BizHawk/BizHawk.Emulation/Consoles/Nintendo/NES/Boards/MMC3_family/Mapper182.cs

55 lines
1.1 KiB
C#

using System;
using System.IO;
using System.Diagnostics;
namespace BizHawk.Emulation.Consoles.Nintendo
{
public class Mapper182 : MMC3Board_Base
{
public override bool Configure(NES.EDetectionOrigin origin)
{
//analyze board type
switch (Cart.board_type)
{
case "MAPPER182":
break;
default:
return false;
}
BaseSetup();
return true;
}
public override void WritePRG(int addr, byte value)
{
addr += 0x8000;
switch (addr & 0xE001)
{
case 0x8000: break; //?
case 0x8001: base.WritePRG(0xA000,value); break;
case 0xA000:
value = (byte)scramble_A000(value);
base.WritePRG(0x8000,value);
break;
case 0xA001: break; //?
case 0xC000: base.WritePRG(0x8001, value); break;
case 0xC001:
base.WritePRG(0xC000, value);
base.WritePRG(0xC001, value);
break;
default:
base.WritePRG(addr, value);
break;
}
}
static byte[] scramble_table = new byte[] { 0, 3, 1, 5, 6, 7, 2, 4 };
static int scramble_A000(byte val)
{
return (val & ~0x7) | scramble_table[val & 0x7];
}
}
}