BizHawk/Bizware/BizHawk.Bizware.BizwareGL
zeromus 257c8c597b fix a crash when working on an 0x0 BitmapBuffer 2014-12-10 19:37:06 +00:00
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Borrowed BizwareGL! 2014-01-27 00:02:21 +00:00
Art.cs BizwareGL! 2014-01-27 00:02:21 +00:00
ArtManager.cs BizwareGL! 2014-01-27 00:02:21 +00:00
AttributeInfo.cs re-add hq2x via shader. add a new Display Configuration dialog (its simple for now). 2014-02-03 05:27:59 +00:00
AttributeUsage.cs start adding d3d9 display method, but.. it was more work than gdi+, as I expected. I'll finish it another time. 2014-12-08 02:15:42 +00:00
BitmapBuffer.cs fix a crash when working on an 0x0 BitmapBuffer 2014-12-10 19:37:06 +00:00
BitmapLoadOptions.cs BizwareGL! 2014-01-27 00:02:21 +00:00
BizHawk.Bizware.BizwareGL.csproj start adding d3d9 display method, but.. it was more work than gdi+, as I expected. I'll finish it another time. 2014-12-08 02:15:42 +00:00
Extensions.cs support old scanlines and hq2x filter via actual retroarch shader presets. at this point you could overwrite them with whatever you wanted, but you should probably wait for me to add user filter selection 2014-02-07 02:36:27 +00:00
GraphicsControl.cs start adding d3d9 display method, but.. it was more work than gdi+, as I expected. I'll finish it another time. 2014-12-08 02:15:42 +00:00
GuiRenderer.cs start adding d3d9 display method, but.. it was more work than gdi+, as I expected. I'll finish it another time. 2014-12-08 02:15:42 +00:00
GuiRendererBase.cs gdi+ display method! 2014-12-07 02:26:52 +00:00
IGL.cs start adding d3d9 display method, but.. it was more work than gdi+, as I expected. I'll finish it another time. 2014-12-08 02:15:42 +00:00
IGraphicsControl.cs gdi+ display method! 2014-12-07 02:26:52 +00:00
IGuiRenderer.cs gdi+ display method! 2014-12-07 02:26:52 +00:00
MatrixStack.cs use openTK for graphics math types, even if, hypothetically, we make a d3d BizwareGL driver. 2014-01-27 00:38:10 +00:00
Pipeline.cs start adding d3d9 display method, but.. it was more work than gdi+, as I expected. I'll finish it another time. 2014-12-08 02:15:42 +00:00
PipelineUniform.cs bizwareGL-add RectFill and 4-corner gradient function 2014-02-06 09:45:55 +00:00
RenderStates.cs BizwareGL! 2014-01-27 00:02:21 +00:00
RenderTarget.cs work on opengl display manager: optimized codepaths, user retroshader selection, support for importing a textureID from another core; add erase button to lua console; 2014-04-15 21:46:18 +00:00
RetainedGraphicsControl.cs change RetainedGraphicsControl namespace 2014-02-07 23:30:20 +00:00
Shader.cs start adding d3d9 display method, but.. it was more work than gdi+, as I expected. I'll finish it another time. 2014-12-08 02:15:42 +00:00
StringRenderer.cs gdi+ display method! 2014-12-07 02:26:52 +00:00
TexAtlas.cs BizwareGL! 2014-01-27 00:02:21 +00:00
Texture2d.cs start adding d3d9 display method, but.. it was more work than gdi+, as I expected. I'll finish it another time. 2014-12-08 02:15:42 +00:00
UniformInfo.cs BizwareGL! 2014-01-27 00:02:21 +00:00
VertexLayout.cs start adding d3d9 display method, but.. it was more work than gdi+, as I expected. I'll finish it another time. 2014-12-08 02:15:42 +00:00