77 lines
1.7 KiB
C++
77 lines
1.7 KiB
C++
// Meteor - A Nintendo Gameboy Advance emulator
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// Copyright (C) 2009-2011 Philippe Daouadi
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef __INSTRUCTION_H__
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#define __INSTRUCTION_H__
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#include "arguments.hpp"
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#include <string>
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#include <stdint.h>
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namespace AMeteor
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{
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namespace Disassembler
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{
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class Instruction
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{
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public :
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Instruction ()
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{
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}
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explicit Instruction (uint32_t offset, uint32_t code)
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{
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ParseArm (offset, code);
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}
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explicit Instruction (uint32_t offset, uint16_t code)
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{
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ParseThumb(offset, code);
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}
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void Clear ();
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void ParseArm (uint32_t offset, uint32_t code);
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void ParseThumb (uint32_t offset, uint16_t code);
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const std::string& GetOperator () const
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{
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return m_operator;
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}
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std::string GetArguments () const
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{
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return m_args.GetString();
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}
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std::string ToString () const
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{
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return GetOperator() + ' ' + GetArguments();
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}
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private :
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std::string m_operator;
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Arguments m_args;
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void ParseArmDataProc (uint32_t code);
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void ParseArmCondition (uint32_t code);
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};
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}
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}
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#endif
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