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BasicBot
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Add a global tools path in path config, have various tool related paths fallback to this tools folder, wire it up to hex editor .tbl files and basic bot .bot files. Change various tool paths to be . by default to point to the tools folder instead. Add tools folder to version control and builds
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2016-02-05 20:46:18 -05:00 |
Cheats
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Move another function to ToolFormBase
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2016-01-30 21:07:03 -05:00 |
Debugger
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tastudio: properly save/load column settings.
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2015-12-07 20:05:04 +03:00 |
GB
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Make platform specific game genie tools not released, so they don't show up in the toolbox
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2015-12-20 12:49:14 -05:00 |
GBA
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partially revert r5408 to fix designer mayhem
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2015-01-02 22:02:44 +00:00 |
Genesis
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Make platform specific game genie tools not released, so they don't show up in the toolbox
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2015-12-20 12:49:14 -05:00 |
HexEditor
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Add a global tools path in path config, have various tool related paths fallback to this tools folder, wire it up to hex editor .tbl files and basic bot .bot files. Change various tool paths to be . by default to point to the tools folder instead. Add tools folder to version control and builds
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2016-02-05 20:46:18 -05:00 |
Lua
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Lua - fix exception when reloading a lua script with registered functions while the registered functions dialog is open
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2016-02-06 14:22:56 -05:00 |
Macros
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Change macro input to released = false
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2015-12-20 12:46:17 -05:00 |
MultiDiskBundler
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Add a global tools path in path config, have various tool related paths fallback to this tools folder, wire it up to hex editor .tbl files and basic bot .bot files. Change various tool paths to be . by default to point to the tools folder instead. Add tools folder to version control and builds
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2016-02-05 20:46:18 -05:00 |
NES
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Move another function to ToolFormBase
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2016-01-30 21:07:03 -05:00 |
PCE
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Move another function to ToolFormBase
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2016-01-30 21:07:03 -05:00 |
SMS
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SMS vdp viewer: settings
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2014-12-22 19:15:56 +00:00 |
SNES
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Make platform specific game genie tools not released, so they don't show up in the toolbox
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2015-12-20 12:49:14 -05:00 |
TAStudio
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Tastudio - create settings sooner, hopefully fixes null reference errors with the splitter controls
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2016-02-05 21:57:40 -05:00 |
TI83
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Move another function to ToolFormBase
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2016-01-30 21:07:03 -05:00 |
VirtualPads
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Polar Coord
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2016-01-23 22:56:41 +01:00 |
Watch
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Ram Watch - fix logic that determines whether to show Freeze or Unfreeze in the context menu
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2016-01-31 11:55:00 -05:00 |
AutoHawk.Designer.cs
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Start AutoHawk, just a stub with the anticipated required services and a config object
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2015-06-15 22:12:24 +00:00 |
AutoHawk.cs
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Revert "Cleanup GameShark.Designer.cs"
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2015-11-14 15:11:13 -06:00 |
AutoHawk.resx
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Start AutoHawk, just a stub with the anticipated required services and a config object
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2015-06-15 22:12:24 +00:00 |
BatchRun.Designer.cs
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add a new tool to mainform, the batch runner. it's only enabled in INTERIM. it allows you to mass instantiate a bunch of emu cores and look for failure to load or exceptions on frame advance. it doesn't do all that much, but can easily be extended if any other devs are interested in it
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2014-01-15 02:16:06 +00:00 |
BatchRun.cs
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Remove the CustomControls/Util file and move all the classes into the Form Extensions file, since they were all extension methods for window form objects
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2014-07-27 15:22:30 +00:00 |
BatchRun.resx
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add a new tool to mainform, the batch runner. it's only enabled in INTERIM. it allows you to mass instantiate a bunch of emu cores and look for failure to load or exceptions on frame advance. it doesn't do all that much, but can easily be extended if any other devs are interested in it
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2014-01-15 02:16:06 +00:00 |
BatchRunner.cs
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AsInputPollable()
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2014-12-05 00:59:00 +00:00 |
CDL.Designer.cs
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Fixing merge
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2015-11-08 22:57:54 +01:00 |
CDL.cs
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Rework ToolHelpers from a static object to ToolFormBase that inherits form and have a lot of tools inherit it, in hopes of moving a lot of copy pasta into a base class, move a few functions that show up a lot there
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2016-01-30 20:24:53 -05:00 |
CDL.resx
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Fixing merge
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2015-11-08 22:57:54 +01:00 |
GameShark.Designer.cs
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Added Multiline Cheat Code handling for all supported cores. Added GBA Slide code handling.
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2016-02-03 14:01:57 -08:00 |
GameShark.cs
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Added Multiline Cheat Code handling for all supported cores. Added GBA Slide code handling.
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2016-02-03 14:01:57 -08:00 |
GameShark.resx
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Added GameShark Converter.
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2015-11-14 04:49:45 -08:00 |
InputPrompt.Designer.cs
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Movies 2.0 - some progress towards supporting floats
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2014-02-25 02:56:32 +00:00 |
InputPrompt.cs
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InputPromt: Signed and Unsigned behavior was backwards.
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2015-07-25 03:20:16 -05:00 |
InputPrompt.resx
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Rename Multiclient folder
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2013-11-03 04:05:56 +00:00 |
ToolBox.Designer.cs
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Automate the ToolBox tool, it generates its buttons based on IToolForm implementations, that are released (or all in developer build), and that are available (current core provides all necessary dependencies)
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2014-12-17 03:28:10 +00:00 |
ToolBox.cs
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fix toolbox
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2015-12-10 06:08:00 -06:00 |
ToolBox.resx
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Automate the ToolBox tool, it generates its buttons based on IToolForm implementations, that are released (or all in developer build), and that are available (current core provides all necessary dependencies)
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2014-12-17 03:28:10 +00:00 |
ToolHelpers.cs
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Move another function to ToolFormBase
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2016-01-30 21:07:03 -05:00 |
ToolManager.cs
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ExternalTools: Allow several tools running simultaneously
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2015-12-30 11:00:56 +01:00 |
TraceLogger.Designer.cs
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tracelogger settings
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2014-12-22 19:01:21 +00:00 |
TraceLogger.cs
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Fix Trace Logger not restarting properly.
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2015-03-11 20:58:49 +00:00 |
TraceLogger.resx
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Rename Multiclient folder
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2013-11-03 04:05:56 +00:00 |