..
BasicBot
heh
2017-05-10 07:45:23 -04:00
Cheats
Cheats - change button name from Game Genie to Code Converter. Cheat Code Converter - show a not supported message if user tries to enter a Game Genie code for SNES since we do not currently support that scenario
2017-06-27 21:06:36 -05:00
Debugger
Misc cleanups
2017-05-24 09:06:31 -05:00
GB
GB Printer support for Gambatte, output color improvements
2017-08-29 18:16:02 -04:00
GBA
GB config dialogs cleanup
2017-05-31 08:52:55 -05:00
Genesis
rename ToolAttributes
2017-07-12 14:44:14 -05:00
HexEditor
Hex Editor - Find box - remember Hex vs Text radio selection
2017-05-28 10:13:34 -05:00
Lua
Lua - implement tastudio.getbranches() and tastudio.getbranchinput(), fixes #843
2017-08-05 11:04:00 -05:00
Macros
rename ToolAttributes
2017-07-12 14:44:14 -05:00
MultiDiskBundler
Multidisk bundler - Remove GEN as an option for now
2017-07-22 16:39:21 -05:00
NES
rename ToolAttributes
2017-07-12 14:44:14 -05:00
PCE
GB config dialogs cleanup
2017-05-31 08:52:55 -05:00
SMS
GB config dialogs cleanup
2017-05-31 08:52:55 -05:00
SNES
rename ToolAttributes
2017-07-12 14:44:14 -05:00
TAStudio
tastudio: do normal seeking while recording too. needs testing
2017-10-07 15:20:30 +03:00
TI83
Misc cleanups
2017-05-24 09:06:31 -05:00
VirtualPads
Schema: Remove EMU7800
2017-08-25 09:39:40 -04:00
Watch
heh
2017-05-10 07:45:23 -04:00
AutoHawk.Designer.cs
Start AutoHawk, just a stub with the anticipated required services and a config object
2015-06-15 22:12:24 +00:00
AutoHawk.cs
rename ToolAttributes
2017-07-12 14:44:14 -05:00
AutoHawk.resx
Start AutoHawk, just a stub with the anticipated required services and a config object
2015-06-15 22:12:24 +00:00
BatchRun.Designer.cs
add a new tool to mainform, the batch runner. it's only enabled in INTERIM. it allows you to mass instantiate a bunch of emu cores and look for failure to load or exceptions on frame advance. it doesn't do all that much, but can easily be extended if any other devs are interested in it
2014-01-15 02:16:06 +00:00
BatchRun.cs
Remove the CustomControls/Util file and move all the classes into the Form Extensions file, since they were all extension methods for window form objects
2014-07-27 15:22:30 +00:00
BatchRun.resx
add a new tool to mainform, the batch runner. it's only enabled in INTERIM. it allows you to mass instantiate a bunch of emu cores and look for failure to load or exceptions on frame advance. it doesn't do all that much, but can easily be extended if any other devs are interested in it
2014-01-15 02:16:06 +00:00
BatchRunner.cs
Refactor IEmulator and remove the IController property, instead pass it as a paramter to the FrameAdvance() method
2017-05-01 20:09:11 -05:00
CDL.Designer.cs
add auto-start and auto-save to CDL; fix toolbar to be ToolStripEx, so it doesnt suck
2016-05-07 10:10:37 -05:00
CDL.cs
Spaces -> tabs.
2017-04-15 16:37:30 -04:00
CDL.resx
add auto-start and auto-save to CDL; fix toolbar to be ToolStripEx, so it doesnt suck
2016-05-07 10:10:37 -05:00
GameShark.Designer.cs
Change the name of the GameShark Converter to Cheat Code Converter
2017-01-04 18:05:14 -08:00
GameShark.cs
Cheat Code Converter - when creating NES game genie codes with a compare value, set comparison type to Equals, instead of relying on "None" to default to Equals
2017-07-28 18:13:32 -05:00
GameShark.resx
Change the name of the GameShark Converter to Cheat Code Converter
2017-01-04 18:05:14 -08:00
InputPrompt.Designer.cs
some more topmosts and sound mutes
2017-03-14 22:13:51 +03:00
InputPrompt.cs
heh
2017-05-10 07:45:23 -04:00
InputPrompt.resx
Rename Multiclient folder
2013-11-03 04:05:56 +00:00
ToolBox.Designer.cs
Automate the ToolBox tool, it generates its buttons based on IToolForm implementations, that are released (or all in developer build), and that are available (current core provides all necessary dependencies)
2014-12-17 03:28:10 +00:00
ToolBox.cs
rename ToolAttributes
2017-07-12 14:44:14 -05:00
ToolBox.resx
Automate the ToolBox tool, it generates its buttons based on IToolForm implementations, that are released (or all in developer build), and that are available (current core provides all necessary dependencies)
2014-12-17 03:28:10 +00:00
ToolHelpers.cs
Don't position tools to last saved position if that position is not visible on screen
2017-02-21 16:57:47 -06:00
ToolManager.cs
rename ToolAttributes
2017-07-12 14:44:14 -05:00
TraceLogger.Designer.cs
tracer:
2016-08-21 12:07:55 +03:00
TraceLogger.cs
TraceLogger - Turn off core tracing when closing, TooManager - check for disposed tools before running NewUpdate(), fixes #911
2017-07-09 13:19:09 -05:00
TraceLogger.resx
Trace Logger - remove the clear button in favor of a menu item, add a context menu for the listview that corresponds to the edit menu
2016-02-24 22:08:56 -05:00