BizHawk/BizHawk.Emulation/Consoles/Nintendo/NES
andres.delikat 820d003544 NES - Implement boards JALECO_JF_05 and JALECO_JF_06 (iNES mapper 87) 2011-09-19 22:55:43 +00:00
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Boards NES - Implement boards JALECO_JF_05 and JALECO_JF_06 (iNES mapper 87) 2011-09-19 22:55:43 +00:00
APU.cs Max volume is settable per sound source to enable mixing many sound sources without clipping. Potentially can be used to disable individual sound sources. 2011-09-04 04:38:11 +00:00
BoardSystem.cs M-M-M-MONSTER COMMIT! change Game-load api stuff 2011-08-04 03:20:54 +00:00
Core.cs Add a SoundOn flag to the nes core and hook to the sound on/off in sound config. the flag bypasses the apu.run function. the apu read/writes are still going, and seems to be TAS safe to do this 2011-08-27 15:49:16 +00:00
NES.cs NES - implement Clip Left & Right sides option 2011-09-04 01:58:16 +00:00
PPU.cs nes-add OAM memory domain 2011-08-28 19:07:33 +00:00
PPU.regs.cs [NES] fix broken scroll and shaky statusbars regression 2011-06-10 01:14:52 +00:00
PPU.run.cs [NES] fix user BG disable also to keep from interfering with spritehits 2011-06-12 22:08:18 +00:00
Palettes.cs [NES] add loader for FCEUX format palettes and an example of how to set it 2011-06-10 05:31:46 +00:00
iNES.cs nes-fix tetris differently 2011-09-06 01:58:22 +00:00