BizHawk/BizHawk.Client.Common/lua
adelikat 1c179da80c MemoryCallback System - another refinement, make an IMemoryCallback and make that the argument for add methods 2014-12-07 19:09:36 +00:00
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EmuLuaLibrary.Bit.cs Lua: Add bit.arshift for arithmetic right-shift. 2014-08-14 01:49:28 +00:00
EmuLuaLibrary.Emu.cs AsDebuggable() 2014-12-05 01:01:58 +00:00
EmuLuaLibrary.Events.cs MemoryCallback System - another refinement, make an IMemoryCallback and make that the argument for add methods 2014-12-07 19:09:36 +00:00
EmuLuaLibrary.GameInfo.cs Lua - Refactor how lua libraries are registered by searching assemblies and finding implementations and building a list of these 2014-06-01 22:02:59 +00:00
EmuLuaLibrary.Joypad.cs Lua: Fixed a bug with analog controls not being cleared 2014-12-07 07:39:01 +00:00
EmuLuaLibrary.MainMemory.cs in IEmulator extensions add methods such as AsMemoryDomains(), AsStatable() that do the service calling magic. In the client code replace appplicable casts of IMemoryDomains with AsMemoryDomains(), more commits of this nature for the other IEmulatorServices soon to follow 2014-12-05 00:32:29 +00:00
EmuLuaLibrary.Memory.cs in IEmulator extensions add methods such as AsMemoryDomains(), AsStatable() that do the service calling magic. In the client code replace appplicable casts of IMemoryDomains with AsMemoryDomains(), more commits of this nature for the other IEmulatorServices soon to follow 2014-12-05 00:32:29 +00:00
EmuLuaLibrary.Movie.cs Lua: 2014-10-20 20:31:31 +00:00
EmuLuaLibrary.NES.cs in IEmulator extensions add methods such as AsMemoryDomains(), AsStatable() that do the service calling magic. In the client code replace appplicable casts of IMemoryDomains with AsMemoryDomains(), more commits of this nature for the other IEmulatorServices soon to follow 2014-12-05 00:32:29 +00:00
EmuLuaLibrary.SNES.cs Create ISettable<T,T2>/ISettable interfaces. This checkin has not been extensively tested. 2014-10-19 01:22:47 +00:00
EmuLuaLibrary.String.cs Lua - add some more documentation, add a method that generates tasvideos wiki markup of the documentation and outputs to a file (method not wired to anything, there to save me tons of time when releasing) 2014-06-03 02:19:13 +00:00
LuaAttributes.cs Add a LuaLibraryAttributes attribute to lua libraries with a Released property, only register libraries that are released except in Developer Builds, set tastudio library Released flag to false 2014-09-20 01:00:50 +00:00
LuaDocumentation.cs slight fix to wiki lua documentation 2014-06-14 17:04:54 +00:00
LuaFile.cs fix LuaConsole PWD-related bugs 2014-06-03 02:39:15 +00:00
LuaFileList.cs Lua Console - dont' flag changes when change the on/off status of a script as that leads to being nagged too much (for instance, toggling a lua script at any time during recording and then restarting your movie). Remember the file name when creating a new session as to do a Save As during AskSave() 2014-04-22 21:35:04 +00:00
LuaFunctionList.cs Move MemoryCallbackSystem from CoreComm to IDebuggable and refactor accordingly, Lua - tell the user when memory callbacks are not available for a given core 2014-12-05 01:56:45 +00:00
LuaLibraryBase.cs LuaDocumentation - some simplifying of code 2014-06-04 00:22:44 +00:00
LuaMemoryBase.cs in IEmulator extensions add methods such as AsMemoryDomains(), AsStatable() that do the service calling magic. In the client code replace appplicable casts of IMemoryDomains with AsMemoryDomains(), more commits of this nature for the other IEmulatorServices soon to follow 2014-12-05 00:32:29 +00:00
NamedLuaFunction.cs Some code cleanup tinkerings in Client.Common 2014-02-03 20:48:01 +00:00