BizHawk/BizHawk.Emulation.Cores/Consoles/Nintendo
goyuken b2ead68c4d lag frame in mgba 2015-06-10 01:19:09 +00:00
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GBA lag frame in mgba 2015-06-10 01:19:09 +00:00
Gameboy Specify the parameter for argument-based exceptions. Correct the parameter names of others. 2015-02-10 04:19:34 +00:00
N64 N64: Move the dirty hack from LoadState to the constructor instead to avoid problems with states saved on frame 0. 2015-03-17 00:11:08 +00:00
NES Screwball mode Apple II savestates 2015-05-18 00:14:00 +00:00
QuickNES NES - fallback from quicknes to neshawk for Bill and Ted's Excellent adventure since quicknes is not able to run it 2015-04-12 19:17:31 +00:00
SNES add ByteSize to MemoryDomain with a default of 1, set it to not 1 on appropriate domains (I probably missed some, or got some wrong). Have RamSearch use that instead of SystemInfo, remove ByteSize from SystemInfo since it is no longer needed 2015-02-22 15:19:38 +00:00
SNES9X iemulator single instance attribute. to find out about: PSX, Apple2 2015-03-03 00:23:50 +00:00