BizHawk/BizHawk.Client.Common/lua
adelikat fc59710dab some code cleanup, mostly introducing C#6isms, also add a customized resharper+stylecop settings file in case anyone is using resharper 2017-04-10 10:30:05 -05:00
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EmuLuaLibrary.Bit.cs some misc bug fixes in some lua functions 2015-03-27 23:29:15 +00:00
EmuLuaLibrary.Emu.cs add TotalExecutedCycles as an IDebuggable property, and implement it in cores with the information readily available (and throw NotImplementedExecptions in the remaining). wire the property up to lua with emu.totalexecutedcycles(). Stil todo - wire it up to the Debugger gui 2017-01-09 19:23:05 -06:00
EmuLuaLibrary.Events.cs n64: yet another dynarec check, this time for lua 2016-08-25 22:11:53 +03:00
EmuLuaLibrary.GameInfo.cs Lua - gameinfo library - convert to using service injection 2015-01-01 20:08:03 +00:00
EmuLuaLibrary.Genesis.cs Lua - issue 404 - add a Genesis library with the ability to toggle bg layers 2015-03-28 00:42:36 +00:00
EmuLuaLibrary.Joypad.cs IController - Remove the indexer property and refactor code accordingly, also simplify and cleanup many of the IController implementations 2016-12-14 14:12:16 -06:00
EmuLuaLibrary.MainMemory.cs clean up some warnings 2016-01-30 21:28:49 -05:00
EmuLuaLibrary.Memory.cs Lua - memory library - actually default to system bus, previous commit was unsufficient 2016-11-12 11:55:20 -06:00
EmuLuaLibrary.MemorySavestate.cs Lua - make the MemorySavestate library dependent on IStatable 2016-12-04 12:08:21 -06:00
EmuLuaLibrary.Movie.cs remove some debugging junko 2017-02-11 13:41:25 -06:00
EmuLuaLibrary.NES.cs Lua NES library - properly use an OptionalService instead of Global.Emulator 2016-12-04 11:50:07 -06:00
EmuLuaLibrary.SNES.cs Lua - convert SNES library to service injection system 2015-01-01 20:37:31 +00:00
EmuLuaLibrary.String.cs make bizstring.split() 1-based 2015-09-09 19:57:14 -04:00
EmuLuaLibrary.UserData.cs lua - implement userdata.containskey() 2015-07-02 14:29:19 -04:00
EnvironmentSandbox.cs overhaul lua sandboxing so that each lua script has its own sandbox. elaborate tracking of winform/event ownership to ensure that lua doesnt receive calls without going through the owner's sandbox. add win32-specific speed hacks for currdir set/get at higher speed. There may be bugs in this commit, but I think we're on the right track now. 2016-01-31 19:54:55 -06:00
LuaAttributes.cs move an attribute in Wonderswan core that was on the constructor on accident, added an AttributeTargets attribute on it that would have caught such an error, add AttributeTargets on some other attributes to help clarify their usage 2014-12-13 02:31:31 +00:00
LuaDocumentation.cs Lua documentation - clean up return values to match conventions in parameters 2016-11-11 11:40:53 -06:00
LuaFile.cs some code cleanup, mostly introducing C#6isms, also add a customized resharper+stylecop settings file in case anyone is using resharper 2017-04-10 10:30:05 -05:00
LuaFileList.cs some code cleanup, mostly introducing C#6isms, also add a customized resharper+stylecop settings file in case anyone is using resharper 2017-04-10 10:30:05 -05:00
LuaFunctionList.cs Also handle lack of input callbacks when removing a lua function, not just on clear all 2015-10-17 20:03:07 -04:00
LuaHelper.cs A bit of testing with Lua. 2015-04-10 14:11:01 +00:00
LuaLibraryBase.cs overhaul lua sandboxing so that each lua script has its own sandbox. elaborate tracking of winform/event ownership to ensure that lua doesnt receive calls without going through the owner's sandbox. add win32-specific speed hacks for currdir set/get at higher speed. There may be bugs in this commit, but I think we're on the right track now. 2016-01-31 19:54:55 -06:00
LuaMemoryBase.cs Break a bunch of memory domain stuff with pointless refactoring 2016-04-13 19:50:06 -04:00
LuaSandbox.cs console log lua exceptions, workaround for #607 2016-03-31 14:11:34 -05:00
NamedLuaFunction.cs some code cleanup, mostly introducing C#6isms, also add a customized resharper+stylecop settings file in case anyone is using resharper 2017-04-10 10:30:05 -05:00