BizHawk/libmupen64plus/D3D8Interceptor/Direct3DBaseTexture8Functio...

31 lines
967 B
C++

#include "d3d8Wrapper.h"
extern "C"
{
namespace D3D8Wrapper
{
D3D8Wrapper::IDirect3DBaseTexture8::IDirect3DBaseTexture8(D3D8Base::IDirect3DBaseTexture8* realBaseTexture) : IDirect3DResource8((D3D8Base::IDirect3DResource8*) realBaseTexture)
{
LOG("IDirect3DBaseTexture8::IDirect3DBaseTexture8( " << realBaseTexture << " )\n");
m_pD3D = realBaseTexture;
}
STDMETHODIMP_(DWORD) D3D8Wrapper::IDirect3DBaseTexture8::SetLOD(DWORD LODNew)
{
LOG("IDirect3DBaseTexture8::SetLOD( " << LODNew << " ) [ " << this << " ]\n");
return m_pD3D->SetLOD(LODNew);
}
STDMETHODIMP_(DWORD) D3D8Wrapper::IDirect3DBaseTexture8::GetLOD()
{
LOG("IDirect3DBaseTexture8::GetLOD() [ " << this << " ]\n");
return m_pD3D->GetLOD();
}
STDMETHODIMP_(DWORD) D3D8Wrapper::IDirect3DBaseTexture8::GetLevelCount()
{
LOG("IDirect3DBaseTexture8::GetLevelCount() [ " << this << " ]\n");
return m_pD3D->GetLevelCount();
}
}
}