BizHawk/libsnes/bsnes/snes/snes.hpp

77 lines
1.6 KiB
C++

#ifndef SNES_HPP
#define SNES_HPP
#include <base/base.hpp>
namespace SNES {
namespace Info {
static const char Name[] = "bsnes";
static const unsigned SerializerVersion = 23;
}
}
/*
bsnes - SNES emulator
author: byuu
license: GPLv3
project started: 2004-10-14
*/
#include <libco/libco.h>
#if defined(GAMEBOY)
#include <gameboy/gameboy.hpp>
#endif
namespace SNES {
struct Processor {
cothread_t thread;
unsigned frequency;
int64 clock;
inline void create(void (*entrypoint)(), unsigned frequency) {
if(thread) co_delete(thread);
thread = co_create(65536 * sizeof(void*), entrypoint);
this->frequency = frequency;
clock = 0;
}
inline void serialize(serializer &s) {
s.integer(frequency);
s.integer(clock);
}
inline Processor() : thread(nullptr) {
}
inline ~Processor() {
if(thread) co_delete(thread);
}
};
#include <snes/memory/memory.hpp>
#include <snes/cpu/core/core.hpp>
#include <snes/smp/core/core.hpp>
#include <snes/ppu/counter/counter.hpp>
#if defined(PROFILE_ACCURACY)
#include "profile-accuracy.hpp"
#elif defined(PROFILE_COMPATIBILITY)
#include "profile-compatibility.hpp"
#elif defined(PROFILE_PERFORMANCE)
#include "profile-performance.hpp"
#endif
#include <snes/controller/controller.hpp>
#include <snes/system/system.hpp>
#include <snes/chip/chip.hpp>
#include <snes/cartridge/cartridge.hpp>
#include <snes/cheat/cheat.hpp>
#include <snes/interface/interface.hpp>
#include <snes/memory/memory-inline.hpp>
#include <snes/ppu/counter/counter-inline.hpp>
}
#endif