BizHawk/BizHawk.Emulation.Cores/Consoles/Sega/SMS
beirich 8daab82463 SMS: Add Export/Japan, NTSC/PAL, Enable BIOS options to SMS menu. Not yet hooked up to core. 2014-03-13 04:15:05 +00:00
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Compat.txt SMS: Add "external cart ram" mapper for SG1000, fixes The Castle and Othello. Fortunately, both games are somewhat interesting and playable. SG1000 compat now 100% minus games requiring exotic peripherals 2014-03-06 04:43:36 +00:00
Input.cs Change project name BizHawk.Emulation to BizHawk.Emulation.Cores 2013-11-15 14:05:47 +00:00
MemoryMap.CodeMasters.cs Change project name BizHawk.Emulation to BizHawk.Emulation.Cores 2013-11-15 14:05:47 +00:00
MemoryMap.ExtRam.cs SMS: Add "external cart ram" mapper for SG1000, fixes The Castle and Othello. Fortunately, both games are somewhat interesting and playable. SG1000 compat now 100% minus games requiring exotic peripherals 2014-03-06 04:43:36 +00:00
MemoryMap.Sega.cs SMS: initial support for SMS BIOSes. Some future work is pending regarding when to use what bios or no bios. (hooray regions) 2014-03-05 05:09:20 +00:00
SMS.cs SMS: Add Export/Japan, NTSC/PAL, Enable BIOS options to SMS menu. Not yet hooked up to core. 2014-03-13 04:15:05 +00:00
VDP.Mode4.cs SMS: support new settings infrastructure. this adds enableFM and allowOverclock as sync relevant settings for movie files (but of course, they won't end up in Movie 1.0 files) 2013-12-24 01:06:17 +00:00
VDP.ModeTMS.cs SMS: Import improved TMS-mode sprite render code from Colecovision core, fixes Bank Panic (SG1000) intro screen at least 2014-03-06 00:52:27 +00:00
VDP.Tables.cs Change project name BizHawk.Emulation to BizHawk.Emulation.Cores 2013-11-15 14:05:47 +00:00
VDP.cs SMS: Sprite Limit and Force Stereo Separation no longer require core reboot 2014-02-27 00:28:05 +00:00