BizHawk/BizHawk.Emulation.Cores/Consoles/Sega/gpgx/GPGX.IVideoProvider.cs

78 lines
2.0 KiB
C#

using System;
using BizHawk.Emulation.Common;
namespace BizHawk.Emulation.Cores.Consoles.Sega.gpgx
{
public partial class GPGX : IVideoProvider
{
public int[] GetVideoBuffer() { return vidbuff; }
public int VirtualWidth { get { return 320; } }
public int VirtualHeight { get { return 224; } }
public int BufferWidth { get { return vwidth; } }
public int BufferHeight { get { return vheight; } }
public int BackgroundColor { get { return unchecked((int)0xff000000); } }
private int[] vidbuff = new int[0];
private int vwidth;
private int vheight;
private void UpdateVideoInitial()
{
// hack: you should call update_video() here, but that gives you 256x192 on frame 0
// and we know that we only use GPGX to emulate genesis games that will always be 320x224 immediately afterwards
// so instead, just assume a 320x224 size now; if that happens to be wrong, it'll be fixed soon enough.
vwidth = 320;
vheight = 224;
vidbuff = new int[vwidth * vheight];
for (int i = 0; i < vidbuff.Length; i++)
vidbuff[i] = unchecked((int)0xff000000);
}
private unsafe void UpdateVideo()
{
int gppitch, gpwidth, gpheight;
IntPtr src = IntPtr.Zero;
LibGPGX.gpgx_get_video(out gpwidth, out gpheight, out gppitch, ref src);
vwidth = gpwidth;
vheight = gpheight;
if (_settings.PadScreen320 && vwidth == 256)
vwidth = 320;
int xpad = (vwidth - gpwidth) / 2;
int xpad2 = vwidth - gpwidth - xpad;
if (vidbuff.Length < vwidth * vheight)
vidbuff = new int[vwidth * vheight];
int rinc = (gppitch / 4) - gpwidth;
fixed (int* pdst_ = &vidbuff[0])
{
int* pdst = pdst_;
int* psrc = (int*)src;
for (int j = 0; j < gpheight; j++)
{
for (int i = 0; i < xpad; i++)
*pdst++ = unchecked((int)0xff000000);
for (int i = 0; i < gpwidth; i++)
*pdst++ = *psrc++;// | unchecked((int)0xff000000);
for (int i = 0; i < xpad2; i++)
*pdst++ = unchecked((int)0xff000000);
psrc += rinc;
}
}
}
}
}