2265 lines
56 KiB
C#
2265 lines
56 KiB
C#
using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Drawing;
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using System.Linq;
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using System.Windows.Forms;
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using BizHawk.Client.Common;
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using BizHawk.Client.EmuHawk.CustomControls;
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namespace BizHawk.Client.EmuHawk
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{
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// Row width depends on font size and padding
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// Column width is specified in column headers
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// Row width is specified for horizontal orientation
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public partial class InputRoll : Control
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{
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private readonly GDIRenderer _gdi;
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private readonly SortedSet<Cell> _selectedItems = new SortedSet<Cell>(new SortCell());
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private readonly VScrollBar _vBar;
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private readonly HScrollBar _hBar;
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private readonly Timer _hoverTimer = new Timer();
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private readonly byte[] _lagFrames = new byte[256]; // Large enough value that it shouldn't ever need resizing. // apparently not large enough for 4K
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private readonly IntPtr _rotatedFont;
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private readonly IntPtr _normalFont;
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private readonly Color _foreColor;
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private readonly Color _backColor;
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private RollColumns _columns = new RollColumns();
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private bool _horizontalOrientation;
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private bool _programmaticallyUpdatingScrollBarValues;
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private int _maxCharactersInHorizontal = 1;
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private int _rowCount;
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private Size _charSize;
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private RollColumn _columnDown;
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private int? _currentX;
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private int? _currentY;
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// Hiding lag frames (Mainly intended for < 60fps play.)
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public int LagFramesToHide { get; set; }
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public bool HideWasLagFrames { get; set; }
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public bool AllowRightClickSelecton { get; set; }
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public bool LetKeysModifySelection { get; set; }
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public bool SuspendHotkeys { get; set; }
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public InputRoll()
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{
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UseCustomBackground = true;
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GridLines = true;
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CellWidthPadding = 3;
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CellHeightPadding = 0;
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CurrentCell = null;
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ScrollMethod = "near";
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var commonFont = new Font("Arial", 8, FontStyle.Bold);
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_normalFont = GDIRenderer.CreateNormalHFont(commonFont, 6);
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// PrepDrawString doesn't actually set the font, so this is rather useless.
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// I'm leaving this stuff as-is so it will be a bit easier to fix up with another rendering method.
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_rotatedFont = GDIRenderer.CreateRotatedHFont(commonFont, true);
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SetStyle(ControlStyles.AllPaintingInWmPaint, true);
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SetStyle(ControlStyles.UserPaint, true);
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SetStyle(ControlStyles.SupportsTransparentBackColor, true);
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SetStyle(ControlStyles.Opaque, true);
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_gdi = new GDIRenderer();
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using (var g = CreateGraphics())
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using (_gdi.LockGraphics(g))
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{
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_charSize = _gdi.MeasureString("A", commonFont); // TODO make this a property so changing it updates other values.
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}
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UpdateCellSize();
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ColumnWidth = CellWidth;
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ColumnHeight = CellHeight + 2;
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_vBar = new VScrollBar
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{
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// Location gets calculated later (e.g. on resize)
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Visible = false,
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SmallChange = CellHeight,
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LargeChange = CellHeight * 20
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};
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_hBar = new HScrollBar
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{
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// Location gets calculated later (e.g. on resize)
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Visible = false,
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SmallChange = CellWidth,
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LargeChange = 20
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};
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Controls.Add(_vBar);
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Controls.Add(_hBar);
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_vBar.ValueChanged += VerticalBar_ValueChanged;
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_hBar.ValueChanged += HorizontalBar_ValueChanged;
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HorizontalOrientation = false;
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RecalculateScrollBars();
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_columns.ChangedCallback = ColumnChangedCallback;
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_hoverTimer.Interval = 750;
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_hoverTimer.Tick += HoverTimerEventProcessor;
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_hoverTimer.Stop();
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_foreColor = ForeColor;
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_backColor = BackColor;
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}
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private void HoverTimerEventProcessor(object sender, EventArgs e)
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{
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_hoverTimer.Stop();
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CellHovered?.Invoke(this, new CellEventArgs(LastCell, CurrentCell));
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}
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protected override void Dispose(bool disposing)
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{
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_gdi.Dispose();
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GDIRenderer.DestroyHFont(_normalFont);
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GDIRenderer.DestroyHFont(_rotatedFont);
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base.Dispose(disposing);
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}
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#region Properties
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/// <summary>
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/// Gets or sets the amount of left and right padding on the text inside a cell
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/// </summary>
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[DefaultValue(3)]
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[Category("Behavior")]
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public int CellWidthPadding { get; set; }
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/// <summary>
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/// Gets or sets the amount of top and bottom padding on the text inside a cell
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/// </summary>
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[DefaultValue(1)]
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[Category("Behavior")]
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public int CellHeightPadding { get; set; }
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/// <summary>
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/// Gets or sets a value indicating whether grid lines are displayed around cells
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/// </summary>
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[Category("Appearance")]
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[DefaultValue(true)]
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public bool GridLines { get; set; }
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/// <summary>
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/// Gets or sets a value indicating whether the control is horizontal or vertical
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/// </summary>
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[Category("Behavior")]
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public bool HorizontalOrientation
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{
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get
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{
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return _horizontalOrientation;
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}
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set
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{
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if (_horizontalOrientation != value)
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{
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int temp = ScrollSpeed;
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_horizontalOrientation = value;
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OrientationChanged();
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_hBar.SmallChange = CellWidth;
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_vBar.SmallChange = CellHeight;
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ScrollSpeed = temp;
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}
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}
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}
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/// <summary>
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/// Gets or sets the scrolling speed
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/// </summary>
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[Category("Behavior")]
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public int ScrollSpeed
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{
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get
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{
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if (HorizontalOrientation)
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{
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return _hBar.SmallChange / CellWidth;
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}
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return _vBar.SmallChange / CellHeight;
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}
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set
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{
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if (HorizontalOrientation)
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{
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_hBar.SmallChange = value * CellWidth;
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}
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else
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{
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_vBar.SmallChange = value * CellHeight;
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}
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}
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}
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/// <summary>
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/// Gets or sets the sets the virtual number of rows to be displayed. Does not include the column header row.
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/// </summary>
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[Category("Behavior")]
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public int RowCount
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{
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get
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{
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return _rowCount;
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}
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set
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{
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_rowCount = value;
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RecalculateScrollBars();
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}
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}
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/// <summary>
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/// Gets or sets a value indicating whether columns can be resized
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/// </summary>
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[Category("Behavior")]
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public bool AllowColumnResize { get; set; }
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/// <summary>
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/// Gets or sets a value indicating whether columns can be reordered
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/// </summary>
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[Category("Behavior")]
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public bool AllowColumnReorder { get; set; }
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/// <summary>
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/// Gets or sets a value indicating whether the entire row will always be selected
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/// </summary>
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[Category("Appearance")]
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[DefaultValue(false)]
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public bool FullRowSelect { get; set; }
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/// <summary>
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/// Gets or sets a value indicating whether multiple items can to be selected
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/// </summary>
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[Category("Behavior")]
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[DefaultValue(true)]
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public bool MultiSelect { get; set; }
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/// <summary>
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/// Gets or sets a value indicating whether the control is in input painting mode
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/// </summary>
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[Category("Behavior")]
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[DefaultValue(false)]
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public bool InputPaintingMode { get; set; }
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/// <summary>
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/// All visible columns
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/// </summary>
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[Category("Behavior")]
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public IEnumerable<RollColumn> VisibleColumns => _columns.VisibleColumns;
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/// <summary>
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/// Gets or sets how the InputRoll scrolls when calling ScrollToIndex.
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/// </summary>
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[DefaultValue("near")]
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[Category("Behavior")]
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public string ScrollMethod { get; set; }
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/// <summary>
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/// Gets or sets a value indicating how the Intever for the hover event
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/// </summary>
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[Category("Behavior")]
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public bool AlwaysScroll { get; set; }
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/// <summary>
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/// Gets or sets the lowest seek interval to activate the progress bar
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/// </summary>
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[Category("Behavior")]
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public int SeekingCutoffInterval { get; set; }
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/// <summary>
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/// Returns all columns including those that are not visible
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/// </summary>
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/// <returns></returns>
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[Browsable(false)]
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[DesignerSerializationVisibility(DesignerSerializationVisibility.Hidden)]
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public RollColumns AllColumns => _columns;
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[DefaultValue(750)]
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[Category("Behavior")]
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public int HoverInterval
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{
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get { return _hoverTimer.Interval; }
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set { _hoverTimer.Interval = value; }
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}
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#endregion
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#region Event Handlers
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/// <summary>
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/// Fire the <see cref="QueryItemText"/> event which requests the text for the passed cell
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/// </summary>
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[Category("Virtual")]
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public event QueryItemTextHandler QueryItemText;
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/// <summary>
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/// Fire the <see cref="QueryItemBkColor"/> event which requests the background color for the passed cell
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/// </summary>
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[Category("Virtual")]
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public event QueryItemBkColorHandler QueryItemBkColor;
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[Category("Virtual")]
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public event QueryRowBkColorHandler QueryRowBkColor;
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/// <summary>
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/// Fire the <see cref="QueryItemIconHandler"/> event which requests an icon for a given cell
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/// </summary>
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[Category("Virtual")]
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public event QueryItemIconHandler QueryItemIcon;
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/// <summary>
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/// Fire the QueryFrameLag event which checks if a given frame is a lag frame
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/// </summary>
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[Category("Virtual")]
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public event QueryFrameLagHandler QueryFrameLag;
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/// <summary>
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/// Fires when the mouse moves from one cell to another (including column header cells)
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/// </summary>
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[Category("Mouse")]
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public event CellChangeEventHandler PointedCellChanged;
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/// <summary>
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/// Fires when a cell is hovered on
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/// </summary>
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[Category("Mouse")]
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public event HoverEventHandler CellHovered;
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/// <summary>
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/// Occurs when a column header is clicked
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/// </summary>
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[Category("Action")]
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public event ColumnClickEventHandler ColumnClick;
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/// <summary>
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/// Occurs when a column header is right-clicked
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/// </summary>
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[Category("Action")]
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public event ColumnClickEventHandler ColumnRightClick;
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/// <summary>
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/// Occurs whenever the 'SelectedItems' property for this control changes
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/// </summary>
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[Category("Behavior")]
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public event EventHandler SelectedIndexChanged;
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/// <summary>
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/// Occurs whenever the mouse wheel is scrolled while the right mouse button is held
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/// </summary>
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[Category("Behavior")]
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public event RightMouseScrollEventHandler RightMouseScrolled;
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[Category("Property Changed")]
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[Description("Occurs when the column header has been reordered")]
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public event ColumnReorderedEventHandler ColumnReordered;
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[Category("Action")]
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[Description("Occurs when the scroll value of the visible rows change (in vertical orientation this is the vertical scroll bar change, and in horizontal it is the horizontal scroll bar)")]
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public event RowScrollEvent RowScroll;
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[Category("Action")]
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[Description("Occurs when the scroll value of the columns (in vertical orientation this is the horizontal scroll bar change, and in horizontal it is the vertical scroll bar)")]
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public event ColumnScrollEvent ColumnScroll;
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[Category("Action")]
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[Description("Occurs when a cell is dragged and then dropped into a new cell, old cell is the cell that was being dragged, new cell is its new destination")]
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public event CellDroppedEvent CellDropped;
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/// <summary>
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/// Retrieve the text for a cell
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/// </summary>
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public delegate void QueryItemTextHandler(int index, RollColumn column, out string text, ref int offsetX, ref int offsetY);
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/// <summary>
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/// Retrieve the background color for a cell
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/// </summary>
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public delegate void QueryItemBkColorHandler(int index, RollColumn column, ref Color color);
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public delegate void QueryRowBkColorHandler(int index, ref Color color);
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/// <summary>
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/// Retrieve the image for a given cell
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/// </summary>
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public delegate void QueryItemIconHandler(int index, RollColumn column, ref Bitmap icon, ref int offsetX, ref int offsetY);
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/// <summary>
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/// Check if a given frame is a lag frame
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/// </summary>
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public delegate bool QueryFrameLagHandler(int index, bool hideWasLag);
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public delegate void CellChangeEventHandler(object sender, CellEventArgs e);
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public delegate void HoverEventHandler(object sender, CellEventArgs e);
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public delegate void RightMouseScrollEventHandler(object sender, MouseEventArgs e);
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public delegate void ColumnClickEventHandler(object sender, ColumnClickEventArgs e);
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public delegate void ColumnReorderedEventHandler(object sender, ColumnReorderedEventArgs e);
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public delegate void RowScrollEvent(object sender, EventArgs e);
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public delegate void ColumnScrollEvent(object sender, EventArgs e);
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public delegate void CellDroppedEvent(object sender, CellEventArgs e);
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public class CellEventArgs
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{
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public CellEventArgs(Cell oldCell, Cell newCell)
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{
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OldCell = oldCell;
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NewCell = newCell;
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}
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public Cell OldCell { get; private set; }
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public Cell NewCell { get; private set; }
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}
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public class ColumnClickEventArgs
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{
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public ColumnClickEventArgs(RollColumn column)
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{
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Column = column;
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}
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public RollColumn Column { get; private set; }
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}
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public class ColumnReorderedEventArgs
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{
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public ColumnReorderedEventArgs(int oldDisplayIndex, int newDisplayIndex, RollColumn column)
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{
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Column = column;
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OldDisplayIndex = oldDisplayIndex;
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NewDisplayIndex = newDisplayIndex;
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}
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public RollColumn Column { get; private set; }
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public int OldDisplayIndex { get; private set; }
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public int NewDisplayIndex { get; private set; }
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}
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#endregion
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#region Api
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public void SelectRow(int index, bool val)
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{
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if (_columns.VisibleColumns.Any())
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{
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if (val)
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{
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SelectCell(new Cell
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{
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RowIndex = index,
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Column = _columns[0]
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});
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}
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else
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{
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IEnumerable<Cell> items = _selectedItems.Where(cell => cell.RowIndex == index);
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_selectedItems.RemoveWhere(items.Contains);
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}
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}
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}
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public void SelectAll()
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{
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var oldFullRowVal = FullRowSelect;
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FullRowSelect = true;
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for (int i = 0; i < RowCount; i++)
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{
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SelectRow(i, true);
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}
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FullRowSelect = oldFullRowVal;
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}
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public void DeselectAll()
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{
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_selectedItems.Clear();
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}
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public void TruncateSelection(int index)
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{
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_selectedItems.RemoveWhere(cell => cell.RowIndex > index);
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}
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[Browsable(false)]
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[DesignerSerializationVisibility(DesignerSerializationVisibility.Hidden)]
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public bool IsPointingAtColumnHeader => IsHoveringOnColumnCell;
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[Browsable(false)]
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[DesignerSerializationVisibility(DesignerSerializationVisibility.Hidden)]
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public int? FirstSelectedIndex
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{
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get
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{
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if (AnyRowsSelected)
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{
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return SelectedRows.Min();
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}
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return null;
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}
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}
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[Browsable(false)]
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[DesignerSerializationVisibility(DesignerSerializationVisibility.Hidden)]
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public int? LastSelectedIndex
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{
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get
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{
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if (AnyRowsSelected)
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{
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return SelectedRows.Max();
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}
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return null;
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}
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}
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/// <summary>
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/// Gets or sets the current Cell that the mouse was in.
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/// </summary>
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[Browsable(false)]
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[DesignerSerializationVisibility(DesignerSerializationVisibility.Hidden)]
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public Cell CurrentCell { get; set; }
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[Browsable(false)]
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[DesignerSerializationVisibility(DesignerSerializationVisibility.Hidden)]
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public bool CurrentCellIsDataCell => CurrentCell?.RowIndex != null && CurrentCell.Column != null;
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/// <summary>
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/// Gets or sets the previous Cell that the mouse was in.
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/// </summary>
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[Browsable(false)]
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[DesignerSerializationVisibility(DesignerSerializationVisibility.Hidden)]
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public Cell LastCell { get; private set; }
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[Browsable(false)]
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[DesignerSerializationVisibility(DesignerSerializationVisibility.Hidden)]
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public bool IsPaintDown { get; private set; }
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[Browsable(false)]
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[DesignerSerializationVisibility(DesignerSerializationVisibility.Hidden)]
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public bool UseCustomBackground { get; set; }
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[Browsable(false)]
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[DesignerSerializationVisibility(DesignerSerializationVisibility.Hidden)]
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public int DrawHeight { get; private set; }
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[Browsable(false)]
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[DesignerSerializationVisibility(DesignerSerializationVisibility.Hidden)]
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public int DrawWidth { get; private set; }
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/// <summary>
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/// Gets or sets the width of data cells when in Horizontal orientation.
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/// </summary>
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public int MaxCharactersInHorizontal
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{
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get
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{
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return _maxCharactersInHorizontal;
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}
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set
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{
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_maxCharactersInHorizontal = value;
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UpdateCellSize();
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}
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}
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[Browsable(false)]
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[DesignerSerializationVisibility(DesignerSerializationVisibility.Hidden)]
|
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public bool RightButtonHeld { get; private set; }
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|
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public string UserSettingsSerialized()
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{
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var settings = ConfigService.SaveWithType(Settings);
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return settings;
|
|
}
|
|
|
|
public void LoadSettingsSerialized(string settingsJson)
|
|
{
|
|
var settings = ConfigService.LoadWithType(settingsJson);
|
|
|
|
// TODO: don't silently fail, inform the user somehow
|
|
if (settings is InputRollSettings)
|
|
{
|
|
var rollSettings = settings as InputRollSettings;
|
|
_columns = rollSettings.Columns;
|
|
_columns.ChangedCallback = ColumnChangedCallback;
|
|
HorizontalOrientation = rollSettings.HorizontalOrientation;
|
|
LagFramesToHide = rollSettings.LagFramesToHide;
|
|
HideWasLagFrames = rollSettings.HideWasLagFrames;
|
|
}
|
|
}
|
|
|
|
private InputRollSettings Settings => new InputRollSettings
|
|
{
|
|
Columns = _columns,
|
|
HorizontalOrientation = HorizontalOrientation,
|
|
LagFramesToHide = LagFramesToHide,
|
|
HideWasLagFrames = HideWasLagFrames
|
|
};
|
|
|
|
public class InputRollSettings
|
|
{
|
|
public RollColumns Columns { get; set; }
|
|
public bool HorizontalOrientation { get; set; }
|
|
public int LagFramesToHide { get; set; }
|
|
public bool HideWasLagFrames { get; set; }
|
|
}
|
|
|
|
/// <summary>
|
|
/// Gets or sets the first visible row index, if scrolling is needed
|
|
/// </summary>
|
|
[Browsable(false)]
|
|
[DesignerSerializationVisibility(DesignerSerializationVisibility.Hidden)]
|
|
public int FirstVisibleRow
|
|
{
|
|
get // SuuperW: This was checking if the scroll bars were needed, which is useless because their Value is 0 if they aren't needed.
|
|
{
|
|
if (HorizontalOrientation)
|
|
{
|
|
return _hBar.Value / CellWidth;
|
|
}
|
|
|
|
return _vBar.Value / CellHeight;
|
|
}
|
|
|
|
set
|
|
{
|
|
if (HorizontalOrientation)
|
|
{
|
|
if (NeedsHScrollbar)
|
|
{
|
|
_programmaticallyUpdatingScrollBarValues = true;
|
|
if (value * CellWidth <= _hBar.Maximum)
|
|
{
|
|
_hBar.Value = value * CellWidth;
|
|
}
|
|
else
|
|
{
|
|
_hBar.Value = _hBar.Maximum;
|
|
}
|
|
|
|
_programmaticallyUpdatingScrollBarValues = false;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (NeedsVScrollbar)
|
|
{
|
|
_programmaticallyUpdatingScrollBarValues = true;
|
|
if (value * CellHeight <= _vBar.Maximum)
|
|
{
|
|
_vBar.Value = value * CellHeight;
|
|
}
|
|
else
|
|
{
|
|
_vBar.Value = _vBar.Maximum;
|
|
}
|
|
|
|
_programmaticallyUpdatingScrollBarValues = false;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
[Browsable(false)]
|
|
[DesignerSerializationVisibility(DesignerSerializationVisibility.Hidden)]
|
|
private int LastFullyVisibleRow
|
|
{
|
|
get
|
|
{
|
|
int halfRow = 0;
|
|
if ((DrawHeight - ColumnHeight - 3) % CellHeight < CellHeight / 2)
|
|
{
|
|
halfRow = 1;
|
|
}
|
|
|
|
return FirstVisibleRow + VisibleRows - halfRow + CountLagFramesDisplay(VisibleRows - halfRow);
|
|
}
|
|
}
|
|
|
|
[Browsable(false)]
|
|
[DesignerSerializationVisibility(DesignerSerializationVisibility.Hidden)]
|
|
public int LastVisibleRow
|
|
{
|
|
get
|
|
{
|
|
return FirstVisibleRow + VisibleRows + CountLagFramesDisplay(VisibleRows);
|
|
}
|
|
|
|
set
|
|
{
|
|
int halfRow = 0;
|
|
if ((DrawHeight - ColumnHeight - 3) % CellHeight < CellHeight / 2)
|
|
{
|
|
halfRow = 1;
|
|
}
|
|
|
|
if (LagFramesToHide == 0)
|
|
{
|
|
FirstVisibleRow = Math.Max(value - (VisibleRows - halfRow), 0);
|
|
}
|
|
else
|
|
{
|
|
if (Math.Abs(LastFullyVisibleRow - value) > VisibleRows) // Big jump
|
|
{
|
|
FirstVisibleRow = Math.Max(value - (ExpectedDisplayRange() - halfRow), 0);
|
|
SetLagFramesArray();
|
|
}
|
|
|
|
// Small jump, more accurate
|
|
int lastVisible = LastFullyVisibleRow;
|
|
do
|
|
{
|
|
if ((lastVisible - value) / (LagFramesToHide + 1) != 0)
|
|
{
|
|
FirstVisibleRow = Math.Max(FirstVisibleRow - ((lastVisible - value) / (LagFramesToHide + 1)), 0);
|
|
}
|
|
else
|
|
{
|
|
FirstVisibleRow -= Math.Sign(lastVisible - value);
|
|
}
|
|
|
|
SetLagFramesArray();
|
|
lastVisible = LastFullyVisibleRow;
|
|
}
|
|
while ((lastVisible - value < 0 || lastVisible - value > _lagFrames[VisibleRows - halfRow]) && FirstVisibleRow != 0);
|
|
}
|
|
}
|
|
}
|
|
|
|
public bool IsVisible(int index)
|
|
{
|
|
return (index >= FirstVisibleRow) && (index <= LastFullyVisibleRow);
|
|
}
|
|
|
|
public bool IsPartiallyVisible(int index)
|
|
{
|
|
return index >= FirstVisibleRow && index <= LastVisibleRow;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Gets the number of rows currently visible including partially visible rows.
|
|
/// </summary>
|
|
[Browsable(false)]
|
|
[DesignerSerializationVisibility(DesignerSerializationVisibility.Hidden)]
|
|
public int VisibleRows
|
|
{
|
|
get
|
|
{
|
|
if (HorizontalOrientation)
|
|
{
|
|
return (DrawWidth - ColumnWidth) / CellWidth;
|
|
}
|
|
|
|
return (DrawHeight - ColumnHeight - 3) / CellHeight; // Minus three makes it work
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Gets the first visible column index, if scrolling is needed
|
|
/// </summary>
|
|
[Browsable(false)]
|
|
[DesignerSerializationVisibility(DesignerSerializationVisibility.Hidden)]
|
|
public int FirstVisibleColumn
|
|
{
|
|
get
|
|
{
|
|
if (HorizontalOrientation)
|
|
{
|
|
return _vBar.Value / CellHeight;
|
|
}
|
|
|
|
var columnList = VisibleColumns.ToList();
|
|
return columnList.FindIndex(c => c.Right > _hBar.Value);
|
|
}
|
|
}
|
|
|
|
[Browsable(false)]
|
|
[DesignerSerializationVisibility(DesignerSerializationVisibility.Hidden)]
|
|
public int LastVisibleColumnIndex
|
|
{
|
|
get
|
|
{
|
|
List<RollColumn> columnList = VisibleColumns.ToList();
|
|
int ret;
|
|
if (HorizontalOrientation)
|
|
{
|
|
ret = (_vBar.Value + DrawHeight) / CellHeight;
|
|
if (ret >= columnList.Count)
|
|
{
|
|
ret = columnList.Count - 1;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
ret = columnList.FindLastIndex(c => c.Left <= DrawWidth + _hBar.Value);
|
|
}
|
|
|
|
return ret;
|
|
}
|
|
}
|
|
|
|
private Cell _draggingCell;
|
|
|
|
public void DragCurrentCell()
|
|
{
|
|
_draggingCell = CurrentCell;
|
|
}
|
|
|
|
public void ReleaseCurrentCell()
|
|
{
|
|
if (_draggingCell != null)
|
|
{
|
|
var draggedCell = _draggingCell;
|
|
_draggingCell = null;
|
|
|
|
if (CurrentCell != draggedCell)
|
|
{
|
|
CellDropped?.Invoke(this, new CellEventArgs(draggedCell, CurrentCell));
|
|
}
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Scrolls to the given index, according to the scroll settings.
|
|
/// </summary>
|
|
public void ScrollToIndex(int index)
|
|
{
|
|
if (ScrollMethod == "near")
|
|
{
|
|
MakeIndexVisible(index);
|
|
}
|
|
|
|
if (!IsVisible(index) || AlwaysScroll)
|
|
{
|
|
if (ScrollMethod == "top")
|
|
{
|
|
FirstVisibleRow = index;
|
|
}
|
|
else if (ScrollMethod == "bottom")
|
|
{
|
|
LastVisibleRow = index;
|
|
}
|
|
else if (ScrollMethod == "center")
|
|
{
|
|
if (LagFramesToHide == 0)
|
|
{
|
|
FirstVisibleRow = Math.Max(index - (VisibleRows / 2), 0);
|
|
}
|
|
else
|
|
{
|
|
if (Math.Abs(FirstVisibleRow + CountLagFramesDisplay(VisibleRows / 2) - index) > VisibleRows) // Big jump
|
|
{
|
|
FirstVisibleRow = Math.Max(index - (ExpectedDisplayRange() / 2), 0);
|
|
SetLagFramesArray();
|
|
}
|
|
|
|
// Small jump, more accurate
|
|
int lastVisible = FirstVisibleRow + CountLagFramesDisplay(VisibleRows / 2);
|
|
do
|
|
{
|
|
if ((lastVisible - index) / (LagFramesToHide + 1) != 0)
|
|
{
|
|
FirstVisibleRow = Math.Max(FirstVisibleRow - ((lastVisible - index) / (LagFramesToHide + 1)), 0);
|
|
}
|
|
else
|
|
{
|
|
FirstVisibleRow -= Math.Sign(lastVisible - index);
|
|
}
|
|
|
|
SetLagFramesArray();
|
|
lastVisible = FirstVisibleRow + CountLagFramesDisplay(VisibleRows / 2);
|
|
}
|
|
while ((lastVisible - index < 0 || lastVisible - index > _lagFrames[VisibleRows]) && FirstVisibleRow != 0);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Scrolls so that the given index is visible, if it isn't already; doesn't use scroll settings.
|
|
/// </summary>
|
|
public void MakeIndexVisible(int index)
|
|
{
|
|
if (!IsVisible(index))
|
|
{
|
|
if (FirstVisibleRow > index)
|
|
{
|
|
FirstVisibleRow = index;
|
|
}
|
|
else
|
|
{
|
|
LastVisibleRow = index;
|
|
}
|
|
}
|
|
}
|
|
|
|
[Browsable(false)]
|
|
[DesignerSerializationVisibility(DesignerSerializationVisibility.Hidden)]
|
|
public IEnumerable<int> SelectedRows
|
|
{
|
|
get
|
|
{
|
|
return _selectedItems
|
|
.Where(cell => cell.RowIndex.HasValue)
|
|
.Select(cell => cell.RowIndex.Value)
|
|
.Distinct();
|
|
}
|
|
}
|
|
|
|
public bool AnyRowsSelected
|
|
{
|
|
get
|
|
{
|
|
return _selectedItems.Any(cell => cell.RowIndex.HasValue);
|
|
}
|
|
}
|
|
|
|
public void ClearSelectedRows()
|
|
{
|
|
_selectedItems.Clear();
|
|
}
|
|
|
|
public IEnumerable<ToolStripItem> GenerateContextMenuItems()
|
|
{
|
|
yield return new ToolStripSeparator();
|
|
|
|
var rotate = new ToolStripMenuItem
|
|
{
|
|
Name = "RotateMenuItem",
|
|
Text = "Rotate",
|
|
ShortcutKeyDisplayString = RotateHotkeyStr,
|
|
};
|
|
|
|
rotate.Click += (o, ev) =>
|
|
{
|
|
HorizontalOrientation ^= true;
|
|
};
|
|
|
|
yield return rotate;
|
|
}
|
|
|
|
public string RotateHotkeyStr => "Ctrl+Shift+F";
|
|
|
|
#endregion
|
|
|
|
#region Mouse and Key Events
|
|
|
|
private bool _columnDownMoved;
|
|
protected override void OnMouseMove(MouseEventArgs e)
|
|
{
|
|
_currentX = e.X;
|
|
_currentY = e.Y;
|
|
|
|
if (_columnDown != null)
|
|
{
|
|
_columnDownMoved = true;
|
|
}
|
|
|
|
Cell newCell = CalculatePointedCell(_currentX.Value, _currentY.Value);
|
|
|
|
// SuuperW: Hide lag frames
|
|
if (QueryFrameLag != null && newCell.RowIndex.HasValue)
|
|
{
|
|
newCell.RowIndex += CountLagFramesDisplay(newCell.RowIndex.Value);
|
|
}
|
|
|
|
newCell.RowIndex += FirstVisibleRow;
|
|
if (newCell.RowIndex < 0)
|
|
{
|
|
newCell.RowIndex = 0;
|
|
}
|
|
|
|
if (!newCell.Equals(CurrentCell))
|
|
{
|
|
CellChanged(newCell);
|
|
|
|
if (IsHoveringOnColumnCell ||
|
|
(WasHoveringOnColumnCell && !IsHoveringOnColumnCell))
|
|
{
|
|
Refresh();
|
|
}
|
|
else if (_columnDown != null)
|
|
{
|
|
Refresh();
|
|
}
|
|
}
|
|
else if (_columnDown != null) // Kind of silly feeling to have this check twice, but the only alternative I can think of has it refreshing twice when pointed column changes with column down, and speed matters
|
|
{
|
|
Refresh();
|
|
}
|
|
|
|
base.OnMouseMove(e);
|
|
}
|
|
|
|
protected override void OnMouseEnter(EventArgs e)
|
|
{
|
|
CurrentCell = new Cell
|
|
{
|
|
Column = null,
|
|
RowIndex = null
|
|
};
|
|
|
|
base.OnMouseEnter(e);
|
|
}
|
|
|
|
protected override void OnMouseLeave(EventArgs e)
|
|
{
|
|
_currentX = null;
|
|
_currentY = null;
|
|
CurrentCell = null;
|
|
IsPaintDown = false;
|
|
_hoverTimer.Stop();
|
|
Refresh();
|
|
base.OnMouseLeave(e);
|
|
}
|
|
|
|
// TODO add query callback of whether to select the cell or not
|
|
protected override void OnMouseDown(MouseEventArgs e)
|
|
{
|
|
if (!GlobalWin.MainForm.EmulatorPaused && _currentX.HasValue)
|
|
{
|
|
// copypaste from OnMouseMove()
|
|
Cell newCell = CalculatePointedCell(_currentX.Value, _currentY.Value);
|
|
if (QueryFrameLag != null && newCell.RowIndex.HasValue)
|
|
{
|
|
newCell.RowIndex += CountLagFramesDisplay(newCell.RowIndex.Value);
|
|
}
|
|
|
|
newCell.RowIndex += FirstVisibleRow;
|
|
if (newCell.RowIndex < 0)
|
|
{
|
|
newCell.RowIndex = 0;
|
|
}
|
|
|
|
if (!newCell.Equals(CurrentCell))
|
|
{
|
|
CellChanged(newCell);
|
|
|
|
if (IsHoveringOnColumnCell ||
|
|
(WasHoveringOnColumnCell && !IsHoveringOnColumnCell))
|
|
{
|
|
Refresh();
|
|
}
|
|
else if (_columnDown != null)
|
|
{
|
|
Refresh();
|
|
}
|
|
}
|
|
else if (_columnDown != null)
|
|
{
|
|
Refresh();
|
|
}
|
|
}
|
|
|
|
if (e.Button == MouseButtons.Left)
|
|
{
|
|
if (IsHoveringOnColumnCell)
|
|
{
|
|
_columnDown = CurrentCell.Column;
|
|
}
|
|
else if (InputPaintingMode)
|
|
{
|
|
IsPaintDown = true;
|
|
}
|
|
}
|
|
|
|
if (e.Button == MouseButtons.Right)
|
|
{
|
|
if (!IsHoveringOnColumnCell)
|
|
{
|
|
RightButtonHeld = true;
|
|
}
|
|
}
|
|
|
|
if (e.Button == MouseButtons.Left)
|
|
{
|
|
if (IsHoveringOnDataCell)
|
|
{
|
|
if (ModifierKeys == Keys.Alt)
|
|
{
|
|
// do marker drag here
|
|
}
|
|
else if (ModifierKeys == Keys.Shift && (CurrentCell.Column.Name == "FrameColumn" || CurrentCell.Column.Type == RollColumn.InputType.Text))
|
|
{
|
|
if (_selectedItems.Any())
|
|
{
|
|
if (FullRowSelect)
|
|
{
|
|
var selected = _selectedItems.Any(c => c.RowIndex.HasValue && CurrentCell.RowIndex.HasValue && c.RowIndex == CurrentCell.RowIndex);
|
|
|
|
if (!selected)
|
|
{
|
|
var rowIndices = _selectedItems
|
|
.Where(c => c.RowIndex.HasValue)
|
|
.Select(c => c.RowIndex ?? -1)
|
|
.Where(c => c >= 0) // Hack to avoid possible Nullable exceptions
|
|
.Distinct()
|
|
.ToList();
|
|
|
|
var firstIndex = rowIndices.Min();
|
|
var lastIndex = rowIndices.Max();
|
|
|
|
if (CurrentCell.RowIndex.Value < firstIndex)
|
|
{
|
|
for (int i = CurrentCell.RowIndex.Value; i < firstIndex; i++)
|
|
{
|
|
SelectCell(new Cell
|
|
{
|
|
RowIndex = i,
|
|
Column = CurrentCell.Column
|
|
});
|
|
}
|
|
}
|
|
else if (CurrentCell.RowIndex.Value > lastIndex)
|
|
{
|
|
for (int i = lastIndex + 1; i <= CurrentCell.RowIndex.Value; i++)
|
|
{
|
|
SelectCell(new Cell
|
|
{
|
|
RowIndex = i,
|
|
Column = CurrentCell.Column
|
|
});
|
|
}
|
|
}
|
|
else // Somewhere in between, a scenario that can happen with ctrl-clicking, find the previous and highlight from there
|
|
{
|
|
var nearest = rowIndices
|
|
.Where(x => x < CurrentCell.RowIndex.Value)
|
|
.Max();
|
|
|
|
for (int i = nearest + 1; i <= CurrentCell.RowIndex.Value; i++)
|
|
{
|
|
SelectCell(new Cell
|
|
{
|
|
RowIndex = i,
|
|
Column = CurrentCell.Column
|
|
});
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
MessageBox.Show("Shift click logic for individual cells has not yet implemented");
|
|
}
|
|
}
|
|
else
|
|
{
|
|
SelectCell(CurrentCell);
|
|
}
|
|
}
|
|
else if (ModifierKeys == Keys.Control && (CurrentCell.Column.Name == "FrameColumn" || CurrentCell.Column.Type == RollColumn.InputType.Text))
|
|
{
|
|
SelectCell(CurrentCell, toggle: true);
|
|
}
|
|
else if (ModifierKeys != Keys.Shift)
|
|
{
|
|
var hadIndex = _selectedItems.Any();
|
|
_selectedItems.Clear();
|
|
SelectCell(CurrentCell);
|
|
}
|
|
|
|
Refresh();
|
|
|
|
SelectedIndexChanged?.Invoke(this, new EventArgs());
|
|
}
|
|
}
|
|
|
|
base.OnMouseDown(e);
|
|
|
|
if (AllowRightClickSelecton && e.Button == MouseButtons.Right)
|
|
{
|
|
if (!IsHoveringOnColumnCell)
|
|
{
|
|
_currentX = e.X;
|
|
_currentY = e.Y;
|
|
Cell newCell = CalculatePointedCell(_currentX.Value, _currentY.Value);
|
|
newCell.RowIndex += FirstVisibleRow;
|
|
CellChanged(newCell);
|
|
SelectCell(CurrentCell);
|
|
}
|
|
}
|
|
}
|
|
|
|
protected override void OnMouseUp(MouseEventArgs e)
|
|
{
|
|
if (IsHoveringOnColumnCell)
|
|
{
|
|
if (_columnDown != null && _columnDownMoved)
|
|
{
|
|
DoColumnReorder();
|
|
_columnDown = null;
|
|
Refresh();
|
|
}
|
|
else if (e.Button == MouseButtons.Left)
|
|
{
|
|
ColumnClickEvent(ColumnAtX(e.X));
|
|
}
|
|
else if (e.Button == MouseButtons.Right)
|
|
{
|
|
ColumnRightClickEvent(ColumnAtX(e.X));
|
|
}
|
|
}
|
|
|
|
_columnDown = null;
|
|
_columnDownMoved = false;
|
|
RightButtonHeld = false;
|
|
IsPaintDown = false;
|
|
base.OnMouseUp(e);
|
|
}
|
|
|
|
private void IncrementScrollBar(ScrollBar bar, bool increment)
|
|
{
|
|
int newVal;
|
|
if (increment)
|
|
{
|
|
newVal = bar.Value + bar.SmallChange;
|
|
if (newVal > bar.Maximum - bar.LargeChange)
|
|
{
|
|
newVal = bar.Maximum - bar.LargeChange;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
newVal = bar.Value - bar.SmallChange;
|
|
if (newVal < 0)
|
|
{
|
|
newVal = 0;
|
|
}
|
|
}
|
|
|
|
_programmaticallyUpdatingScrollBarValues = true;
|
|
bar.Value = newVal;
|
|
_programmaticallyUpdatingScrollBarValues = false;
|
|
}
|
|
|
|
protected override void OnMouseWheel(MouseEventArgs e)
|
|
{
|
|
if (RightButtonHeld)
|
|
{
|
|
DoRightMouseScroll(this, e);
|
|
}
|
|
else
|
|
{
|
|
if (HorizontalOrientation)
|
|
{
|
|
do
|
|
{
|
|
IncrementScrollBar(_hBar, e.Delta < 0);
|
|
SetLagFramesFirst();
|
|
}
|
|
while (_lagFrames[0] != 0 && _hBar.Value != 0 && _hBar.Value != _hBar.Maximum);
|
|
}
|
|
else
|
|
{
|
|
do
|
|
{
|
|
IncrementScrollBar(_vBar, e.Delta < 0);
|
|
SetLagFramesFirst();
|
|
}
|
|
while (_lagFrames[0] != 0 && _vBar.Value != 0 && _vBar.Value != _vBar.Maximum);
|
|
}
|
|
|
|
if (_currentX != null)
|
|
{
|
|
OnMouseMove(new MouseEventArgs(MouseButtons.None, 0, _currentX.Value, _currentY.Value, 0));
|
|
}
|
|
|
|
Refresh();
|
|
}
|
|
}
|
|
|
|
private void DoRightMouseScroll(object sender, MouseEventArgs e)
|
|
{
|
|
RightMouseScrolled?.Invoke(sender, e);
|
|
}
|
|
|
|
private void ColumnClickEvent(RollColumn column)
|
|
{
|
|
ColumnClick?.Invoke(this, new ColumnClickEventArgs(column));
|
|
}
|
|
|
|
private void ColumnRightClickEvent(RollColumn column)
|
|
{
|
|
ColumnRightClick?.Invoke(this, new ColumnClickEventArgs(column));
|
|
}
|
|
|
|
protected override void OnKeyDown(KeyEventArgs e)
|
|
{
|
|
if (!SuspendHotkeys)
|
|
{
|
|
if (e.Control && !e.Alt && e.Shift && e.KeyCode == Keys.F) // Ctrl+Shift+F
|
|
{
|
|
HorizontalOrientation ^= true;
|
|
}
|
|
// Scroll
|
|
else if (!e.Control && !e.Alt && !e.Shift && e.KeyCode == Keys.PageUp) // Page Up
|
|
{
|
|
if (FirstVisibleRow > 0)
|
|
{
|
|
LastVisibleRow = FirstVisibleRow;
|
|
Refresh();
|
|
}
|
|
}
|
|
else if (!e.Control && !e.Alt && !e.Shift && e.KeyCode == Keys.PageDown) // Page Down
|
|
{
|
|
var totalRows = LastVisibleRow - FirstVisibleRow;
|
|
if (totalRows <= RowCount)
|
|
{
|
|
var final = LastVisibleRow + totalRows;
|
|
if (final > RowCount)
|
|
{
|
|
final = RowCount;
|
|
}
|
|
|
|
LastVisibleRow = final;
|
|
Refresh();
|
|
}
|
|
}
|
|
else if (!e.Control && !e.Alt && !e.Shift && e.KeyCode == Keys.Home) // Home
|
|
{
|
|
FirstVisibleRow = 0;
|
|
Refresh();
|
|
}
|
|
else if (!e.Control && !e.Alt && !e.Shift && e.KeyCode == Keys.End) // End
|
|
{
|
|
LastVisibleRow = RowCount;
|
|
Refresh();
|
|
}
|
|
else if (!e.Control && !e.Shift && !e.Alt && e.KeyCode == Keys.Up) // Up
|
|
{
|
|
if (FirstVisibleRow > 0)
|
|
{
|
|
FirstVisibleRow--;
|
|
Refresh();
|
|
}
|
|
}
|
|
else if (!e.Control && !e.Shift && !e.Alt && e.KeyCode == Keys.Down) // Down
|
|
{
|
|
if (FirstVisibleRow < RowCount - 1)
|
|
{
|
|
FirstVisibleRow++;
|
|
Refresh();
|
|
}
|
|
}
|
|
// Selection courser
|
|
else if (e.Control && !e.Shift && !e.Alt && e.KeyCode == Keys.Up) // Ctrl + Up
|
|
{
|
|
if (SelectedRows.Any() && LetKeysModifySelection)
|
|
{
|
|
foreach (var row in SelectedRows.ToList())
|
|
{
|
|
SelectRow(row - 1, true);
|
|
SelectRow(row, false);
|
|
}
|
|
}
|
|
}
|
|
else if (e.Control && !e.Shift && !e.Alt && e.KeyCode == Keys.Down) // Ctrl + Down
|
|
{
|
|
if (SelectedRows.Any() && LetKeysModifySelection)
|
|
{
|
|
foreach (var row in SelectedRows.Reverse().ToList())
|
|
{
|
|
SelectRow(row + 1, true);
|
|
SelectRow(row, false);
|
|
}
|
|
}
|
|
}
|
|
else if (e.Control && !e.Shift && !e.Alt && e.KeyCode == Keys.Left) // Ctrl + Left
|
|
{
|
|
if (SelectedRows.Any() && LetKeysModifySelection)
|
|
{
|
|
SelectRow(SelectedRows.Last(), false);
|
|
}
|
|
}
|
|
else if (e.Control && !e.Shift && !e.Alt && e.KeyCode == Keys.Right) // Ctrl + Right
|
|
{
|
|
if (SelectedRows.Any() && LetKeysModifySelection)
|
|
{
|
|
SelectRow(SelectedRows.Last() + 1, true);
|
|
}
|
|
}
|
|
else if (e.Control && e.Shift && !e.Alt && e.KeyCode == Keys.Left) // Ctrl + Shift + Left
|
|
{
|
|
if (SelectedRows.Any() && LetKeysModifySelection)
|
|
{
|
|
SelectRow(SelectedRows.First() - 1, true);
|
|
}
|
|
}
|
|
else if (e.Control && e.Shift && !e.Alt && e.KeyCode == Keys.Right) // Ctrl + Shift + Right
|
|
{
|
|
if (SelectedRows.Any() && LetKeysModifySelection)
|
|
{
|
|
SelectRow(SelectedRows.First(), false);
|
|
}
|
|
}
|
|
else if (e.Control && !e.Shift && !e.Alt && e.KeyCode == Keys.PageUp) // Ctrl + Page Up
|
|
{
|
|
//jump to above marker with selection courser
|
|
if (LetKeysModifySelection)
|
|
{
|
|
|
|
}
|
|
}
|
|
else if (e.Control && !e.Shift && !e.Alt && e.KeyCode == Keys.PageDown) // Ctrl + Page Down
|
|
{
|
|
//jump to below marker with selection courser
|
|
if (LetKeysModifySelection)
|
|
{
|
|
|
|
}
|
|
|
|
}
|
|
else if (e.Control && !e.Shift && !e.Alt && e.KeyCode == Keys.Home) // Ctrl + Home
|
|
{
|
|
//move selection courser to frame 0
|
|
if (LetKeysModifySelection)
|
|
{
|
|
DeselectAll();
|
|
SelectRow(0, true);
|
|
}
|
|
}
|
|
else if (e.Control && !e.Shift && !e.Alt && e.KeyCode == Keys.End) // Ctrl + End
|
|
{
|
|
//move selection courser to end of movie
|
|
if (LetKeysModifySelection)
|
|
{
|
|
DeselectAll();
|
|
SelectRow(RowCount-1, true);
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
base.OnKeyDown(e);
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region Change Events
|
|
|
|
protected override void OnResize(EventArgs e)
|
|
{
|
|
RecalculateScrollBars();
|
|
base.OnResize(e);
|
|
Refresh();
|
|
}
|
|
|
|
private void OrientationChanged()
|
|
{
|
|
RecalculateScrollBars();
|
|
|
|
// TODO scroll to correct positions
|
|
ColumnChangedCallback();
|
|
RecalculateScrollBars();
|
|
|
|
Refresh();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Call this function to change the CurrentCell to newCell
|
|
/// </summary>
|
|
private void CellChanged(Cell newCell)
|
|
{
|
|
LastCell = CurrentCell;
|
|
CurrentCell = newCell;
|
|
|
|
if (PointedCellChanged != null &&
|
|
(LastCell.Column != CurrentCell.Column || LastCell.RowIndex != CurrentCell.RowIndex))
|
|
{
|
|
PointedCellChanged(this, new CellEventArgs(LastCell, CurrentCell));
|
|
}
|
|
|
|
if (CurrentCell?.Column != null && CurrentCell.RowIndex.HasValue)
|
|
{
|
|
_hoverTimer.Start();
|
|
}
|
|
else
|
|
{
|
|
_hoverTimer.Stop();
|
|
}
|
|
}
|
|
|
|
private void VerticalBar_ValueChanged(object sender, EventArgs e)
|
|
{
|
|
if (!_programmaticallyUpdatingScrollBarValues)
|
|
{
|
|
Refresh();
|
|
}
|
|
|
|
if (_horizontalOrientation)
|
|
{
|
|
ColumnScroll?.Invoke(this, e);
|
|
}
|
|
else
|
|
{
|
|
RowScroll?.Invoke(this, e);
|
|
}
|
|
}
|
|
|
|
private void HorizontalBar_ValueChanged(object sender, EventArgs e)
|
|
{
|
|
if (!_programmaticallyUpdatingScrollBarValues)
|
|
{
|
|
Refresh();
|
|
}
|
|
|
|
if (_horizontalOrientation)
|
|
{
|
|
RowScroll?.Invoke(this, e);
|
|
}
|
|
else
|
|
{
|
|
ColumnScroll?.Invoke(this, e);
|
|
}
|
|
}
|
|
|
|
private void ColumnChangedCallback()
|
|
{
|
|
RecalculateScrollBars();
|
|
if (_columns.VisibleColumns.Any())
|
|
{
|
|
ColumnWidth = _columns.VisibleColumns.Max(c => c.Width.Value) + CellWidthPadding * 4;
|
|
}
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region Helpers
|
|
|
|
// TODO: Make into an extension method
|
|
private static Color Add(Color color, int val)
|
|
{
|
|
var col = color.ToArgb();
|
|
col += val;
|
|
return Color.FromArgb(col);
|
|
}
|
|
|
|
private void DoColumnReorder()
|
|
{
|
|
if (_columnDown != CurrentCell.Column)
|
|
{
|
|
var oldIndex = _columns.IndexOf(_columnDown);
|
|
var newIndex = _columns.IndexOf(CurrentCell.Column);
|
|
|
|
ColumnReordered?.Invoke(this, new ColumnReorderedEventArgs(oldIndex, newIndex, _columnDown));
|
|
|
|
_columns.Remove(_columnDown);
|
|
_columns.Insert(newIndex, _columnDown);
|
|
}
|
|
}
|
|
|
|
// ScrollBar.Maximum = DesiredValue + ScrollBar.LargeChange - 1
|
|
// See MSDN Page for more information on the dumb ScrollBar.Maximum Property
|
|
private void RecalculateScrollBars()
|
|
{
|
|
UpdateDrawSize();
|
|
|
|
var columns = _columns.VisibleColumns.ToList();
|
|
|
|
if (HorizontalOrientation)
|
|
{
|
|
NeedsVScrollbar = columns.Count > DrawHeight / CellHeight;
|
|
NeedsHScrollbar = RowCount > 1;
|
|
}
|
|
else
|
|
{
|
|
NeedsVScrollbar = RowCount > 1;
|
|
NeedsHScrollbar = TotalColWidth.HasValue && TotalColWidth.Value - DrawWidth + 1 > 0;
|
|
}
|
|
|
|
UpdateDrawSize();
|
|
if (VisibleRows > 0)
|
|
{
|
|
if (HorizontalOrientation)
|
|
{
|
|
_vBar.LargeChange = DrawHeight / 2;
|
|
_hBar.Maximum = Math.Max((VisibleRows - 1) * CellHeight, _hBar.Maximum);
|
|
_hBar.LargeChange = (VisibleRows - 1) * CellHeight;
|
|
}
|
|
else
|
|
{
|
|
_vBar.Maximum = Math.Max((VisibleRows - 1) * CellHeight, _vBar.Maximum); // ScrollBar.Maximum is dumb
|
|
_vBar.LargeChange = (VisibleRows - 1) * CellHeight;
|
|
_hBar.LargeChange = DrawWidth / 2;
|
|
}
|
|
}
|
|
|
|
// Update VBar
|
|
if (NeedsVScrollbar)
|
|
{
|
|
if (HorizontalOrientation)
|
|
{
|
|
_vBar.Maximum = ((columns.Count() * CellHeight) - DrawHeight) + _vBar.LargeChange;
|
|
}
|
|
else
|
|
{
|
|
_vBar.Maximum = RowsToPixels(RowCount + 1) - (CellHeight * 3) + _vBar.LargeChange - 1;
|
|
}
|
|
|
|
_vBar.Location = new Point(Width - _vBar.Width, 0);
|
|
_vBar.Height = Height;
|
|
_vBar.Visible = true;
|
|
}
|
|
else
|
|
{
|
|
_vBar.Visible = false;
|
|
_vBar.Value = 0;
|
|
}
|
|
|
|
// Update HBar
|
|
if (NeedsHScrollbar)
|
|
{
|
|
if (HorizontalOrientation)
|
|
{
|
|
_hBar.Maximum = RowsToPixels(RowCount + 1) - (CellHeight * 3) + _hBar.LargeChange - 1;
|
|
}
|
|
else
|
|
{
|
|
_hBar.Maximum = TotalColWidth.Value - DrawWidth + _hBar.LargeChange;
|
|
}
|
|
|
|
_hBar.Location = new Point(0, Height - _hBar.Height);
|
|
_hBar.Width = Width - (NeedsVScrollbar ? (_vBar.Width + 1) : 0);
|
|
_hBar.Visible = true;
|
|
}
|
|
else
|
|
{
|
|
_hBar.Visible = false;
|
|
_hBar.Value = 0;
|
|
}
|
|
}
|
|
|
|
private void UpdateDrawSize()
|
|
{
|
|
if (NeedsVScrollbar)
|
|
{
|
|
DrawWidth = Width - _vBar.Width;
|
|
}
|
|
else
|
|
{
|
|
DrawWidth = Width;
|
|
}
|
|
if (NeedsHScrollbar)
|
|
{
|
|
DrawHeight = Height - _hBar.Height;
|
|
}
|
|
else
|
|
{
|
|
DrawHeight = Height;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// If FullRowSelect is enabled, selects all cells in the row that contains the given cell. Otherwise only given cell is added.
|
|
/// </summary>
|
|
/// <param name="cell">The cell to select.</param>
|
|
private void SelectCell(Cell cell, bool toggle = false)
|
|
{
|
|
if (cell.RowIndex.HasValue && cell.RowIndex < RowCount)
|
|
{
|
|
if (!MultiSelect)
|
|
{
|
|
_selectedItems.Clear();
|
|
}
|
|
|
|
if (FullRowSelect)
|
|
{
|
|
if (toggle && _selectedItems.Any(x => x.RowIndex.HasValue && x.RowIndex == cell.RowIndex))
|
|
{
|
|
var items = _selectedItems
|
|
.Where(x => x.RowIndex.HasValue && x.RowIndex == cell.RowIndex)
|
|
.ToList();
|
|
|
|
foreach (var item in items)
|
|
{
|
|
_selectedItems.Remove(item);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
foreach (var column in _columns)
|
|
{
|
|
_selectedItems.Add(new Cell
|
|
{
|
|
RowIndex = cell.RowIndex,
|
|
Column = column
|
|
});
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (toggle && _selectedItems.Any(x => x.RowIndex.HasValue && x.RowIndex == cell.RowIndex))
|
|
{
|
|
var item = _selectedItems
|
|
.FirstOrDefault(x => x.Equals(cell));
|
|
|
|
if (item != null)
|
|
{
|
|
_selectedItems.Remove(item);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
_selectedItems.Add(CurrentCell);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
private bool IsHoveringOnColumnCell => CurrentCell?.Column != null && !CurrentCell.RowIndex.HasValue;
|
|
|
|
private bool IsHoveringOnDataCell => CurrentCell?.Column != null && CurrentCell.RowIndex.HasValue;
|
|
|
|
private bool WasHoveringOnColumnCell => LastCell?.Column != null && !LastCell.RowIndex.HasValue;
|
|
|
|
private bool WasHoveringOnDataCell => LastCell?.Column != null && LastCell.RowIndex.HasValue;
|
|
|
|
/// <summary>
|
|
/// Finds the specific cell that contains the (x, y) coordinate.
|
|
/// </summary>
|
|
/// <remarks>The row number that it returns will be between 0 and VisibleRows, NOT the absolute row number.</remarks>
|
|
/// <param name="x">X coordinate point.</param>
|
|
/// <param name="y">Y coordinate point.</param>
|
|
/// <returns>The cell with row number and RollColumn reference, both of which can be null. </returns>
|
|
private Cell CalculatePointedCell(int x, int y)
|
|
{
|
|
var newCell = new Cell();
|
|
var columns = _columns.VisibleColumns.ToList();
|
|
|
|
// If pointing to a column header
|
|
if (columns.Any())
|
|
{
|
|
if (HorizontalOrientation)
|
|
{
|
|
newCell.RowIndex = PixelsToRows(x);
|
|
|
|
int colIndex = (y + _vBar.Value) / CellHeight;
|
|
if (colIndex >= 0 && colIndex < columns.Count)
|
|
{
|
|
newCell.Column = columns[colIndex];
|
|
}
|
|
}
|
|
else
|
|
{
|
|
newCell.RowIndex = PixelsToRows(y);
|
|
newCell.Column = ColumnAtX(x);
|
|
}
|
|
}
|
|
|
|
if (!(IsPaintDown || RightButtonHeld) && newCell.RowIndex <= -1) // -2 if we're entering from the top
|
|
{
|
|
newCell.RowIndex = null;
|
|
}
|
|
|
|
return newCell;
|
|
}
|
|
|
|
// A boolean that indicates if the InputRoll is too large vertically and requires a vertical scrollbar.
|
|
private bool NeedsVScrollbar { get; set; }
|
|
|
|
// A boolean that indicates if the InputRoll is too large horizontally and requires a horizontal scrollbar.
|
|
private bool NeedsHScrollbar { get; set; }
|
|
|
|
/// <summary>
|
|
/// Updates the width of the supplied column.
|
|
/// <remarks>Call when changing the ColumnCell text, CellPadding, or text font.</remarks>
|
|
/// </summary>
|
|
/// <param name="col">The RollColumn object to update.</param>
|
|
/// <returns>The new width of the RollColumn object.</returns>
|
|
private int UpdateWidth(RollColumn col)
|
|
{
|
|
col.Width = (col.Text.Length * _charSize.Width) + (CellWidthPadding * 4);
|
|
return col.Width.Value;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Gets the total width of all the columns by using the last column's Right property.
|
|
/// </summary>
|
|
/// <returns>A nullable Int representing total width.</returns>
|
|
private int? TotalColWidth
|
|
{
|
|
get
|
|
{
|
|
if (_columns.VisibleColumns.Any())
|
|
{
|
|
return _columns.VisibleColumns.Last().Right;
|
|
}
|
|
|
|
return null;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Returns the RollColumn object at the specified visible x coordinate. Coordinate should be between 0 and Width of the InputRoll Control.
|
|
/// </summary>
|
|
/// <param name="x">The x coordinate.</param>
|
|
/// <returns>RollColumn object that contains the x coordinate or null if none exists.</returns>
|
|
private RollColumn ColumnAtX(int x)
|
|
{
|
|
foreach (RollColumn column in _columns.VisibleColumns)
|
|
{
|
|
if (column.Left.Value - _hBar.Value <= x && column.Right.Value - _hBar.Value >= x)
|
|
{
|
|
return column;
|
|
}
|
|
}
|
|
|
|
return null;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Converts a row number to a horizontal or vertical coordinate.
|
|
/// </summary>
|
|
/// <returns>A vertical coordinate if Vertical Oriented, otherwise a horizontal coordinate.</returns>
|
|
private int RowsToPixels(int index)
|
|
{
|
|
if (_horizontalOrientation)
|
|
{
|
|
return (index * CellWidth) + ColumnWidth;
|
|
}
|
|
|
|
return (index * CellHeight) + ColumnHeight;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Converts a horizontal or vertical coordinate to a row number.
|
|
/// </summary>
|
|
/// <param name="pixels">A vertical coordinate if Vertical Oriented, otherwise a horizontal coordinate.</param>
|
|
/// <returns>A row number between 0 and VisibleRows if it is a Datarow, otherwise a negative number if above all Datarows.</returns>
|
|
private int PixelsToRows(int pixels)
|
|
{
|
|
// Using Math.Floor and float because integer division rounds towards 0 but we want to round down.
|
|
if (_horizontalOrientation)
|
|
{
|
|
return (int)Math.Floor((float)(pixels - ColumnWidth) / CellWidth);
|
|
}
|
|
return (int)Math.Floor((float)(pixels - ColumnHeight) / CellHeight);
|
|
}
|
|
|
|
// The width of the largest column cell in Horizontal Orientation
|
|
|
|
private int ColumnWidth { get; set; }
|
|
|
|
// The height of a column cell in Vertical Orientation.
|
|
private int ColumnHeight { get; set; }
|
|
|
|
// The width of a cell in Horizontal Orientation. Only can be changed by changing the Font or CellPadding.
|
|
private int CellWidth { get; set; }
|
|
|
|
[Browsable(false)]
|
|
public int RowHeight => CellHeight;
|
|
|
|
/// <summary>
|
|
/// Gets or sets a value indicating the height of a cell in Vertical Orientation. Only can be changed by changing the Font or CellPadding.
|
|
/// </summary>
|
|
private int CellHeight { get; set; }
|
|
|
|
/// <summary>
|
|
/// Call when _charSize, MaxCharactersInHorizontal, or CellPadding is changed.
|
|
/// </summary>
|
|
private void UpdateCellSize()
|
|
{
|
|
CellHeight = _charSize.Height + (CellHeightPadding * 2);
|
|
CellWidth = (_charSize.Width * MaxCharactersInHorizontal) + (CellWidthPadding * 4); // Double the padding for horizontal because it looks better
|
|
}
|
|
|
|
// SuuperW: Count lag frames between FirstDisplayed and given display position
|
|
private int CountLagFramesDisplay(int relativeIndex)
|
|
{
|
|
if (QueryFrameLag != null && LagFramesToHide != 0)
|
|
{
|
|
int count = 0;
|
|
for (int i = 0; i <= relativeIndex; i++)
|
|
{
|
|
count += _lagFrames[i];
|
|
}
|
|
|
|
return count;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
// Count lag frames between FirstDisplayed and given relative frame index
|
|
private int CountLagFramesAbsolute(int relativeIndex)
|
|
{
|
|
if (QueryFrameLag != null && LagFramesToHide != 0)
|
|
{
|
|
int count = 0;
|
|
for (int i = 0; i + count <= relativeIndex; i++)
|
|
{
|
|
count += _lagFrames[i];
|
|
}
|
|
|
|
return count;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
private void SetLagFramesArray()
|
|
{
|
|
if (QueryFrameLag != null && LagFramesToHide != 0)
|
|
{
|
|
bool showNext = false;
|
|
|
|
// First one needs to check BACKWARDS for lag frame count.
|
|
SetLagFramesFirst();
|
|
int f = _lagFrames[0];
|
|
if (QueryFrameLag(FirstVisibleRow + f, HideWasLagFrames))
|
|
{
|
|
showNext = true;
|
|
}
|
|
|
|
for (int i = 1; i <= VisibleRows; i++)
|
|
{
|
|
_lagFrames[i] = 0;
|
|
if (!showNext)
|
|
{
|
|
for (; _lagFrames[i] < LagFramesToHide; _lagFrames[i]++)
|
|
{
|
|
if (!QueryFrameLag(FirstVisibleRow + i + f, HideWasLagFrames))
|
|
{
|
|
break;
|
|
}
|
|
|
|
f++;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (!QueryFrameLag(FirstVisibleRow + i + f, HideWasLagFrames))
|
|
{
|
|
showNext = false;
|
|
}
|
|
}
|
|
|
|
if (_lagFrames[i] == LagFramesToHide && QueryFrameLag(FirstVisibleRow + i + f, HideWasLagFrames))
|
|
{
|
|
showNext = true;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
for (int i = 0; i <= VisibleRows; i++)
|
|
{
|
|
_lagFrames[i] = 0;
|
|
}
|
|
}
|
|
}
|
|
private void SetLagFramesFirst()
|
|
{
|
|
if (QueryFrameLag != null && LagFramesToHide != 0)
|
|
{
|
|
// Count how many lag frames are above displayed area.
|
|
int count = 0;
|
|
do
|
|
{
|
|
count++;
|
|
}
|
|
while (QueryFrameLag(FirstVisibleRow - count, HideWasLagFrames) && count <= LagFramesToHide);
|
|
count--;
|
|
|
|
// Count forward
|
|
int fCount = -1;
|
|
do
|
|
{
|
|
fCount++;
|
|
}
|
|
while (QueryFrameLag(FirstVisibleRow + fCount, HideWasLagFrames) && count + fCount < LagFramesToHide);
|
|
_lagFrames[0] = (byte)fCount;
|
|
}
|
|
else
|
|
{
|
|
_lagFrames[0] = 0;
|
|
}
|
|
}
|
|
|
|
// Number of displayed + hidden frames, if fps is as expected
|
|
private int ExpectedDisplayRange()
|
|
{
|
|
return (VisibleRows + 1) * LagFramesToHide;
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region Classes
|
|
|
|
public class RollColumns : List<RollColumn>
|
|
{
|
|
public RollColumn this[string name]
|
|
{
|
|
get
|
|
{
|
|
return this.SingleOrDefault(column => column.Name == name);
|
|
}
|
|
}
|
|
|
|
public IEnumerable<RollColumn> VisibleColumns
|
|
{
|
|
get
|
|
{
|
|
return this.Where(c => c.Visible);
|
|
}
|
|
}
|
|
|
|
public Action ChangedCallback { get; set; }
|
|
|
|
private void DoChangeCallback()
|
|
{
|
|
// no check will make it crash for user too, not sure which way of alarm we prefer. no alarm at all will cause all sorts of subtle bugs
|
|
if (ChangedCallback == null)
|
|
{
|
|
System.Diagnostics.Debug.Fail("ColumnChangedCallback has died!");
|
|
}
|
|
else
|
|
{
|
|
ChangedCallback();
|
|
}
|
|
}
|
|
|
|
// TODO: this shouldn't be exposed. But in order to not expose it, each RollColumn must have a change callback, and all property changes must call it, it is quicker and easier to just call this when needed
|
|
public void ColumnsChanged()
|
|
{
|
|
int pos = 0;
|
|
|
|
var columns = VisibleColumns.ToList();
|
|
|
|
for (int i = 0; i < columns.Count; i++)
|
|
{
|
|
columns[i].Left = pos;
|
|
pos += columns[i].Width.Value;
|
|
columns[i].Right = pos;
|
|
}
|
|
|
|
DoChangeCallback();
|
|
}
|
|
|
|
public new void Add(RollColumn column)
|
|
{
|
|
if (this.Any(c => c.Name == column.Name))
|
|
{
|
|
// The designer sucks, doing nothing for now
|
|
return;
|
|
//throw new InvalidOperationException("A column with this name already exists.");
|
|
}
|
|
|
|
base.Add(column);
|
|
ColumnsChanged();
|
|
}
|
|
|
|
public new void AddRange(IEnumerable<RollColumn> collection)
|
|
{
|
|
foreach (var column in collection)
|
|
{
|
|
if (this.Any(c => c.Name == column.Name))
|
|
{
|
|
// The designer sucks, doing nothing for now
|
|
return;
|
|
|
|
throw new InvalidOperationException("A column with this name already exists.");
|
|
}
|
|
}
|
|
|
|
base.AddRange(collection);
|
|
ColumnsChanged();
|
|
}
|
|
|
|
public new void Insert(int index, RollColumn column)
|
|
{
|
|
if (this.Any(c => c.Name == column.Name))
|
|
{
|
|
throw new InvalidOperationException("A column with this name already exists.");
|
|
}
|
|
|
|
base.Insert(index, column);
|
|
ColumnsChanged();
|
|
}
|
|
|
|
public new void InsertRange(int index, IEnumerable<RollColumn> collection)
|
|
{
|
|
foreach (var column in collection)
|
|
{
|
|
if (this.Any(c => c.Name == column.Name))
|
|
{
|
|
throw new InvalidOperationException("A column with this name already exists.");
|
|
}
|
|
}
|
|
|
|
base.InsertRange(index, collection);
|
|
ColumnsChanged();
|
|
}
|
|
|
|
public new bool Remove(RollColumn column)
|
|
{
|
|
var result = base.Remove(column);
|
|
ColumnsChanged();
|
|
return result;
|
|
}
|
|
|
|
public new int RemoveAll(Predicate<RollColumn> match)
|
|
{
|
|
var result = base.RemoveAll(match);
|
|
ColumnsChanged();
|
|
return result;
|
|
}
|
|
|
|
public new void RemoveAt(int index)
|
|
{
|
|
base.RemoveAt(index);
|
|
ColumnsChanged();
|
|
}
|
|
|
|
public new void RemoveRange(int index, int count)
|
|
{
|
|
base.RemoveRange(index, count);
|
|
ColumnsChanged();
|
|
}
|
|
|
|
public new void Clear()
|
|
{
|
|
base.Clear();
|
|
ColumnsChanged();
|
|
}
|
|
|
|
public IEnumerable<string> Groups
|
|
{
|
|
get
|
|
{
|
|
return this
|
|
.Select(x => x.Group)
|
|
.Distinct();
|
|
}
|
|
}
|
|
}
|
|
|
|
public class RollColumn
|
|
{
|
|
public enum InputType { Boolean, Float, Text, Image }
|
|
|
|
public string Group { get; set; }
|
|
public int? Width { get; set; }
|
|
public int? Left { get; set; }
|
|
public int? Right { get; set; }
|
|
public string Name { get; set; }
|
|
public string Text { get; set; }
|
|
public InputType Type { get; set; }
|
|
public bool Visible { get; set; }
|
|
|
|
/// <summary>
|
|
/// Column will be drawn with an emphasized look, if true
|
|
/// </summary>
|
|
private bool _emphasis;
|
|
public bool Emphasis
|
|
{
|
|
get { return _emphasis; }
|
|
set { _emphasis = value; }
|
|
}
|
|
|
|
public RollColumn()
|
|
{
|
|
Visible = true;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Represents a single cell of the <seealso cref="InputRoll"/>
|
|
/// </summary>
|
|
public class Cell
|
|
{
|
|
public RollColumn Column { get; internal set; }
|
|
public int? RowIndex { get; internal set; }
|
|
public string CurrentText { get; internal set; }
|
|
|
|
public Cell() { }
|
|
|
|
public Cell(Cell cell)
|
|
{
|
|
Column = cell.Column;
|
|
RowIndex = cell.RowIndex;
|
|
}
|
|
|
|
public bool IsDataCell => Column != null && RowIndex.HasValue;
|
|
|
|
public override bool Equals(object obj)
|
|
{
|
|
if (obj is Cell)
|
|
{
|
|
var cell = obj as Cell;
|
|
return this.Column == cell.Column && this.RowIndex == cell.RowIndex;
|
|
}
|
|
|
|
return base.Equals(obj);
|
|
}
|
|
|
|
public override int GetHashCode()
|
|
{
|
|
return Column.GetHashCode() + RowIndex.GetHashCode();
|
|
}
|
|
}
|
|
|
|
private class SortCell : IComparer<Cell>
|
|
{
|
|
int IComparer<Cell>.Compare(Cell a, Cell b)
|
|
{
|
|
Cell c1 = a as Cell;
|
|
Cell c2 = b as Cell;
|
|
if (c1.RowIndex.HasValue)
|
|
{
|
|
if (c2.RowIndex.HasValue)
|
|
{
|
|
int row = c1.RowIndex.Value.CompareTo(c2.RowIndex.Value);
|
|
if (row == 0)
|
|
{
|
|
return c1.Column.Name.CompareTo(c2.Column.Name);
|
|
}
|
|
|
|
return row;
|
|
}
|
|
|
|
return 1;
|
|
}
|
|
|
|
if (c2.RowIndex.HasValue)
|
|
{
|
|
return -1;
|
|
}
|
|
|
|
return c1.Column.Name.CompareTo(c2.Column.Name);
|
|
}
|
|
}
|
|
|
|
#endregion
|
|
}
|
|
}
|