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BasicBot
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Rework ToolHelpers from a static object to ToolFormBase that inherits form and have a lot of tools inherit it, in hopes of moving a lot of copy pasta into a base class, move a few functions that show up a lot there
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2016-01-30 20:24:53 -05:00 |
Cheats
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Rework ToolHelpers from a static object to ToolFormBase that inherits form and have a lot of tools inherit it, in hopes of moving a lot of copy pasta into a base class, move a few functions that show up a lot there
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2016-01-30 20:24:53 -05:00 |
Debugger
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tastudio: properly save/load column settings.
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2015-12-07 20:05:04 +03:00 |
GB
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Make platform specific game genie tools not released, so they don't show up in the toolbox
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2015-12-20 12:49:14 -05:00 |
GBA
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partially revert r5408 to fix designer mayhem
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2015-01-02 22:02:44 +00:00 |
Genesis
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Make platform specific game genie tools not released, so they don't show up in the toolbox
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2015-12-20 12:49:14 -05:00 |
HexEditor
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Rework ToolHelpers from a static object to ToolFormBase that inherits form and have a lot of tools inherit it, in hopes of moving a lot of copy pasta into a base class, move a few functions that show up a lot there
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2016-01-30 20:24:53 -05:00 |
Lua
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Rework ToolHelpers from a static object to ToolFormBase that inherits form and have a lot of tools inherit it, in hopes of moving a lot of copy pasta into a base class, move a few functions that show up a lot there
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2016-01-30 20:24:53 -05:00 |
Macros
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Change macro input to released = false
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2015-12-20 12:46:17 -05:00 |
MultiDiskBundler
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fix loading of roms from commandline
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2015-11-12 17:47:39 -06:00 |
NES
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NES Music ripper tool - clean it up slightly to be more presentable
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2015-12-20 12:51:05 -05:00 |
PCE
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CDL reorg
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2015-10-26 19:24:20 -05:00 |
SMS
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SMS vdp viewer: settings
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2014-12-22 19:15:56 +00:00 |
SNES
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Make platform specific game genie tools not released, so they don't show up in the toolbox
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2015-12-20 12:49:14 -05:00 |
TAStudio
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Rework ToolHelpers from a static object to ToolFormBase that inherits form and have a lot of tools inherit it, in hopes of moving a lot of copy pasta into a base class, move a few functions that show up a lot there
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2016-01-30 20:24:53 -05:00 |
TI83
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factor out serviceinjector to emulation.common
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2014-12-17 18:17:16 +00:00 |
VirtualPads
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Polar Coord
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2016-01-23 22:56:41 +01:00 |
Watch
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Rework ToolHelpers from a static object to ToolFormBase that inherits form and have a lot of tools inherit it, in hopes of moving a lot of copy pasta into a base class, move a few functions that show up a lot there
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2016-01-30 20:24:53 -05:00 |
AutoHawk.Designer.cs
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Start AutoHawk, just a stub with the anticipated required services and a config object
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2015-06-15 22:12:24 +00:00 |
AutoHawk.cs
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Revert "Cleanup GameShark.Designer.cs"
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2015-11-14 15:11:13 -06:00 |
AutoHawk.resx
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Start AutoHawk, just a stub with the anticipated required services and a config object
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2015-06-15 22:12:24 +00:00 |
BatchRun.Designer.cs
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add a new tool to mainform, the batch runner. it's only enabled in INTERIM. it allows you to mass instantiate a bunch of emu cores and look for failure to load or exceptions on frame advance. it doesn't do all that much, but can easily be extended if any other devs are interested in it
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2014-01-15 02:16:06 +00:00 |
BatchRun.cs
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Remove the CustomControls/Util file and move all the classes into the Form Extensions file, since they were all extension methods for window form objects
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2014-07-27 15:22:30 +00:00 |
BatchRun.resx
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add a new tool to mainform, the batch runner. it's only enabled in INTERIM. it allows you to mass instantiate a bunch of emu cores and look for failure to load or exceptions on frame advance. it doesn't do all that much, but can easily be extended if any other devs are interested in it
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2014-01-15 02:16:06 +00:00 |
BatchRunner.cs
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AsInputPollable()
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2014-12-05 00:59:00 +00:00 |
CDL.Designer.cs
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Fixing merge
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2015-11-08 22:57:54 +01:00 |
CDL.cs
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Rework ToolHelpers from a static object to ToolFormBase that inherits form and have a lot of tools inherit it, in hopes of moving a lot of copy pasta into a base class, move a few functions that show up a lot there
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2016-01-30 20:24:53 -05:00 |
CDL.resx
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Fixing merge
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2015-11-08 22:57:54 +01:00 |
GameShark.Designer.cs
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GameShark - reposition and resize things slightly, there was a bit too much unused space for no reason
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2015-12-20 11:49:50 -05:00 |
GameShark.cs
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fix compile errors in hyper HD edition commit
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2015-12-31 11:38:35 -06:00 |
GameShark.resx
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Added GameShark Converter.
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2015-11-14 04:49:45 -08:00 |
InputPrompt.Designer.cs
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Movies 2.0 - some progress towards supporting floats
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2014-02-25 02:56:32 +00:00 |
InputPrompt.cs
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InputPromt: Signed and Unsigned behavior was backwards.
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2015-07-25 03:20:16 -05:00 |
InputPrompt.resx
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Rename Multiclient folder
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2013-11-03 04:05:56 +00:00 |
ToolBox.Designer.cs
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Automate the ToolBox tool, it generates its buttons based on IToolForm implementations, that are released (or all in developer build), and that are available (current core provides all necessary dependencies)
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2014-12-17 03:28:10 +00:00 |
ToolBox.cs
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fix toolbox
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2015-12-10 06:08:00 -06:00 |
ToolBox.resx
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Automate the ToolBox tool, it generates its buttons based on IToolForm implementations, that are released (or all in developer build), and that are available (current core provides all necessary dependencies)
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2014-12-17 03:28:10 +00:00 |
ToolHelpers.cs
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Rework ToolHelpers from a static object to ToolFormBase that inherits form and have a lot of tools inherit it, in hopes of moving a lot of copy pasta into a base class, move a few functions that show up a lot there
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2016-01-30 20:24:53 -05:00 |
ToolManager.cs
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ExternalTools: Allow several tools running simultaneously
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2015-12-30 11:00:56 +01:00 |
TraceLogger.Designer.cs
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tracelogger settings
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2014-12-22 19:01:21 +00:00 |
TraceLogger.cs
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Fix Trace Logger not restarting properly.
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2015-03-11 20:58:49 +00:00 |
TraceLogger.resx
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Rename Multiclient folder
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2013-11-03 04:05:56 +00:00 |