289 lines
7.1 KiB
C#
289 lines
7.1 KiB
C#
using System;
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using System.ComponentModel;
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using System.Linq;
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using LuaInterface;
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using BizHawk.Emulation.Common;
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using BizHawk.Emulation.Cores.Nintendo.NES;
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using BizHawk.Emulation.Cores.Consoles.Nintendo.QuickNES;
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namespace BizHawk.Client.Common
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{
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[Description("Functions related specifically to Nes Cores")]
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public sealed class NesLuaLibrary : LuaLibraryBase
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{
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// TODO:
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// perhaps with the new core config system, one could
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// automatically bring out all of the settings to a lua table, with names. that
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// would be completely arbitrary and would remove the whole requirement for this mess
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public NesLuaLibrary(Lua lua)
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: base(lua) { }
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[OptionalService]
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private NES _neshawk { get; set; }
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[OptionalService]
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private QuickNES _quicknes { get; set; }
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[OptionalService]
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private IMemoryDomains _memoryDomains { get; set; }
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private bool NESAvailable => _neshawk != null || _quicknes != null;
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private bool HasMemoryDOmains => _memoryDomains != null;
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public NesLuaLibrary(Lua lua, Action<string> logOutputCallback)
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: base(lua, logOutputCallback) { }
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public override string Name => "nes";
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[LuaMethodAttributes(
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"addgamegenie", "Adds the specified game genie code. If an NES game is not currently loaded or the code is not a valid game genie code, this will have no effect")]
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public void AddGameGenie(string code)
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{
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if (NESAvailable && HasMemoryDOmains)
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{
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var decoder = new NESGameGenieDecoder(code);
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var watch = Watch.GenerateWatch(
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_memoryDomains["System Bus"],
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decoder.Address,
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WatchSize.Byte,
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DisplayType.Hex,
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false,
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code);
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Global.CheatList.Add(new Cheat(
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watch,
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decoder.Value,
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decoder.Compare));
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}
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}
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[LuaMethodAttributes(
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"getallowmorethaneightsprites", "Gets the NES setting 'Allow more than 8 sprites per scanline' value")]
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public bool GetAllowMoreThanEightSprites()
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{
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if (_quicknes != null)
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{
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return _quicknes.GetSettings().NumSprites != 8;
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}
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if (_neshawk != null)
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{
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return _neshawk.GetSettings().AllowMoreThanEightSprites;
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}
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throw new InvalidOperationException();
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}
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[LuaMethodAttributes(
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"getbottomscanline", "Gets the current value for the bottom scanline value")]
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public int GetBottomScanline(bool pal = false)
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{
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if (_quicknes != null)
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{
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return _quicknes.GetSettings().ClipTopAndBottom ? 231 : 239;
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}
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if (_neshawk != null)
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{
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return pal
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? _neshawk.GetSettings().PAL_BottomLine
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: _neshawk.GetSettings().NTSC_BottomLine;
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}
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throw new InvalidOperationException();
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}
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[LuaMethodAttributes(
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"getclipleftandright", "Gets the current value for the Clip Left and Right sides option")]
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public bool GetClipLeftAndRight()
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{
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if (_quicknes != null)
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{
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return _quicknes.GetSettings().ClipLeftAndRight;
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}
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if (_neshawk != null)
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{
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return _neshawk.GetSettings().ClipLeftAndRight;
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}
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throw new InvalidOperationException();
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}
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[LuaMethodAttributes(
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"getdispbackground", "Indicates whether or not the bg layer is being displayed")]
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public bool GetDisplayBackground()
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{
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if (_quicknes != null)
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{
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return true;
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}
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if (_neshawk != null)
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{
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return _neshawk.GetSettings().DispBackground;
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}
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throw new InvalidOperationException();
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}
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[LuaMethodAttributes(
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"getdispsprites", "Indicates whether or not sprites are being displayed")]
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public bool GetDisplaySprites()
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{
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if (_quicknes != null)
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{
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return _quicknes.GetSettings().NumSprites > 0;
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}
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if (_neshawk != null)
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{
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return _neshawk.GetSettings().DispSprites;
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}
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throw new InvalidOperationException();
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}
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[LuaMethodAttributes(
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"gettopscanline", "Gets the current value for the top scanline value")]
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public int GetTopScanline(bool pal = false)
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{
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if (_quicknes != null)
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{
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return _quicknes.GetSettings().ClipTopAndBottom ? 8 : 0;
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}
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if (_neshawk != null)
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{
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return pal
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? _neshawk.GetSettings().PAL_TopLine
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: _neshawk.GetSettings().NTSC_TopLine;
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}
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throw new InvalidOperationException();
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}
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[LuaMethodAttributes(
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"removegamegenie", "Removes the specified game genie code. If an NES game is not currently loaded or the code is not a valid game genie code, this will have no effect")]
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public void RemoveGameGenie(string code)
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{
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if (NESAvailable)
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{
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var decoder = new NESGameGenieDecoder(code);
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Global.CheatList.RemoveRange(
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Global.CheatList.Where(x => x.Address == decoder.Address));
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}
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}
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[LuaMethodAttributes(
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"setallowmorethaneightsprites", "Sets the NES setting 'Allow more than 8 sprites per scanline'")]
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public void SetAllowMoreThanEightSprites(bool allow)
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{
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if (_neshawk != null)
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{
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var s = _neshawk.GetSettings();
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s.AllowMoreThanEightSprites = allow;
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_neshawk.PutSettings(s);
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}
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else if (_quicknes != null)
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{
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var s = _quicknes.GetSettings();
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s.NumSprites = allow ? 64 : 8;
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_quicknes.PutSettings(s);
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}
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}
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[LuaMethodAttributes(
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"setclipleftandright", "Sets the Clip Left and Right sides option")]
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public void SetClipLeftAndRight(bool leftandright)
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{
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if (_neshawk != null)
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{
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var s = _neshawk.GetSettings();
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s.ClipLeftAndRight = leftandright;
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_neshawk.PutSettings(s);
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}
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else if (_quicknes != null)
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{
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var s = _quicknes.GetSettings();
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s.ClipLeftAndRight = leftandright;
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_quicknes.PutSettings(s);
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}
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}
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[LuaMethodAttributes(
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"setdispbackground", "Sets whether or not the background layer will be displayed")]
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public void SetDisplayBackground(bool show)
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{
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if (_neshawk != null)
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{
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var s = _neshawk.GetSettings();
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s.DispBackground = show;
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_neshawk.PutSettings(s);
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}
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}
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[LuaMethodAttributes(
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"setdispsprites", "Sets whether or not sprites will be displayed")]
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public void SetDisplaySprites(bool show)
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{
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if (_neshawk != null)
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{
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var s = _neshawk.GetSettings();
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s.DispSprites = show;
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_neshawk.PutSettings(s);
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}
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else if (_quicknes != null)
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{
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var s = _quicknes.GetSettings();
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s.NumSprites = show ? 8 : 0;
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_quicknes.PutSettings(s);
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}
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}
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[LuaMethodAttributes(
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"setscanlines", "sets the top and bottom scanlines to be drawn (same values as in the graphics options dialog). Top must be in the range of 0 to 127, bottom must be between 128 and 239. Not supported in the Quick Nes core")]
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public void SetScanlines(int top, int bottom, bool pal = false)
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{
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if (_neshawk != null)
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{
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if (top > 127)
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{
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top = 127;
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}
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else if (top < 0)
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{
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top = 0;
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}
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if (bottom > 239)
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{
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bottom = 239;
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}
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else if (bottom < 128)
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{
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bottom = 128;
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}
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var s = _neshawk.GetSettings();
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if (pal)
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{
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s.PAL_TopLine = top;
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s.PAL_BottomLine = bottom;
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}
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else
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{
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s.NTSC_TopLine = top;
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s.NTSC_BottomLine = bottom;
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}
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_neshawk.PutSettings(s);
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}
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}
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}
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}
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