BizHawk/libsnes
zeromus f1401a16e1 snes-fix new bugs in audio 2012-12-21 16:13:11 +00:00
..
bsnes snes-refactor bsnes bindings to work via external process. should solve all stability problems. there is much sloppy transitionary code still in this commit; we need to smoke out any killer issues with this approach before committing too heavily. speed is close enough to last release, and can still be improved. 2012-12-21 07:23:55 +00:00
libco_debugging snes-refactor bsnes bindings to work via external process. should solve all stability problems. there is much sloppy transitionary code still in this commit; we need to smoke out any killer issues with this approach before committing too heavily. speed is close enough to last release, and can still be improved. 2012-12-21 07:23:55 +00:00
libco_msvc_win32 change libco_msvc_win32 to use vs2010, so as to avoid dependency on another (vc8) runtime. 2012-10-16 19:11:02 +00:00
libsnes_pwrap snes-fix new bugs in audio 2012-12-21 16:13:11 +00:00
lsnes_patches snes-apply lsnes patches 2012-09-04 20:23:18 +00:00
0.87 bsneshawk step 1 of N - compile libsnes, make bsneshawk core, setup interop, support frameadvance, video, gamepad. games are playable, I think. 2012-09-04 00:20:36 +00:00
bizwinclean.sh snes-print messages from libsnes. now you can see which dsp/firmware dependency it detected for the game (it has its own heuristics, not necessarily any need for gamedb yet). still not loading the firmwares though 2012-09-27 01:38:27 +00:00
bizwinmake.sh snes-refactor bsnes bindings to work via external process. should solve all stability problems. there is much sloppy transitionary code still in this commit; we need to smoke out any killer issues with this approach before committing too heavily. speed is close enough to last release, and can still be improved. 2012-12-21 07:23:55 +00:00
bizwinmake_debug.sh snes-refactor bsnes bindings to work via external process. should solve all stability problems. there is much sloppy transitionary code still in this commit; we need to smoke out any killer issues with this approach before committing too heavily. speed is close enough to last release, and can still be improved. 2012-12-21 07:23:55 +00:00