BizHawk/BizHawk.MultiClient
adelikat 7ff1675d7f Repaint screen on movie load 2013-08-24 17:14:32 +00:00
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AVOut Code refactoring of Tools files - no functional changes other than some very tiny speedups and null checks 2013-04-14 23:56:45 +00:00
DisplayManager Oops! 2013-08-23 13:50:13 +00:00
GBAtools More multiclient refactoring 2013-04-15 02:14:14 +00:00
GBtools Use MenuStripEx instead of MenuStrip everywhere 2013-08-21 20:27:54 +00:00
GENtools Use MenuStripEx instead of MenuStrip everywhere 2013-08-21 20:27:54 +00:00
Input deadzones for analog bind. seems to work ok with my old ps2 controller, which has a slight lean to left on the left stick 2013-07-29 23:39:37 +00:00
N64tools N64: Fix the order for the Glide64mk2 game hacks in the settings UI. Flipped a setting's default value. Merged the Glide64mk2.ini into the gamedb, I hope. 2013-08-12 02:11:08 +00:00
NEStools Use MenuStripEx instead of MenuStrip everywhere 2013-08-21 20:27:54 +00:00
PCEtools Use MenuStripEx instead of MenuStrip everywhere 2013-08-21 20:27:54 +00:00
Properties saturn controller image 2013-06-05 17:07:59 +00:00
SATTools saturn: hook up GL mode to user interface. in GL mode, one can choose resolutions like pcsx2: 1x, 2x, 3x, 4x, or user selected w*h 2013-05-14 03:06:37 +00:00
SMStools More multiclient refactoring 2013-04-15 02:14:14 +00:00
SNESTools Use MenuStripEx instead of MenuStrip everywhere 2013-08-21 20:27:54 +00:00
TI83tools Use MenuStripEx instead of MenuStrip everywhere 2013-08-21 20:27:54 +00:00
config fix some path config problems. DGB didn't work at all, and screenshots and saverams may have been busted on some systems 2013-08-23 17:49:15 +00:00
images Icon for rewind dialog 2013-07-28 22:28:53 +00:00
movie fix some path config problems. DGB didn't work at all, and screenshots and saverams may have been busted on some systems 2013-08-23 17:49:15 +00:00
output - Fixed Atari 7800 so it works again. The game will not launch without the required BIOS, but you're not forced to have a BIOS for regions other than the game you're running. 2013-08-24 02:49:46 +00:00
tools fix some path config problems. DGB didn't work at all, and screenshots and saverams may have been busted on some systems 2013-08-23 17:49:15 +00:00
AboutBox.Designer.cs Replace the "Play" and "Record" messages for movies with Icons. 2012-04-16 21:04:00 +00:00
AboutBox.cs show debug vs release mode in About Box 2013-06-20 00:16:51 +00:00
AboutBox.resx unofficial about box - Add a nifty close button 2012-03-28 23:43:15 +00:00
ArchiveChooser.Designer.cs fix archive chooser keyboard behaviour, and add a feature to deduct 16Bytes from the size if it looks like iNES 2012-10-17 00:07:28 +00:00
ArchiveChooser.cs More code cleanup 2013-04-16 00:19:31 +00:00
ArchiveChooser.resx Fix minimum size on all winforms, also set max size where appropriate, fixed anchoring & resizing issues, and other misc. display cleanup 2011-09-11 01:01:40 +00:00
BinarySaveStates.cs binary savestates while recording movies is now fully supported 2013-08-11 21:28:48 +00:00
BizBox.Designer.cs Fix about box to show release version at top, change link to bizhawk project to be tasvideos page 2013-08-22 21:14:13 +00:00
BizBox.cs Fix about box to show release version at top, change link to bizhawk project to be tasvideos page 2013-08-22 21:14:13 +00:00
BizBox.resx Fix minimum size on all winforms, also set max size where appropriate, fixed anchoring & resizing issues, and other misc. display cleanup 2011-09-11 01:01:40 +00:00
BizHawk.MultiClient.csproj Movie play movie and record movie dialogs to the movie folder, and fix 2012 project from recent commits 2013-08-23 01:54:58 +00:00
BizHawk.MultiClient_v4.5.csproj Movie play movie and record movie dialogs to the movie folder, and fix 2012 project from recent commits 2013-08-23 01:54:58 +00:00
Config.cs fix some path config problems. DGB didn't work at all, and screenshots and saverams may have been busted on some systems 2013-08-23 17:49:15 +00:00
ConfigService.cs make json.net throw fewer exceptions while to make debugging less excruciating 2013-07-27 21:50:02 +00:00
CoreFileProvider.cs renovate the firmware system. cores now have the ability to get firmware themselves, without needing to have files loaded or pass paths from the multiclient. users can select whatever firmware they want from the firmwares config dialog. 2013-08-10 01:17:06 +00:00
ExternalCoreSupport.cs forgot an add 2011-07-24 07:00:54 +00:00
FirmwareManager.cs fix bug in firmware resolution when firmware isnt present in the default firmwares folder or when the user's selection is missing altogether 2013-08-23 17:17:43 +00:00
Global.cs Misc Code refactoring, no functional changes 2013-07-16 01:59:59 +00:00
HawkFile.cs XMLGame: fix reboot core in the case of hawkfile embedded assets 2013-04-27 17:43:15 +00:00
HistoryCollection.cs Ram Search - don't create a search history and start a new search twice. Add a "Use Undo History" option. For that and fast mode when the user opens ram search on the n64 core, currently this overrides their settings every time they open the dialog. 2013-08-14 01:04:14 +00:00
LogConsole.cs More code cleanup 2013-04-16 00:19:31 +00:00
LogWindow.Designer.cs LogWindow: replace textbox with a virtuallistview. while it may leave some things to be desired, it's not slow as balls. a superior implementation would be creating a VirtualTextBox of some sort 2012-12-03 21:19:39 +00:00
LogWindow.cs More code cleanup 2013-04-16 00:19:31 +00:00
LogWindow.resx Fix minimum size on all winforms, also set max size where appropriate, fixed anchoring & resizing issues, and other misc. display cleanup 2011-09-11 01:01:40 +00:00
LuaImplementation.cs Only paint the screen when needed, which is once per frame, or when the OSD is invoked. Also when lua draws things. I think I invoked it in all the logical places but probably missed some things. The lua logic needs to be refactored anyway to have a paint method, and an onpaint event 2013-08-23 02:40:14 +00:00
LuaInterface.dll lua-fix crashes when scripts terminate 2012-07-10 19:40:35 +00:00
MainForm.Designer.cs Only paint the screen when needed, which is once per frame, or when the OSD is invoked. Also when lua draws things. I think I invoked it in all the logical places but probably missed some things. The lua logic needs to be refactored anyway to have a paint method, and an onpaint event 2013-08-23 02:40:14 +00:00
MainForm.MenuItems.cs Only paint the screen when needed, which is once per frame, or when the OSD is invoked. Also when lua draws things. I think I invoked it in all the logical places but probably missed some things. The lua logic needs to be refactored anyway to have a paint method, and an onpaint event 2013-08-23 02:40:14 +00:00
MainForm.Movie.cs Repaint screen on movie load 2013-08-24 17:14:32 +00:00
MainForm.cs add a "BoardName" to IEmulator that an emulation core can use to return useful information about how the rom is being emulated. meant to be mostly for informative purposes; shouldn't rely on it for too much. implemented in GB and NES cores 2013-08-24 16:54:22 +00:00
MainForm.resources 2011-01-11 02:55:51 +00:00
MainForm.resx N64 video plugin icon 2013-07-14 23:30:48 +00:00
MruStack.cs More code cleanup 2013-04-16 00:19:31 +00:00
NameStateForm.Designer.cs Fix minimum size on all winforms, also set max size where appropriate, fixed anchoring & resizing issues, and other misc. display cleanup 2011-09-11 01:01:40 +00:00
NameStateForm.cs 2011-01-11 02:55:51 +00:00
NameStateForm.resources 2011-01-11 02:55:51 +00:00
NameStateForm.resx Fix minimum size on all winforms, also set max size where appropriate, fixed anchoring & resizing issues, and other misc. display cleanup 2011-09-11 01:01:40 +00:00
Program.cs make discohawk entrypoint look more like multiclient's 2013-08-19 01:43:18 +00:00
RecentFiles.cs REcent Files - roll back last check in I did, oops. 2013-08-01 00:37:18 +00:00
RenderPanel.cs More code cleanup 2013-04-16 00:19:31 +00:00
Rewind.cs Rewind - don't allocate a buffer until necessary, and only do so if rewind is enabled for that core 2013-08-24 15:01:50 +00:00
RomGame.cs N64: When loading an N64 rom, fix the swapping to be in z64 format (no swapping) 2013-05-15 22:10:17 +00:00
SavestateManager.cs More multiclient refactoring 2013-04-15 02:14:14 +00:00
ScreenSaver.cs fixs spaces into tabs in a bunch of files because I'm tired of fixing it gradually 2011-06-19 23:39:25 +00:00
Sound.cs direct sound: you can now choose which of your devices to play out of. note that although you can make the change in the UI at any time, you actually have to restart the whole bizhawk to initialize on the new device. 2013-06-02 00:49:40 +00:00
Throttle.cs More code cleanup 2013-04-16 00:19:31 +00:00
Watch.cs Ram Watch - Implement separator feature + reading it from files. Todo: Insert Separator menu/toolbar item 2011-01-21 18:37:53 +00:00
XmlGame.cs XMLGame: fix reboot core in the case of hawkfile embedded assets 2013-04-27 17:43:15 +00:00
lua51.dll try fixing lua "buffer overflow" stack corruption crash when GC occurs while calling a cfunction 2012-06-11 22:15:49 +00:00