99 lines
4.5 KiB
C#
99 lines
4.5 KiB
C#
using System;
|
|
using System.Collections.Generic;
|
|
|
|
namespace BizHawk.Emulation.Cores.Sony.PSX
|
|
{
|
|
/// <summary>
|
|
/// Represents a user's view of what equipment is plugged into the PSX FIO
|
|
/// </summary>
|
|
public class OctoshockFIOConfigUser
|
|
{
|
|
public bool[] Multitaps = new bool[2];
|
|
public bool[] Memcards = new bool[2];
|
|
public OctoshockDll.ePeripheralType[] Devices8 = new OctoshockDll.ePeripheralType[8];
|
|
|
|
public OctoshockFIOConfigLogical ToLogical()
|
|
{
|
|
var lc = new OctoshockFIOConfigLogical();
|
|
lc.PopulateFrom(this);
|
|
return lc;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Represents a baked-down view of what's plugged into the PSX FIO.
|
|
/// But really, users are interested in it too (its what produces the player number assignments)
|
|
/// </summary>
|
|
public class OctoshockFIOConfigLogical
|
|
{
|
|
public bool[] Multitaps;
|
|
public bool[] Memcards;
|
|
public OctoshockDll.ePeripheralType[] Devices8;
|
|
|
|
/// <summary>
|
|
/// Total number of players defined
|
|
/// </summary>
|
|
public int NumPlayers;
|
|
|
|
/// <summary>
|
|
/// The player number on each of the input slots
|
|
/// </summary>
|
|
public int[] PlayerAssignments = new int[8];
|
|
|
|
/// <summary>
|
|
/// The device type associated with each player
|
|
/// </summary>
|
|
public OctoshockDll.ePeripheralType[] DevicesPlayer = new OctoshockDll.ePeripheralType[8];
|
|
|
|
/// <summary>
|
|
/// Total number of connected memcards
|
|
/// </summary>
|
|
public int NumMemcards { get { return (Memcards[0] ? 1 : 0) + (Memcards[1] ? 1 : 0); } }
|
|
|
|
internal void PopulateFrom(OctoshockFIOConfigUser userConfig)
|
|
{
|
|
Multitaps = (bool[])userConfig.Multitaps.Clone();
|
|
Memcards = (bool[])userConfig.Memcards.Clone();
|
|
Devices8 = (OctoshockDll.ePeripheralType[])userConfig.Devices8.Clone();
|
|
|
|
int id = 1;
|
|
|
|
//TODO: separate sense of connect/disconnect. If we do that, then we need to make the assignments stable, here
|
|
//and put logic in the core's SetInput instead
|
|
if (!userConfig.Multitaps[0]) Devices8[1] = Devices8[2] = Devices8[3] = OctoshockDll.ePeripheralType.None;
|
|
if (!userConfig.Multitaps[1]) Devices8[5] = Devices8[6] = Devices8[7] = OctoshockDll.ePeripheralType.None;
|
|
|
|
//OLD LOGIC
|
|
//if (userConfig.Devices8[0] == OctoshockDll.ePeripheralType.None) PlayerAssignments[0] = -1; else PlayerAssignments[0] = id++;
|
|
//if (userConfig.Devices8[1] == OctoshockDll.ePeripheralType.None || !userConfig.Multitaps[0]) PlayerAssignments[1] = -1; else PlayerAssignments[1] = id++;
|
|
//if (userConfig.Devices8[2] == OctoshockDll.ePeripheralType.None || !userConfig.Multitaps[0]) PlayerAssignments[2] = -1; else PlayerAssignments[2] = id++;
|
|
//if (userConfig.Devices8[3] == OctoshockDll.ePeripheralType.None || !userConfig.Multitaps[0]) PlayerAssignments[3] = -1; else PlayerAssignments[3] = id++;
|
|
//if (userConfig.Devices8[4] == OctoshockDll.ePeripheralType.None) PlayerAssignments[4] = -1; else PlayerAssignments[4] = id++;
|
|
//if (userConfig.Devices8[5] == OctoshockDll.ePeripheralType.None || !userConfig.Multitaps[1]) PlayerAssignments[5] = -1; else PlayerAssignments[5] = id++;
|
|
//if (userConfig.Devices8[6] == OctoshockDll.ePeripheralType.None || !userConfig.Multitaps[1]) PlayerAssignments[6] = -1; else PlayerAssignments[6] = id++;
|
|
//if (userConfig.Devices8[7] == OctoshockDll.ePeripheralType.None || !userConfig.Multitaps[1]) PlayerAssignments[7] = -1; else PlayerAssignments[7] = id++;
|
|
|
|
if (Devices8[0] == OctoshockDll.ePeripheralType.None) PlayerAssignments[0] = -1; else PlayerAssignments[0] = id++;
|
|
if (Devices8[1] == OctoshockDll.ePeripheralType.None) PlayerAssignments[1] = -1; else PlayerAssignments[1] = id++;
|
|
if (Devices8[2] == OctoshockDll.ePeripheralType.None) PlayerAssignments[2] = -1; else PlayerAssignments[2] = id++;
|
|
if (Devices8[3] == OctoshockDll.ePeripheralType.None) PlayerAssignments[3] = -1; else PlayerAssignments[3] = id++;
|
|
if (Devices8[4] == OctoshockDll.ePeripheralType.None) PlayerAssignments[4] = -1; else PlayerAssignments[4] = id++;
|
|
if (Devices8[5] == OctoshockDll.ePeripheralType.None) PlayerAssignments[5] = -1; else PlayerAssignments[5] = id++;
|
|
if (Devices8[6] == OctoshockDll.ePeripheralType.None) PlayerAssignments[6] = -1; else PlayerAssignments[6] = id++;
|
|
if (Devices8[7] == OctoshockDll.ePeripheralType.None) PlayerAssignments[7] = -1; else PlayerAssignments[7] = id++;
|
|
|
|
NumPlayers = id - 1;
|
|
|
|
for (int i = 0; i < 8; i++)
|
|
{
|
|
int pnum = i+1;
|
|
for (int j = 0; j < 8; j++)
|
|
{
|
|
if(PlayerAssignments[j] == pnum)
|
|
DevicesPlayer[i] = userConfig.Devices8[j];
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
} |