BizHawk/BizHawk.Emulation/Consoles/Nintendo/NES/Boards/TENGEN_800008.cs

60 lines
1.3 KiB
C#

namespace BizHawk.Emulation.Consoles.Nintendo
{
// tetris (unl)
// behaves identically to CNROM for the one board it is on, but supports more (64K prg, 64K chr)
// http://kevtris.org/mappers/tengen/800008.html
public sealed class TENGEN_800008 : NES.NESBoardBase
{
int prg_mask;
int chr_mask;
int prg;
int chr;
public override bool Configure(NES.EDetectionOrigin origin)
{
switch (Cart.board_type)
{
case "TENGEN-800008":
AssertPrg(32, 64);
AssertChr(8, 16, 32, 64);
AssertWram(0);
AssertVram(0);
break;
default:
return false;
}
prg_mask = (Cart.prg_size / 32) - 1;
chr_mask = (Cart.chr_size / 8) - 1;
return true;
}
public override void WritePRG(int addr, byte value)
{
value = HandleNormalPRGConflict(addr, value);
prg = value >> 3 & prg_mask;
chr = value & chr_mask;
}
public override byte ReadPRG(int addr)
{
return ROM[addr | prg << 15];
}
public override byte ReadPPU(int addr)
{
if (addr < 0x2000)
return VROM[addr | chr << 13];
else
return base.ReadPPU(addr);
}
public override void SyncState(Serializer ser)
{
base.SyncState(ser);
ser.Sync("prg", ref prg);
ser.Sync("chr", ref chr);
}
}
}