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ShuriZma
/
BizHawk
mirror of
https://github.com/TASEmulators/BizHawk.git
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8d955a8703
BizHawk
/
output
History
zeromus
8d955a8703
fix snes gfx debugger scanline CB
2015-11-15 18:04:42 -06:00
..
Gameboy
/Palettes
Removed the & symbols from the Pallets and the Rockman & Forte.lua file. Replaced with and
2014-12-20 13:36:36 +00:00
Lua
Super Castlevania IV collision viewer lua script
2015-07-28 08:57:35 -05:00
NES
/Palettes
load 512-entry palettes, but dont do anything with them yet
2014-08-14 15:52:25 +00:00
Shaders
/BizHawk
repair lousy assortment of built-in shaders (
fixes
#518
)
2015-10-13 17:18:41 -05:00
dll
fix snes gfx debugger scanline CB
2015-11-15 18:04:42 -06:00
gamedb
NES - support an overdump of a game with a gamedb entry
2015-09-18 18:44:24 -04:00
7z.dll
move output folder up one level
2013-11-03 14:06:46 +00:00
defctrl.json
work on keyboard input, but hasnt been tested yet. also reorg the core a bit
2015-11-08 22:05:48 -06:00