BizHawk/waterbox/ngp/sound.cpp

115 lines
2.5 KiB
C++

/* Mednafen - Multi-system Emulator
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "neopop.h"
#include "sound.h"
#include "sound/Blip_Buffer.h"
#include "T6W28_Apu.h"
#include "sound/Stereo_Buffer.h"
namespace MDFN_IEN_NGP
{
static T6W28_Apu apu;
static Stereo_Buffer st_buf;
static uint8 LastDACLeft = 0, LastDACRight = 0;
static uint8 CurrentDACLeft = 0, CurrentDACRight = 0;
typedef Blip_Synth<blip_good_quality, 0xFF> Synth;
static Synth synth;
extern int32 ngpc_soundTS;
static bool schipenable = 0;
void MDFNNGPCSOUND_SetEnable(bool set)
{
schipenable = set;
if (!set)
apu.reset();
}
void Write_SoundChipLeft(uint8 data)
{
if (schipenable)
apu.write_data_left(ngpc_soundTS >> 1, data);
}
void Write_SoundChipRight(uint8 data)
{
if (schipenable)
apu.write_data_right(ngpc_soundTS >> 1, data);
}
void dac_write_left(uint8 data)
{
CurrentDACLeft = data;
synth.offset_inline(ngpc_soundTS >> 1, CurrentDACLeft - LastDACLeft, st_buf.left());
LastDACLeft = data;
}
void dac_write_right(uint8 data)
{
CurrentDACRight = data;
synth.offset_inline(ngpc_soundTS >> 1, CurrentDACRight - LastDACRight, st_buf.right());
LastDACRight = data;
}
int32 MDFNNGPCSOUND_Flush(int16 *SoundBuf, const int32 MaxSoundFrames)
{
int32 FrameCount = 0;
apu.end_frame(ngpc_soundTS >> 1);
st_buf.end_frame(ngpc_soundTS >> 1);
if (SoundBuf)
FrameCount = st_buf.read_samples(SoundBuf, MaxSoundFrames * 2) / 2;
else
st_buf.clear();
return (FrameCount);
}
static void RedoVolume(void)
{
apu.output(st_buf.center(), st_buf.left(), st_buf.right());
apu.volume(0.30);
synth.volume(0.40);
}
void MDFNNGPCSOUND_Init(void)
{
MDFNNGPC_SetSoundRate(0);
st_buf.clock_rate((long)(3072000));
RedoVolume();
st_buf.bass_freq(20);
}
bool MDFNNGPC_SetSoundRate(uint32 rate)
{
st_buf.set_sample_rate(rate ? rate : 44100, 60);
return (TRUE);
}
}