BizHawk/libmeteor/source/audio/sound1.cpp

203 lines
5.0 KiB
C++

// Meteor - A Nintendo Gameboy Advance emulator
// Copyright (C) 2009-2011 Philippe Daouadi
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "ameteor/audio/sound1.hpp"
#include "../globals.hpp"
#include <cmath>
namespace AMeteor
{
namespace Audio
{
Sound1::Sound1 (uint16_t& cntl, uint16_t& cnth, uint16_t& cntx,
uint16_t freq) :
m_cntl(cntl),
m_cnth(cnth),
m_cntx(cntx),
m_on(false),
m_posP(0),
m_posS(0),
m_posE(0),
m_sample(0),
m_speriod(16*1024*1024/freq),
m_envelope(0),
m_length(0),
m_timed(false)
{
}
void Sound1::Reset ()
{
m_on = false;
m_timed = false;
m_length = 0;
m_envelope = 0;
m_posP = m_posE = m_posS = 0;
m_sample = 0;
}
void Sound1::ResetSound ()
{
m_on = true;
m_timed = (m_cntx & (0x1 << 14));
m_length = (64 - (m_cnth & 0x3F)) * ((16*1024*1024)/256);
m_envelope = m_cnth >> 12;
m_posE = m_posS = 0;
}
void Sound1::SoundTick ()
{
// remember here that the processors runs at 16MHz = 16,777,216 cycles/s
// and this function is called normally at 44,100 Hz
m_posP += m_speriod;
m_posS += m_speriod;
m_posE += m_speriod;
if (m_length > m_speriod)
m_length -= m_speriod;
else
{
if (m_timed)
m_on = false;
m_length = 0;
}
// sweep time in cycles
// maximum is 917,504, so we need a 32 bits int
uint32_t sweeptime = ((m_cntl >> 4) & 0x7) * ((16*1024*1024)/128);
// period in cycles
// period = 16M/freq
// freq = 128K/(2048 - (SOUND1CNT_X & 0x7FF))
// maximum is 262,144, so we need a 32 bits int
uint32_t period =
((16*1024*1024) / (128*1024)) * (2048 - (m_cntx & 0x7FF));
// frequency as contained in SOUND1CNT_X
uint16_t freq = m_cntx & 0x7FF;
// we rewind posP
m_posP %= period;
// the envelope now
// envelope step time in cycles
uint32_t steptime = ((m_cnth >> 8) & 0x7) * ((16*1024*1024)/64);
// the envelope can't do two steps between to calls of SoundTick
if (steptime && m_posE > steptime)
{
if (m_cnth & (0x1 << 11))
{
if (m_envelope < 15)
++m_envelope;
}
else
{
if (m_envelope > 0)
--m_envelope;
}
m_posE -= steptime;
}
// if the envelope is null or the sound is finished, no need to calculate
// anything
if (m_on && m_envelope)
{
// we set the sample according to the position in the current period
// and the wave duty cycle
switch ((m_cnth >> 6) & 0x3)
{
case 0: // 12.5%
m_sample = m_posP < period/8 ? 112 : -16;
break;
case 1: // 25%
m_sample = m_posP < period/4 ? 96 : -32;
break;
case 2: // 50%
m_sample = m_posP < period/2 ? 64 : -64;
break;
case 3: // 75%
m_sample = m_posP < (3*period)/4 ? 32 : -96;
break;
}
m_sample = (((int16_t)m_sample) * m_envelope)/15;
}
else
m_sample = 0;
// there can't have been more than one sweep between two call of
// SoundTick since SoundTick is called at least at a frequency of 4,000Hz
// (alsa can't output at a lower samplerate on my sound card) and sweeps
// happen at maximum at a frequency of 128Hz
// if the channel is on and sweep is enabled and it's time to sweep
if (m_on && sweeptime && m_posS > sweeptime)
{
// n = sweep shifts (in SOUND1CNT_L)
if (m_cntl & (0x1 << 3))
// F(t+1) = F(t) - F(t) / 2^n
freq = freq - freq / (1 << (m_cntl & 0x7));
// freq won't go under 1 since when freq = 2, freq - freq / 2 (the
// minimum sweep shift) = 1 and then freq - freq / 2 = 1
// because 1/2 = 0
else
{
// F(t+1) = F(t) + F(t) / 2^n
freq = freq + freq / (1 << (m_cntl & 0x7));
if (freq > 2047)
{
m_on = false;
freq = 2047;
}
}
// we update the frequency in the cntx register
m_cntx = (m_cntx & 0xF800) | freq;
// now we rewind posS
m_posS -= sweeptime;
}
}
bool Sound1::SaveState (std::ostream& stream)
{
SS_WRITE_VAR(m_on);
SS_WRITE_VAR(m_posP);
SS_WRITE_VAR(m_posS);
SS_WRITE_VAR(m_posE);
SS_WRITE_VAR(m_sample);
SS_WRITE_VAR(m_envelope);
SS_WRITE_VAR(m_length);
SS_WRITE_VAR(m_timed);
return true;
}
bool Sound1::LoadState (std::istream& stream)
{
SS_READ_VAR(m_on);
SS_READ_VAR(m_posP);
SS_READ_VAR(m_posS);
SS_READ_VAR(m_posE);
SS_READ_VAR(m_sample);
SS_READ_VAR(m_envelope);
SS_READ_VAR(m_length);
SS_READ_VAR(m_timed);
return true;
}
}
}