58 lines
1.1 KiB
C#
58 lines
1.1 KiB
C#
using BizHawk.Common;
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namespace BizHawk.Emulation.Cores.Atari.Atari2600
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{
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public partial class TIA
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{
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private struct BallData
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{
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public bool Enabled;
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public bool Denabled;
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public bool Delay;
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public byte Size;
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public byte HM;
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public byte HPosCnt;
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public byte Collisions;
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public bool Tick()
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{
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bool result = false;
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if (HPosCnt < (1 << Size))
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{
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if (!Delay && Enabled)
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{
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// Draw the ball!
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result = true;
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}
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else if (Delay && Denabled)
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{
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// Draw the ball!
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result = true;
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}
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}
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// Increment the counter
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HPosCnt++;
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// Counter loops at 160
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HPosCnt %= 160;
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return result;
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}
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public void SyncState(Serializer ser)
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{
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ser.BeginSection("Ball");
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ser.Sync("enabled", ref Enabled);
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ser.Sync("denabled", ref Denabled);
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ser.Sync("delay", ref Delay);
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ser.Sync("size", ref Size);
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ser.Sync("HM", ref HM);
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ser.Sync("hPosCnt", ref HPosCnt);
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ser.Sync("collisions", ref Collisions);
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ser.EndSection();
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}
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}
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}
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}
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