BizHawk/BizHawk.Client.Common
zeromus 539cdc29f3 add SetPlayback to tastudio lua library. Can't be 100% sure it works, but it seems to be working OK. it may hang everything up if you seek through a really long redzone..... 2017-02-04 21:40:29 -06:00
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7z I think more stuff needed thread locking for more time in 7z library manager 2015-06-30 19:43:59 -05:00
Api Work on input get/set through ApiHawk 2016-03-29 23:42:24 +02:00
Properties change a bunch of old googlecode urls in assemblyinfos 2016-06-13 11:34:27 -05:00
config Add a hotkey to toggle the Skip Lag Frames option 2017-01-29 18:33:19 -06:00
inputAdapters IController - Remove the indexer property and refactor code accordingly, also simplify and cleanup many of the IController implementations 2016-12-14 14:12:16 -06:00
lua lua console - when toggling a script on, behave the same as if you loaded it. It should run immediately, not on the next frame 2017-02-03 16:31:38 -06:00
movie add SetPlayback to tastudio lua library. Can't be 100% sure it works, but it seems to be working OK. it may hang everything up if you seek through a really long redzone..... 2017-02-04 21:40:29 -06:00
rewind Revert "Revert "common logic for tempfiles"" 2015-11-17 17:26:03 -06:00
tools Ram Search - show restored/removed messages when undoing/redoing, fixes #749 2017-01-14 20:00:55 -06:00
BinarySaveStates.cs tastudio: attach usertext to branches, make it editable from menu. 2015-11-23 23:27:27 +03:00
BitmapBufferVideoProvider.cs Screenshots on tasproj branches 2015-07-21 19:41:57 -04:00
BizHawk.Client.Common.csproj Break up InputAdapters into separate files because it was getting unwieldy 2016-12-14 13:12:37 -06:00
ControllerBinding.cs IController - Remove the indexer property and refactor code accordingly, also simplify and cleanup many of the IController implementations 2016-12-14 14:12:16 -06:00
CoreFileProvider.cs various bugfixes to system/save pathing and support CAN_DUPE, to stabilize the gambatte and neopop cores 2015-11-08 19:18:08 -06:00
ExceptionClasses.cs when loading a movie, gracefully handle a movie/rom system id mismatch 2014-09-27 15:49:39 +00:00
FirmwareManager.cs take 2 2015-02-05 23:53:25 +00:00
Global.cs Remove some unnecessary previxes in Global.cs 2015-09-30 16:26:09 -04:00
IPS.cs "Correct" IPS applier to resize file if it tries to write off end. I'm not sure what the spec behavior is, but this works for at least one file in the wild. 2015-04-19 13:55:47 +00:00
IZipWriter.cs add infrastructure to use alternate zipping libraries in savestate. use DotNetZip for some speedupzzzzzzzzzzzz 2014-10-09 23:39:13 +00:00
IonicZipWriter.cs -Bugfix: TAStudio couldn't re-save a project. 2015-03-02 23:43:52 +00:00
KeyTurbo.cs etc 2013-10-25 00:59:34 +00:00
NESGameGenieEncoderDecoder.cs some code cleanup 2014-02-22 23:59:52 +00:00
PathManager.cs Account for game names having quotes in them, fixes NES Ivan Ironman Stewart's Super Off-Road 2016-10-13 20:16:26 -05:00
QuickBmpFile.cs tasproj branch thumbnail: change load to simply load whatever size is present in the zip file. 2015-07-22 18:02:38 -04:00
RecentFiles.cs remove an unused method from RecentFiles.cs (one that had little to no value anyway) 2014-08-02 23:09:01 +00:00
RomGame.cs fix bsnes xml loading 2015-04-21 23:50:15 +00:00
RomLoader.cs fix can't use neshawk (recent regression) 2016-11-19 20:07:17 -06:00
SaveSlotManager.cs SaveSlotManager - check HasSavestate() not IsNull() 2014-11-30 17:58:26 +00:00
SavestateManager.cs remove some usages of VideoProviderGlue by checking for VideoProvider availability before doing some dependent processes 2016-12-04 10:30:51 -06:00
SevenZipSharpArchiveHandler.cs some minor code cleanups in BizHawk.Common 2014-02-04 21:15:33 +00:00
SevenZipWriter.cs play around with 7z a bit 2014-10-13 05:08:34 +00:00
SharpZipWriter.cs code to use 7zip (unmanaged) to write archives, not active for the moment, still stuff to do 2014-10-12 04:24:31 +00:00
SystemInfo.cs Fix the Apple IIe being labeled as PlayStation (Title) 2016-04-22 16:54:23 -07:00
XmlGame.cs Support .xml disc bundling for PSX, note: this is sloppy code and mostly copy pasta, sorry. 2015-08-04 17:19:21 -04:00