayMovieDialog(); break;
case "Record Movie": LoadRecordMovieDialog(); break;
case "Stop Movie": StopMovie(); break;
case "Play from beginning": RestartMovie(); break;
case "Save Movie": SaveMovie(); break;
case "Toggle MultiTrack":
if (Global.MovieSession.Movie.IsActive)
{
if (Global.Config.VBAStyleMovieLoadState)
{
GlobalWin.OSD.AddMessage("Multi-track can not be used in Full Movie Loadstates mode");
}
else
{
Global.MovieSession.MultiTrack.IsActive = !Global.MovieSession.MultiTrack.IsActive;
if (Global.MovieSession.MultiTrack.IsActive)
{
GlobalWin.OSD.AddMessage("MultiTrack Enabled");
GlobalWin.OSD.MT = "Recording None";
}
else
{
GlobalWin.OSD.AddMessage("MultiTrack Disabled");
}
Global.MovieSession.MultiTrack.RecordAll = false;
Global.MovieSession.MultiTrack.CurrentPlayer = 0;
}
}
else
{
GlobalWin.OSD.AddMessage("MultiTrack cannot be enabled while not recording.");
}
GlobalWin.DisplayManager.NeedsToPaint = true;
break;
case "MT Select All":
Global.MovieSession.MultiTrack.CurrentPlayer = 0;
Global.MovieSession.MultiTrack.RecordAll = true;
GlobalWin.OSD.MT = "Recording All";
GlobalWin.DisplayManager.NeedsToPaint = true;
break;
case "MT Select None":
Global.MovieSession.MultiTrack.CurrentPlayer = 0;
Global.MovieSession.MultiTrack.RecordAll = false;
GlobalWin.OSD.MT = "Recording None";
GlobalWin.DisplayManager.NeedsToPaint = true;
break;
case "MT Increment Player":
Global.MovieSession.MultiTrack.CurrentPlayer++;
Global.MovieSession.MultiTrack.RecordAll = false;
if (Global.MovieSession.MultiTrack.CurrentPlayer > 5) //TODO: Replace with console's maximum or current maximum players??!
{
Global.MovieSession.MultiTrack.CurrentPlayer = 1;
}
GlobalWin.OSD.MT = "Recording Player " + Global.MovieSession.MultiTrack.CurrentPlayer;
GlobalWin.DisplayManager.NeedsToPaint = true;
break;
case "MT Decrement Player":
Global.MovieSession.MultiTrack.CurrentPlayer--;
Global.MovieSession.MultiTrack.RecordAll = false;
if (Global.MovieSession.MultiTrack.CurrentPlayer < 1)
{
Global.MovieSession.MultiTrack.CurrentPlayer = 5;//TODO: Replace with console's maximum or current maximum players??!
}
GlobalWin.OSD.MT = "Recording Player " + Global.MovieSession.MultiTrack.CurrentPlayer;
GlobalWin.DisplayManager.NeedsToPaint = true;
break;
case "Movie Poke": ToggleModePokeMode(); break;
case "Ram Watch": GlobalWin.Tools.LoadRamWatch(true); break;
case "Ram Search": GlobalWin.Tools.Load<RamSearch>(); break;
case "Hex Editor": GlobalWin.Tools.Load<HexEditor>(); break;
case "Trace Logger": LoadTraceLogger(); break;
case "Lua Console": OpenLuaConsole(); break;
case "Cheats": GlobalWin.Tools.Load<Cheats>(); break;
case "TAStudio": LoadTAStudio(); break;
case "ToolBox": GlobalWin.Tools.Load<ToolBox>(); break;
case "Virtual Pad": GlobalWin.Tools.Load<VirtualPadForm>(); break;
case "Do Search": GlobalWin.Tools.RamSearch.DoSearch(); break;
case "New Search": GlobalWin.Tools.RamSearch.NewSearch(); break;
case "Previous Compare To": GlobalWin.Tools.RamSearch.NextCompareTo(reverse: true); break;
case "Next Compare To": GlobalWin.Tools.RamSearch.NextCompareTo(); break;
case "Previous Operator": GlobalWin.Tools.RamSearch.NextOperator(reverse: true); break;
case "Next Operator": GlobalWin.Tools.RamSearch.NextOperator(); break;
case "Toggle BG 1": SNES_ToggleBG1(); break;
case "Toggle BG 2": SNES_ToggleBG2(); break;
case "Toggle BG 3": SNES_ToggleBG3(); break;
case "Toggle BG 4": SNES_ToggleBG4(); break;
case "Toggle OBJ 1": SNES_ToggleOBJ1(); break;
case "Toggle OBJ 2": SNES_ToggleOBJ2(); break;
case "Toggle OBJ 3": SNES_ToggleOBJ3(); break;
case "Toggle OBJ 4": SNES_ToggleOBJ4(); break;
case "Y Up Small": GlobalWin.Tools.VirtualPad.BumpAnalogValue(null, Global.Config.Analog_SmallChange); break;
case "Y Up Large": GlobalWin.Tools.VirtualPad.BumpAnalogValue(null, Global.Config.Analog_LargeChange); break;
case "Y Down Small": GlobalWin.Tools.VirtualPad.BumpAnalogValue(null, -(Global.Config.Analog_SmallChange)); break;
case "Y Down Large": GlobalWin.Tools.VirtualPad.BumpAnalogValue(null, -(Global.Config.Analog_LargeChange)); break;
case "X Up Small": GlobalWin.Tools.VirtualPad.BumpAnalogValue(Global.Config.Analog_SmallChange, null); break;
case "X Up Large": GlobalWin.Tools.VirtualPad.BumpAnalogValue(Global.Config.Analog_LargeChange, null); break;
case "X Down Small": GlobalWin.Tools.VirtualPad.BumpAnalogValue(-(Global.Config.Analog_SmallChange), null); break;
case "X Down Large": GlobalWin.Tools.VirtualPad.BumpAnalogValue(-(Global.Config.Analog_LargeChange), null); break;
}
return true;
}
private void UpdateDumpIcon()
{
DumpStatusButton.Image = Properties.Resources.Blank;
DumpStatusButton.ToolTipText = "";
if (Global.Emulator == null) return;
if (Global.Game == null) return;
var status = Global.Game.Status;
string annotation;
if (status == RomStatus.BadDump)
{
DumpStatusButton.Image = Properties.Resources.ExclamationRed;
annotation = "Warning: Bad ROM Dump";
}
else if (status == RomStatus.Overdump)
{
DumpStatusButton.Image = Properties.Resources.ExclamationRed;
annotation = "Warning: Overdump";
}
else if (status == RomStatus.NotInDatabase)
{
DumpStatusButton.Image = Properties.Resources.RetroQuestion;
annotation = "Warning: Unknown ROM";
}
else if (status == RomStatus.TranslatedRom)
{
DumpStatusButton.Image = Properties.Resources.Translation;
annotation = "Translated ROM";
}
else if (status == RomStatus.Homebrew)
{
DumpStatusButton.Image = Properties.Resources.HomeBrew;
annotation = "Homebrew ROM";
}
else if (Global.Game.Status == RomStatus.Hack)
{
DumpStatusButton.Image = Properties.Resources.Hack;
annotation = "Hacked ROM";
}
else if (Global.Game.Status == RomStatus.Unknown)
{
DumpStatusButton.Image = Properties.Resources.Hack;
annotation = "Warning: ROM of Unknown Character";
}
else
{
DumpStatusButton.Image = Properties.Resources.GreenCheck;
annotation = "Verified good dump";
}
if (!string.IsNullOrEmpty(Global.Emulator.CoreComm.RomStatusAnnotation))
annotation = Global.Emulator.CoreComm.RomStatusAnnotation;
DumpStatusButton.ToolTipText = annotation;
}
private static void LoadSaveRam()
{
try //zero says: this is sort of sketchy... but this is no time for rearchitecting
{
byte[] sram;
// GBA core might not know how big the saveram ought to be, so just send it the whole file
if (Global.Emulator is GBA)
{
sram = File.ReadAllBytes(PathManager.SaveRamPath(Global.Game));
}
else
{
sram = new byte[Global.Emulator.ReadSaveRam().Length];
using (var reader = new BinaryReader(new FileStream(PathManager.SaveRamPath(Global.Game), FileMode.Open, FileAccess.Read)))
reader.Read(sram, 0, sram.Length);
}
Global.Emulator.StoreSaveRam(sram);
}
catch (IOException) { }
}
private static void SaveRam()
{
var path = PathManager.SaveRamPath(Global.Game);
var f = new FileInfo(path);
if (f.Directory != null && f.Directory.Exists == false)
{
f.Directory.Create();
}
//Make backup first
if (Global.Config.BackupSaveram && f.Exists)
{
var backup = path + ".bak";
var backupFile = new FileInfo(backup);
if (backupFile.Exists)
{
backupFile.Delete();
}
f.CopyTo(backup);
}
var writer = new BinaryWriter(new FileStream(path, FileMode.Create, FileAccess.Write));
var saveram = Global.Emulator.ReadSaveRam();
// this assumes that the default state of the core's sram is 0-filled, so don't do
// int len = Util.SaveRamBytesUsed(saveram);
int len = saveram.Length;
writer.Write(saveram, 0, len);
writer.Close();
}
private void SelectSlot(int num)
{
Global.Config.SaveSlot = num;
SaveSlotSelectedMessage();
UpdateStatusSlots();
}
private void RewireSound()
{
if (_dumpProxy != null)
{
// we're video dumping, so async mode only and use the DumpProxy.
// note that the avi dumper has already rewired the emulator itself in this case.
GlobalWin.Sound.SetAsyncInputPin(_dumpProxy);
}
else if (Global.Config.SoundThrottle)
{
// for sound throttle, use sync mode
Global.Emulator.EndAsyncSound();
GlobalWin.Sound.SetSyncInputPin(Global.Emulator.SyncSoundProvider);
}
else
{
// for vsync\clock throttle modes, use async
if (!Global.Emulator.StartAsyncSound())
{
// if the core doesn't support async mode, use a standard vecna wrapper
GlobalWin.Sound.SetAsyncInputPin(new MetaspuAsync(Global.Emulator.SyncSoundProvider, ESynchMethod.ESynchMethod_V));
}
else
{
GlobalWin.Sound.SetAsyncInputPin(Global.Emulator.SoundProvider);
}
}
}
private static Controller BindToDefinition(ControllerDefinition def, IDictionary<string, Dictionary<string, string>> allbinds, IDictionary<string, Dictionary<string, Config.AnalogBind>> analogbinds)
{
var ret = new Controller(def);
Dictionary<string, string> binds;
if (allbinds.TryGetValue(def.Name, out binds))
{
foreach (var cbutton in def.BoolButtons)
{
string bind;
if (binds.TryGetValue(cbutton, out bind))
{
ret.BindMulti(cbutton, bind);
}
}
}
Dictionary<string, Config.AnalogBind> abinds;
if (analogbinds.TryGetValue(def.Name, out abinds))
{
foreach (var cbutton in def.FloatControls)
{
Config.AnalogBind bind;
if (abinds.TryGetValue(cbutton, out bind))
{
ret.BindFloat(cbutton, bind);
}
}
}
return ret;
}
private static AutofireController BindToDefinitionAF(ControllerDefinition def, IDictionary<string, Dictionary<string, string>> allbinds)
{
var ret = new AutofireController(def);
Dictionary<string, string> binds;
if (allbinds.TryGetValue(def.Name, out binds))
{
foreach (var cbutton in def.BoolButtons)
{
string bind;
if (binds.TryGetValue(cbutton, out bind))
{
ret.BindMulti(cbutton, bind);
}
}
}
return ret;
}
private void SaturnSetPrefs(Yabause e = null)
{
if (e == null)
e = Global.Emulator as Yabause;
if (Global.Config.SaturnUseGL != e.GLMode)
{
// theoretically possible; not coded. meh.
FlagNeedsReboot();
return;
}
if (e.GLMode && Global.Config.SaturnUseGL)
{
if (Global.Config.SaturnDispFree)
e.SetGLRes(0, Global.Config.SaturnGLW, Global.Config.SaturnGLH);
else
e.SetGLRes(Global.Config.SaturnDispFactor, 0, 0);
}
}
private void HandlePlatformMenus()
{
var system = String.Empty;
if (Global.Game != null)
{
system = Global.Game.System;
}
TI83SubMenu.Visible = false;
NESSubMenu.Visible = false;
PCESubMenu.Visible = false;
SMSSubMenu.Visible = false;
GBSubMenu.Visible = false;
GBASubMenu.Visible = false;
AtariSubMenu.Visible = false;
SNESSubMenu.Visible = false;
ColecoSubMenu.Visible = false;
N64SubMenu.Visible = false;
SaturnSubMenu.Visible = false;
switch (system)
{
default:
case "GEN":
break;
case "NULL":
N64SubMenu.Visible = true;
break;
case "TI83":
TI83SubMenu.Visible = true;
break;
case "NES":
NESSubMenu.Visible = true;
NesSpecialMenuControls();
break;
case "PCE":
case "PCECD":
case "SGX":
PCESubMenu.Visible = true;
break;
case "SMS":
SMSSubMenu.Text = "SMS";
SMSSubMenu.Visible = true;
break;
case "SG":
SMSSubMenu.Text = "SG";
SMSSubMenu.Visible = true;
break;
case "GG":
SMSSubMenu.Text = "GG";
SMSSubMenu.Visible = true;
break;
case "GB":
case "GBC":
GBSubMenu.Visible = true;
break;
case "GBA":
GBASubMenu.Visible = true;
break;
case "A26":
AtariSubMenu.Visible = true;
break;
case "SNES":
case "SGB":
if ((Global.Emulator as LibsnesCore).IsSGB)
SNESSubMenu.Text = "&SGB";
else
SNESSubMenu.Text = "&SNES";
SNESSubMenu.Visible = true;
break;
case "Coleco":
ColecoSubMenu.Visible = true;
break;
case "N64":
N64SubMenu.Visible = true;
break;
case "SAT":
SaturnSubMenu.Visible = true;
break;
}
}
private static string DisplayNameForSystem(string system)
{
var str = String.Empty;
switch (system)
{
case "INTV": str = "Intellivision"; break;
case "SG": str = "SG-1000"; break;
case "SMS": str = "Sega Master System"; break;
case "GG": str = "Game Gear"; break;
case "PCECD": str = "TurboGrafx-16 (CD)"; break;
case "PCE": str = "TurboGrafx-16"; break;
case "SGX": str = "SuperGrafx"; break;
case "GEN": str = "Genesis"; break;
case "TI83": str = "TI-83"; break;
case "NES": str = "NES"; break;
case "SNES": str = "SNES"; break;
case "GB": str = "Game Boy"; break;
case "GBC": str = "Game Boy Color"; break;
case "A26": str = "Atari 2600"; break;
case "A78": str = "Atari 7800"; break;
case "C64": str = "Commodore 64"; break;
case "Coleco": str = "ColecoVision"; break;
case "GBA": str = "Game Boy Advance"; break;
case "N64": str = "Nintendo 64"; break;
case "SAT": str = "Saturn"; break;
case "DGB": str = "Game Boy Link"; break;
}
if (VersionInfo.INTERIM)
{
str += " (interim)";
}
return str;
}
private static void InitControls()
{
var controls = new Controller(
new ControllerDefinition
{
Name = "Emulator Frontend Controls",
BoolButtons = Global.Config.HotkeyBindings.Select(x => x.DisplayName).ToList()
});
foreach (var b in Global.Config.HotkeyBindings)
{
controls.BindMulti(b.DisplayName, b.Bindings);
}
Global.ClientControls = controls;
Global.NullControls = new Controller(NullEmulator.NullController);
Global.AutofireNullControls = new AutofireController(NullEmulator.NullController);
}
private static bool IsValidMovieExtension(string ext)
{
if (ext.ToUpper() == "." + Global.Config.MovieExtension)
{
return true;
}
else if (ext.ToUpper() == ".TAS" || ext.ToUpper() == ".BKM")
{
return true;
}
return false;
}
private void LoadMoviesFromRecent(string path)
{
var movie = new Movie(path);
if (!movie.Loaded)
{
ToolHelpers.HandleLoadError(Global.Config.RecentMovies, path);
}
else
{
Global.MovieSession.ReadOnly = true;
StartNewMovie(movie, false);
}
}
private void LoadRomFromRecent(string rom)
{
if (!LoadRom(rom))
{
ToolHelpers.HandleLoadError(Global.Config.RecentRoms, rom);
}
}
private void SetPauseStatusbarIcon()
{
if (EmulatorPaused)
{
PauseStatusButton.Image = Properties.Resources.Pause;
PauseStatusButton.Visible = true;
PauseStatusButton.ToolTipText = "Emulator Paused";
}
else
{
PauseStatusButton.Image = Properties.Resources.Blank;
PauseStatusButton.Visible = false;
PauseStatusButton.ToolTipText = String.Empty;
}
}
private void Cheats_Restart()
{
if (!GlobalWin.Tools.Has<Cheats>())
{
Global.CheatList.NewList(GenerateDefaultCheatFilename());
}
//If Cheat tool is loaded, restarting will restart the list too anyway
}
//contains a mapping: profilename->exepath ; or null if the exe wasnt available
private string SNES_Prepare(string profile)
{
SNES_Check(profile);
if (_snesPrepared[profile] == null)
{
throw new InvalidOperationException("Couldn't locate the executable for SNES emulation for profile: " + profile + ". Please make sure you're using a fresh dearchive of a BizHawk distribution.");
}
return _snesPrepared[profile];
}
private void SNES_Check(string profile)
{
if (_snesPrepared.ContainsKey(profile)) return;
const string bits = "32";
//disabled til it works
//if (Win32.Is64BitOperatingSystem)
// bits = "64";
var exename = "libsneshawk-" + bits + "-" + profile.ToLower() + ".exe";
var thisDir = PathManager.GetExeDirectoryAbsolute();
var exePath = Path.Combine(thisDir, exename);
if (!File.Exists(exePath))
{
exePath = Path.Combine(Path.Combine(thisDir, "dll"), exename);
}
if (!File.Exists(exePath))
{
exePath = null;
}
_snesPrepared[profile] = exePath;
}
private void SyncPresentationMode()
{
GlobalWin.DisplayManager.Suspend();
#if WINDOWS
bool gdi = Global.Config.DisplayGDI || GlobalWin.Direct3D == null;
#endif
if (_renderTarget != null)
{
_renderTarget.Dispose();
Controls.Remove(_renderTarget);
}
if (_retainedPanel != null) _retainedPanel.Dispose();
if (GlobalWin.RenderPanel != null) GlobalWin.RenderPanel.Dispose();
#if WINDOWS
if (gdi)
#endif
_renderTarget = _retainedPanel = new RetainedViewportPanel();
#if WINDOWS
else _renderTarget = new ViewportPanel();
#endif
Controls.Add(_renderTarget);
Controls.SetChildIndex(_renderTarget, 0);
_renderTarget.Dock = DockStyle.Fill;
_renderTarget.BackColor = Color.Black;
#if WINDOWS
if (gdi)
{
#endif
GlobalWin.RenderPanel = new SysdrawingRenderPanel(_retainedPanel);
_retainedPanel.ActivateThreaded();
#if WINDOWS
}
else
{
try
{
var d3dPanel = new Direct3DRenderPanel(GlobalWin.Direct3D, _renderTarget);
d3dPanel.CreateDevice();
GlobalWin.RenderPanel = d3dPanel;
}
catch
{
Program.DisplayDirect3DError();
GlobalWin.Direct3D.Dispose();
GlobalWin.Direct3D = null;
SyncPresentationMode();
}
}
#endif
GlobalWin.DisplayManager.Resume();
}
private void SyncThrottle()
{
bool fastforward = Global.ClientControls["Fast Forward"] || FastForward;
bool superfastforward = Global.ClientControls["Turbo"];
Global.ForceNoThrottle = _unthrottled || fastforward;
// realtime throttle is never going to be so exact that using a double here is wrong
_throttle.SetCoreFps(Global.Emulator.CoreComm.VsyncRate);
_throttle.signal_paused = EmulatorPaused || Global.Emulator is NullEmulator;
_throttle.signal_unthrottle = _unthrottled || superfastforward;
if (fastforward)
{
_throttle.SetSpeedPercent(Global.Config.SpeedPercentAlternate);
}
else
{
_throttle.SetSpeedPercent(Global.Config.SpeedPercent);
}
}
private void SetSpeedPercentAlternate(int value)
{
Global.Config.SpeedPercentAlternate = value;
SyncThrottle();
GlobalWin.OSD.AddMessage("Alternate Speed: " + value + "%");
}
private void SetSpeedPercent(int value)
{
Global.Config.SpeedPercent = value;
SyncThrottle();
GlobalWin.OSD.AddMessage("Speed: " + value + "%");
}
private void Shutdown()
{
if (_currAviWriter != null)
{
_currAviWriter.CloseFile();
_currAviWriter = null;
}
}
private static void CheckMessages()
{
Application.DoEvents();
if (ActiveForm != null)
{
ScreenSaver.ResetTimerPeriodically();
}
}
private static unsafe Image MakeScreenshotImage()
{
var video = Global.Emulator.VideoProvider;
var image = new Bitmap(video.BufferWidth, video.BufferHeight, PixelFormat.Format32bppArgb);
//TODO - replace with BitmapBuffer
var framebuf = video.GetVideoBuffer();
var bmpdata = image.LockBits(new Rectangle(0, 0, image.Width, image.Height), ImageLockMode.WriteOnly, PixelFormat.Format32bppArgb);
int* ptr = (int*)bmpdata.Scan0.ToPointer();
int stride = bmpdata.Stride / 4;
for (int y = 0; y < video.BufferHeight; y++)
for (int x = 0; x < video.BufferWidth; x++)
{
int col = framebuf[(y * video.BufferWidth) + x];
if (Global.Emulator is TI83)
{
if (col == 0)
col = Color.Black.ToArgb();
else
col = Color.White.ToArgb();
}
// make opaque
col |= unchecked((int)0xff000000);
ptr[y * stride + x] = col;
}
image.UnlockBits(bmpdata);
return image;
}
private void SaveStateAs()
{
if (Global.Emulator is NullEmulator)
{
return;
}
var sfd = new SaveFileDialog();
var path = PathManager.GetSaveStatePath(Global.Game);
sfd.InitialDirectory = path;
sfd.FileName = PathManager.SaveStatePrefix(Global.Game) + "." + "QuickSave0.State";
var file = new FileInfo(path);
if (file.Directory != null && file.Directory.Exists == false)
{
file.Directory.Create();
}
var result = sfd.ShowHawkDialog();
if (result == DialogResult.OK)
{
SaveStateFile(sfd.FileName, sfd.FileName, false);
}
}
private void LoadStateAs()
{
if (Global.Emulator is NullEmulator)
{
return;
}
var ofd = new OpenFileDialog
{
InitialDirectory = PathManager.GetSaveStatePath(Global.Game),
Filter = "Save States (*.State)|*.State|All Files|*.*",
RestoreDirectory = true
};
var result = ofd.ShowHawkDialog();
if (result != DialogResult.OK)
return;
if (File.Exists(ofd.FileName) == false)
{
return;
}
LoadStateFile(ofd.FileName, Path.GetFileName(ofd.FileName));
}
private static void SaveSlotSelectedMessage()
{
GlobalWin.OSD.AddMessage("Slot " + Global.Config.SaveSlot + " selected.");
}
private static VideoPluginSettings N64GenerateVideoSettings(GameInfo game, bool hasmovie)
{
var PluginToUse = String.Empty;
if (hasmovie && Global.MovieSession.Movie.Header[HeaderKeys.PLATFORM] == "N64" && Global.MovieSession.Movie.Header.ContainsKey(HeaderKeys.VIDEOPLUGIN))
{
PluginToUse = Global.MovieSession.Movie.Header[HeaderKeys.VIDEOPLUGIN];
}
if (PluginToUse == "" || (PluginToUse != "Rice" && PluginToUse != "Glide64"))
{
PluginToUse = Global.Config.N64VidPlugin;
}
var video_settings = new VideoPluginSettings(PluginToUse, Global.Config.N64VideoSizeX, Global.Config.N64VideoSizeY);
if (PluginToUse == "Rice")
{
Global.Config.RicePlugin.FillPerGameHacks(game);
video_settings.Parameters = Global.Config.RicePlugin.GetPluginSettings();
}
else if (PluginToUse == "Glide64")
{
Global.Config.GlidePlugin.FillPerGameHacks(game);
video_settings.Parameters = Global.Config.GlidePlugin.GetPluginSettings();
}
else if (PluginToUse == "Glide64mk2")
{
Global.Config.Glide64mk2Plugin.FillPerGameHacks(game);
video_settings.Parameters = Global.Config.Glide64mk2Plugin.GetPluginSettings();
}
if (hasmovie && Global.MovieSession.Movie.Header[HeaderKeys.PLATFORM] == "N64" && Global.MovieSession.Movie.Header.ContainsKey(HeaderKeys.VIDEOPLUGIN))
{
var settings = new List<string>(video_settings.Parameters.Keys);
foreach (var setting in settings)
{
if (Global.MovieSession.Movie.Header.ContainsKey(setting))
{
var Value = Global.MovieSession.Movie.Header[setting];
if (video_settings.Parameters[setting] is bool)
{
try
{
video_settings.Parameters[setting] = bool.Parse(Value);
}
catch { }
}
else if (video_settings.Parameters[setting] is int)
{
try
{
video_settings.Parameters[setting] = int.Parse(Value);
}
catch { }
}
}
}
}
return video_settings;
}
private void Render()
{
var video = Global.Emulator.VideoProvider;
if (video.BufferHeight != _lastHeight || video.BufferWidth != _lastWidth)
{
_lastWidth = video.BufferWidth;
_lastHeight = video.BufferHeight;
FrameBufferResized();
}
GlobalWin.DisplayManager.UpdateSource(Global.Emulator.VideoProvider);
}
//sends a simulation of a plain alt key keystroke
private void SendPlainAltKey(int lparam)
{
var m = new Message { WParam = new IntPtr(0xF100), LParam = new IntPtr(lparam), Msg = 0x0112, HWnd = Handle };
base.WndProc(ref m);
}
//sends an alt+mnemonic combination
private void SendAltKeyChar(char c)
{
typeof(ToolStrip).InvokeMember("ProcessMnemonicInternal", System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.InvokeMethod | System.Reflection.BindingFlags.Instance, null, MainformMenu, new object[] { c });
}
private static string FormatFilter(params string[] args)
{
var sb = new StringBuilder();
if (args.Length % 2 != 0) throw new ArgumentException();
var num = args.Length / 2;
for (int i = 0; i < num; i++)
{
sb.AppendFormat("{0} ({1})|{1}", args[i * 2], args[i * 2 + 1]);
if (i != num - 1) sb.Append('|');
}
var str = sb.ToString().Replace("%ARCH%", "*.zip;*.rar;*.7z");
str = str.Replace(";", "; ");
return str;
}
private void OpenRom()
{
var ofd = new OpenFileDialog { InitialDirectory = PathManager.GetRomsPath(Global.Emulator.SystemId) };
//adelikat: ugly design for this, I know
if (VersionInfo.INTERIM)
{
ofd.Filter = FormatFilter(
"Rom Files", "*.nes;*.fds;*.sms;*.gg;*.sg;*.pce;*.sgx;*.bin;*.smd;*.rom;*.a26;*.a78;*.cue;*.exe;*.gb;*.gbc;*.gen;*.md;*.col;.int;*.smc;*.sfc;*.prg;*.d64;*.g64;*.crt;*.sgb;*.xml;*.z64;*.v64;*.n64;%ARCH%",
"Music Files", "*.psf;*.sid",
"Disc Images", "*.cue",
"NES", "*.nes;*.fds;%ARCH%",
"Super NES", "*.smc;*.sfc;*.xml;%ARCH%",
"Master System", "*.sms;*.gg;*.sg;%ARCH%",
"PC Engine", "*.pce;*.sgx;*.cue;%ARCH%",
"TI-83", "*.rom;%ARCH%",
"Archive Files", "%ARCH%",
"Savestate", "*.state",
"Atari 2600", "*.a26;*.bin;%ARCH%",
"Atari 7800", "*.a78;*.bin;%ARCH%",
"Genesis (experimental)", "*.gen;*.smd;*.bin;*.md;*.cue;%ARCH%",
"Gameboy", "*.gb;*.gbc;*.sgb;%ARCH%",
"Colecovision", "*.col;%ARCH%",
"Intellivision (very experimental)", "*.int;*.bin;*.rom;%ARCH%",
"PSX Executables (very experimental)", "*.exe",
"PSF Playstation Sound File (very experimental)", "*.psf",
"Commodore 64 (experimental)", "*.prg; *.d64, *.g64; *.crt;%ARCH%",
"SID Commodore 64 Music File", "*.sid;%ARCH%",
"Nintendo 64", "*.z64;*.v64;*.n64",
"All Files", "*.*");
}
else
{
ofd.Filter = FormatFilter(
"Rom Files", "*.nes;*.fds;*.sms;*.gg;*.sg;*.gb;*.gbc;*.pce;*.sgx;*.bin;*.smd;*.gen;*.md;*.smc;*.sfc;*.a26;*.a78;*.col;*.rom;*.cue;*.sgb;*.z64;*.v64;*.n64;*.xml;%ARCH%",
"Disc Images", "*.cue",
"NES", "*.nes;*.fds;%ARCH%",
"Super NES", "*.smc;*.sfc;*.xml;%ARCH%",
"Nintendo 64", "*.z64;*.v64;*.n64",
"Gameboy", "*.gb;*.gbc;*.sgb;%ARCH%",
"Master System", "*.sms;*.gg;*.sg;%ARCH%",
"PC Engine", "*.pce;*.sgx;*.cue;%ARCH%",
"Atari 2600", "*.a26;%ARCH%",
"Atari 7800", "*.a78;%ARCH%",
"Colecovision", "*.col;%ARCH%",
"TI-83", "*.rom;%ARCH%",
"Archive Files", "%ARCH%",
"Savestate", "*.state",
"Genesis (experimental)", "*.gen;*.md;*.smd;*.bin;*.cue;%ARCH%",
"All Files", "*.*");
}
ofd.RestoreDirectory = false;
ofd.FilterIndex = _lastOpenRomFilter;
var result = ofd.ShowHawkDialog();
if (result != DialogResult.OK)
{
return;
}
var file = new FileInfo(ofd.FileName);
Global.Config.LastRomPath = file.DirectoryName;
_lastOpenRomFilter = ofd.FilterIndex;
LoadRom(file.FullName);
}
private void SaveConfig()
{
if (Global.Config.SaveWindowPosition)
{
Global.Config.MainWndx = Location.X;
Global.Config.MainWndy = Location.Y;
}
else
{
Global.Config.MainWndx = -1;
Global.Config.MainWndy = -1;
}
if (Global.Config.ShowLogWindow) LogConsole.SaveConfigSettings();
ConfigService.Save(PathManager.DefaultIniPath, Global.Config);
}
private void PreviousSlot()
{
if (Global.Config.SaveSlot == 0)
{
Global.Config.SaveSlot = 9; //Wrap to end of slot list
}
else if (Global.Config.SaveSlot > 9)
{
Global.Config.SaveSlot = 9; //Meh, just in case
}
else
{
Global.Config.SaveSlot--;
}
SaveSlotSelectedMessage();
UpdateStatusSlots();
}
private void NextSlot()
{
if (Global.Config.SaveSlot >= 9)
{
Global.Config.SaveSlot = 0; //Wrap to beginning of slot list
}
else if (Global.Config.SaveSlot < 0)
{
Global.Config.SaveSlot = 0; //Meh, just in case
}
else
{
Global.Config.SaveSlot++;
}
SaveSlotSelectedMessage();
UpdateStatusSlots();
}
private static void ToggleFPS()
{
Global.Config.DisplayFPS ^= true;
}
private static void ToggleFrameCounter()
{
Global.Config.DisplayFrameCounter ^= true;
}
private static void ToggleLagCounter()
{
Global.Config.DisplayLagCounter ^= true;
}
private static void ToggleInputDisplay()
{
Global.Config.DisplayInput ^= true;
}
private static void ToggleReadOnly()
{
if (Global.MovieSession.Movie.IsActive)
{
Global.MovieSession.ReadOnly ^= true;
if (Global.MovieSession.ReadOnly)
{
GlobalWin.OSD.AddMessage("Movie read-only mode");
}
else
{
GlobalWin.OSD.AddMessage("Movie read+write mode");
}
}
else
{
GlobalWin.OSD.AddMessage("No movie active");
}
}
private static void VolumeUp()
{
Global.Config.SoundVolume += 10;
if (Global.Config.SoundVolume > 100)
{
Global.Config.SoundVolume = 100;
}
GlobalWin.Sound.ChangeVolume(Global.Config.SoundVolume);
GlobalWin.OSD.AddMessage("Volume " + Global.Config.SoundVolume);
}
private static void VolumeDown()
{
Global.Config.SoundVolume -= 10;
if (Global.Config.SoundVolume < 0)
{
Global.Config.SoundVolume = 0;
}
GlobalWin.Sound.ChangeVolume(Global.Config.SoundVolume);
GlobalWin.OSD.AddMessage("Volume " + Global.Config.SoundVolume);
}
private static void SoftReset()
{
//is it enough to run this for one frame? maybe..
if (Global.Emulator.ControllerDefinition.BoolButtons.Contains("Reset"))
{
if (!Global.MovieSession.Movie.IsPlaying || Global.MovieSession.Movie.IsFinished)
{
Global.ClickyVirtualPadController.Click("Reset");
GlobalWin.OSD.AddMessage("Reset button pressed.");
}
}
}
private static void HardReset()
{
//is it enough to run this for one frame? maybe..
if (Global.Emulator.ControllerDefinition.BoolButtons.Contains("Power"))
{
if (!Global.MovieSession.Movie.IsPlaying || Global.MovieSession.Movie.IsFinished)
{
Global.ClickyVirtualPadController.Click("Power");
GlobalWin.OSD.AddMessage("Power button pressed.");
}
}
}
private void UpdateStatusSlots()
{
_stateSlots.Update();
Slot1StatusButton.ForeColor = _stateSlots.HasSlot(1) ? Color.Black : Color.Black;
Slot2StatusButton.ForeColor = _stateSlots.HasSlot(2) ? Color.Black : Color.Black;
Slot3StatusButton.ForeColor = _stateSlots.HasSlot(3) ? Color.Black : Color.Black;
Slot4StatusButton.ForeColor = _stateSlots.HasSlot(4) ? Color.Black : Color.Black;
Slot5StatusButton.ForeColor = _stateSlots.HasSlot(5) ? Color.Black : Color.Black;
Slot6StatusButton.ForeColor = _stateSlots.HasSlot(6) ? Color.Black : Color.Black;
Slot7StatusButton.ForeColor = _stateSlots.HasSlot(7) ? Color.Black : Color.Black;
Slot8StatusButton.ForeColor = _stateSlots.HasSlot(8) ? Color.Black : Color.Black;
Slot9StatusButton.ForeColor = _stateSlots.HasSlot(9) ? Color.Black : Color.Black;
Slot0StatusButton.ForeColor = _stateSlots.HasSlot(0) ? Color.Black : Color.Black;
Slot1StatusButton.BackColor = SystemColors.Control;
Slot2StatusButton.BackColor = SystemColors.Control;
Slot3StatusButton.BackColor = SystemColors.Control;
Slot4StatusButton.BackColor = SystemColors.Control;
Slot5StatusButton.BackColor = SystemColors.Control;
Slot6StatusButton.BackColor = SystemColors.Control;
Slot7StatusButton.BackColor = SystemColors.Control;
Slot8StatusButton.BackColor = SystemColors.Control;
Slot9StatusButton.BackColor = SystemColors.Control;
Slot0StatusButton.BackColor = SystemColors.Control;
if (Global.Config.SaveSlot == 0) Slot0StatusButton.BackColor = SystemColors.ControlDark;
if (Global.Config.SaveSlot == 1) Slot1StatusButton.BackColor = SystemColors.ControlDark;
if (Global.Config.SaveSlot == 2) Slot2StatusButton.BackColor = SystemColors.ControlDark;
if (Global.Config.SaveSlot == 3) Slot3StatusButton.BackColor = SystemColors.ControlDark;
if (Global.Config.SaveSlot == 4) Slot4StatusButton.BackColor = SystemColors.ControlDark;
if (Global.Config.SaveSlot == 5) Slot5StatusButton.BackColor = SystemColors.ControlDark;
if (Global.Config.SaveSlot == 6) Slot6StatusButton.BackColor = SystemColors.ControlDark;
if (Global.Config.SaveSlot == 7) Slot7StatusButton.BackColor = SystemColors.ControlDark;
if (Global.Config.SaveSlot == 8) Slot8StatusButton.BackColor = SystemColors.ControlDark;
if (Global.Config.SaveSlot == 9) Slot9StatusButton.BackColor = SystemColors.ControlDark;
}
private Bitmap CaptureOSD() //sort of like MakeScreenShot(), but with OSD and LUA captured as well. slow and bad.
{
// this code captures the emu display with OSD and lua composited onto it.
// it's slow and a bit hackish; a better solution is to create a new
// "dummy render" class that implements IRenderer, IBlitter, and possibly
// IVideoProvider, and pass that to DisplayManager.UpdateSourceEx()
if (captureosd_rvp == null)
{
captureosd_rvp = new RetainedViewportPanel();
captureosd_srp = new SysdrawingRenderPanel(captureosd_rvp);
}
// this size can be different for showing off stretching or filters
captureosd_rvp.Width = Global.Emulator.VideoProvider.BufferWidth;
captureosd_rvp.Height = Global.Emulator.VideoProvider.BufferHeight;
GlobalWin.DisplayManager.UpdateSourceEx(Global.Emulator.VideoProvider, captureosd_srp);
return (Bitmap)captureosd_rvp.GetBitmap().Clone();
}
private void ShowConsole()
{
LogConsole.ShowConsole();
LogWindowAsConsoleMenuItem.Enabled = false;
}
private void HideConsole()
{
LogConsole.HideConsole();
LogWindowAsConsoleMenuItem.Enabled = true;
}
private void IncreaseWindowSize()
{
switch (Global.Config.TargetZoomFactor)
{
case 1:
Global.Config.TargetZoomFactor = 2;
break;
case 2:
Global.Config.TargetZoomFactor = 3;
break;
case 3:
Global.Config.TargetZoomFactor = 4;
break;
case 4:
Global.Config.TargetZoomFactor = 5;
break;
case 5:
Global.Config.TargetZoomFactor = 10;
break;
case 10:
return;
}
FrameBufferResized();
}
private void DecreaseWIndowSize()
{
switch (Global.Config.TargetZoomFactor)
{
case 1:
return;
case 2:
Global.Config.TargetZoomFactor = 1;
break;
case 3:
Global.Config.TargetZoomFactor = 2;
break;
case 4:
Global.Config.TargetZoomFactor = 3;
break;
case 5:
Global.Config.TargetZoomFactor = 4;
break;
case 10:
Global.Config.TargetZoomFactor = 5;
return;
}
FrameBufferResized();
}
private void IncreaseSpeed()
{
int oldp = Global.Config.SpeedPercent;
int newp;
if (oldp < 3) newp = 3;
else if (oldp < 6) newp = 6;
else if (oldp < 12) newp = 12;
else if (oldp < 25) newp = 25;
else if (oldp < 50) newp = 50;
else if (oldp < 75) newp = 75;
else if (oldp < 100) newp = 100;
else if (oldp < 150) newp = 150;
else if (oldp < 200) newp = 200;
else if (oldp < 400) newp = 400;
else if (oldp < 800) newp = 800;
else newp = 1600;
SetSpeedPercent(newp);
}
private void DecreaseSpeed()
{
int oldp = Global.Config.SpeedPercent;
int newp;
if (oldp > 800) newp = 800;
else if (oldp > 400) newp = 400;
else if (oldp > 200) newp = 200;
else if (oldp > 150) newp = 150;
else if (oldp > 100) newp = 100;
else if (oldp > 75) newp = 75;
else if (oldp > 50) newp = 50;
else if (oldp > 25) newp = 25;
else if (oldp > 12) newp = 12;
else if (oldp > 6) newp = 6;
else if (oldp > 3) newp = 3;
else newp = 1;
SetSpeedPercent(newp);
}
private static void SaveMovie()
{
if (Global.MovieSession.Movie.IsActive)
{
Global.MovieSession.Movie.Save();
GlobalWin.OSD.AddMessage(Global.MovieSession.Movie.Filename + " saved.");
}
}
private void HandleToggleLight()
{
if (MainStatusBar.Visible)
{
if (Global.Emulator.CoreComm.UsesDriveLed)
{
if (!LedLightStatusLabel.Visible)
{
LedLightStatusLabel.Visible = true;
}
if (Global.Emulator.CoreComm.DriveLED)
{
LedLightStatusLabel.Image = Properties.Resources.LightOn;
}
else
{
LedLightStatusLabel.Image = Properties.Resources.LightOff;
}
}
else
{
if (LedLightStatusLabel.Visible)
{
LedLightStatusLabel.Visible = false;
}
}
}
}
private void UpdateKeyPriorityIcon()
{
switch (Global.Config.Input_Hotkey_OverrideOptions)
{
default:
case 0:
KeyPriorityStatusLabel.Image = Properties.Resources.Both;
KeyPriorityStatusLabel.ToolTipText = "Key priority: Allow both hotkeys and controller buttons";
break;
case 1:
KeyPriorityStatusLabel.Image = Properties.Resources.GameController;
KeyPriorityStatusLabel.ToolTipText = "Key priority: Controller buttons will override hotkeys";
break;
case 2:
KeyPriorityStatusLabel.Image = Properties.Resources.HotKeys;
KeyPriorityStatusLabel.ToolTipText = "Key priority: Hotkeys will override controller buttons";
break;
}
}
private static void ToggleModePokeMode()
{
Global.Config.MoviePlaybackPokeMode ^= true;
GlobalWin.OSD.AddMessage(Global.Config.MoviePlaybackPokeMode ? "Movie Poke mode enabled" : "Movie Poke mode disabled");
}
private static void ToggleBackgroundInput()
{
Global.Config.AcceptBackgroundInput ^= true;
GlobalWin.OSD.AddMessage(Global.Config.AcceptBackgroundInput
? "Background Input enabled"
: "Background Input disabled");
}
private static void LimitFrameRateMessage()
{
GlobalWin.OSD.AddMessage(Global.Config.ClockThrottle ? "Framerate limiting on" : "Framerate limiting off");
}
private static void VsyncMessage()
{
GlobalWin.OSD.AddMessage(
"Display Vsync set to " + (Global.Config.VSyncThrottle ? "on" : "off")
);
}
private static bool StateErrorAskUser(string title, string message)
{
var result = MessageBox.Show(message,
title,
MessageBoxButtons.YesNo,
MessageBoxIcon.Question
);
return result == DialogResult.Yes;
}
//--alt key hacks
protected override void WndProc(ref Message m)
{
//this is necessary to trap plain alt keypresses so that only our hotkey system gets them
if (m.Msg == 0x0112) //WM_SYSCOMMAND
if (m.WParam.ToInt32() == 0xF100) //SC_KEYMENU
return;
base.WndProc(ref m);
}
protected override bool ProcessDialogChar(char charCode)
{
//this is necessary to trap alt+char combinations so that only our hotkey system gets them
return (ModifierKeys & Keys.Alt) != 0 || base.ProcessDialogChar(charCode);
}
#endregion
#region Frame Loop
private void StepRunLoop_Throttle()
{
SyncThrottle();
_throttle.signal_frameAdvance = _runloopFrameadvance;
_throttle.signal_continuousframeAdvancing = _runloopFrameProgress;
_throttle.Step(true, -1);
}
private void StepRunLoop_Core()
{
bool runFrame = false;
_runloopFrameadvance = false;
DateTime now = DateTime.Now;
bool suppressCaptureRewind = false;
double frameAdvanceTimestampDelta = (now - FrameAdvanceTimestamp).TotalMilliseconds;
bool frameProgressTimeElapsed = Global.Config.FrameProgressDelayMs < frameAdvanceTimestampDelta;
if (Global.Config.SkipLagFrame && Global.Emulator.IsLagFrame && frameProgressTimeElapsed)
{
runFrame = true;
}
if (Global.ClientControls["Frame Advance"] || PressFrameAdvance)
{
//handle the initial trigger of a frame advance
if (FrameAdvanceTimestamp == DateTime.MinValue)
{
PauseEmulator();
runFrame = true;
_runloopFrameadvance = true;
FrameAdvanceTimestamp = now;
}
else
{
//handle the timed transition from countdown to FrameProgress
if (frameProgressTimeElapsed)
{
runFrame = true;
_runloopFrameProgress = true;
UnpauseEmulator();
}
}
}
else
{
//handle release of frame advance: do we need to deactivate FrameProgress?
if (_runloopFrameProgress)
{
_runloopFrameProgress = false;
PauseEmulator();
}
FrameAdvanceTimestamp = DateTime.MinValue;
}
if (!EmulatorPaused)
{
runFrame = true;
}
bool ReturnToRecording = Global.MovieSession.Movie.IsRecording;
if (RewindActive && (Global.ClientControls["Rewind"] || PressRewind))
{
Rewind(1);
suppressCaptureRewind = true;
if (0 == RewindBuf.Count)
{
runFrame = false;
}
else
{
runFrame = true;
}
//we don't want to capture input when rewinding, even in record mode
if (Global.MovieSession.Movie.IsRecording)
{
Global.MovieSession.Movie.SwitchToPlay();
}
}
if (UpdateFrame)
{
runFrame = true;
if (Global.MovieSession.Movie.IsRecording)
{
Global.MovieSession.Movie.SwitchToPlay();
}
}
bool genSound = false;
bool coreskipaudio = false;
if (runFrame)
{
bool ff = Global.ClientControls["Fast Forward"] || Global.ClientControls["Turbo"];
bool fff = Global.ClientControls["Turbo"];
bool updateFpsString = (_runloopLastFf != ff);
_runloopLastFf = ff;
//client input-related duties
GlobalWin.OSD.ClearGUIText();
if (!fff)
{
GlobalWin.Tools.UpdateToolsBefore();
}
Global.ClickyVirtualPadController.FrameTick();
_runloopFps++;
if ((DateTime.Now - _runloopSecond).TotalSeconds > 1)
{
_runloopLastFps = _runloopFps;
_runloopSecond = DateTime.Now;
_runloopFps = 0;
updateFpsString = true;
}
if (updateFpsString)
{
string fps_string = _runloopLastFps + " fps";
if (fff)
{
fps_string += " >>>>";
}
else if (ff)
{
fps_string += " >>";
}
GlobalWin.OSD.FPS = fps_string;
}
if (!suppressCaptureRewind && RewindActive) CaptureRewindState();
if (!_runloopFrameadvance) genSound = true;
else if (!Global.Config.MuteFrameAdvance)
genSound = true;
Global.MovieSession.HandleMovieOnFrameLoop();
coreskipaudio = Global.ClientControls["Turbo"] && _currAviWriter == null;
//=======================================
Global.CheatList.Pulse();
Global.Emulator.FrameAdvance(!_throttle.skipnextframe || _currAviWriter != null, !coreskipaudio);
GlobalWin.DisplayManager.NeedsToPaint = true;
Global.CheatList.Pulse();
//=======================================
if (!PauseAVI)
{
AVIFrameAdvance();
}
if (Global.Emulator.IsLagFrame && Global.Config.AutofireLagFrames)
{
Global.AutoFireController.IncrementStarts();
}
PressFrameAdvance = false;
if (!fff)
{
UpdateToolsAfter();
}
}
if (Global.ClientControls["Rewind"] || PressRewind)
{
UpdateToolsAfter();
if (ReturnToRecording)
{
Global.MovieSession.Movie.SwitchToRecord();
}
PressRewind = false;
}
if (UpdateFrame)
{
if (ReturnToRecording)
{
Global.MovieSession.Movie.SwitchToRecord();
}
UpdateFrame = false;
}
if (genSound && !coreskipaudio)
{
GlobalWin.Sound.UpdateSound();
}
else
GlobalWin.Sound.UpdateSilence();
}
#endregion
#region AVI Stuff
/// <summary>
/// start avi recording, unattended
/// </summary>
/// <param name="videowritername">match the short name of an ivideowriter</param>
/// <param name="filename">filename to save to</param>
private void RecordAVI(string videowritername, string filename)
{
_RecordAVI(videowritername, filename, true);
}
/// <summary>
/// start avi recording, asking user for filename and options
/// </summary>
private void RecordAVI()
{
_RecordAVI(null, null, false);
}
/// <summary>
/// start avi recording
/// </summary>
/// <param name="videowritername"></param>
/// <param name="filename"></param>
/// <param name="unattended"></param>
private void _RecordAVI(string videowritername, string filename, bool unattended)
{
if (_currAviWriter != null) return;
// select IVideoWriter to use
IVideoWriter aw = null;
var writers = VideoWriterInventory.GetAllVideoWriters();
var video_writers = writers as IVideoWriter[] ?? writers.ToArray();
if (unattended)
{
foreach (var w in video_writers)
{
if (w.ShortName() == videowritername)
{
aw = w;
break;
}
}
}
else
{
aw = VideoWriterChooserForm.DoVideoWriterChoserDlg(video_writers, GlobalWin.MainForm, out _avwriterResizew, out _avwriterResizeh);
}
foreach (var w in video_writers)
{
if (w != aw)
w.Dispose();
}
if (aw == null)
{
if (unattended)
GlobalWin.OSD.AddMessage(string.Format("Couldn't start video writer \"{0}\"", videowritername));
else
GlobalWin.OSD.AddMessage("A/V capture canceled.");
return;
}
try
{
aw.SetMovieParameters(Global.Emulator.CoreComm.VsyncNum, Global.Emulator.CoreComm.VsyncDen);
if (_avwriterResizew > 0 && _avwriterResizeh > 0)
aw.SetVideoParameters(_avwriterResizew, _avwriterResizeh);
else
aw.SetVideoParameters(Global.Emulator.VideoProvider.BufferWidth, Global.Emulator.VideoProvider.BufferHeight);
aw.SetAudioParameters(44100, 2, 16);
// select codec token
// do this before save dialog because ffmpeg won't know what extension it wants until it's been configured
if (unattended)
{
aw.SetDefaultVideoCodecToken();
}
else
{
var token = aw.AcquireVideoCodecToken(GlobalWin.MainForm);
if (token == null)
{
GlobalWin.OSD.AddMessage("A/V capture canceled.");
aw.Dispose();
return;
}
aw.SetVideoCodecToken(token);
}
// select file to save to
if (unattended)
{
aw.OpenFile(filename);
}
else
{
var sfd = new SaveFileDialog();
if (!(Global.Emulator is NullEmulator))
{
sfd.FileName = PathManager.FilesystemSafeName(Global.Game);
sfd.InitialDirectory = PathManager.MakeAbsolutePath(Global.Config.PathEntries.AvPathFragment, null);
}
else
{
sfd.FileName = "NULL";
sfd.InitialDirectory = PathManager.MakeAbsolutePath(Global.Config.PathEntries.AvPathFragment, null);
}
sfd.Filter = String.Format("{0} (*.{0})|*.{0}|All Files|*.*", aw.DesiredExtension());
var result = sfd.ShowHawkDialog();
if (result == DialogResult.Cancel)
{
aw.Dispose();
return;
}
aw.OpenFile(sfd.FileName);
}
//commit the avi writing last, in case there were any errors earlier
_currAviWriter = aw;
GlobalWin.OSD.AddMessage("A/V capture started");
AVIStatusLabel.Image = Properties.Resources.AVI;
AVIStatusLabel.ToolTipText = "A/V capture in progress";
AVIStatusLabel.Visible = true;
}
catch
{
GlobalWin.OSD.AddMessage("A/V capture failed!");
aw.Dispose();
throw;
}
// do sound rewire. the plan is to eventually have AVI writing support syncsound input, but it doesn't for the moment
if (!Global.Emulator.StartAsyncSound())
_aviSoundInput = new MetaspuAsync(Global.Emulator.SyncSoundProvider, ESynchMethod.ESynchMethod_V);
else
_aviSoundInput = Global.Emulator.SoundProvider;
_dumpProxy = new MetaspuSoundProvider(ESynchMethod.ESynchMethod_V);
_soundRemainder = 0;
RewireSound();
}
private void AbortAVI()
{
if (_currAviWriter == null)
{
_dumpProxy = null;
RewireSound();
return;
}
_currAviWriter.Dispose();
_currAviWriter = null;
GlobalWin.OSD.AddMessage("A/V capture aborted");
AVIStatusLabel.Image = Properties.Resources.Blank;
AVIStatusLabel.ToolTipText = "";
AVIStatusLabel.Visible = false;
_aviSoundInput = null;
_dumpProxy = null; // return to normal sound output
_soundRemainder = 0;
RewireSound();
}
private void StopAVI()
{
if (_currAviWriter == null)
{
_dumpProxy = null;
RewireSound();
return;
}
_currAviWriter.CloseFile();
_currAviWriter.Dispose();
_currAviWriter = null;
GlobalWin.OSD.AddMessage("A/V capture stopped");
AVIStatusLabel.Image = Properties.Resources.Blank;
AVIStatusLabel.ToolTipText = "";
AVIStatusLabel.Visible = false;
_aviSoundInput = null;
_dumpProxy = null; // return to normal sound output
_soundRemainder = 0;
RewireSound();
}
private void AVIFrameAdvance()
{
GlobalWin.DisplayManager.NeedsToPaint = true;
if (_currAviWriter != null)
{
long nsampnum = 44100 * (long)Global.Emulator.CoreComm.VsyncDen + _soundRemainder;
long nsamp = nsampnum / Global.Emulator.CoreComm.VsyncNum;
// exactly remember fractional parts of an audio sample
_soundRemainder = nsampnum % Global.Emulator.CoreComm.VsyncNum;
short[] temp = new short[nsamp * 2];
_aviSoundInput.GetSamples(temp);
_dumpProxy.buffer.enqueue_samples(temp, (int)nsamp);
try
{
IVideoProvider output;
if (_avwriterResizew > 0 && _avwriterResizeh > 0)
{
Bitmap bmpin;
if (Global.Config.AVI_CaptureOSD)
bmpin = CaptureOSD();
else
{
bmpin = new Bitmap(Global.Emulator.VideoProvider.BufferWidth, Global.Emulator.VideoProvider.BufferHeight, PixelFormat.Format32bppArgb);
var lockdata = bmpin.LockBits(new Rectangle(0, 0, bmpin.Width, bmpin.Height), ImageLockMode.WriteOnly, PixelFormat.Format32bppArgb);
System.Runtime.InteropServices.Marshal.Copy(Global.Emulator.VideoProvider.GetVideoBuffer(), 0, lockdata.Scan0, bmpin.Width * bmpin.Height);
bmpin.UnlockBits(lockdata);
}
Bitmap bmpout = new Bitmap(_avwriterResizew, _avwriterResizeh, PixelFormat.Format32bppArgb);
using (Graphics g = Graphics.FromImage(bmpout))
g.DrawImage(bmpin, new Rectangle(0, 0, bmpout.Width, bmpout.Height));
bmpin.Dispose();
output = new BmpVideoProvder(bmpout);
}
else
{
if (Global.Config.AVI_CaptureOSD)
output = new BmpVideoProvder(CaptureOSD());
else
output = Global.Emulator.VideoProvider;
}
_currAviWriter.AddFrame(output);
if (output is BmpVideoProvder)
(output as BmpVideoProvder).Dispose();
_currAviWriter.AddSamples(temp);
}
catch (Exception e)
{
MessageBox.Show("Video dumping died:\n\n" + e);
AbortAVI();
}
if (_autoDumpLength > 0)
{
_autoDumpLength--;
if (_autoDumpLength == 0) // finish
{
StopAVI();
if (autoCloseOnDump)
{
_exit = true;
}
}
}
GlobalWin.DisplayManager.NeedsToPaint = true;
}
}
#endregion
#region Scheduled for refactor
void ShowMessageCoreComm(string message)
{
MessageBox.Show(this, message, "Warning", MessageBoxButtons.OK, MessageBoxIcon.Warning);
}
private void NesSpeicalMenuAdd(string name, string button, string msg) //TODO: don't do this, put these into the menu but hide them in the dropdownopened event as needed
{
NESSpecialControlsMenuItem.Visible = true;
NESSpecialControlsMenuItem.DropDownItems.Add(name, null, delegate
{
if (Global.Emulator.ControllerDefinition.BoolButtons.Contains(button))
{
if (!Global.MovieSession.Movie.IsPlaying || Global.MovieSession.Movie.IsFinished)
{
Global.ClickyVirtualPadController.Click(button);
GlobalWin.OSD.AddMessage(msg);
}
}
});
}
private void NesSpecialMenuControls() //Ditto
{
// ugly and hacky
NESSpecialControlsMenuItem.Visible = false;
NESSpecialControlsMenuItem.DropDownItems.Clear();
var ss = Global.Emulator.ControllerDefinition.BoolButtons;
if (ss.Contains("FDS Eject"))
{
NesSpeicalMenuAdd("Eject Disk", "FDS Eject", "FDS Disk Ejected.");
}
for (int i = 0; i < 16; i++)
{
var s = "FDS Insert " + i;
if (ss.Contains(s))
{
NesSpeicalMenuAdd("Insert Disk " + i, s, "FDS Disk " + i + " inserted.");
}
}
if (ss.Contains("VS Coin 1"))
{
NesSpeicalMenuAdd("Insert Coin 1", "VS Coin 1", "Coin 1 inserted.");
}
if (ss.Contains("VS Coin 2"))
{
NesSpeicalMenuAdd("Insert Coin 2", "VS Coin 2", "Coin 2 inserted.");
}
}
private static void RewireInputChain() //Move to Client.Common
{
GlobalWin.ControllerInputCoalescer = new ControllerInputCoalescer { Type = Global.ActiveController.Type };
Global.OrControllerAdapter.Source = Global.ActiveController;
Global.OrControllerAdapter.SourceOr = Global.AutoFireController;
Global.UD_LR_ControllerAdapter.Source = Global.OrControllerAdapter;
Global.StickyXORAdapter.Source = Global.UD_LR_ControllerAdapter;
Global.AutofireStickyXORAdapter.Source = Global.StickyXORAdapter;
Global.MultitrackRewiringControllerAdapter.Source = Global.AutofireStickyXORAdapter;
Global.ForceOffAdaptor.Source = Global.MultitrackRewiringControllerAdapter;
Global.MovieInputSourceAdapter.Source = Global.ForceOffAdaptor;
Global.ControllerOutput.Source = Global.MovieOutputHardpoint;
Global.Emulator.Controller = Global.ControllerOutput;
Global.MovieSession.MovieControllerAdapter.Type = Global.MovieInputSourceAdapter.Type;
//connect the movie session before MovieOutputHardpoint if it is doing anything
//otherwise connect the MovieInputSourceAdapter to it, effectively bypassing the movie session
if (Global.MovieSession.Movie != null)
{
Global.MovieOutputHardpoint.Source = Global.MovieSession.MovieControllerAdapter;
}
else
{
Global.MovieOutputHardpoint.Source = Global.MovieInputSourceAdapter;
}
}
private static void SyncControls() //Move to client.comon
{
var def = Global.Emulator.ControllerDefinition;
Global.ActiveController = BindToDefinition(def, Global.Config.AllTrollers, Global.Config.AllTrollersAnalog);
Global.AutoFireController = BindToDefinitionAF(def, Global.Config.AllTrollersAutoFire);
// allow propogating controls that are in the current controller definition but not in the prebaked one
// these two lines shouldn't be required anymore under the new system?
Global.ActiveController.ForceType(new ControllerDefinition(Global.Emulator.ControllerDefinition));
Global.ClickyVirtualPadController.Type = new ControllerDefinition(Global.Emulator.ControllerDefinition);
RewireInputChain();
}
public bool LoadRom(string path, bool deterministicemulation = false, bool hasmovie = false) //Move to client.common
{
if (path == null) return false;
using (var file = new HawkFile())
{
var romExtensions = new[] { "SMS", "SMC", "SFC", "PCE", "SGX", "GG", "SG", "BIN", "GEN", "MD", "SMD", "GB", "NES", "FDS", "ROM", "INT", "GBC", "UNF", "A78", "CRT", "COL", "XML", "Z64", "V64", "N64" };
//lets not use this unless we need to
//file.NonArchiveExtensions = romExtensions;
file.Open(path);
//if the provided file doesnt even exist, give up!
if (!file.Exists) return false;
//try binding normal rom extensions first
if (!file.IsBound)
file.BindSoleItemOf(romExtensions);
//if we have an archive and need to bind something, then pop the dialog
if (file.IsArchive && !file.IsBound)
{
var ac = new ArchiveChooser(file);
if (ac.ShowDialog(this) == DialogResult.OK)
{
file.BindArchiveMember(ac.SelectedMemberIndex);
}
else return false;
}
IEmulator nextEmulator = null;
RomGame rom = null;
GameInfo game = null;
var nextComm = new CoreComm(ShowMessageCoreComm);
CoreFileProvider.SyncCoreCommInputSignals(nextComm);
try
{
string ext = file.Extension.ToLower();
if (ext == ".iso" || ext == ".cue")
{
Disc disc = ext == ".iso" ? Disc.FromIsoPath(path) : Disc.FromCuePath(path, new CueBinPrefs());
var hash = disc.GetHash();
game = Database.CheckDatabase(hash);
if (game == null)
{
// try to use our wizard methods
game = new GameInfo { Name = Path.GetFileNameWithoutExtension(file.Name), Hash = hash };
switch (disc.DetectDiscType())
{
case DiscType.SegaSaturn:
game.System = "SAT";
break;
case DiscType.SonyPSP:
game.System = "PSP";
break;
case DiscType.SonyPSX:
game.System = "PSX";
break;
case DiscType.MegaCD:
game.System = "GEN";
break;
case DiscType.TurboCD:
case DiscType.UnknownCDFS:
case DiscType.UnknownFormat:
default:// PCECD was bizhawk's first CD core,
// and during that time, all CDs were blindly sent to it
// so this prevents regressions
game.System = "PCECD";
break;
}
}
switch (game.System)
{
case "GEN":
{
var genesis = new BizHawk.Emulation.Cores.Consoles.Sega.gpgx.GPGX(
nextComm, null, disc, "GEN", true, Emulation.Cores.Consoles.Sega.gpgx.GPGX.ControlType.Normal);
nextEmulator = genesis;
}
break;
case "SAT":
{
var saturn = new Yabause(nextComm, disc, Global.Config.SaturnUseGL);
nextEmulator = saturn;
SaturnSetPrefs(saturn);
}
break;
case "PSP":
{
var psp = new PSP(nextComm, file.Name);
nextEmulator = psp;
}
break;
case "PSX":
{
var psx = new Octoshock(nextComm);
nextEmulator = psx;
psx.LoadCuePath(file.CanonicalFullPath);
nextEmulator.CoreComm.RomStatusDetails = "PSX etc.";
}
break;
case "PCE":
case "PCECD":
{
var biosPath = Global.FirmwareManager.Request("PCECD", "Bios");
if (File.Exists(biosPath) == false)
{
MessageBox.Show("PCE-CD System Card not found. Please check the BIOS path in Config->Paths->PC Engine.");
return false;
}
rom = new RomGame(new HawkFile(biosPath));
if (rom.GameInfo.Status == RomStatus.BadDump)
MessageBox.Show("The PCE-CD System Card you have selected is known to be a bad dump. This may cause problems playing PCE-CD games.\n\n" +
"It is recommended that you find a good dump of the system card. Sorry to be the bearer of bad news!");
else if (rom.GameInfo.NotInDatabase)
MessageBox.Show("The PCE-CD System Card you have selected is not recognized in our database. That might mean it's a bad dump, or isn't the correct rom.");
else if (rom.GameInfo["BIOS"] == false)
MessageBox.Show("The PCE-CD System Card you have selected is not a BIOS image. You may have selected the wrong rom.");
if (rom.GameInfo["SuperSysCard"])
game.AddOption("SuperSysCard");
if ((game["NeedSuperSysCard"]) && game["SuperSysCard"] == false)
MessageBox.Show("This game requires a version 3.0 System card and won't run with the system card you've selected. Try selecting a 3.0 System Card in Config->Paths->PC Engine.");
if (Global.Config.PceSpriteLimit) game.AddOption("ForceSpriteLimit");
if (Global.Config.PceEqualizeVolume) game.AddOption("EqualizeVolumes");
if (Global.Config.PceArcadeCardRewindHack) game.AddOption("ArcadeRewindHack");
game.FirmwareHash = Util.BytesToHexString(System.Security.Cryptography.SHA1.Create().ComputeHash(rom.RomData));
nextEmulator = new PCEngine(nextComm, game, disc, rom.RomData);
break;
}
}
}
else if (file.Extension.ToLower() == ".xml")
{
try
{
var XMLG = XmlGame.Create(file); // if load fails, are we supposed to retry as a bsnes XML????????
game = XMLG.GI;
switch (game.System)
{
case "DGB":
var L = Database.GetGameInfo(XMLG.Assets["LeftRom"], "left.gb");
var R = Database.GetGameInfo(XMLG.Assets["RightRom"], "right.gb");
if (Global.Config.GB_ForceDMG) L.AddOption("ForceDMG");
if (Global.Config.GB_GBACGB) L.AddOption("GBACGB");
if (Global.Config.GB_MulticartCompat) L.AddOption("MulitcartCompat");
if (Global.Config.GB_ForceDMG) R.AddOption("ForceDMG");
if (Global.Config.GB_GBACGB) R.AddOption("GBACGB");
if (Global.Config.GB_MulticartCompat) R.AddOption("MulitcartCompat");
var gbl = new GambatteLink(nextComm, L, XMLG.Assets["LeftRom"], R, XMLG.Assets["RightRom"]);
nextEmulator = gbl;
// other stuff todo
break;
default:
return false;
}
}
catch (Exception ex)
{
MessageBox.Show(ex.ToString(), "XMLGame Load Error");
}
}
else // most extensions
{
rom = new RomGame(file);
game = rom.GameInfo;
bool isXml = false;
// other xml has already been handled
if (file.Extension.ToLower() == ".xml")
{
game.System = "SNES";
isXml = true;
}
switch (game.System)
{
case "SNES":
{
game.System = "SNES";
nextComm.SNES_ExePath = SNES_Prepare(Global.Config.SNESProfile);
// need to get rid of this hack at some point
((CoreFileProvider)nextComm.CoreFileProvider).SubfileDirectory = Path.GetDirectoryName(path.Replace("|", "")); //Dirty hack to get around archive filenames (since we are just getting the directory path, it is safe to mangle the filename
var snes = new LibsnesCore(nextComm);
nextEmulator = snes;
byte[] romData = isXml ? null : rom.FileData;
byte[] xmlData = isXml ? rom.FileData : null;
snes.Load(game, romData, deterministicemulation, xmlData);
}
break;
case "SMS":
case "SG":
if (Global.Config.SmsEnableFM) game.AddOption("UseFM");
if (Global.Config.SmsAllowOverlock) game.AddOption("AllowOverclock");
if (Global.Config.SmsForceStereoSeparation) game.AddOption("ForceStereo");
if (Global.Config.SmsSpriteLimit) game.AddOption("SpriteLimit");
nextEmulator = new SMS(nextComm, game, rom.RomData);
break;
case "GG":
if (Global.Config.SmsAllowOverlock) game.AddOption("AllowOverclock");
if (Global.Config.SmsSpriteLimit) game.AddOption("SpriteLimit");
nextEmulator = new SMS(nextComm, game, rom.RomData);
break;
case "A26":
nextEmulator = new Atari2600(nextComm, game, rom.FileData);
((Atari2600)nextEmulator).SetBw(Global.Config.Atari2600_BW);
((Atari2600)nextEmulator).SetP0Diff(Global.Config.Atari2600_LeftDifficulty);
((Atari2600)nextEmulator).SetP1Diff(Global.Config.Atari2600_RightDifficulty);
break;
case "PCE":
case "PCECD":
case "SGX":
if (Global.Config.PceSpriteLimit) game.AddOption("ForceSpriteLimit");
nextEmulator = new PCEngine(nextComm, game, rom.RomData);
break;
case "GEN":
{
//nextEmulator = new Genesis(nextComm, game, rom.RomData);
nextEmulator = new BizHawk.Emulation.Cores.Consoles.Sega.gpgx.GPGX(nextComm, rom.RomData, null, "GEN", true, Emulation.Cores.Consoles.Sega.gpgx.GPGX.ControlType.Normal);
break;
}
case "TI83":
nextEmulator = new TI83(nextComm, game, rom.RomData);
if (Global.Config.TI83autoloadKeyPad)
{
GlobalWin.Tools.Load<TI83KeyPad>();
}
break;
case "NES":
{
var nes = new NES(nextComm, game, rom.FileData, Global.MovieSession.Movie.Header.BoardProperties)
{
NTSC_FirstDrawLine = Global.Config.NTSC_NESTopLine,
NTSC_LastDrawLine = Global.Config.NTSC_NESBottomLine,
PAL_FirstDrawLine = Global.Config.PAL_NESTopLine
};
nes.NTSC_LastDrawLine = Global.Config.PAL_NESBottomLine;
nes.SetClipLeftAndRight(Global.Config.NESClipLeftAndRight);
nextEmulator = nes;
if (Global.Config.NESAutoLoadPalette && Global.Config.NESPaletteFile.Length > 0 &&
HawkFile.ExistsAt(Global.Config.NESPaletteFile))
{
nes.SetPalette(
NES.Palettes.Load_FCEUX_Palette(HawkFile.ReadAllBytes(Global.Config.NESPaletteFile)));
}
}
break;
case "GB":
case "GBC":
if (!Global.Config.GB_AsSGB)
{
if (Global.Config.GB_ForceDMG) game.AddOption("ForceDMG");
if (Global.Config.GB_GBACGB) game.AddOption("GBACGB");
if (Global.Config.GB_MulticartCompat) game.AddOption("MulitcartCompat");
var gb = new Gameboy(nextComm, game, rom.FileData);
nextEmulator = gb;
if (gb.IsCGBMode())
{
gb.SetCGBColors(Global.Config.CGBColors);
}
else
{
try
{
using (var f = new StreamReader(Global.Config.GB_PaletteFile))
{
int[] colors = ColorChooserForm.LoadPalFile(f);
if (colors != null)
{
gb.ChangeDMGColors(colors);
}
}
}
catch { }
}
}
else
{
try
{
game.System = "SNES";
game.AddOption("SGB");
nextComm.SNES_ExePath = SNES_Prepare(Global.Config.SNESProfile);
var snes = new LibsnesCore(nextComm);
nextEmulator = snes;
snes.Load(game, rom.FileData, deterministicemulation, null);
}
catch
{
// failed to load SGB bios. to avoid catch-22, disable SGB mode
ShowMessageCoreComm("Failed to load a GB rom in SGB mode. Disabling SGB Mode.");
Global.Config.GB_AsSGB = false;
throw;
}
}
break;
case "Coleco":
{
var c = new ColecoVision(nextComm, game, rom.RomData, Global.Config.ColecoSkipBiosIntro);
nextEmulator = c;
}
break;
case "INTV":
{
var intv = new Intellivision(nextComm, game, rom.RomData);
nextEmulator = intv;
}
break;
case "A78":
var gamedbpath = Path.Combine(PathManager.GetExeDirectoryAbsolute(), "gamedb", "EMU7800.csv");
var a78 = new Atari7800(nextComm, game, rom.RomData, gamedbpath);
nextEmulator = a78;
break;
case "C64":
C64 c64 = new C64(nextComm, game, rom.RomData, rom.Extension);
c64.HardReset();
nextEmulator = c64;
break;
case "GBA":
if (VersionInfo.INTERIM)
{
GBA gba = new GBA(nextComm);
//var gba = new GarboDev.GbaManager(nextComm);
gba.Load(rom.RomData);
nextEmulator = gba;
}
break;
case "N64":
Global.Game = game;
var video_settings = N64GenerateVideoSettings(game, hasmovie);
int SaveType = 0;
if (game.OptionValue("SaveType") == "EEPROM_16K")
{
SaveType = 1;
}
nextEmulator = new N64(nextComm, game, rom.RomData, video_settings, SaveType);
break;
case "DEBUG":
if (VersionInfo.INTERIM)
{
nextEmulator = LibRetroEmulator.CreateDebug(nextComm, rom.RomData);
}
break;
}
}
if (nextEmulator == null)
throw new Exception("No core could load the rom.");
}
catch (Exception ex)
{
MessageBox.Show("Exception during loadgame:\n\n" + ex);
return false;
}
CloseGame();
Global.Emulator.Dispose();
Global.Emulator = nextEmulator;
Global.CoreComm = nextComm;
Global.Game = game;
CoreFileProvider.SyncCoreCommInputSignals();
SyncControls();
if (nextEmulator is LibsnesCore)
{
var snes = nextEmulator as LibsnesCore;
snes.SetPalette((SnesColors.ColorType)Enum.Parse(typeof(SnesColors.ColorType), Global.Config.SNESPalette, false));
}
if (game.System == "NES")
{
NES nes = Global.Emulator as NES;
if (nes.GameName != null)
Global.Game.Name = nes.GameName;
Global.Game.Status = nes.RomStatus;
SetNesSoundChannels();
}
Text = DisplayNameForSystem(game.System) + " - " + game.Name;
ResetRewindBuffer();
if (Global.Emulator.CoreComm.RomStatusDetails == null && rom != null)
{
Global.Emulator.CoreComm.RomStatusDetails =
string.Format("{0}\r\nSHA1:{1}\r\nMD5:{2}\r\n",
game.Name,
Util.BytesToHexString(System.Security.Cryptography.SHA1.Create().ComputeHash(rom.RomData)),
Util.BytesToHexString(System.Security.Cryptography.MD5.Create().ComputeHash(rom.RomData)));
}
if (Global.Emulator.BoardName != null)
{
Console.WriteLine("Core reported BoardID: \"{0}\"", Global.Emulator.BoardName);
}
//restarts the lua console if a different rom is loaded.
//im not really a fan of how this is done..
if (Global.Config.RecentRoms.Empty || Global.Config.RecentRoms[0] != file.CanonicalFullPath)
{
GlobalWin.Tools.Restart<LuaConsole>();
}
Global.Config.RecentRoms.Add(file.CanonicalFullPath);
JumpLists.AddRecentItem(file.CanonicalFullPath);
if (File.Exists(PathManager.SaveRamPath(game)))
{
LoadSaveRam();
}
if (Global.Config.AutoSavestates)
{
LoadState("Auto");
}
GlobalWin.Tools.Restart();
Cheats_Restart();
if (Global.Config.LoadCheatFileByGame)
{
if (Global.CheatList.AttemptToLoadCheatFile())
{
GlobalWin.OSD.AddMessage("Cheats file loaded");
}
}
CurrentlyOpenRom = file.CanonicalFullPath;
HandlePlatformMenus();
_stateSlots.Clear();
UpdateStatusSlots();
UpdateDumpIcon();
CaptureRewindState();
Global.StickyXORAdapter.ClearStickies();
Global.StickyXORAdapter.ClearStickyFloats();
Global.AutofireStickyXORAdapter.ClearStickies();
RewireSound();
return true;
}
}
public void SaveState(string name) //Move to client.common
{
if (Global.Emulator is NullEmulator)
{
return;
}
var path = PathManager.SaveStatePrefix(Global.Game) + "." + name + ".State";
var file = new FileInfo(path);
if (file.Directory != null && file.Directory.Exists == false)
{
file.Directory.Create();
}
//Make backup first
if (Global.Config.BackupSavestates && file.Exists)
{
var backup = path + ".bak";
var backupFile = new FileInfo(backup);
if (backupFile.Exists)
{
backupFile.Delete();
}
file.CopyTo(backup);
}
SaveStateFile(path, name, false);
if (GlobalWin.Tools.Has<LuaConsole>())
{
GlobalWin.Tools.LuaConsole.LuaImp.CallSaveStateEvent(name);
}
}
public void SaveStateFile(string filename, string name, bool fromLua) //Move to client.common
{
SavestateManager.SaveStateFile(filename, name);
GlobalWin.OSD.AddMessage("Saved state: " + name);
if (!fromLua)
{
UpdateStatusSlots();
}
}
public void LoadStateFile(string path, string name, bool fromLua = false) //Move to client.commo
{
GlobalWin.DisplayManager.NeedsToPaint = true;
if (SavestateManager.LoadStateFile(path, name))
{
SetMainformMovieInfo();
GlobalWin.OSD.ClearGUIText();
GlobalWin.Tools.UpdateToolsBefore(fromLua);
UpdateToolsAfter(fromLua);
UpdateToolsLoadstate();
GlobalWin.OSD.AddMessage("Loaded state: " + name);
if (GlobalWin.Tools.Has<LuaConsole>())
{
GlobalWin.Tools.LuaConsole.LuaImp.CallLoadStateEvent(name);
}
}
else
{
GlobalWin.OSD.AddMessage("Loadstate error!");
}
}
public void LoadState(string name, bool fromLua = false) //Move to client.commo
{
if (Global.Emulator is NullEmulator)
{
return;
}
string path = PathManager.SaveStatePrefix(Global.Game) + "." + name + ".State";
if (File.Exists(path) == false)
{
GlobalWin.OSD.AddMessage("Unable to load " + name + ".State");
return;
}
LoadStateFile(path, name, fromLua);
}
//whats the difference between these two methods??
//its very tricky. rename to be more clear or combine them.
private void CloseGame(bool clearSram = false)
{
if (Global.Config.AutoSavestates && Global.Emulator is NullEmulator == false)
{
SaveState("Auto");
}
if (clearSram)
{
var path = PathManager.SaveRamPath(Global.Game);
if (File.Exists(path))
{
File.Delete(path);
GlobalWin.OSD.AddMessage("SRAM cleared.");
}
}
else if (Global.Emulator.SaveRamModified)
{
SaveRam();
}
StopAVI();
Global.Emulator.Dispose();
Global.CoreComm = new CoreComm(ShowMessageCoreComm);
CoreFileProvider.SyncCoreCommInputSignals();
Global.Emulator = new NullEmulator(Global.CoreComm);
Global.ActiveController = Global.NullControls;
Global.AutoFireController = Global.AutofireNullControls;
// adelikat: TODO: Ugly hack! But I don't know a way around this yet.
if (!(Global.MovieSession.Movie is TasMovie))
{
Global.MovieSession.Movie.Stop();
}
RebootStatusBarIcon.Visible = false;
}
public void CloseRom(bool clearSram = false)
{
if (GlobalWin.Tools.AskSave())
{
CloseGame(clearSram);
Global.CoreComm = new CoreComm(ShowMessageCoreComm);
CoreFileProvider.SyncCoreCommInputSignals();
Global.Emulator = new NullEmulator(Global.CoreComm);
Global.Game = GameInfo.GetNullGame();
GlobalWin.Tools.Restart();
RewireSound();
ResetRewindBuffer();
Cheats_Restart();
Text = "BizHawk" + (VersionInfo.INTERIM ? " (interim) " : String.Empty);
HandlePlatformMenus();
_stateSlots.Clear();
UpdateDumpIcon();
}
}
private void SwapBackupSavestate(string path) //Move inside Saveslot Manager
{
//Takes the .state and .bak files and swaps them
var state = new FileInfo(path);
var backup = new FileInfo(path + ".bak");
var temp = new FileInfo(path + ".bak.tmp");
if (state.Exists == false) return;
if (backup.Exists == false) return;
if (temp.Exists) temp.Delete();
backup.CopyTo(path + ".bak.tmp");
backup.Delete();
state.CopyTo(path + ".bak");
state.Delete();
temp.CopyTo(path);
temp.Delete();
_stateSlots.ToggleRedo(Global.Config.SaveSlot);
}
private static void ProcessMovieImport(string fn) //Nothing Winform Specific here, move to Movie import
{
var d = PathManager.MakeAbsolutePath(Global.Config.PathEntries.MoviesPathFragment, null);
string errorMsg;
string warningMsg;
var m = MovieImport.ImportFile(fn, out errorMsg, out warningMsg);
if (!String.IsNullOrWhiteSpace(errorMsg))
{
MessageBox.Show(errorMsg, "Conversion error", MessageBoxButtons.OK, MessageBoxIcon.Error);
}
if (!String.IsNullOrWhiteSpace(warningMsg))
{
GlobalWin.OSD.AddMessage(warningMsg);
}
else
{
GlobalWin.OSD.AddMessage(Path.GetFileName(fn) + " imported as " + "Movies\\" +
Path.GetFileName(fn) + "." + Global.Config.MovieExtension);
}
if (!Directory.Exists(d))
{
Directory.CreateDirectory(d);
}
var outPath = Path.Combine(d, (Path.GetFileName(fn) + "." + Global.Config.MovieExtension));
m.SaveAs(outPath);
}
#endregion
}
}