BizHawk/BizHawk.Emulation.Cores/Consoles/Atari/2600/Mappers/mF4.cs

87 lines
1.6 KiB
C#

using BizHawk.Common;
namespace BizHawk.Emulation.Cores.Atari.Atari2600
{
/*
F4 (Atari style 32K)
-----
Again, this works like F8 and F6 except now there's 8 4K banks. Selection is performed
by accessing 1FF4 through 1FFB.
*/
internal class mF4 :MapperBase
{
private int _toggle;
public mF4(Atari2600 core) : base(core)
{
}
public override void SyncState(Serializer ser)
{
base.SyncState(ser);
ser.Sync("toggle", ref _toggle);
}
public override void HardReset()
{
_toggle = 0;
base.HardReset();
}
public override byte ReadMemory(ushort addr) => ReadMem(addr, false);
public override byte PeekMemory(ushort addr) => ReadMem(addr, true);
public override void WriteMemory(ushort addr, byte value)
=> WriteMem(addr, value, false);
public override void PokeMemory(ushort addr, byte value)
=> WriteMem(addr, value, true);
private byte ReadMem(ushort addr, bool peek)
{
if (!peek)
{
Address(addr);
}
if (addr < 0x1000)
{
return base.ReadMemory(addr);
}
return Core.Rom[(_toggle << 12) + (addr & 0xFFF)];
}
private void WriteMem(ushort addr, byte value, bool poke)
{
if (!poke)
{
Address(addr);
}
if (addr < 0x1000)
{
base.WriteMemory(addr, value);
}
}
private void Address(ushort addr)
{
_toggle = addr switch
{
0x1FF4 => 0,
0x1FF5 => 1,
0x1FF6 => 2,
0x1FF7 => 3,
0x1FF8 => 4,
0x1FF9 => 5,
0x1FFA => 6,
0x1FFB => 7,
_ => _toggle
};
}
}
}