BizHawk/output
zeromus f20a77790d Merge pull request #486 from zeromus/master
d3d display method
2015-08-24 13:12:15 -05:00
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Gameboy/Palettes Removed the & symbols from the Pallets and the Rockman & Forte.lua file. Replaced with and 2014-12-20 13:36:36 +00:00
Lua Super Castlevania IV collision viewer lua script 2015-07-28 08:57:35 -05:00
NES/Palettes load 512-entry palettes, but dont do anything with them yet 2014-08-14 15:52:25 +00:00
Shaders/BizHawk d3d display method 2015-08-24 13:10:50 -05:00
dll d3d display method 2015-08-24 13:10:50 -05:00
gamedb add a few bad dumps to the gamedb with settings that make them playable 2015-08-23 08:31:46 -04:00
7z.dll move output folder up one level 2013-11-03 14:06:46 +00:00
defctrl.json fix default controls for psx 2015-07-12 10:05:16 -04:00