42 lines
1.3 KiB
C#
42 lines
1.3 KiB
C#
namespace BizHawk.Emulation.Common
|
|
{
|
|
/// <summary>
|
|
/// This service provides the ability to pass video output to the client
|
|
/// If available the client will display video output to the user,
|
|
/// If unavailable the client will fall back to a default video implementation, presumably
|
|
/// a black screen of some arbitrary size
|
|
/// </summary>
|
|
public interface IVideoProvider : IEmulatorService
|
|
{
|
|
/// <summary>
|
|
/// Returns a framebuffer of the current video content
|
|
/// </summary>
|
|
int[] GetVideoBuffer();
|
|
|
|
// put together, these describe a metric on the screen
|
|
// they should define the smallest size that the buffer can be placed inside such that:
|
|
// 1. no actual pixel data is lost
|
|
// 2. aspect ratio is accurate
|
|
int VirtualWidth { get; }
|
|
int VirtualHeight { get; }
|
|
|
|
/// <summary>
|
|
/// The width of the frame buffer
|
|
/// </summary>
|
|
int BufferWidth { get; }
|
|
|
|
/// <summary>
|
|
/// The height of the frame buffer
|
|
/// </summary>
|
|
int BufferHeight { get; }
|
|
|
|
/// <summary>
|
|
/// The default color when no other color is applied
|
|
/// Often cores will set this to something other than black
|
|
/// to show that the core is in fact loaded and frames are rendering
|
|
/// which is less obvious if it is the same as the default video output
|
|
/// </summary>
|
|
int BackgroundColor { get; }
|
|
}
|
|
}
|