BizHawk/libmupen64plus/D3D8Interceptor/Direct3DVertexBuffer8Functi...

31 lines
1.1 KiB
C++

#include "d3d8Wrapper.h"
extern "C"
{
namespace D3D8Wrapper
{
D3D8Wrapper::IDirect3DVertexBuffer8::IDirect3DVertexBuffer8(D3D8Base::IDirect3DVertexBuffer8* realVertexBuffer) : IDirect3DResource8((D3D8Base::IDirect3DResource8*) realVertexBuffer)
{
LOG("IDirect3DVertexBuffer8::IDirect3DVertexBuffer8( " << realVertexBuffer << " )\n");
m_pD3D = realVertexBuffer;
}
STDMETHODIMP D3D8Wrapper::IDirect3DVertexBuffer8::Lock(UINT OffsetToLock,UINT SizeToLock,BYTE** ppbData,DWORD Flags)
{
LOG("IDirect3DVertexBuffer8::Lock( " << OffsetToLock << " , " << SizeToLock << " , " << ppbData << " , " << Flags << " ) [ " << this << " ]\n");
return m_pD3D->Lock(OffsetToLock,SizeToLock,ppbData,Flags);
}
STDMETHODIMP D3D8Wrapper::IDirect3DVertexBuffer8::Unlock()
{
LOG("IDirect3DVertexBuffer8::Unlock() [ " << this << " ]\n");
return m_pD3D->Unlock();
}
STDMETHODIMP D3D8Wrapper::IDirect3DVertexBuffer8::GetDesc(D3D8Base::D3DVERTEXBUFFER_DESC *pDesc)
{
LOG("IDirect3DVertexBuffer8::GetDesc( " << pDesc << " ) [ " << this << " ]\n");
return m_pD3D->GetDesc(pDesc);
}
}
}