BizHawk/BizHawk.Common/NDBDatabase.cs

199 lines
4.9 KiB
C#

using System;
using System.IO;
using System.Collections.Generic;
using System.Linq;
namespace BizHawk.Common
{
/// <summary>
/// Non-consecutive Disk Block Database
/// Opens a file and stores blocks in it.
/// Blocks can be differently sized than the basic block size. Wastage will occur.
/// TODO: Mount on memory as well?
/// </summary>
public class NDBDatabase : IDisposable
{
readonly int BlockSize;
readonly long BlockCount;
Dictionary<string, Item> Items = new Dictionary<string, Item>();
LinkedList<Block> FreeList = new LinkedList<Block>();
long FreeWatermark;
FileStream Stream;
class Block
{
public long Number;
}
class Item
{
public LinkedList<Block> Blocks = new LinkedList<Block>();
public long Size;
}
Block AllocBlock()
{
if (FreeList.Count != 0)
{
var blocknode = FreeList.First;
FreeList.RemoveFirst();
Consumed += BlockSize;
return blocknode.Value;
}
if (FreeWatermark == BlockCount)
throw new OutOfMemoryException("NDBDatabase out of reserved space");
var b = new Block() { Number = FreeWatermark };
FreeWatermark++;
Consumed += BlockSize;
return b;
}
long GetOffsetForBlock(Block b)
{
return b.Number * BlockSize;
}
/// <summary>
/// Creates a new instance around a DeleteOnClose file of the provided path
/// </summary>
public NDBDatabase(string path, long size, int blocksize)
{
Capacity = size;
Consumed = 0;
BlockSize = blocksize;
BlockCount = size / BlockSize;
Directory.CreateDirectory(Path.GetDirectoryName(path));
Stream = new FileStream(path, FileMode.Create, System.Security.AccessControl.FileSystemRights.FullControl, FileShare.None, 4 * 1024, FileOptions.DeleteOnClose);
}
/// <summary>
/// Clears the state of the datastructure to its original condition
/// </summary>
public void Clear()
{
Consumed = 0;
Items.Clear();
FreeList.Clear();
FreeWatermark = 0;
}
public void Dispose()
{
Stream.Dispose();
}
/// <summary>
/// Total reserved storage capacity. You may nto be able to fit that much data in here though (due to blockiness)
/// </summary>
public readonly long Capacity;
/// <summary>
/// The amount of bytes of storage consumed. Not necessarily equal to the total amount of data stored (due to blockiness)
/// </summary>
public long Consumed { get; private set; }
/// <summary>
/// The amount of bytes of storage available. Store operations <= Remain will always succeed
/// </summary>
public long Remain { get { return Capacity - Consumed; } }
/// <summary>
/// Stores an item with the given key
/// </summary>
public void Store(string name, byte[] buf, int offset, int length)
{
if (Items.ContainsKey(name))
throw new InvalidOperationException(string.Format("Can't add already existing key of name {0}", name));
if (length > Remain)
throw new OutOfMemoryException(string.Format("Insufficient storage reserved for {0} bytes", length));
long todo = length;
int src = offset;
Item item = new Item { Size = length };
Items[name] = item;
while (todo > 0)
{
var b = AllocBlock();
item.Blocks.AddLast(b);
long tocopy = todo;
if (tocopy > BlockSize)
tocopy = BlockSize;
Stream.Position = GetOffsetForBlock(b);
Stream.Write(buf, src, (int)tocopy);
todo -= tocopy;
src += (int)tocopy;
}
}
/// <summary>
/// Fetches an item with the given key
/// </summary>
public byte[] FetchAll(string name)
{
var buf = new byte[GetSize(name)];
Fetch(name, buf, 0);
return buf;
}
/// <summary>
/// Fetches an item with the given key
/// </summary>
public void Fetch(string name, byte[] buf, int offset)
{
Item item;
if (!Items.TryGetValue(name, out item))
throw new KeyNotFoundException();
long todo = item.Size;
var curr = item.Blocks.First;
while (todo > 0)
{
long tocopy = todo;
if (tocopy > BlockSize)
tocopy = BlockSize;
Stream.Position = GetOffsetForBlock(curr.Value);
Stream.Read(buf, offset, (int)tocopy);
todo -= tocopy;
offset += (int)tocopy;
curr = curr.Next;
}
System.Diagnostics.Debug.Assert(curr == null);
}
/// <summary>
/// Releases the item with the given key.
/// Removing a non-existent item is benign, I guess
/// </summary>
public void Release(string name)
{
Item item;
if (!Items.TryGetValue(name, out item))
return;
Items.Remove(name);
var blocks = item.Blocks.ToArray();
item.Blocks.Clear();
foreach (var block in blocks)
FreeList.AddLast(block);
Consumed -= blocks.Length * BlockSize;
}
/// <summary>
/// Gets the size of the item with the given key
/// </summary>
public long GetSize(string name)
{
return Items[name].Size;
}
}
}