BizHawk/output
zeromus 8d955a8703 fix snes gfx debugger scanline CB 2015-11-15 18:04:42 -06:00
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Gameboy/Palettes Removed the & symbols from the Pallets and the Rockman & Forte.lua file. Replaced with and 2014-12-20 13:36:36 +00:00
Lua Super Castlevania IV collision viewer lua script 2015-07-28 08:57:35 -05:00
NES/Palettes load 512-entry palettes, but dont do anything with them yet 2014-08-14 15:52:25 +00:00
Shaders/BizHawk repair lousy assortment of built-in shaders (fixes #518) 2015-10-13 17:18:41 -05:00
dll fix snes gfx debugger scanline CB 2015-11-15 18:04:42 -06:00
gamedb NES - support an overdump of a game with a gamedb entry 2015-09-18 18:44:24 -04:00
7z.dll move output folder up one level 2013-11-03 14:06:46 +00:00
defctrl.json work on keyboard input, but hasnt been tested yet. also reorg the core a bit 2015-11-08 22:05:48 -06:00