BizHawk/BizHawk.Emulation.Cores/Consoles/Atari/2600/Mappers/Multicart4K.cs

52 lines
970 B
C#

using BizHawk.Common;
namespace BizHawk.Emulation.Cores.Atari.Atari2600
{
internal class Multicart4K : MapperBase
{
private int _gameTotal;
private int _currentGame;
public Multicart4K(Atari2600 core, int gameTotal)
: base(core)
{
_gameTotal = gameTotal;
_currentGame = 0;
}
public override void SyncState(Serializer ser)
{
ser.Sync("gameTotal", ref _gameTotal);
ser.Sync("currentGame", ref _currentGame);
base.SyncState(ser);
}
public override void HardReset()
{
IncrementGame();
}
public override byte ReadMemory(ushort addr)
{
if (addr < 0x1000)
{
return base.ReadMemory(addr);
}
return Core.Rom[(addr & 0xFFF) + (_currentGame * 4096)];
}
public override byte PeekMemory(ushort addr) => ReadMemory(addr);
private void IncrementGame()
{
_currentGame++;
if (_currentGame >= _gameTotal)
{
_currentGame = 0;
}
}
}
}