BizHawk/BizHawk.Emulation.Cores/Consoles/Sega/Genesis/GenVDP.cs

572 lines
16 KiB
C#

using System;
using System.IO;
using System.Globalization;
using BizHawk.Common;
using BizHawk.Common.BufferExtensions;
using BizHawk.Common.IOExtensions;
using BizHawk.Emulation.Common;
namespace BizHawk.Emulation.Cores.Sega.Genesis
{
public sealed partial class GenVDP : IVideoProvider
{
// Memory
public byte[] VRAM = new byte[0x10000];
public ushort[] CRAM = new ushort[64];
public ushort[] VSRAM = new ushort[40];
public byte[] Registers = new byte[0x20];
public byte[] PatternBuffer = new byte[0x20000];
public int[] Palette = new int[64];
public int[] FrameBuffer = new int[320 * 224];
public int FrameWidth = 320;
public int FrameHeight = 224;
public int ScanLine;
public int HIntLineCounter;
public bool HInterruptsEnabled { get { return (Registers[0] & 0x10) != 0; } }
public bool DisplayEnabled { get { return (Registers[1] & 0x40) != 0; } }
public bool VInterruptEnabled { get { return (Registers[1] & 0x20) != 0; } }
public bool DmaEnabled { get { return (Registers[1] & 0x10) != 0; } }
public bool CellBasedVertScroll { get { return (Registers[11] & 0x04) != 0; } }
public bool InDisplayPeriod { get { return ScanLine < 224 && DisplayEnabled; } }
ushort NameTableAddrA;
ushort NameTableAddrB;
ushort NameTableAddrWindow;
ushort SpriteAttributeTableAddr;
ushort HScrollTableAddr;
int NameTableWidth = 32;
int NameTableHeight = 32;
int DisplayWidth;
int SpriteLimit;
int SpritePerLineLimit;
int DotsPerLineLimit;
bool ControlWordPending;
ushort VdpDataAddr;
byte VdpDataCode;
const int CommandVramRead = 0;
const int CommandVramWrite = 1;
const int CommandCramWrite = 3;
const int CommandVsramRead = 4;
const int CommandVsramWrite = 5;
const int CommandCramRead = 8;
public ushort VdpStatusWord = 0x3400;
public const int StatusHorizBlanking = 0x04;
public const int StatusVerticalBlanking = 0x08;
public const int StatusOddFrame = 0x10;
public const int StatusSpriteCollision = 0x20;
public const int StatusSpriteOverflow = 0x40;
public const int StatusVerticalInterruptPending = 0x80;
public bool VdpDebug = false;
public Func<int> GetPC;
public GenVDP()
{
WriteVdpRegister(00, 0x04);
WriteVdpRegister(01, 0x04);
WriteVdpRegister(02, 0x30);
WriteVdpRegister(03, 0x3C);
WriteVdpRegister(04, 0x07);
WriteVdpRegister(05, 0x67);
WriteVdpRegister(10, 0xFF);
WriteVdpRegister(12, 0x81);
WriteVdpRegister(15, 0x02);
Log.Note("VDP", "VDP init routine complete");
}
public ushort ReadVdp(int addr)
{
switch (addr)
{
case 0:
case 2:
return ReadVdpData();
case 4:
case 6:
return ReadVdpControl();
default:
return ReadHVCounter();
}
}
public void WriteVdp(int addr, ushort data)
{
switch (addr)
{
case 0:
case 2:
WriteVdpData(data);
return;
case 4:
case 6:
WriteVdpControl(data);
return;
}
}
public void WriteVdpControl(ushort data)
{
Log.Note("VDP", "Control Write {0:X4} (PC={1:X6})", data, GetPC());
if (ControlWordPending == false)
{
if ((data & 0xC000) == 0x8000)
{
int reg = (data >> 8) & 0x1F;
byte value = (byte)(data & 0xFF);
WriteVdpRegister(reg, value);
VdpDataCode = 0;
}
else
{
ControlWordPending = true;
VdpDataAddr &= 0xC000;
VdpDataAddr |= (ushort)(data & 0x3FFF);
VdpDataCode &= 0x3C;
VdpDataCode |= (byte)(data >> 14);
//Console.WriteLine("Address = {0:X4}", VdpDataAddr);
//Console.WriteLine("Code = {0:X2}", VdpDataCode);
}
}
else
{
ControlWordPending = false;
// Update data address and code
VdpDataAddr &= 0x3FFF;
VdpDataAddr |= (ushort)((data & 0x03) << 14);
//Console.WriteLine("Address = {0:X4}", VdpDataAddr);
VdpDataCode &= 0x03;
VdpDataCode |= (byte)((data >> 2) & 0x3C);
//Log.Note("VDP", "Code = {0:X2}", VdpDataCode);
if ((VdpDataCode & 0x20) != 0 && DmaEnabled) // DMA triggered
{
//Console.WriteLine("DMA TIME!");
// what type of DMA?
switch (Registers[23] >> 6)
{
case 2:
Log.Note("VDP", "VRAM FILL");
DmaFillModePending = true;
break;
case 3:
Log.Error("VDP", "VRAM COPY *");
ExecuteVramVramCopy();
break;
default:
Execute68000VramCopy();
break;
}
}
}
}
public ushort ReadVdpControl()
{
VdpStatusWord |= 0x0200; // Fifo empty // TODO kill this, emulating the damn FIFO.
ControlWordPending = false; // Hmm.. if this happens in an interrupt between 1st and 2nd word..
// sprite overflow flag should clear.
// sprite collision flag should clear.
return VdpStatusWord;
}
public void WriteVdpData(ushort data)
{
Log.Note("VDP", "Data port write: {0:X4} (PC={1:X6})", data, GetPC());
ControlWordPending = false;
// byte-swap incoming data when A0 is set
if ((VdpDataAddr & 1) != 0)
{
data = (ushort)((data >> 8) | (data << 8));
Log.Error("VDP", "VRAM byte-swap is happening because A0 is not 0. [{0:X4}] = {1:X4}", VdpDataAddr, data);
}
switch (VdpDataCode & 0xF)
{
case CommandVramWrite: // VRAM Write
VRAM[VdpDataAddr & 0xFFFE] = (byte)data;
VRAM[(VdpDataAddr & 0xFFFE) + 1] = (byte)(data >> 8);
//if (VdpDebug)
Log.Note("VDP", "VRAM[{0:X4}] = {1:X4}", VdpDataAddr, data);
UpdatePatternBuffer(VdpDataAddr & 0xFFFE);
UpdatePatternBuffer((VdpDataAddr & 0xFFFE) + 1);
VdpDataAddr += Registers[0x0F];
break;
case CommandCramWrite: // CRAM write
CRAM[(VdpDataAddr / 2) % 64] = data;
//if (VdpDebug)
Log.Note("VDP", "CRAM[{0:X2}] = {1:X4}", (VdpDataAddr / 2) % 64, data);
ProcessPalette((VdpDataAddr / 2) % 64);
VdpDataAddr += Registers[0x0F];
break;
case CommandVsramWrite: // VSRAM write
VSRAM[(VdpDataAddr / 2) % 40] = data;
//if (VdpDebug)
Log.Note("VDP", "VSRAM[{0:X2}] = {1:X4}", (VdpDataAddr / 2) % 40, data);
VdpDataAddr += Registers[0x0F];
break;
default:
Log.Error("VPD", "VDP DATA WRITE WITH UNHANDLED CODE!!! {0}", VdpDataCode & 7);
break;
}
if (DmaFillModePending)
{
ExecuteVramFill(data);
}
}
public ushort ReadVdpData()
{
int orig_addr = VdpDataAddr;
ushort retval = 0xBEEF;
switch (VdpDataCode & 0x0F)
{
case CommandVramRead:
//if ((VdpDataAddr & 1) != 0) throw new Exception("VRAM read is not word-aligned. what do?");
retval = VRAM[VdpDataAddr & 0xFFFE];
retval |= (ushort)(VRAM[(VdpDataAddr & 0xFFFE) + 1] << 8);
VdpDataAddr += Registers[0x0F];
break;
case CommandVsramRead:
retval = VSRAM[(VdpDataAddr / 2) % 40];
VdpDataAddr += Registers[0x0F];
return retval;
case CommandCramRead:
retval = CRAM[(VdpDataAddr / 2) % 64];
VdpDataAddr += Registers[0x0F];
return retval;
default:
throw new Exception("VRAM read with unexpected code!!! " + (VdpDataCode & 0x0F));
}
Log.Note("VDP", "VDP Data Read from {0:X4} returning {1:X4}", orig_addr, retval);
return retval;
}
ushort ReadHVCounter()
{
int vcounter = ScanLine;
if (vcounter > 0xEA)
vcounter -= 7;
// TODO generalize this across multiple video modes and stuff.
// TODO dont tie this to musashi cycle count.
// Figure out a "clean" way to get cycle counter information available to VDP.
// Oh screw that. The VDP and the cpu cycle counters are going to be intertwined pretty tightly.
int hcounter = (488 - Native68000.Musashi.GetCyclesRemaining()) * 255 / 488;
// FIXME: totally utterly wrong.
ushort res = (ushort)((vcounter << 8) | (hcounter & 0xFF));
//Console.WriteLine("READ HVC: V={0:X2} H={1:X2} ret={2:X4}", vcounter, hcounter, res);
return res;
}
public void WriteVdpRegister(int register, byte data)
{
//if (VdpDebug)
Log.Note("VDP", "Register {0}: {1:X2}", register, data);
switch (register)
{
case 0x00: // Mode Set Register 1
Registers[register] = data;
//if (VdpDebug)
//Log.Note("VDP", "HINT enabled: " + HInterruptsEnabled);
break;
case 0x01: // Mode Set Register 2
//if (VdpDebug)
//{
// Registers[register] = data;
// Log.Note("VDP", "DisplayEnabled: " + DisplayEnabled);
// Log.Note("VDP", "DmaEnabled: " + DmaEnabled);
// Log.Note("VDP", "VINT enabled: " + VInterruptEnabled);
//}
break;
case 0x02: // Name Table Address for Layer A
NameTableAddrA = (ushort)((data & 0x38) << 10);
//if (VdpDebug)
//Log.Note("VDP", "SET NTa A = {0:X4}", NameTableAddrA);
break;
case 0x03: // Name Table Address for Window
NameTableAddrWindow = (ushort)((data & 0x3E) << 10);
//if (VdpDebug)
//Log.Note("VDP", "SET NTa W = {0:X4}", NameTableAddrWindow);
break;
case 0x04: // Name Table Address for Layer B
NameTableAddrB = (ushort)(data << 13);
//if (VdpDebug)
//Log.Note("VDP", "SET NTa B = {0:X4}", NameTableAddrB);
break;
case 0x05: // Sprite Attribute Table Address
SpriteAttributeTableAddr = (ushort)(data << 9);
//if (VdpDebug)
//Log.Note("VDP", "SET SAT attr = {0:X4}", SpriteAttributeTableAddr);
break;
case 0x0A: // H Interrupt Register
//if (VdpDebug)
//Log.Note("VDP", "HInt occurs every {0} lines.", data);
break;
case 0x0B: // VScroll/HScroll modes
//if (VdpDebug)
//{
// if ((data & 4) != 0)
// Log.Note("VDP", "VSCroll Every 2 Cells Enabled");
// else
// Log.Note("VDP", "Full Screen VScroll");
// int hscrollmode = data & 3;
// switch (hscrollmode)
// {
// case 0: Log.Note("VDP", "Full Screen HScroll"); break;
// case 1: Log.Note("VDP", "Prohibited HSCROLL mode!!! But it'll work."); break;
// case 2: Log.Note("VDP", "HScroll every 1 cell"); break;
// case 3: Log.Note("VDP", "HScroll every line"); break;
// }
//}
break;
case 0x0C: // Mode Set #4
// TODO interlaced modes
if ((data & 0x81) == 0)
{
// Display is 32 cells wide
if (DisplayWidth != 32)
{
FrameBuffer = new int[256 * 224];
FrameWidth = 256;
DisplayWidth = 32;
SpriteLimit = 64;
SpritePerLineLimit = 16;
DotsPerLineLimit = 256;
}
}
else
{
// Display is 40 cells wide
if (DisplayWidth != 40)
{
FrameBuffer = new int[320 * 224];
FrameWidth = 320;
DisplayWidth = 40;
SpriteLimit = 80;
SpritePerLineLimit = 20;
DotsPerLineLimit = 320;
}
}
break;
case 0x0D: // H Scroll Table Address
HScrollTableAddr = (ushort)(data << 10);
//if (VdpDebug)
//Log.Note("VDP", "SET HScrollTab attr = {0:X4}", HScrollTableAddr);
break;
case 0x0F: // Auto Address Register Increment
//if (VdpDebug)
//Log.Note("VDP", "Set Data Increment to " + data);
break;
case 0x10: // Nametable Dimensions
switch (data & 0x03)
{
case 0: NameTableWidth = 32; break;
case 1: NameTableWidth = 64; break;
case 2: NameTableWidth = 32; break; // invalid setting
case 3: NameTableWidth = 128; break;
}
switch ((data >> 4) & 0x03)
{
case 0: NameTableHeight = 32; break;
case 1: NameTableHeight = 64; break;
case 2: NameTableHeight = 32; break; // invalid setting
case 3: NameTableHeight = 128; break;
}
break;
case 0x11: // Window H Position
int whp = data & 31;
bool fromright = (data & 0x80) != 0;
//if (VdpDebug)
//Log.Note("VDP", "Window H is {0} units from {1}", whp, fromright ? "right" : "left");
break;
case 0x12: // Window V
whp = data & 31;
fromright = (data & 0x80) != 0;
//if (VdpDebug)
//Log.Note("VDP", "Window V is {0} units from {1}", whp, fromright ? "lower" : "upper");
break;
case 0x13: // DMA Length Low
Registers[register] = data;
//Log.Note("VDP", "DMA Length = {0:X4}", DmaLength);
break;
case 0x14: // DMA Length High
Registers[register] = data;
//Log.Note("VDP", "DMA Length = {0:X4}", DmaLength);
break;
case 0x15: // DMA Source Low
Registers[register] = data;
//Log.Note("VDP", "DMA Source = {0:X6}", DmaSource);
break;
case 0x16: // DMA Source Mid
Registers[register] = data;
//Log.Note("VDP", "DMA Source = {0:X6}", DmaSource);
break;
case 0x17: // DMA Source High
Registers[register] = data;
//Log.Note("VDP", "DMA Source = {0:X6}", DmaSource);
break;
}
Registers[register] = data;
}
void ProcessPalette(int slot)
{
byte r = PalXlatTable[(CRAM[slot] & 0x000F) >> 0];
byte g = PalXlatTable[(CRAM[slot] & 0x00F0) >> 4];
byte b = PalXlatTable[(CRAM[slot] & 0x0F00) >> 8];
Palette[slot] = Colors.ARGB(r, g, b);
}
void UpdatePatternBuffer(int addr)
{
PatternBuffer[(addr * 2) + 1] = (byte)(VRAM[addr ^ 1] & 0x0F);
PatternBuffer[(addr * 2) + 0] = (byte)(VRAM[addr ^ 1] >> 4);
}
public int[] GetVideoBuffer()
{
return FrameBuffer;
}
public int VirtualWidth { get { return 320; } }
public int VirtualHeight { get { return FrameHeight; } }
public int BufferWidth
{
get { return FrameWidth; }
}
public int BufferHeight
{
get { return FrameHeight; }
}
public int BackgroundColor
{
get { return Palette[Registers[7] & 0x3F]; }
}
#region State Save/Load Code
public void SaveStateText(TextWriter writer)
{
writer.WriteLine("[VDP]");
writer.Write("VRAM ");
VRAM.SaveAsHex(writer);
writer.Write("CRAM ");
CRAM.SaveAsHex(writer);
writer.Write("VSRAM ");
VSRAM.SaveAsHex(writer);
writer.Write("Registers ");
Registers.SaveAsHex(writer);
writer.WriteLine("ControlWordPending {0}", ControlWordPending);
writer.WriteLine("DmaFillModePending {0}", DmaFillModePending);
writer.WriteLine("VdpDataAddr {0:X4}", VdpDataAddr);
writer.WriteLine("VdpDataCode {0}", VdpDataCode);
writer.WriteLine("[/VDP]");
}
public void LoadStateText(TextReader reader)
{
while (true)
{
string[] args = reader.ReadLine().Split(' ');
if (args[0].Trim() == "") continue;
if (args[0] == "[/VDP]") break;
else if (args[0] == "VRAM") VRAM.ReadFromHex(args[1]);
else if (args[0] == "CRAM") CRAM.ReadFromHex(args[1]);
else if (args[0] == "VSRAM") VSRAM.ReadFromHex(args[1]);
else if (args[0] == "Registers") Registers.ReadFromHex(args[1]);
else if (args[0] == "ControlWordPending") ControlWordPending = bool.Parse(args[1]);
else if (args[0] == "DmaFillModePending") DmaFillModePending = bool.Parse(args[1]);
else if (args[0] == "VdpDataAddr") VdpDataAddr = ushort.Parse(args[1], NumberStyles.HexNumber);
else if (args[0] == "VdpDataCode") VdpDataCode = byte.Parse(args[1]);
else
Console.WriteLine("Skipping unrecognized identifier " + args[0]);
}
for (int i = 0; i < CRAM.Length; i++)
ProcessPalette(i);
for (int i = 0; i < VRAM.Length; i++)
UpdatePatternBuffer(i);
for (int i = 0; i < Registers.Length; i++)
WriteVdpRegister(i, Registers[i]);
}
public void SaveStateBinary(BinaryWriter writer)
{
writer.Write(VRAM);
writer.Write(CRAM);
writer.Write(VSRAM);
writer.Write(Registers);
writer.Write(ControlWordPending);
writer.Write(DmaFillModePending);
writer.Write(VdpDataAddr);
writer.Write(VdpDataCode);
}
public void LoadStateBinary(BinaryReader reader)
{
VRAM = reader.ReadBytes(VRAM.Length);
CRAM = reader.ReadUInt16s(CRAM.Length);
VSRAM = reader.ReadUInt16s(VSRAM.Length);
Registers = reader.ReadBytes(Registers.Length);
ControlWordPending = reader.ReadBoolean();
DmaFillModePending = reader.ReadBoolean();
VdpDataAddr = reader.ReadUInt16();
VdpDataCode = reader.ReadByte();
for (int i = 0; i < CRAM.Length; i++)
ProcessPalette(i);
for (int i = 0; i < VRAM.Length; i++)
UpdatePatternBuffer(i);
for (int i = 0; i < Registers.Length; i++)
WriteVdpRegister(i, Registers[i]);
}
#endregion
}
}