BizHawk/BizHawk.Client.EmuHawk/tools/GBA/GBAGPUView.cs

850 lines
24 KiB
C#

using System;
using System.Drawing;
using System.Windows.Forms;
using BizHawk.Common.NumberExtensions;
using BizHawk.Client.Common;
using BizHawk.Emulation.Cores.Nintendo.Gameboy;
using BizHawk.Emulation.Cores.Nintendo.GBA;
using System.Collections.Generic;
using BizHawk.Emulation.Common;
namespace BizHawk.Client.EmuHawk
{
public partial class GBAGPUView : Form, IToolFormAutoConfig
{
[RequiredService]
IGBAGPUViewable gba { get; set; }
// emulator memory areas
private IntPtr vram;
private IntPtr oam;
private IntPtr mmio;
private IntPtr palram;
// color conversion to RGB888
private readonly int[] ColorConversion;
MobileBmpView bg0, bg1, bg2, bg3, bgpal, sppal, sprites, bgtiles16, bgtiles256, sptiles16, sptiles256;
// MobileDetailView memory;
public bool AskSaveChanges() { return true; }
public bool UpdateBefore { get { return true; } }
public GBAGPUView()
{
InitializeComponent();
// TODO: hook up something
// we do this twice to avoid having to & 0x7fff with every color
int[] tmp = GBColors.GetLut(GBColors.ColorType.vivid);
ColorConversion = new int[65536];
Buffer.BlockCopy(tmp, 0, ColorConversion, 0, sizeof(int) * tmp.Length);
Buffer.BlockCopy(tmp, 0, ColorConversion, sizeof(int) * tmp.Length, sizeof(int) * tmp.Length);
radioButtonManual.Checked = true;
GenerateWidgets();
hScrollBar1_ValueChanged(null, null);
RecomputeRefresh();
}
#region drawing primitives
unsafe void DrawTile256(int* dest, int pitch, byte* tile, ushort* palette, bool hflip, bool vflip)
{
if (vflip)
{
dest += pitch * 7;
pitch = -pitch;
}
if (hflip)
{
dest += 7;
for (int y = 0; y < 8; y++)
{
for (int x = 0; x < 8; x++)
{
*dest-- = ColorConversion[palette[*tile++]];
}
dest += 8;
dest += pitch;
}
}
else
{
for (int y = 0; y < 8; y++)
{
for (int x = 0; x < 8; x++)
{
*dest++ = ColorConversion[palette[*tile++]];
}
dest -= 8;
dest += pitch;
}
}
}
unsafe void DrawTile16(int* dest, int pitch, byte* tile, ushort* palette, bool hflip, bool vflip)
{
if (vflip)
{
dest += pitch * 7;
pitch = -pitch;
}
if (hflip)
{
dest += 7;
for (int y = 0; y < 8; y++)
{
for (int i = 0; i < 4; i++)
{
*dest-- = ColorConversion[palette[*tile & 15]];
*dest-- = ColorConversion[palette[*tile >> 4]];
tile++;
}
dest += 8;
dest += pitch;
}
}
else
{
for (int y = 0; y < 8; y++)
{
for (int i = 0; i < 4; i++)
{
*dest++ = ColorConversion[palette[*tile & 15]];
*dest++ = ColorConversion[palette[*tile >> 4]];
tile++;
}
dest -= 8;
dest += pitch;
}
}
}
unsafe void DrawTextNameTable16(int* dest, int pitch, ushort* nametable, byte* tiles)
{
for (int ty = 0; ty < 32; ty++)
{
for (int tx = 0; tx < 32; tx++)
{
ushort ntent = *nametable++;
DrawTile16(dest, pitch, tiles + (ntent & 1023) * 32, (ushort*)palram + (ntent >> 12 << 4), ntent.Bit(10), ntent.Bit(11));
dest += 8;
}
dest -= 256;
dest += 8 * pitch;
}
}
unsafe void DrawTextNameTable256(int* dest, int pitch, ushort* nametable, byte* tiles)
{
for (int ty = 0; ty < 32; ty++)
{
for (int tx = 0; tx < 32; tx++)
{
ushort ntent = *nametable++;
DrawTile256(dest, pitch, tiles + (ntent & 1023) * 64, (ushort*)palram, ntent.Bit(10), ntent.Bit(11));
dest += 8;
}
dest -= 256;
dest += 8 * pitch;
}
}
unsafe void DrawTextNameTable(int* dest, int pitch, ushort* nametable, byte* tiles, bool eightbit)
{
if (eightbit)
DrawTextNameTable256(dest, pitch, nametable, tiles);
else
DrawTextNameTable16(dest, pitch, nametable, tiles);
}
unsafe void DrawTextBG(int n, MobileBmpView mbv)
{
ushort bgcnt = ((ushort*)mmio)[4 + n];
int ssize = bgcnt >> 14;
switch (ssize)
{
case 0: mbv.ChangeAllSizes(256, 256); break;
case 1: mbv.ChangeAllSizes(512, 256); break;
case 2: mbv.ChangeAllSizes(256, 512); break;
case 3: mbv.ChangeAllSizes(512, 512); break;
}
Bitmap bmp = mbv.BmpView.BMP;
var lockdata = bmp.LockBits(new Rectangle(0, 0, bmp.Width, bmp.Height), System.Drawing.Imaging.ImageLockMode.WriteOnly, System.Drawing.Imaging.PixelFormat.Format32bppArgb);
int* pixels = (int*)lockdata.Scan0;
int pitch = lockdata.Stride / sizeof(int);
byte* tiles = (byte*)vram + ((bgcnt & 0xc) << 12);
ushort* nametable = (ushort*)vram + ((bgcnt & 0x1f00) << 2);
bool eightbit = bgcnt.Bit(7);
switch (ssize)
{
case 0:
DrawTextNameTable(pixels, pitch, nametable, tiles, eightbit);
break;
case 1:
DrawTextNameTable(pixels, pitch, nametable, tiles, eightbit);
pixels += 256;
nametable += 1024;
DrawTextNameTable(pixels, pitch, nametable, tiles, eightbit);
break;
case 2:
DrawTextNameTable(pixels, pitch, nametable, tiles, eightbit);
pixels += pitch * 256;
nametable += 1024;
DrawTextNameTable(pixels, pitch, nametable, tiles, eightbit);
break;
case 3:
DrawTextNameTable(pixels, pitch, nametable, tiles, eightbit);
pixels += 256;
nametable += 1024;
DrawTextNameTable(pixels, pitch, nametable, tiles, eightbit);
pixels -= 256;
pixels += pitch * 256;
nametable += 1024;
DrawTextNameTable(pixels, pitch, nametable, tiles, eightbit);
pixels += 256;
nametable += 1024;
DrawTextNameTable(pixels, pitch, nametable, tiles, eightbit);
break;
}
bmp.UnlockBits(lockdata);
mbv.BmpView.Refresh();
}
unsafe void DrawAffineBG(int n, MobileBmpView mbv)
{
ushort bgcnt = ((ushort*)mmio)[4 + n];
int ssize = bgcnt >> 14;
switch (ssize)
{
case 0: mbv.ChangeAllSizes(128, 128); break;
case 1: mbv.ChangeAllSizes(256, 256); break;
case 2: mbv.ChangeAllSizes(512, 512); break;
case 3: mbv.ChangeAllSizes(1024, 1024); break;
}
Bitmap bmp = mbv.BmpView.BMP;
var lockdata = bmp.LockBits(new Rectangle(0, 0, bmp.Width, bmp.Height), System.Drawing.Imaging.ImageLockMode.WriteOnly, System.Drawing.Imaging.PixelFormat.Format32bppArgb);
int* pixels = (int*)lockdata.Scan0;
int pitch = lockdata.Stride / sizeof(int);
byte* tiles = (byte*)vram + ((bgcnt & 0xc) << 12);
byte* nametable = (byte*)vram + ((bgcnt & 0x1f00) << 3);
for (int ty = 0; ty < bmp.Height / 8; ty++)
{
for (int tx = 0; tx < bmp.Width / 8; tx++)
{
DrawTile256(pixels, pitch, tiles + *nametable++ * 64, (ushort*)palram, false, false);
pixels += 8;
}
pixels -= bmp.Width;
pixels += 8 * pitch;
}
bmp.UnlockBits(lockdata);
mbv.BmpView.Refresh();
}
unsafe void DrawM3BG(MobileBmpView mbv)
{
mbv.ChangeAllSizes(240, 160);
Bitmap bmp = mbv.BmpView.BMP;
var lockdata = bmp.LockBits(new Rectangle(0, 0, bmp.Width, bmp.Height), System.Drawing.Imaging.ImageLockMode.WriteOnly, System.Drawing.Imaging.PixelFormat.Format32bppArgb);
int* pixels = (int*)lockdata.Scan0;
int pitch = lockdata.Stride / sizeof(int);
ushort* frame = (ushort*)vram;
for (int y = 0; y < 160; y++)
{
for (int x = 0; x < 240; x++)
*pixels++ = ColorConversion[*frame++];
pixels -= 240;
pixels += pitch;
}
bmp.UnlockBits(lockdata);
mbv.BmpView.Refresh();
}
unsafe void DrawM4BG(MobileBmpView mbv, bool secondframe)
{
mbv.ChangeAllSizes(240, 160);
Bitmap bmp = mbv.BmpView.BMP;
var lockdata = bmp.LockBits(new Rectangle(0, 0, bmp.Width, bmp.Height), System.Drawing.Imaging.ImageLockMode.WriteOnly, System.Drawing.Imaging.PixelFormat.Format32bppArgb);
int* pixels = (int*)lockdata.Scan0;
int pitch = lockdata.Stride / sizeof(int);
byte* frame = (byte*)vram + (secondframe ? 40960 : 0);
ushort* palette = (ushort*)palram;
for (int y = 0; y < 160; y++)
{
for (int x = 0; x < 240; x++)
*pixels++ = ColorConversion[palette[*frame++]];
pixels -= 240;
pixels += pitch;
}
bmp.UnlockBits(lockdata);
mbv.BmpView.Refresh();
}
unsafe void DrawM5BG(MobileBmpView mbv, bool secondframe)
{
mbv.ChangeAllSizes(160, 128);
Bitmap bmp = mbv.BmpView.BMP;
var lockdata = bmp.LockBits(new Rectangle(0, 0, bmp.Width, bmp.Height), System.Drawing.Imaging.ImageLockMode.WriteOnly, System.Drawing.Imaging.PixelFormat.Format32bppArgb);
int* pixels = (int*)lockdata.Scan0;
int pitch = lockdata.Stride / sizeof(int);
ushort* frame = (ushort*)vram + (secondframe ? 20480 : 0);
for (int y = 0; y < 128; y++)
{
for (int x = 0; x < 160; x++)
*pixels++ = ColorConversion[*frame++];
pixels -= 160;
pixels += pitch;
}
bmp.UnlockBits(lockdata);
mbv.BmpView.Refresh();
}
static readonly int[, ,] spritesizes = { { { 1, 1 }, { 2, 2 }, { 4, 4 }, { 8, 8 } }, { { 2, 1 }, { 4, 1 }, { 4, 2 }, { 8, 4 } }, { { 1, 2 }, { 1, 4 }, { 2, 4 }, { 4, 8 } } };
unsafe void DrawSprite(int* dest, int pitch, ushort* sprite, byte* tiles, bool twodee)
{
ushort attr0 = sprite[0];
ushort attr1 = sprite[1];
ushort attr2 = sprite[2];
if (!attr0.Bit(8) && attr0.Bit(9))
return; // 2x with affine off
int shape = attr0 >> 14;
if (shape == 3)
return;
int size = attr1 >> 14;
int tw = spritesizes[shape, size, 0];
int th = spritesizes[shape, size, 1];
bool eightbit = attr0.Bit(13);
bool hflip = attr1.Bit(12);
bool vflip = attr1.Bit(13);
ushort* palette = (ushort*)palram + 256;
if (!eightbit)
palette += attr2 >> 12 << 4;
int tileindex = eightbit ? attr2 & 1022 : attr2 & 1023;
int tilestride = twodee ? 1024 - tw * (eightbit ? 64 : 32) : 0;
// see if the sprite would read past the end of vram, and skip it if it would
{
int tileend;
if (!twodee)
tileend = tileindex + tw * th * (eightbit ? 2 : 1);
else
tileend = tileindex + tw * (eightbit ? 2 : 1) + (th - 1) * 32;
if (tileend > 1024)
return;
}
tiles += 32 * tileindex;
if (vflip)
dest += pitch * 8 * (th - 1);
if (hflip)
dest += 8 * (tw - 1);
for (int ty = 0; ty < th; ty++)
{
for (int tx = 0; tx < tw; tx++)
{
if (eightbit)
{
DrawTile256(dest, pitch, tiles, palette, hflip, vflip);
tiles += 64;
}
else
{
DrawTile16(dest, pitch, tiles, palette, hflip, vflip);
tiles += 32;
}
if (hflip)
dest -= 8;
else
dest += 8;
}
if (hflip)
dest += tw * 8;
else
dest -= tw * 8;
if (vflip)
dest -= pitch * 8;
else
dest += pitch * 8;
tiles += tilestride;
}
}
unsafe void DrawSprites(MobileBmpView mbv)
{
mbv.BmpView.ChangeBitmapSize(1024, 512);
Bitmap bmp = mbv.BmpView.BMP;
var lockdata = bmp.LockBits(new Rectangle(0, 0, bmp.Width, bmp.Height), System.Drawing.Imaging.ImageLockMode.WriteOnly, System.Drawing.Imaging.PixelFormat.Format32bppArgb);
// Clear()
Win32.MemSet(lockdata.Scan0, 0xff, (uint)(lockdata.Height * lockdata.Stride));
int* pixels = (int*)lockdata.Scan0;
int pitch = lockdata.Stride / sizeof(int);
ushort* sprites = (ushort*)oam;
byte* tiles = (byte*)vram + 65536;
ushort dispcnt = ((ushort*)mmio)[0];
bool twodee = !dispcnt.Bit(6);
for (int sy = 0; sy < 8; sy++)
{
for (int sx = 0; sx < 16; sx++)
{
DrawSprite(pixels, pitch, sprites, tiles, twodee);
pixels += 64;
sprites += 4;
}
pixels -= 1024;
pixels += pitch * 64;
}
bmp.UnlockBits(lockdata);
mbv.BmpView.Refresh();
}
unsafe void DrawPalette(MobileBmpView mbv, bool sprite)
{
mbv.BmpView.ChangeBitmapSize(16, 16);
Bitmap bmp = mbv.BmpView.BMP;
var lockdata = bmp.LockBits(new Rectangle(0, 0, bmp.Width, bmp.Height), System.Drawing.Imaging.ImageLockMode.WriteOnly, System.Drawing.Imaging.PixelFormat.Format32bppArgb);
int* pixels = (int*)lockdata.Scan0;
int pitch = lockdata.Stride / sizeof(int);
ushort* palette = (ushort*)palram + (sprite ? 256 : 0);
for (int j = 0; j < 16; j++)
{
for (int i = 0; i < 16; i++)
*pixels++ = ColorConversion[*palette++];
pixels -= 16;
pixels += pitch;
}
bmp.UnlockBits(lockdata);
mbv.BmpView.Refresh();
}
unsafe void DrawTileRange(int* dest, int pitch, byte* tiles, ushort* palette, int tw, int th, bool eightbit)
{
for (int ty = 0; ty < th; ty++)
{
for (int tx = 0; tx < tw; tx++)
{
if (eightbit)
{
DrawTile256(dest, pitch, tiles, palette, false, false);
dest += 8;
tiles += 64;
}
else
{
DrawTile16(dest, pitch, tiles, palette, false, false);
dest += 8;
tiles += 32;
}
}
dest -= tw * 8;
dest += pitch * 8;
}
}
unsafe void DrawSpriteTiles(MobileBmpView mbv, bool tophalfonly, bool eightbit)
{
int tw = eightbit ? 16 : 32;
int th = tophalfonly ? 16 : 32;
mbv.BmpView.ChangeBitmapSize(tw * 8, 256);
Bitmap bmp = mbv.BmpView.BMP;
var lockdata = bmp.LockBits(new Rectangle(0, 0, bmp.Width, bmp.Height), System.Drawing.Imaging.ImageLockMode.WriteOnly, System.Drawing.Imaging.PixelFormat.Format32bppArgb);
int* pixels = (int*)lockdata.Scan0;
int pitch = lockdata.Stride / sizeof(int);
byte* tiles = (byte*)vram + 65536;
// TODO: palette changing (in 4 bit mode anyway)
ushort* palette = (ushort*)palram + 256;
if (tophalfonly)
{
Win32.MemSet(lockdata.Scan0, 0xff, (uint)(128 * lockdata.Stride));
pixels += 128 * pitch;
tiles += 16384;
}
DrawTileRange(pixels, pitch, tiles, palette, tw, th, eightbit);
bmp.UnlockBits(lockdata);
mbv.BmpView.Refresh();
}
unsafe void DrawBGTiles(MobileBmpView mbv, bool eightbit)
{
int tw = eightbit ? 32 : 64;
int th = 32;
mbv.BmpView.ChangeBitmapSize(tw * 8, th * 8);
Bitmap bmp = mbv.BmpView.BMP;
var lockdata = bmp.LockBits(new Rectangle(0, 0, bmp.Width, bmp.Height), System.Drawing.Imaging.ImageLockMode.WriteOnly, System.Drawing.Imaging.PixelFormat.Format32bppArgb);
int* pixels = (int*)lockdata.Scan0;
int pitch = lockdata.Stride / sizeof(int);
byte* tiles = (byte*)vram;
// TODO: palette changing (in 4 bit mode anyway)
ushort* palette = (ushort*)palram;
DrawTileRange(pixels, pitch, tiles, palette, tw, th, eightbit);
bmp.UnlockBits(lockdata);
mbv.BmpView.Refresh();
}
#endregion
unsafe void DrawEverything()
{
ushort dispcnt = ((ushort*)mmio)[0];
int bgmode = dispcnt & 7;
switch (bgmode)
{
case 0:
if (bg0.ShouldDraw) DrawTextBG(0, bg0);
if (bg1.ShouldDraw) DrawTextBG(1, bg1);
if (bg2.ShouldDraw) DrawTextBG(2, bg2);
if (bg3.ShouldDraw) DrawTextBG(3, bg3);
if (bgtiles16.ShouldDraw) DrawBGTiles(bgtiles16, false);
if (bgtiles256.ShouldDraw) DrawBGTiles(bgtiles256, true);
if (sptiles16.ShouldDraw) DrawSpriteTiles(sptiles16, false, false);
if (sptiles256.ShouldDraw) DrawSpriteTiles(sptiles256, false, true);
break;
case 1:
if (bg0.ShouldDraw) DrawTextBG(0, bg0);
if (bg1.ShouldDraw) DrawTextBG(1, bg1);
if (bg2.ShouldDraw) DrawAffineBG(2, bg2);
if (bg3.ShouldDraw) bg3.BmpView.Clear();
if (bgtiles16.ShouldDraw) DrawBGTiles(bgtiles16, false);
if (bgtiles256.ShouldDraw) DrawBGTiles(bgtiles256, true);
if (sptiles16.ShouldDraw) DrawSpriteTiles(sptiles16, false, false);
if (sptiles256.ShouldDraw) DrawSpriteTiles(sptiles256, false, true);
break;
case 2:
if (bg0.ShouldDraw) bg0.BmpView.Clear();
if (bg1.ShouldDraw) bg1.BmpView.Clear();
if (bg2.ShouldDraw) DrawAffineBG(2, bg2);
if (bg3.ShouldDraw) DrawAffineBG(3, bg3);
// while there are no 4bpp tiles possible in mode 2, there might be some in memory
// due to midframe mode switching. no real reason not to display them if that's
// what the user wants to see
if (bgtiles16.ShouldDraw) DrawBGTiles(bgtiles16, false);
if (bgtiles256.ShouldDraw) DrawBGTiles(bgtiles256, true);
if (sptiles16.ShouldDraw) DrawSpriteTiles(sptiles16, false, false);
if (sptiles256.ShouldDraw) DrawSpriteTiles(sptiles256, false, true);
break;
case 3:
if (bg0.ShouldDraw) bg0.BmpView.Clear();
if (bg1.ShouldDraw) bg1.BmpView.Clear();
if (bg2.ShouldDraw) DrawM3BG(bg2);
if (bg3.ShouldDraw) bg3.BmpView.Clear();
if (bgtiles16.ShouldDraw) bgtiles16.BmpView.Clear();
if (bgtiles256.ShouldDraw) bgtiles256.BmpView.Clear();
if (sptiles16.ShouldDraw) DrawSpriteTiles(sptiles16, true, false);
if (sptiles256.ShouldDraw) DrawSpriteTiles(sptiles256, true, true);
break;
//in modes 4, 5, bg3 is repurposed as bg2 invisible frame
case 4:
if (bg0.ShouldDraw) bg0.BmpView.Clear();
if (bg1.ShouldDraw) bg1.BmpView.Clear();
if (bg2.ShouldDraw) DrawM4BG(bg2, dispcnt.Bit(4));
if (bg3.ShouldDraw) DrawM4BG(bg3, !dispcnt.Bit(4));
if (bgtiles16.ShouldDraw) bgtiles16.BmpView.Clear();
if (bgtiles256.ShouldDraw) bgtiles256.BmpView.Clear();
if (sptiles16.ShouldDraw) DrawSpriteTiles(sptiles16, true, false);
if (sptiles256.ShouldDraw) DrawSpriteTiles(sptiles256, true, true);
break;
case 5:
if (bg0.ShouldDraw) bg0.BmpView.Clear();
if (bg1.ShouldDraw) bg1.BmpView.Clear();
if (bg2.ShouldDraw) DrawM5BG(bg2, dispcnt.Bit(4));
if (bg3.ShouldDraw) DrawM5BG(bg3, !dispcnt.Bit(4));
if (bgtiles16.ShouldDraw) bgtiles16.BmpView.Clear();
if (bgtiles256.ShouldDraw) bgtiles256.BmpView.Clear();
if (sptiles16.ShouldDraw) DrawSpriteTiles(sptiles16, true, false);
if (sptiles256.ShouldDraw) DrawSpriteTiles(sptiles256, true, true);
break;
default:
// shouldn't happen, but shouldn't be our problem either
if (bg0.ShouldDraw) bg0.BmpView.Clear();
if (bg1.ShouldDraw) bg1.BmpView.Clear();
if (bg2.ShouldDraw) bg2.BmpView.Clear();
if (bg3.ShouldDraw) bg3.BmpView.Clear();
if (bgtiles16.ShouldDraw) bgtiles16.BmpView.Clear();
if (bgtiles256.ShouldDraw) bgtiles256.BmpView.Clear();
if (sptiles16.ShouldDraw) sptiles16.BmpView.Clear();
if (sptiles256.ShouldDraw) sptiles256.BmpView.Clear();
break;
}
if (bgpal.ShouldDraw) DrawPalette(bgpal, false);
if (sppal.ShouldDraw) DrawPalette(sppal, true);
if (sprites.ShouldDraw) DrawSprites(sprites);
}
MobileBmpView MakeMBVWidget(string text, int w, int h)
{
var mbv = new MobileBmpView();
mbv.Text = text;
mbv.BmpView.Text = text;
mbv.TopLevel = false;
mbv.ChangeViewSize(w, h);
mbv.BmpView.Clear();
panel1.Controls.Add(mbv);
listBoxWidgets.Items.Add(mbv);
return mbv;
}
MobileDetailView MakeMDVWidget(string text, int w, int h)
{
var mdv = new MobileDetailView();
mdv.Text = text;
mdv.BmpView.Text = text;
mdv.TopLevel = false;
mdv.ClientSize = new Size(w, h);
mdv.BmpView.Clear();
panel1.Controls.Add(mdv);
listBoxWidgets.Items.Add(mdv);
return mdv;
}
void GenerateWidgets()
{
listBoxWidgets.BeginUpdate();
bg0 = MakeMBVWidget("Background 0", 256, 256);
bg1 = MakeMBVWidget("Background 1", 256, 256);
bg2 = MakeMBVWidget("Background 2", 256, 256);
bg3 = MakeMBVWidget("Background 3", 256, 256);
bgpal = MakeMBVWidget("Background Palettes", 256, 256);
sppal = MakeMBVWidget("Sprite Palettes", 256, 256);
sprites = MakeMBVWidget("Sprites", 1024, 512);
sptiles16 = MakeMBVWidget("Sprite Tiles (4bpp)", 256, 256);
sptiles256 = MakeMBVWidget("Sprite Tiles (8bpp)", 128, 256);
bgtiles16 = MakeMBVWidget("Background Tiles (4bpp)", 512, 256);
bgtiles256 = MakeMBVWidget("Background Tiles (8bpp)", 256, 256);
// todo: finish these
// MakeMDVWidget("Details", 128, 192);
// memory = MakeMDVWidget("Details - Memory", 128, 192);
listBoxWidgets.EndUpdate();
foreach (var f in listBoxWidgets.Items)
{
Form form = (Form)f;
// close becomes hide
form.FormClosing += delegate(object sender, FormClosingEventArgs e)
{
e.Cancel = true;
listBoxWidgets.Items.Add(sender);
(sender as Form).Hide();
};
// hackish, and why doesn't winforms handle this directly?
BringToFrontHack(form, form);
}
}
static void BringToFrontHack(Control c, Control top)
{
c.Click += (o, e) => top.BringToFront();
if (c.HasChildren)
foreach (Control cc in c.Controls)
BringToFrontHack(cc, top);
}
public void Restart()
{
var mem = gba.GetMemoryAreas();
vram = mem.vram;
palram = mem.palram;
oam = mem.oam;
mmio = mem.mmio;
_cbscanlineEmu = 500; // force an update
UpdateValues();
}
public void NewUpdate(ToolFormUpdateType type) { }
/// <summary>belongs in ToolsBefore</summary>
public void UpdateValues()
{
if (!IsHandleCreated || IsDisposed)
return;
if (_cbscanlineEmu != _cbscanline)
{
_cbscanlineEmu = _cbscanline;
if (!_cbscanline.HasValue) // manual, deactivate callback
{
gba.SetScanlineCallback(null, 0);
}
else
{
gba.SetScanlineCallback(DrawEverything, _cbscanline.Value);
}
}
}
public void FastUpdate()
{
// Do nothing
}
private void GBAGPUView_Load(object sender, EventArgs e)
{
}
void ShowSelectedWidget()
{
if (listBoxWidgets.SelectedItem != null)
{
var form = listBoxWidgets.SelectedItem as Form;
form.Show();
form.BringToFront();
listBoxWidgets.Items.RemoveAt(listBoxWidgets.SelectedIndex);
}
}
private void buttonShowWidget_Click(object sender, EventArgs e)
{
ShowSelectedWidget();
}
private void listBoxWidgets_DoubleClick(object sender, EventArgs e)
{
ShowSelectedWidget();
}
#region refresh control
private int? _cbscanline = null;
private int? _cbscanlineEmu = 500;
private void RecomputeRefresh()
{
if (radioButtonScanline.Checked)
{
hScrollBar1.Enabled = true;
buttonRefresh.Enabled = false;
_cbscanline = (hScrollBar1.Value + 160) % 228;
}
else if (radioButtonManual.Checked)
{
hScrollBar1.Enabled = false;
buttonRefresh.Enabled = true;
_cbscanline = null;
}
}
private void radioButtonFrame_CheckedChanged(object sender, EventArgs e)
{
RecomputeRefresh();
}
private void radioButtonScanline_CheckedChanged(object sender, EventArgs e)
{
RecomputeRefresh();
}
private void hScrollBar1_ValueChanged(object sender, EventArgs e)
{
_cbscanline = (hScrollBar1.Value + 160) % 228;
radioButtonScanline.Text = $"Scanline {_cbscanline}";
}
private void radioButtonManual_CheckedChanged(object sender, EventArgs e)
{
RecomputeRefresh();
}
private void buttonRefresh_Click(object sender, EventArgs e)
{
DrawEverything();
}
#endregion
private void GBAGPUView_FormClosed(object sender, FormClosedEventArgs e)
{
if (gba != null)
{
gba.SetScanlineCallback(null, 0);
}
}
#region copy to clipboard
private void timerMessage_Tick(object sender, EventArgs e)
{
timerMessage.Stop();
labelClipboard.Text = "CTRL + C: Copy under mouse to clipboard.";
}
private void GBAGPUView_KeyDown(object sender, KeyEventArgs e)
{
if (ModifierKeys.HasFlag(Keys.Control) && e.KeyCode == Keys.C)
{
// find the control under the mouse
Point m = Cursor.Position;
Control top = this;
Control found;
do
{
found = top.GetChildAtPoint(top.PointToClient(m));
top = found;
} while (found != null && found.HasChildren);
if (found is BmpView)
{
Clipboard.SetImage((found as BmpView).BMP);
labelClipboard.Text = $"{found.Text} copied to clipboard.";
timerMessage.Stop();
timerMessage.Start();
}
}
}
#endregion
}
}