BizHawk/BizHawk.MultiClient/MainForm.Movie.cs

296 lines
8.4 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Drawing;
using System.IO;
using System.Windows.Forms;
namespace BizHawk.MultiClient
{
partial class MainForm
{
public bool ReadOnly = true; //Global Movie Read only setting
public void StartNewMovie(Movie m, bool record)
{
Global.MovieSession = new MovieSession();
Global.MovieSession.Movie = m;
RewireInputChain();
LoadRom(Global.MainForm.CurrentlyOpenRom);
if (!record)
{
Global.MovieSession.Movie.LoadMovie();
}
Global.Config.RecentMovies.Add(m.Filename);
if (Global.MovieSession.Movie.StartsFromSavestate)
{
LoadStateFile(Global.MovieSession.Movie.Filename, Path.GetFileName(Global.MovieSession.Movie.Filename));
Global.Emulator.ResetFrameCounter();
}
if (record)
{
Global.MovieSession.Movie.StartNewRecording();
ReadOnly = false;
}
else
{
Global.MovieSession.Movie.StartPlayback();
}
SetMainformMovieInfo();
TAStudio1.Restart();
}
public void SetMainformMovieInfo()
{
if (Global.MovieSession.Movie.IsPlaying)
{
Text = DisplayNameForSystem(Global.Game.System) + " - " + Global.Game.Name + " - " + Path.GetFileName(Global.MovieSession.Movie.Filename);
PlayRecordStatus.Image = BizHawk.MultiClient.Properties.Resources.Play;
PlayRecordStatus.ToolTipText = "Movie is in playback mode";
}
else if (Global.MovieSession.Movie.IsRecording)
{
Text = DisplayNameForSystem(Global.Game.System) + " - " + Global.Game.Name + " - " + Path.GetFileName(Global.MovieSession.Movie.Filename);
PlayRecordStatus.Image = BizHawk.MultiClient.Properties.Resources.RecordHS;
PlayRecordStatus.ToolTipText = "Movie is in record mode";
}
else
{
Text = DisplayNameForSystem(Global.Game.System) + " - " + Global.Game.Name;
PlayRecordStatus.Image = BizHawk.MultiClient.Properties.Resources.Blank;
PlayRecordStatus.ToolTipText = "";
}
}
public void PlayMovie()
{
PlayMovie p = new PlayMovie();
DialogResult d = p.ShowDialog();
}
public void RecordMovie()
{
RecordMovie r = new RecordMovie();
r.ShowDialog();
}
public void PlayMovieFromBeginning()
{
if (Global.MovieSession.Movie.IsActive)
{
LoadRom(CurrentlyOpenRom);
if (Global.MovieSession.Movie.StartsFromSavestate)
{
LoadStateFile(Global.MovieSession.Movie.Filename, Path.GetFileName(Global.MovieSession.Movie.Filename));
Global.Emulator.ResetFrameCounter();
}
Global.MovieSession.Movie.StartPlayback();
SetMainformMovieInfo();
Global.OSD.AddMessage("Replaying movie file in read-only mode");
Global.MainForm.ReadOnly = true;
}
}
public void StopMovie()
{
string message = "Movie ";
if (Global.MovieSession.Movie.IsRecording)
{
message += "recording ";
}
else if (Global.MovieSession.Movie.IsPlaying)
{
message += "playback ";
}
message += "stopped.";
if (Global.MovieSession.Movie.IsActive)
{
Global.MovieSession.Movie.Stop();
Global.OSD.AddMessage(message);
SetMainformMovieInfo();
Global.MainForm.ReadOnly = true;
}
}
private bool HandleMovieLoadState(string path)
{
//Note, some of the situations in these IF's may be identical and could be combined but I intentionally separated it out for clarity
if (!Global.MovieSession.Movie.IsActive)
{
return true;
}
else if (Global.MovieSession.Movie.IsRecording)
{
if (ReadOnly)
{
if (!Global.MovieSession.Movie.CheckTimeLines(path, false))
{
return false; //Timeline/GUID error
}
else
{
Global.MovieSession.Movie.WriteMovie();
Global.MovieSession.Movie.StartPlayback();
SetMainformMovieInfo();
}
}
else
{
if (!Global.MovieSession.Movie.CheckTimeLines(path, true))
{
return false; //GUID Error
}
Global.MovieSession.Movie.LoadLogFromSavestateText(path);
}
}
else if (Global.MovieSession.Movie.IsPlaying && !Global.MovieSession.Movie.IsFinished)
{
if (ReadOnly)
{
if (!Global.MovieSession.Movie.CheckTimeLines(path, false))
{
return false; //Timeline/GUID error
}
//Frame loop automatically handles the rewinding effect based on Global.Emulator.Frame so nothing else is needed here
}
else
{
if (!Global.MovieSession.Movie.CheckTimeLines(path, true))
{
return false; //GUID Error
}
Global.MovieSession.Movie.Record();
SetMainformMovieInfo();
Global.MovieSession.Movie.LoadLogFromSavestateText(path);
}
}
else if (Global.MovieSession.Movie.IsFinished)
{
if (ReadOnly)
{
{
if (!Global.MovieSession.Movie.CheckTimeLines(path, false))
{
return false; //Timeline/GUID error
}
else if (Global.MovieSession.Movie.IsFinished) //TimeLine check can change a movie to finished, hence the check here (not a good design)
{
Global.MovieSession.LatchInputFromPlayer(Global.MovieInputSourceAdapter);
}
else
{
Global.MovieSession.Movie.StartPlayback();
SetMainformMovieInfo();
}
}
}
else
{
{
if (!Global.MovieSession.Movie.CheckTimeLines(path, true))
{
return false; //GUID Error
}
else if (Global.MovieSession.Movie.IsFinished)
{
Global.MovieSession.LatchInputFromPlayer(Global.MovieInputSourceAdapter);
}
else
{
Global.MovieSession.Movie.StartNewRecording();
SetMainformMovieInfo();
Global.MovieSession.Movie.LoadLogFromSavestateText(path);
}
}
}
}
return true;
}
private void HandleMovieSaveState(StreamWriter writer)
{
if (Global.MovieSession.Movie.IsActive)
{
Global.MovieSession.Movie.DumpLogIntoSavestateText(writer);
}
}
private void HandleMovieOnFrameLoop()
{
if (!Global.MovieSession.Movie.IsActive)
{
Global.MovieSession.LatchInputFromPlayer(Global.MovieInputSourceAdapter);
}
else if (Global.MovieSession.Movie.IsFinished)
{
if (Global.Emulator.Frame < Global.MovieSession.Movie.Frames) //This scenario can happen from rewinding (suddenly we are back in the movie, so hook back up to the movie
{
Global.MovieSession.Movie.StartPlayback();
Global.MovieSession.LatchInputFromLog();
}
else
{
Global.MovieSession.LatchInputFromPlayer(Global.MovieInputSourceAdapter);
}
}
else if (Global.MovieSession.Movie.IsPlaying)
{
if (Global.Emulator.Frame >= Global.MovieSession.Movie.Frames)
{
Global.MovieSession.Movie.Finish();
}
else
{
Global.MovieSession.Movie.CaptureState();
Global.MovieSession.LatchInputFromLog();
}
}
else if (Global.MovieSession.Movie.IsRecording)
{
Global.MovieSession.Movie.CaptureState();
if (Global.MovieSession.MultiTrack.IsActive)
{
Global.MovieSession.LatchMultitrackPlayerInput(Global.MovieInputSourceAdapter, Global.MultitrackRewiringControllerAdapter);
}
else
{
Global.MovieSession.LatchInputFromPlayer(Global.MovieInputSourceAdapter);
}
//the movie session makes sure that the correct input has been read and merged to its MovieControllerAdapter;
//this has been wired to Global.MovieOutputHardpoint in RewireInputChain
Global.MovieSession.Movie.CommitFrame(Global.Emulator.Frame, Global.MovieOutputHardpoint);
}
//adelikat TODO: Scheduled for deletion: RestoreReadWriteOnStop, should just be a type of movie finished, we need a menu item for what to do when a movie finishes (closes, resumes recording, goes into finished mode)
//if (StopOnFrame != -1 && StopOnFrame == Global.Emulator.Frame + 1)
//{
// if (StopOnFrame == Global.MovieSession.Movie.LogLength())
// {
// Global.MovieSession.Movie.SetMovieFinished();
// }
// if (Global.MovieSession.Movie.TastudioOn == true)
// {
// PauseEmulator();
// StopOnFrame = -1;
// }
// if (RestoreReadWriteOnStop == true)
// {
// Global.MovieSession.Movie.Mode = MOVIEMODE.RECORD;
// RestoreReadWriteOnStop = false;
// }
//}
}
}
}