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AVOut
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Code refactoring of Tools files - no functional changes other than some very tiny speedups and null checks
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2013-04-14 23:56:45 +00:00 |
DisplayManager
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Oops!
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2013-08-23 13:50:13 +00:00 |
GBAtools
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More multiclient refactoring
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2013-04-15 02:14:14 +00:00 |
GBtools
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Use MenuStripEx instead of MenuStrip everywhere
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2013-08-21 20:27:54 +00:00 |
GENtools
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Use MenuStripEx instead of MenuStrip everywhere
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2013-08-21 20:27:54 +00:00 |
Input
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deadzones for analog bind. seems to work ok with my old ps2 controller, which has a slight lean to left on the left stick
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2013-07-29 23:39:37 +00:00 |
N64tools
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N64: Fix the order for the Glide64mk2 game hacks in the settings UI. Flipped a setting's default value. Merged the Glide64mk2.ini into the gamedb, I hope.
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2013-08-12 02:11:08 +00:00 |
NEStools
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Use MenuStripEx instead of MenuStrip everywhere
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2013-08-21 20:27:54 +00:00 |
PCEtools
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Use MenuStripEx instead of MenuStrip everywhere
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2013-08-21 20:27:54 +00:00 |
Properties
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saturn controller image
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2013-06-05 17:07:59 +00:00 |
SATTools
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saturn: hook up GL mode to user interface. in GL mode, one can choose resolutions like pcsx2: 1x, 2x, 3x, 4x, or user selected w*h
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2013-05-14 03:06:37 +00:00 |
SMStools
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More multiclient refactoring
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2013-04-15 02:14:14 +00:00 |
SNESTools
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Use MenuStripEx instead of MenuStrip everywhere
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2013-08-21 20:27:54 +00:00 |
TI83tools
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Use MenuStripEx instead of MenuStrip everywhere
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2013-08-21 20:27:54 +00:00 |
config
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fix some path config problems. DGB didn't work at all, and screenshots and saverams may have been busted on some systems
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2013-08-23 17:49:15 +00:00 |
images
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Icon for rewind dialog
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2013-07-28 22:28:53 +00:00 |
movie
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fix some path config problems. DGB didn't work at all, and screenshots and saverams may have been busted on some systems
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2013-08-23 17:49:15 +00:00 |
output
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- Fixed Atari 7800 so it works again. The game will not launch without the required BIOS, but you're not forced to have a BIOS for regions other than the game you're running.
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2013-08-24 02:49:46 +00:00 |
tools
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fix some path config problems. DGB didn't work at all, and screenshots and saverams may have been busted on some systems
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2013-08-23 17:49:15 +00:00 |
AboutBox.Designer.cs
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Replace the "Play" and "Record" messages for movies with Icons.
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2012-04-16 21:04:00 +00:00 |
AboutBox.cs
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show debug vs release mode in About Box
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2013-06-20 00:16:51 +00:00 |
AboutBox.resx
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unofficial about box - Add a nifty close button
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2012-03-28 23:43:15 +00:00 |
ArchiveChooser.Designer.cs
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fix archive chooser keyboard behaviour, and add a feature to deduct 16Bytes from the size if it looks like iNES
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2012-10-17 00:07:28 +00:00 |
ArchiveChooser.cs
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More code cleanup
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2013-04-16 00:19:31 +00:00 |
ArchiveChooser.resx
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Fix minimum size on all winforms, also set max size where appropriate, fixed anchoring & resizing issues, and other misc. display cleanup
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2011-09-11 01:01:40 +00:00 |
BinarySaveStates.cs
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binary savestates while recording movies is now fully supported
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2013-08-11 21:28:48 +00:00 |
BizBox.Designer.cs
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Fix about box to show release version at top, change link to bizhawk project to be tasvideos page
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2013-08-22 21:14:13 +00:00 |
BizBox.cs
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Fix about box to show release version at top, change link to bizhawk project to be tasvideos page
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2013-08-22 21:14:13 +00:00 |
BizBox.resx
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Fix minimum size on all winforms, also set max size where appropriate, fixed anchoring & resizing issues, and other misc. display cleanup
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2011-09-11 01:01:40 +00:00 |
BizHawk.MultiClient.csproj
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Movie play movie and record movie dialogs to the movie folder, and fix 2012 project from recent commits
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2013-08-23 01:54:58 +00:00 |
BizHawk.MultiClient_v4.5.csproj
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Movie play movie and record movie dialogs to the movie folder, and fix 2012 project from recent commits
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2013-08-23 01:54:58 +00:00 |
Config.cs
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fix some path config problems. DGB didn't work at all, and screenshots and saverams may have been busted on some systems
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2013-08-23 17:49:15 +00:00 |
ConfigService.cs
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make json.net throw fewer exceptions while to make debugging less excruciating
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2013-07-27 21:50:02 +00:00 |
CoreFileProvider.cs
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renovate the firmware system. cores now have the ability to get firmware themselves, without needing to have files loaded or pass paths from the multiclient. users can select whatever firmware they want from the firmwares config dialog.
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2013-08-10 01:17:06 +00:00 |
ExternalCoreSupport.cs
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forgot an add
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2011-07-24 07:00:54 +00:00 |
FirmwareManager.cs
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fix bug in firmware resolution when firmware isnt present in the default firmwares folder or when the user's selection is missing altogether
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2013-08-23 17:17:43 +00:00 |
Global.cs
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Misc Code refactoring, no functional changes
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2013-07-16 01:59:59 +00:00 |
HawkFile.cs
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XMLGame: fix reboot core in the case of hawkfile embedded assets
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2013-04-27 17:43:15 +00:00 |
HistoryCollection.cs
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Ram Search - don't create a search history and start a new search twice. Add a "Use Undo History" option. For that and fast mode when the user opens ram search on the n64 core, currently this overrides their settings every time they open the dialog.
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2013-08-14 01:04:14 +00:00 |
LogConsole.cs
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More code cleanup
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2013-04-16 00:19:31 +00:00 |
LogWindow.Designer.cs
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LogWindow: replace textbox with a virtuallistview. while it may leave some things to be desired, it's not slow as balls. a superior implementation would be creating a VirtualTextBox of some sort
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2012-12-03 21:19:39 +00:00 |
LogWindow.cs
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More code cleanup
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2013-04-16 00:19:31 +00:00 |
LogWindow.resx
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Fix minimum size on all winforms, also set max size where appropriate, fixed anchoring & resizing issues, and other misc. display cleanup
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2011-09-11 01:01:40 +00:00 |
LuaImplementation.cs
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Only paint the screen when needed, which is once per frame, or when the OSD is invoked. Also when lua draws things. I think I invoked it in all the logical places but probably missed some things. The lua logic needs to be refactored anyway to have a paint method, and an onpaint event
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2013-08-23 02:40:14 +00:00 |
LuaInterface.dll
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lua-fix crashes when scripts terminate
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2012-07-10 19:40:35 +00:00 |
MainForm.Designer.cs
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Only paint the screen when needed, which is once per frame, or when the OSD is invoked. Also when lua draws things. I think I invoked it in all the logical places but probably missed some things. The lua logic needs to be refactored anyway to have a paint method, and an onpaint event
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2013-08-23 02:40:14 +00:00 |
MainForm.MenuItems.cs
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Only paint the screen when needed, which is once per frame, or when the OSD is invoked. Also when lua draws things. I think I invoked it in all the logical places but probably missed some things. The lua logic needs to be refactored anyway to have a paint method, and an onpaint event
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2013-08-23 02:40:14 +00:00 |
MainForm.Movie.cs
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Repaint screen on movie load
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2013-08-24 17:14:32 +00:00 |
MainForm.cs
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add a "BoardName" to IEmulator that an emulation core can use to return useful information about how the rom is being emulated. meant to be mostly for informative purposes; shouldn't rely on it for too much. implemented in GB and NES cores
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2013-08-24 16:54:22 +00:00 |
MainForm.resources
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2011-01-11 02:55:51 +00:00 |
MainForm.resx
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N64 video plugin icon
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2013-07-14 23:30:48 +00:00 |
MruStack.cs
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More code cleanup
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2013-04-16 00:19:31 +00:00 |
NameStateForm.Designer.cs
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Fix minimum size on all winforms, also set max size where appropriate, fixed anchoring & resizing issues, and other misc. display cleanup
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2011-09-11 01:01:40 +00:00 |
NameStateForm.cs
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2011-01-11 02:55:51 +00:00 |
NameStateForm.resources
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2011-01-11 02:55:51 +00:00 |
NameStateForm.resx
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Fix minimum size on all winforms, also set max size where appropriate, fixed anchoring & resizing issues, and other misc. display cleanup
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2011-09-11 01:01:40 +00:00 |
Program.cs
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make discohawk entrypoint look more like multiclient's
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2013-08-19 01:43:18 +00:00 |
RecentFiles.cs
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REcent Files - roll back last check in I did, oops.
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2013-08-01 00:37:18 +00:00 |
RenderPanel.cs
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More code cleanup
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2013-04-16 00:19:31 +00:00 |
Rewind.cs
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Rewind - don't allocate a buffer until necessary, and only do so if rewind is enabled for that core
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2013-08-24 15:01:50 +00:00 |
RomGame.cs
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N64: When loading an N64 rom, fix the swapping to be in z64 format (no swapping)
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2013-05-15 22:10:17 +00:00 |
SavestateManager.cs
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More multiclient refactoring
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2013-04-15 02:14:14 +00:00 |
ScreenSaver.cs
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fixs spaces into tabs in a bunch of files because I'm tired of fixing it gradually
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2011-06-19 23:39:25 +00:00 |
Sound.cs
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direct sound: you can now choose which of your devices to play out of. note that although you can make the change in the UI at any time, you actually have to restart the whole bizhawk to initialize on the new device.
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2013-06-02 00:49:40 +00:00 |
Throttle.cs
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More code cleanup
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2013-04-16 00:19:31 +00:00 |
Watch.cs
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Ram Watch - Implement separator feature + reading it from files. Todo: Insert Separator menu/toolbar item
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2011-01-21 18:37:53 +00:00 |
XmlGame.cs
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XMLGame: fix reboot core in the case of hawkfile embedded assets
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2013-04-27 17:43:15 +00:00 |
lua51.dll
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try fixing lua "buffer overflow" stack corruption crash when GC occurs while calling a cfunction
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2012-06-11 22:15:49 +00:00 |