BizHawk/LuaInterface/LuaInterface/GenerateEventAssembly.cs

679 lines
24 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using System.Reflection;
using System.Reflection.Emit;
using System.Threading;
namespace NLua
{
/*
* Structure to store a type and the return types of
* its methods (the type of the returned value and out/ref
* parameters).
*/
struct LuaClassType
{
public Type klass;
public Type[][] returnTypes;
}
/*
* Common interface for types generated from tables. The method
* returns the table that overrides some or all of the type's methods.
*/
public interface ILuaGeneratedType
{
LuaTable __luaInterface_getLuaTable();
}
/*
* Class used for generating delegates that get a function from the Lua
* stack as a delegate of a specific type.
*
* Author: Fabio Mascarenhas
* Version: 1.0
*/
class DelegateGenerator
{
private ObjectTranslator translator;
private Type delegateType;
public DelegateGenerator(ObjectTranslator translator,Type delegateType)
{
this.translator=translator;
this.delegateType=delegateType;
}
public object extractGenerated(IntPtr luaState,int stackPos)
{
return CodeGeneration.Instance.GetDelegate(delegateType,translator.getFunction(luaState,stackPos));
}
}
/*
* Class used for generating delegates that get a table from the Lua
* stack as a an object of a specific type.
*
* Author: Fabio Mascarenhas
* Version: 1.0
*/
class ClassGenerator
{
private ObjectTranslator translator;
private Type klass;
public ClassGenerator(ObjectTranslator translator,Type klass)
{
this.translator=translator;
this.klass=klass;
}
public object extractGenerated(IntPtr luaState,int stackPos)
{
return CodeGeneration.Instance.GetClassInstance(klass,translator.getTable(luaState,stackPos));
}
}
/*
* Dynamically generates new types from existing types and
* Lua function and table values. Generated types are event handlers,
* delegates, interface implementations and subclasses.
*
* Author: Fabio Mascarenhas
* Version: 1.0
*/
class CodeGeneration
{
private Type eventHandlerParent=typeof(LuaEventHandler);
private Dictionary<Type, Type> eventHandlerCollection=new Dictionary<Type, Type>();
private Type delegateParent=typeof(LuaDelegate);
private Dictionary<Type, Type> delegateCollection=new Dictionary<Type, Type>();
private Type classHelper=typeof(LuaClassHelper);
private Dictionary<Type, LuaClassType> classCollection=new Dictionary<Type, LuaClassType>();
private AssemblyName assemblyName;
private AssemblyBuilder newAssembly;
private ModuleBuilder newModule;
private int luaClassNumber=1;
private static readonly CodeGeneration instance = new CodeGeneration();
static CodeGeneration()
{
}
private CodeGeneration()
{
// Create an assembly name
assemblyName=new AssemblyName( );
assemblyName.Name="LuaInterface_generatedcode";
// Create a new assembly with one module.
newAssembly=Thread.GetDomain().DefineDynamicAssembly(
assemblyName, AssemblyBuilderAccess.Run);
newModule=newAssembly.DefineDynamicModule("LuaInterface_generatedcode");
}
/*
* Singleton instance of the class
*/
public static CodeGeneration Instance
{
get
{
return instance;
}
}
/*
* Generates an event handler that calls a Lua function
*/
private Type GenerateEvent(Type eventHandlerType)
{
string typeName;
lock(this)
{
typeName = "LuaGeneratedClass" + luaClassNumber;
luaClassNumber++;
}
// Define a public class in the assembly, called typeName
TypeBuilder myType=newModule.DefineType(typeName,TypeAttributes.Public,eventHandlerParent);
// Defines the handler method. Its signature is void(object,<subclassofEventArgs>)
Type[] paramTypes = new Type[2];
paramTypes[0]=typeof(object);
paramTypes[1]=eventHandlerType;
Type returnType=typeof(void);
MethodBuilder handleMethod=myType.DefineMethod("HandleEvent",
MethodAttributes.Public|MethodAttributes.HideBySig,
returnType,paramTypes);
// Emits the IL for the method. It loads the arguments
// and calls the handleEvent method of the base class
ILGenerator generator=handleMethod.GetILGenerator( );
generator.Emit(OpCodes.Ldarg_0);
generator.Emit(OpCodes.Ldarg_1);
generator.Emit(OpCodes.Ldarg_2);
MethodInfo miGenericEventHandler;
miGenericEventHandler=eventHandlerParent.GetMethod("handleEvent");
generator.Emit(OpCodes.Call,miGenericEventHandler);
// returns
generator.Emit(OpCodes.Ret);
// creates the new type
return myType.CreateType();
}
/*
* Generates a type that can be used for instantiating a delegate
* of the provided type, given a Lua function.
*/
private Type GenerateDelegate(Type delegateType)
{
string typeName;
lock(this)
{
typeName = "LuaGeneratedClass" + luaClassNumber;
luaClassNumber++;
}
// Define a public class in the assembly, called typeName
TypeBuilder myType=newModule.DefineType(typeName,TypeAttributes.Public,delegateParent);
// Defines the delegate method with the same signature as the
// Invoke method of delegateType
MethodInfo invokeMethod=delegateType.GetMethod("Invoke");
ParameterInfo[] paramInfo=invokeMethod.GetParameters();
Type[] paramTypes=new Type[paramInfo.Length];
Type returnType=invokeMethod.ReturnType;
// Counts out and ref params, for use later
int nOutParams=0; int nOutAndRefParams=0;
for(int i=0;i<paramTypes.Length;i++)
{
paramTypes[i]=paramInfo[i].ParameterType;
if((!paramInfo[i].IsIn) && paramInfo[i].IsOut)
nOutParams++;
if(paramTypes[i].IsByRef)
nOutAndRefParams++;
}
int[] refArgs=new int[nOutAndRefParams];
MethodBuilder delegateMethod=myType.DefineMethod("CallFunction",
invokeMethod.Attributes,
returnType,paramTypes);
// Generates the IL for the method
ILGenerator generator=delegateMethod.GetILGenerator( );
generator.DeclareLocal(typeof(object[])); // original arguments
generator.DeclareLocal(typeof(object[])); // with out-only arguments removed
generator.DeclareLocal(typeof(int[])); // indexes of out and ref arguments
if(!(returnType == typeof(void))) // return value
generator.DeclareLocal(returnType);
else
generator.DeclareLocal(typeof(object));
// Initializes local variables
generator.Emit(OpCodes.Ldc_I4,paramTypes.Length);
generator.Emit(OpCodes.Newarr,typeof(object));
generator.Emit(OpCodes.Stloc_0);
generator.Emit(OpCodes.Ldc_I4,paramTypes.Length-nOutParams);
generator.Emit(OpCodes.Newarr,typeof(object));
generator.Emit(OpCodes.Stloc_1);
generator.Emit(OpCodes.Ldc_I4,nOutAndRefParams);
generator.Emit(OpCodes.Newarr,typeof(int));
generator.Emit(OpCodes.Stloc_2);
// Stores the arguments in the local variables
for(int iArgs=0,iInArgs=0,iOutArgs=0;iArgs<paramTypes.Length;iArgs++)
{
generator.Emit(OpCodes.Ldloc_0);
generator.Emit(OpCodes.Ldc_I4,iArgs);
generator.Emit(OpCodes.Ldarg,iArgs+1);
if(paramTypes[iArgs].IsByRef)
{
if(paramTypes[iArgs].GetElementType().IsValueType)
{
generator.Emit(OpCodes.Ldobj,paramTypes[iArgs].GetElementType());
generator.Emit(OpCodes.Box,paramTypes[iArgs].GetElementType());
} else generator.Emit(OpCodes.Ldind_Ref);
}
else
{
if(paramTypes[iArgs].IsValueType)
generator.Emit(OpCodes.Box,paramTypes[iArgs]);
}
generator.Emit(OpCodes.Stelem_Ref);
if(paramTypes[iArgs].IsByRef)
{
generator.Emit(OpCodes.Ldloc_2);
generator.Emit(OpCodes.Ldc_I4,iOutArgs);
generator.Emit(OpCodes.Ldc_I4,iArgs);
generator.Emit(OpCodes.Stelem_I4);
refArgs[iOutArgs]=iArgs;
iOutArgs++;
}
if(paramInfo[iArgs].IsIn || (!paramInfo[iArgs].IsOut))
{
generator.Emit(OpCodes.Ldloc_1);
generator.Emit(OpCodes.Ldc_I4,iInArgs);
generator.Emit(OpCodes.Ldarg,iArgs+1);
if(paramTypes[iArgs].IsByRef)
{
if(paramTypes[iArgs].GetElementType().IsValueType)
{
generator.Emit(OpCodes.Ldobj,paramTypes[iArgs].GetElementType());
generator.Emit(OpCodes.Box,paramTypes[iArgs].GetElementType());
}
else generator.Emit(OpCodes.Ldind_Ref);
}
else
{
if(paramTypes[iArgs].IsValueType)
generator.Emit(OpCodes.Box,paramTypes[iArgs]);
}
generator.Emit(OpCodes.Stelem_Ref);
iInArgs++;
}
}
// Calls the callFunction method of the base class
generator.Emit(OpCodes.Ldarg_0);
generator.Emit(OpCodes.Ldloc_0);
generator.Emit(OpCodes.Ldloc_1);
generator.Emit(OpCodes.Ldloc_2);
MethodInfo miGenericEventHandler;
miGenericEventHandler=delegateParent.GetMethod("callFunction");
generator.Emit(OpCodes.Call,miGenericEventHandler);
// Stores return value
if(returnType == typeof(void))
{
generator.Emit(OpCodes.Pop);
generator.Emit(OpCodes.Ldnull);
}
else if(returnType.IsValueType)
{
generator.Emit(OpCodes.Unbox,returnType);
generator.Emit(OpCodes.Ldobj,returnType);
} else generator.Emit(OpCodes.Castclass,returnType);
generator.Emit(OpCodes.Stloc_3);
// Stores new value of out and ref params
for(int i=0;i<refArgs.Length;i++)
{
generator.Emit(OpCodes.Ldarg,refArgs[i]+1);
generator.Emit(OpCodes.Ldloc_0);
generator.Emit(OpCodes.Ldc_I4,refArgs[i]);
generator.Emit(OpCodes.Ldelem_Ref);
if(paramTypes[refArgs[i]].GetElementType().IsValueType)
{
generator.Emit(OpCodes.Unbox,paramTypes[refArgs[i]].GetElementType());
generator.Emit(OpCodes.Ldobj,paramTypes[refArgs[i]].GetElementType());
generator.Emit(OpCodes.Stobj,paramTypes[refArgs[i]].GetElementType());
}
else
{
generator.Emit(OpCodes.Castclass,paramTypes[refArgs[i]].GetElementType());
generator.Emit(OpCodes.Stind_Ref);
}
}
// Returns
if(!(returnType == typeof(void)))
generator.Emit(OpCodes.Ldloc_3);
generator.Emit(OpCodes.Ret);
// creates the new type
return myType.CreateType();
}
/*
* Generates an implementation of klass, if it is an interface, or
* a subclass of klass that delegates its virtual methods to a Lua table.
*/
public void GenerateClass(Type klass,out Type newType,out Type[][] returnTypes)
{
string typeName;
lock(this)
{
typeName = "LuaGeneratedClass" + luaClassNumber;
luaClassNumber++;
}
TypeBuilder myType;
// Define a public class in the assembly, called typeName
if(klass.IsInterface)
myType=newModule.DefineType(typeName,TypeAttributes.Public,typeof(object),new Type[] { klass,typeof(ILuaGeneratedType) });
else
myType=newModule.DefineType(typeName,TypeAttributes.Public,klass,new Type[] { typeof(ILuaGeneratedType) });
// Field that stores the Lua table
FieldBuilder luaTableField=myType.DefineField("__luaInterface_luaTable",typeof(LuaTable),FieldAttributes.Public);
// Field that stores the return types array
FieldBuilder returnTypesField=myType.DefineField("__luaInterface_returnTypes",typeof(Type[][]),FieldAttributes.Public);
// Generates the constructor for the new type, it takes a Lua table and an array
// of return types and stores them in the respective fields
ConstructorBuilder constructor=
myType.DefineConstructor(MethodAttributes.Public,CallingConventions.Standard,new Type[] { typeof(LuaTable),typeof(Type[][]) });
ILGenerator generator=constructor.GetILGenerator();
generator.Emit(OpCodes.Ldarg_0);
if(klass.IsInterface)
generator.Emit(OpCodes.Call,typeof(object).GetConstructor(Type.EmptyTypes));
else
generator.Emit(OpCodes.Call,klass.GetConstructor(Type.EmptyTypes));
generator.Emit(OpCodes.Ldarg_0);
generator.Emit(OpCodes.Ldarg_1);
generator.Emit(OpCodes.Stfld,luaTableField);
generator.Emit(OpCodes.Ldarg_0);
generator.Emit(OpCodes.Ldarg_2);
generator.Emit(OpCodes.Stfld,returnTypesField);
generator.Emit(OpCodes.Ret);
// Generates overriden versions of the klass' public virtual methods
MethodInfo[] classMethods=klass.GetMethods();
returnTypes=new Type[classMethods.Length][];
int i=0;
foreach(MethodInfo method in classMethods)
{
if(klass.IsInterface)
{
GenerateMethod(myType,method,
MethodAttributes.HideBySig|MethodAttributes.Virtual|MethodAttributes.NewSlot,
i,luaTableField,returnTypesField,false,out returnTypes[i]);
i++;
}
else
{
if(!method.IsPrivate && !method.IsFinal && method.IsVirtual)
{
GenerateMethod(myType,method,(method.Attributes|MethodAttributes.NewSlot)^MethodAttributes.NewSlot,i,
luaTableField,returnTypesField,true,out returnTypes[i]);
i++;
}
}
}
// Generates an implementation of the __luaInterface_getLuaTable method
MethodBuilder returnTableMethod=myType.DefineMethod("__luaInterface_getLuaTable",
MethodAttributes.Public|MethodAttributes.HideBySig|MethodAttributes.Virtual,
typeof(LuaTable),new Type[0]);
myType.DefineMethodOverride(returnTableMethod,typeof(ILuaGeneratedType).GetMethod("__luaInterface_getLuaTable"));
generator=returnTableMethod.GetILGenerator();
generator.Emit(OpCodes.Ldfld,luaTableField);
generator.Emit(OpCodes.Ret);
// Creates the type
newType=myType.CreateType();
}
/*
* Generates an overriden implementation of method inside myType that delegates
* to a function in a Lua table with the same name, if the function exists. If it
* doesn't the method calls the base method (or does nothing, in case of interface
* implementations).
*/
private void GenerateMethod(TypeBuilder myType,MethodInfo method,MethodAttributes attributes,
int methodIndex,FieldInfo luaTableField,FieldInfo returnTypesField,bool generateBase,out Type[] returnTypes)
{
ParameterInfo[] paramInfo=method.GetParameters();
Type[] paramTypes=new Type[paramInfo.Length];
List<Type> returnTypesList=new List<Type>();
// Counts out and ref parameters, for later use,
// and creates the list of return types
int nOutParams=0; int nOutAndRefParams=0;
Type returnType=method.ReturnType;
returnTypesList.Add(returnType);
for(int i=0;i<paramTypes.Length;i++)
{
paramTypes[i]=paramInfo[i].ParameterType;
if((!paramInfo[i].IsIn) && paramInfo[i].IsOut)
nOutParams++;
if(paramTypes[i].IsByRef)
{
returnTypesList.Add(paramTypes[i].GetElementType());
nOutAndRefParams++;
}
}
int[] refArgs=new int[nOutAndRefParams];
returnTypes=returnTypesList.ToArray();
// Generates a version of the method that calls the base implementation
// directly, for use by the base field of the table
if(generateBase)
{
MethodBuilder baseMethod=myType.DefineMethod("__luaInterface_base_"+method.Name,
MethodAttributes.Private|MethodAttributes.NewSlot|MethodAttributes.HideBySig,
returnType,paramTypes);
ILGenerator generatorBase=baseMethod.GetILGenerator();
generatorBase.Emit(OpCodes.Ldarg_0);
for(int i=0;i<paramTypes.Length;i++)
generatorBase.Emit(OpCodes.Ldarg,i+1);
generatorBase.Emit(OpCodes.Call,method);
if(returnType == typeof(void))
generatorBase.Emit(OpCodes.Pop);
generatorBase.Emit(OpCodes.Ret);
}
// Defines the method
MethodBuilder methodImpl=myType.DefineMethod(method.Name,attributes,
returnType,paramTypes);
// If it's an implementation of an interface tells what method it
// is overriding
if(myType.BaseType.Equals(typeof(object)))
myType.DefineMethodOverride(methodImpl,method);
ILGenerator generator=methodImpl.GetILGenerator( );
generator.DeclareLocal(typeof(object[])); // original arguments
generator.DeclareLocal(typeof(object[])); // with out-only arguments removed
generator.DeclareLocal(typeof(int[])); // indexes of out and ref arguments
if(!(returnType == typeof(void))) // return value
generator.DeclareLocal(returnType);
else
generator.DeclareLocal(typeof(object));
// Initializes local variables
generator.Emit(OpCodes.Ldc_I4,paramTypes.Length);
generator.Emit(OpCodes.Newarr,typeof(object));
generator.Emit(OpCodes.Stloc_0);
generator.Emit(OpCodes.Ldc_I4,paramTypes.Length-nOutParams+1);
generator.Emit(OpCodes.Newarr,typeof(object));
generator.Emit(OpCodes.Stloc_1);
generator.Emit(OpCodes.Ldc_I4,nOutAndRefParams);
generator.Emit(OpCodes.Newarr,typeof(int));
generator.Emit(OpCodes.Stloc_2);
generator.Emit(OpCodes.Ldloc_1);
generator.Emit(OpCodes.Ldc_I4_0);
generator.Emit(OpCodes.Ldarg_0);
generator.Emit(OpCodes.Ldfld,luaTableField);
generator.Emit(OpCodes.Stelem_Ref);
// Stores the arguments into the local variables, as needed
for(int iArgs=0,iInArgs=1,iOutArgs=0;iArgs<paramTypes.Length;iArgs++)
{
generator.Emit(OpCodes.Ldloc_0);
generator.Emit(OpCodes.Ldc_I4,iArgs);
generator.Emit(OpCodes.Ldarg,iArgs+1);
if(paramTypes[iArgs].IsByRef)
{
if(paramTypes[iArgs].GetElementType().IsValueType)
{
generator.Emit(OpCodes.Ldobj,paramTypes[iArgs].GetElementType());
generator.Emit(OpCodes.Box,paramTypes[iArgs].GetElementType());
}
else generator.Emit(OpCodes.Ldind_Ref);
}
else
{
if(paramTypes[iArgs].IsValueType)
generator.Emit(OpCodes.Box,paramTypes[iArgs]);
}
generator.Emit(OpCodes.Stelem_Ref);
if(paramTypes[iArgs].IsByRef)
{
generator.Emit(OpCodes.Ldloc_2);
generator.Emit(OpCodes.Ldc_I4,iOutArgs);
generator.Emit(OpCodes.Ldc_I4,iArgs);
generator.Emit(OpCodes.Stelem_I4);
refArgs[iOutArgs]=iArgs;
iOutArgs++;
}
if(paramInfo[iArgs].IsIn || (!paramInfo[iArgs].IsOut))
{
generator.Emit(OpCodes.Ldloc_1);
generator.Emit(OpCodes.Ldc_I4,iInArgs);
generator.Emit(OpCodes.Ldarg,iArgs+1);
if(paramTypes[iArgs].IsByRef)
{
if(paramTypes[iArgs].GetElementType().IsValueType)
{
generator.Emit(OpCodes.Ldobj,paramTypes[iArgs].GetElementType());
generator.Emit(OpCodes.Box,paramTypes[iArgs].GetElementType());
}
else generator.Emit(OpCodes.Ldind_Ref);
}
else
{
if(paramTypes[iArgs].IsValueType)
generator.Emit(OpCodes.Box,paramTypes[iArgs]);
}
generator.Emit(OpCodes.Stelem_Ref);
iInArgs++;
}
}
// Gets the function the method will delegate to by calling
// the getTableFunction method of class LuaClassHelper
generator.Emit(OpCodes.Ldarg_0);
generator.Emit(OpCodes.Ldfld,luaTableField);
generator.Emit(OpCodes.Ldstr,method.Name);
generator.Emit(OpCodes.Call,classHelper.GetMethod("getTableFunction"));
Label lab1=generator.DefineLabel();
generator.Emit(OpCodes.Dup);
generator.Emit(OpCodes.Brtrue_S,lab1);
// Function does not exist, call base method
generator.Emit(OpCodes.Pop);
if(!method.IsAbstract)
{
generator.Emit(OpCodes.Ldarg_0);
for(int i=0;i<paramTypes.Length;i++)
generator.Emit(OpCodes.Ldarg,i+1);
generator.Emit(OpCodes.Call,method);
if(returnType == typeof(void))
generator.Emit(OpCodes.Pop);
generator.Emit(OpCodes.Ret);
generator.Emit(OpCodes.Ldnull);
} else
generator.Emit(OpCodes.Ldnull);
Label lab2=generator.DefineLabel();
generator.Emit(OpCodes.Br_S,lab2);
generator.MarkLabel(lab1);
// Function exists, call using method callFunction of LuaClassHelper
generator.Emit(OpCodes.Ldloc_0);
generator.Emit(OpCodes.Ldarg_0);
generator.Emit(OpCodes.Ldfld,returnTypesField);
generator.Emit(OpCodes.Ldc_I4,methodIndex);
generator.Emit(OpCodes.Ldelem_Ref);
generator.Emit(OpCodes.Ldloc_1);
generator.Emit(OpCodes.Ldloc_2);
generator.Emit(OpCodes.Call,classHelper.GetMethod("callFunction"));
generator.MarkLabel(lab2);
// Stores the function return value
if(returnType == typeof(void))
{
generator.Emit(OpCodes.Pop);
generator.Emit(OpCodes.Ldnull);
}
else if(returnType.IsValueType)
{
generator.Emit(OpCodes.Unbox,returnType);
generator.Emit(OpCodes.Ldobj,returnType);
}
else generator.Emit(OpCodes.Castclass,returnType);
generator.Emit(OpCodes.Stloc_3);
// Sets return values of out and ref parameters
for(int i=0;i<refArgs.Length;i++)
{
generator.Emit(OpCodes.Ldarg,refArgs[i]+1);
generator.Emit(OpCodes.Ldloc_0);
generator.Emit(OpCodes.Ldc_I4,refArgs[i]);
generator.Emit(OpCodes.Ldelem_Ref);
if(paramTypes[refArgs[i]].GetElementType().IsValueType)
{
generator.Emit(OpCodes.Unbox,paramTypes[refArgs[i]].GetElementType());
generator.Emit(OpCodes.Ldobj,paramTypes[refArgs[i]].GetElementType());
generator.Emit(OpCodes.Stobj,paramTypes[refArgs[i]].GetElementType());
}
else
{
generator.Emit(OpCodes.Castclass,paramTypes[refArgs[i]].GetElementType());
generator.Emit(OpCodes.Stind_Ref);
}
}
// Returns
if(!(returnType == typeof(void)))
generator.Emit(OpCodes.Ldloc_3);
generator.Emit(OpCodes.Ret);
}
/*
* Gets an event handler for the event type that delegates to the eventHandler Lua function.
* Caches the generated type.
*/
public LuaEventHandler GetEvent(Type eventHandlerType, LuaFunction eventHandler)
{
Type eventConsumerType;
if (eventHandlerCollection.ContainsKey(eventHandlerType))
{
eventConsumerType=eventHandlerCollection[eventHandlerType];
}
else
{
eventConsumerType=GenerateEvent(eventHandlerType);
eventHandlerCollection[eventHandlerType] = eventConsumerType;
}
LuaEventHandler luaEventHandler=(LuaEventHandler)Activator.CreateInstance(eventConsumerType);
luaEventHandler.handler=eventHandler;
return luaEventHandler;
}
/*
* Gets a delegate with delegateType that calls the luaFunc Lua function
* Caches the generated type.
*/
public Delegate GetDelegate(Type delegateType, LuaFunction luaFunc)
{
List<Type> returnTypes=new List<Type>();
Type luaDelegateType;
if (delegateCollection.ContainsKey(delegateType))
{
luaDelegateType=delegateCollection[delegateType];
}
else
{
luaDelegateType=GenerateDelegate(delegateType);
delegateCollection[delegateType] = luaDelegateType;
}
MethodInfo methodInfo=delegateType.GetMethod("Invoke");
returnTypes.Add(methodInfo.ReturnType);
foreach(ParameterInfo paramInfo in methodInfo.GetParameters())
if(paramInfo.ParameterType.IsByRef)
returnTypes.Add(paramInfo.ParameterType);
LuaDelegate luaDelegate=(LuaDelegate)Activator.CreateInstance(luaDelegateType);
luaDelegate.function=luaFunc;
luaDelegate.returnTypes=returnTypes.ToArray();
return Delegate.CreateDelegate(delegateType,luaDelegate,"CallFunction");
}
/*
* Gets an instance of an implementation of the klass interface or
* subclass of klass that delegates public virtual methods to the
* luaTable table.
* Caches the generated type.
*/
public object GetClassInstance(Type klass, LuaTable luaTable)
{
LuaClassType luaClassType;
if (classCollection.ContainsKey(klass))
{
luaClassType=classCollection[klass];
}
else
{
luaClassType=new LuaClassType();
GenerateClass(klass,out luaClassType.klass,out luaClassType.returnTypes);
classCollection[klass] = luaClassType;
}
return Activator.CreateInstance(luaClassType.klass,new object[] {luaTable,luaClassType.returnTypes});
}
}
}