31 lines
1.1 KiB
C++
31 lines
1.1 KiB
C++
#include "d3d8Wrapper.h"
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extern "C"
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{
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namespace D3D8Wrapper
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{
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D3D8Wrapper::IDirect3DVertexBuffer8::IDirect3DVertexBuffer8(D3D8Base::IDirect3DVertexBuffer8* realVertexBuffer) : IDirect3DResource8((D3D8Base::IDirect3DResource8*) realVertexBuffer)
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{
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LOG("IDirect3DVertexBuffer8::IDirect3DVertexBuffer8( " << realVertexBuffer << " )\n");
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m_pD3D = realVertexBuffer;
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}
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STDMETHODIMP D3D8Wrapper::IDirect3DVertexBuffer8::Lock(UINT OffsetToLock,UINT SizeToLock,BYTE** ppbData,DWORD Flags)
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{
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LOG("IDirect3DVertexBuffer8::Lock( " << OffsetToLock << " , " << SizeToLock << " , " << ppbData << " , " << Flags << " ) [ " << this << " ]\n");
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return m_pD3D->Lock(OffsetToLock,SizeToLock,ppbData,Flags);
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}
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STDMETHODIMP D3D8Wrapper::IDirect3DVertexBuffer8::Unlock()
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{
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LOG("IDirect3DVertexBuffer8::Unlock() [ " << this << " ]\n");
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return m_pD3D->Unlock();
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}
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STDMETHODIMP D3D8Wrapper::IDirect3DVertexBuffer8::GetDesc(D3D8Base::D3DVERTEXBUFFER_DESC *pDesc)
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{
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LOG("IDirect3DVertexBuffer8::GetDesc( " << pDesc << " ) [ " << this << " ]\n");
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return m_pD3D->GetDesc(pDesc);
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}
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}
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} |