23 lines
848 B
C#
23 lines
848 B
C#
using System.Collections.Generic;
|
|
|
|
namespace BizHawk.Emulation.Common
|
|
{
|
|
/// <summary>
|
|
/// The list of all avaialble memory domains
|
|
/// A memory domain is a byte array that respresents a distinct part of the emulated system.
|
|
/// All cores sould implement a CheatDomain that represents the standard cpu bus range used for cheats for that system,
|
|
/// In order to have a cheat system available for the core
|
|
/// All domains should implement both peek and poke. However, if something isn't developed it should throw NotImplementedException rather than silently fail
|
|
/// </summary>
|
|
public interface IMemoryDomains : IEnumerable<MemoryDomain>, IEmulatorService
|
|
{
|
|
MemoryDomain this[string name] { get; }
|
|
|
|
MemoryDomain MainMemory { get; set; }
|
|
|
|
bool HasSystemBus { get; }
|
|
|
|
MemoryDomain SystemBus { get; set; }
|
|
}
|
|
}
|