BizHawk/libmeteor/source/audio/dsound.cpp

83 lines
1.8 KiB
C++

// Meteor - A Nintendo Gameboy Advance emulator
// Copyright (C) 2009-2011 Philippe Daouadi
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "ameteor/audio/dsound.hpp"
#include "../globals.hpp"
#include <cstring>
namespace AMeteor
{
namespace Audio
{
DSound::DSound () :
m_rpos(0),
m_wpos(0),
m_size(0)
{
std::memset(m_buffer, 0, sizeof(m_buffer));
}
void DSound::FillFifo (int8_t* buffer)
{
int8_t* pmbuf = m_buffer + m_wpos;
// we copy 16 bytes of data
for (int8_t* pbuf = buffer;
pbuf < buffer + BUFFER_SIZE/2 && m_size < 32; ++pbuf, ++pmbuf)
{
if (pmbuf >= m_buffer + BUFFER_SIZE)
pmbuf = m_buffer;
*pmbuf = *pbuf;
++m_size;
}
m_wpos = pmbuf - m_buffer;
}
void DSound::FillFifo (int8_t sample)
{
if (m_size == 32)
return;
if (m_wpos == BUFFER_SIZE)
m_wpos = 0;
m_buffer[m_wpos++] = sample;
++m_size;
}
bool DSound::SaveState (std::ostream& stream)
{
SS_WRITE_VAR(m_rpos);
SS_WRITE_VAR(m_wpos);
SS_WRITE_VAR(m_size);
SS_WRITE_ARRAY(m_buffer);
return true;
}
bool DSound::LoadState (std::istream& stream)
{
SS_READ_VAR(m_rpos);
SS_READ_VAR(m_wpos);
SS_READ_VAR(m_size);
SS_READ_ARRAY(m_buffer);
return true;
}
}
}