54 lines
1.4 KiB
C++
54 lines
1.4 KiB
C++
// Meteor - A Nintendo Gameboy Advance emulator
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// Copyright (C) 2009-2011 Philippe Daouadi
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef __GRAPHICS_OBJECTS_H__
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#define __GRAPHICS_OBJECTS_H__
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#include "object.hpp"
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#include "ameteor/memory.hpp"
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#include "ameteor/io.hpp"
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#include <vector>
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namespace AMeteor
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{
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namespace Graphics
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{
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class Objects
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{
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public :
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Objects (Memory& memory, Io& io, uint16_t* pPalette);
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void DrawLine (uint8_t line, uint32_t* surface);
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void DrawLineHighOnly (uint8_t line, uint32_t* surface);
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void DrawWindow (uint8_t line, uint8_t* surface);
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void OamWrite (uint32_t begin, uint32_t end);
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void OamWrite16 (uint32_t add);
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void OamWrite32 (uint32_t add);
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private :
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typedef std::vector<Object> Objs;
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Io& m_io;
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Objs m_objs;
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uint16_t* m_pOam;
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};
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}
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}
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#endif
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