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EmuLuaLibrary.Bit.cs
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some misc bug fixes in some lua functions
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2015-03-27 23:29:15 +00:00 |
EmuLuaLibrary.Emu.cs
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add TotalExecutedCycles as an IDebuggable property, and implement it in cores with the information readily available (and throw NotImplementedExecptions in the remaining). wire the property up to lua with emu.totalexecutedcycles(). Stil todo - wire it up to the Debugger gui
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2017-01-09 19:23:05 -06:00 |
EmuLuaLibrary.Events.cs
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n64: yet another dynarec check, this time for lua
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2016-08-25 22:11:53 +03:00 |
EmuLuaLibrary.GameInfo.cs
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Lua - gameinfo library - convert to using service injection
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2015-01-01 20:08:03 +00:00 |
EmuLuaLibrary.Genesis.cs
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Lua - issue 404 - add a Genesis library with the ability to toggle bg layers
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2015-03-28 00:42:36 +00:00 |
EmuLuaLibrary.Joypad.cs
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IController - Remove the indexer property and refactor code accordingly, also simplify and cleanup many of the IController implementations
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2016-12-14 14:12:16 -06:00 |
EmuLuaLibrary.MainMemory.cs
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clean up some warnings
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2016-01-30 21:28:49 -05:00 |
EmuLuaLibrary.Memory.cs
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Lua - memory library - actually default to system bus, previous commit was unsufficient
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2016-11-12 11:55:20 -06:00 |
EmuLuaLibrary.MemorySavestate.cs
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Lua - make the MemorySavestate library dependent on IStatable
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2016-12-04 12:08:21 -06:00 |
EmuLuaLibrary.Movie.cs
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remove some debugging junko
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2017-02-11 13:41:25 -06:00 |
EmuLuaLibrary.NES.cs
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Lua NES library - properly use an OptionalService instead of Global.Emulator
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2016-12-04 11:50:07 -06:00 |
EmuLuaLibrary.SNES.cs
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Lua - convert SNES library to service injection system
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2015-01-01 20:37:31 +00:00 |
EmuLuaLibrary.String.cs
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make bizstring.split() 1-based
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2015-09-09 19:57:14 -04:00 |
EmuLuaLibrary.UserData.cs
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lua - implement userdata.containskey()
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2015-07-02 14:29:19 -04:00 |
EnvironmentSandbox.cs
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overhaul lua sandboxing so that each lua script has its own sandbox. elaborate tracking of winform/event ownership to ensure that lua doesnt receive calls without going through the owner's sandbox. add win32-specific speed hacks for currdir set/get at higher speed. There may be bugs in this commit, but I think we're on the right track now.
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2016-01-31 19:54:55 -06:00 |
LuaAttributes.cs
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move an attribute in Wonderswan core that was on the constructor on accident, added an AttributeTargets attribute on it that would have caught such an error, add AttributeTargets on some other attributes to help clarify their usage
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2014-12-13 02:31:31 +00:00 |
LuaDocumentation.cs
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Lua documentation - clean up return values to match conventions in parameters
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2016-11-11 11:40:53 -06:00 |
LuaFile.cs
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lua console - when toggling a script on, behave the same as if you loaded it. It should run immediately, not on the next frame
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2017-02-03 16:31:38 -06:00 |
LuaFileList.cs
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Load Lua session - when loading a relative path, drop the .\ part, I'm disappointed in Path.Combine
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2016-01-30 18:08:54 -05:00 |
LuaFunctionList.cs
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Also handle lack of input callbacks when removing a lua function, not just on clear all
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2015-10-17 20:03:07 -04:00 |
LuaHelper.cs
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A bit of testing with Lua.
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2015-04-10 14:11:01 +00:00 |
LuaLibraryBase.cs
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overhaul lua sandboxing so that each lua script has its own sandbox. elaborate tracking of winform/event ownership to ensure that lua doesnt receive calls without going through the owner's sandbox. add win32-specific speed hacks for currdir set/get at higher speed. There may be bugs in this commit, but I think we're on the right track now.
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2016-01-31 19:54:55 -06:00 |
LuaMemoryBase.cs
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Break a bunch of memory domain stuff with pointless refactoring
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2016-04-13 19:50:06 -04:00 |
LuaSandbox.cs
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console log lua exceptions, workaround for #607
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2016-03-31 14:11:34 -05:00 |
NamedLuaFunction.cs
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overhaul lua sandboxing so that each lua script has its own sandbox. elaborate tracking of winform/event ownership to ensure that lua doesnt receive calls without going through the owner's sandbox. add win32-specific speed hacks for currdir set/get at higher speed. There may be bugs in this commit, but I think we're on the right track now.
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2016-01-31 19:54:55 -06:00 |