180 lines
3.8 KiB
C#
180 lines
3.8 KiB
C#
using System;
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using System.Drawing;
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using System.Windows.Forms;
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using BizHawk.Client.Common;
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using BizHawk.Emulation.Cores.Calculators;
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using BizHawk.Emulation.Cores.Nintendo.NES;
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using BizHawk.Emulation.Cores.Nintendo.SNES;
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namespace BizHawk.Client.EmuHawk
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{
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public partial class ToolBox : Form, IToolForm
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{
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public ToolBox()
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{
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InitializeComponent();
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}
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private void ToolBox_Load(object sender, EventArgs e)
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{
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int x = GlobalWin.MainForm.Location.X + GlobalWin.MainForm.Size.Width;
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int y = GlobalWin.MainForm.Location.Y;
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Location = new Point(x, y);
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HideShowIcons();
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}
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public bool AskSave() { return true; }
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public bool UpdateBefore { get { return false; } }
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public void UpdateValues() { }
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public void Restart()
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{
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HideShowIcons();
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}
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private void HideShowIcons()
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{
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if (Global.Emulator is NES)
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{
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NESPPU.Visible = true;
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NESDebugger.Visible = true;
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NESGameGenie.Visible = true;
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NESNameTable.Visible = true;
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}
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else
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{
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NESPPU.Visible = false;
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NESDebugger.Visible = false;
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NESGameGenie.Visible = false;
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NESNameTable.Visible = false;
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}
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if (Global.Emulator is TI83)
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{
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KeypadTool.Visible = true;
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}
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else
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{
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KeypadTool.Visible = false;
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}
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if (Global.Emulator is LibsnesCore)
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{
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SNESGraphicsDebuggerButton.Visible = true;
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SNESGameGenie.Visible = true;
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}
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else
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{
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SNESGraphicsDebuggerButton.Visible = false;
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SNESGameGenie.Visible = false;
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}
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if (Global.Game.System == "GG")
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{
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GGGameGenie.Visible = true;
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}
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else
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{
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GGGameGenie.Visible = false;
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}
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if (Global.Game.System == "GB")
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{
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GBGameGenie.Visible = true;
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}
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else
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{
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GBGameGenie.Visible = false;
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}
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Size = new Size(Size.Width, toolStrip1.Size.Height + 50);
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}
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private void toolStripButton1_Click(object sender, EventArgs e)
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{
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GlobalWin.Tools.Load<Cheats>();
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}
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private void toolStripButton2_Click(object sender, EventArgs e)
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{
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GlobalWin.Tools.LoadRamWatch(true);
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}
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private void toolStripButton3_Click(object sender, EventArgs e)
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{
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GlobalWin.Tools.Load<RamSearch>();
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}
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private void HexEditor_Click(object sender, EventArgs e)
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{
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GlobalWin.Tools.Load<HexEditor>();
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}
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private void toolStripButton5_Click(object sender, EventArgs e)
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{
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GlobalWin.MainForm.OpenLuaConsole();
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}
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private void NESPPU_Click(object sender, EventArgs e)
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{
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GlobalWin.Tools.Load<NESPPU>();
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}
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private void NESDebugger_Click(object sender, EventArgs e)
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{
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GlobalWin.Tools.Load<NESDebugger>();
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}
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private void NESGameGenie_Click(object sender, EventArgs e)
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{
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GlobalWin.MainForm.LoadGameGenieEc();
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}
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private void NESNameTable_Click(object sender, EventArgs e)
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{
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GlobalWin.Tools.Load<NESNameTableViewer>();
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}
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private void KeyPadTool_Click(object sender, EventArgs e)
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{
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if (Global.Emulator is TI83)
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{
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GlobalWin.Tools.Load<TI83KeyPad>();
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}
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}
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private void TAStudioButton_Click(object sender, EventArgs e)
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{
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GlobalWin.MainForm.LoadTAStudio();
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}
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private void SNESGraphicsDebuggerButton_Click(object sender, EventArgs e)
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{
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if (Global.Emulator is LibsnesCore)
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{
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GlobalWin.Tools.Load<SNESGraphicsDebugger>();
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}
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}
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private void VirtualPadButton_Click(object sender, EventArgs e)
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{
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GlobalWin.Tools.Load<VirtualPadForm>();
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}
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private void SNESGameGenie_Click(object sender, EventArgs e)
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{
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GlobalWin.MainForm.LoadGameGenieEc();
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}
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private void GGGameGenie_Click(object sender, EventArgs e)
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{
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GlobalWin.MainForm.LoadGameGenieEc();
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}
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private void GBGameGenie_Click(object sender, EventArgs e)
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{
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GlobalWin.MainForm.LoadGameGenieEc();
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}
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}
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}
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