BizHawk/BizHawk.Emulation/Consoles/Sega/SMS/MemoryMap.CodeMasters.cs

41 lines
1.6 KiB
C#

namespace BizHawk.Emulation.Consoles.Sega
{
public partial class SMS
{
// The CodeMasters mapper has 3 banks of 16kb, like the Sega mapper.
// The differences are that the paging control addresses are different, and the first 1K of ROM is not protected.
// Bank 0: Control Address $0000 - Maps $0000 - $3FFF
// Bank 1: Control Address $4000 - Maps $4000 - $7FFF
// Bank 2: Control Address $8000 - Maps $8000 - $BFFF
// System RAM is at $C000+ as in the Sega mapper.
byte ReadMemoryCM(ushort address)
{
if (address < BankSize * 1) return RomData[(RomBank0 * BankSize) + address];
if (address < BankSize * 2) return RomData[(RomBank1 * BankSize) + (address & BankSizeMask)];
if (address < BankSize * 3) return RomData[(RomBank2 * BankSize) + (address & BankSizeMask)];
return SystemRam[address & RamSizeMask];
}
void WriteMemoryCM(ushort address, byte value)
{
if (address >= 0xC000)
SystemRam[address & RamSizeMask] = value;
else if (address == 0x0000) RomBank0 = (byte)(value % RomBanks);
else if (address == 0x4000) RomBank1 = (byte)(value % RomBanks);
else if (address == 0x8000) RomBank2 = (byte)(value % RomBanks);
}
void InitCodeMastersMapper()
{
Cpu.ReadMemory = ReadMemoryCM;
Cpu.WriteMemory = WriteMemoryCM;
WriteMemoryCM(0x0000, 0);
WriteMemoryCM(0x4000, 1);
WriteMemoryCM(0x8000, 2);
}
}
}