![]() * Support null (any) address for N64 breakpoints. Fixes #2808 * Move null check for better readability. * Replace debugger mutex with semaphore that counts debug steps. This is taken directly from upstream m64p. If breakpoints are being hit fast enough and in large enough quantity, m64p always ends up getting into a deadlock. The semaphore seems to resist this problem. * Remove tabs |
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D3D8Interceptor | ||
GLideN64@2894d54da2 | ||
deps/libs | ||
mupen64plus-audio-bkm | ||
mupen64plus-core | ||
mupen64plus-input-bkm | ||
mupen64plus-rsp-cxd4@f1a944aa48 | ||
mupen64plus-rsp-hle | ||
mupen64plus-sln | ||
mupen64plus-video-glide64 | ||
mupen64plus-video-glide64mk2 | ||
mupen64plus-video-jabo | ||
mupen64plus-video-rice | ||
mupen64plus-video-z64 | ||
mupen64plus-win32-deps@b38635b746 |