BizHawk/BizHawk.Client.EmuHawk/CustomControls/InputRoll.cs

2265 lines
56 KiB
C#

using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing;
using System.Linq;
using System.Windows.Forms;
using BizHawk.Client.Common;
using BizHawk.Client.EmuHawk.CustomControls;
namespace BizHawk.Client.EmuHawk
{
// Row width depends on font size and padding
// Column width is specified in column headers
// Row width is specified for horizontal orientation
public partial class InputRoll : Control
{
private readonly GDIRenderer _gdi;
private readonly SortedSet<Cell> _selectedItems = new SortedSet<Cell>(new SortCell());
private readonly VScrollBar _vBar;
private readonly HScrollBar _hBar;
private readonly Timer _hoverTimer = new Timer();
private readonly byte[] _lagFrames = new byte[256]; // Large enough value that it shouldn't ever need resizing. // apparently not large enough for 4K
private readonly IntPtr _rotatedFont;
private readonly IntPtr _normalFont;
private readonly Color _foreColor;
private readonly Color _backColor;
private RollColumns _columns = new RollColumns();
private bool _horizontalOrientation;
private bool _programmaticallyUpdatingScrollBarValues;
private int _maxCharactersInHorizontal = 1;
private int _rowCount;
private Size _charSize;
private RollColumn _columnDown;
private int? _currentX;
private int? _currentY;
// Hiding lag frames (Mainly intended for < 60fps play.)
public int LagFramesToHide { get; set; }
public bool HideWasLagFrames { get; set; }
public bool AllowRightClickSelecton { get; set; }
public bool LetKeysModifySelection { get; set; }
public bool SuspendHotkeys { get; set; }
public InputRoll()
{
UseCustomBackground = true;
GridLines = true;
CellWidthPadding = 3;
CellHeightPadding = 0;
CurrentCell = null;
ScrollMethod = "near";
var commonFont = new Font("Arial", 8, FontStyle.Bold);
_normalFont = GDIRenderer.CreateNormalHFont(commonFont, 6);
// PrepDrawString doesn't actually set the font, so this is rather useless.
// I'm leaving this stuff as-is so it will be a bit easier to fix up with another rendering method.
_rotatedFont = GDIRenderer.CreateRotatedHFont(commonFont, true);
SetStyle(ControlStyles.AllPaintingInWmPaint, true);
SetStyle(ControlStyles.UserPaint, true);
SetStyle(ControlStyles.SupportsTransparentBackColor, true);
SetStyle(ControlStyles.Opaque, true);
_gdi = new GDIRenderer();
using (var g = CreateGraphics())
using (_gdi.LockGraphics(g))
{
_charSize = _gdi.MeasureString("A", commonFont); // TODO make this a property so changing it updates other values.
}
UpdateCellSize();
ColumnWidth = CellWidth;
ColumnHeight = CellHeight + 2;
_vBar = new VScrollBar
{
// Location gets calculated later (e.g. on resize)
Visible = false,
SmallChange = CellHeight,
LargeChange = CellHeight * 20
};
_hBar = new HScrollBar
{
// Location gets calculated later (e.g. on resize)
Visible = false,
SmallChange = CellWidth,
LargeChange = 20
};
Controls.Add(_vBar);
Controls.Add(_hBar);
_vBar.ValueChanged += VerticalBar_ValueChanged;
_hBar.ValueChanged += HorizontalBar_ValueChanged;
HorizontalOrientation = false;
RecalculateScrollBars();
_columns.ChangedCallback = ColumnChangedCallback;
_hoverTimer.Interval = 750;
_hoverTimer.Tick += HoverTimerEventProcessor;
_hoverTimer.Stop();
_foreColor = ForeColor;
_backColor = BackColor;
}
private void HoverTimerEventProcessor(object sender, EventArgs e)
{
_hoverTimer.Stop();
CellHovered?.Invoke(this, new CellEventArgs(LastCell, CurrentCell));
}
protected override void Dispose(bool disposing)
{
_gdi.Dispose();
GDIRenderer.DestroyHFont(_normalFont);
GDIRenderer.DestroyHFont(_rotatedFont);
base.Dispose(disposing);
}
#region Properties
/// <summary>
/// Gets or sets the amount of left and right padding on the text inside a cell
/// </summary>
[DefaultValue(3)]
[Category("Behavior")]
public int CellWidthPadding { get; set; }
/// <summary>
/// Gets or sets the amount of top and bottom padding on the text inside a cell
/// </summary>
[DefaultValue(1)]
[Category("Behavior")]
public int CellHeightPadding { get; set; }
/// <summary>
/// Gets or sets a value indicating whether grid lines are displayed around cells
/// </summary>
[Category("Appearance")]
[DefaultValue(true)]
public bool GridLines { get; set; }
/// <summary>
/// Gets or sets a value indicating whether the control is horizontal or vertical
/// </summary>
[Category("Behavior")]
public bool HorizontalOrientation
{
get
{
return _horizontalOrientation;
}
set
{
if (_horizontalOrientation != value)
{
int temp = ScrollSpeed;
_horizontalOrientation = value;
OrientationChanged();
_hBar.SmallChange = CellWidth;
_vBar.SmallChange = CellHeight;
ScrollSpeed = temp;
}
}
}
/// <summary>
/// Gets or sets the scrolling speed
/// </summary>
[Category("Behavior")]
public int ScrollSpeed
{
get
{
if (HorizontalOrientation)
{
return _hBar.SmallChange / CellWidth;
}
return _vBar.SmallChange / CellHeight;
}
set
{
if (HorizontalOrientation)
{
_hBar.SmallChange = value * CellWidth;
}
else
{
_vBar.SmallChange = value * CellHeight;
}
}
}
/// <summary>
/// Gets or sets the sets the virtual number of rows to be displayed. Does not include the column header row.
/// </summary>
[Category("Behavior")]
public int RowCount
{
get
{
return _rowCount;
}
set
{
_rowCount = value;
RecalculateScrollBars();
}
}
/// <summary>
/// Gets or sets a value indicating whether columns can be resized
/// </summary>
[Category("Behavior")]
public bool AllowColumnResize { get; set; }
/// <summary>
/// Gets or sets a value indicating whether columns can be reordered
/// </summary>
[Category("Behavior")]
public bool AllowColumnReorder { get; set; }
/// <summary>
/// Gets or sets a value indicating whether the entire row will always be selected
/// </summary>
[Category("Appearance")]
[DefaultValue(false)]
public bool FullRowSelect { get; set; }
/// <summary>
/// Gets or sets a value indicating whether multiple items can to be selected
/// </summary>
[Category("Behavior")]
[DefaultValue(true)]
public bool MultiSelect { get; set; }
/// <summary>
/// Gets or sets a value indicating whether the control is in input painting mode
/// </summary>
[Category("Behavior")]
[DefaultValue(false)]
public bool InputPaintingMode { get; set; }
/// <summary>
/// All visible columns
/// </summary>
[Category("Behavior")]
public IEnumerable<RollColumn> VisibleColumns => _columns.VisibleColumns;
/// <summary>
/// Gets or sets how the InputRoll scrolls when calling ScrollToIndex.
/// </summary>
[DefaultValue("near")]
[Category("Behavior")]
public string ScrollMethod { get; set; }
/// <summary>
/// Gets or sets a value indicating how the Intever for the hover event
/// </summary>
[Category("Behavior")]
public bool AlwaysScroll { get; set; }
/// <summary>
/// Gets or sets the lowest seek interval to activate the progress bar
/// </summary>
[Category("Behavior")]
public int SeekingCutoffInterval { get; set; }
/// <summary>
/// Returns all columns including those that are not visible
/// </summary>
/// <returns></returns>
[Browsable(false)]
[DesignerSerializationVisibility(DesignerSerializationVisibility.Hidden)]
public RollColumns AllColumns => _columns;
[DefaultValue(750)]
[Category("Behavior")]
public int HoverInterval
{
get { return _hoverTimer.Interval; }
set { _hoverTimer.Interval = value; }
}
#endregion
#region Event Handlers
/// <summary>
/// Fire the <see cref="QueryItemText"/> event which requests the text for the passed cell
/// </summary>
[Category("Virtual")]
public event QueryItemTextHandler QueryItemText;
/// <summary>
/// Fire the <see cref="QueryItemBkColor"/> event which requests the background color for the passed cell
/// </summary>
[Category("Virtual")]
public event QueryItemBkColorHandler QueryItemBkColor;
[Category("Virtual")]
public event QueryRowBkColorHandler QueryRowBkColor;
/// <summary>
/// Fire the <see cref="QueryItemIconHandler"/> event which requests an icon for a given cell
/// </summary>
[Category("Virtual")]
public event QueryItemIconHandler QueryItemIcon;
/// <summary>
/// Fire the QueryFrameLag event which checks if a given frame is a lag frame
/// </summary>
[Category("Virtual")]
public event QueryFrameLagHandler QueryFrameLag;
/// <summary>
/// Fires when the mouse moves from one cell to another (including column header cells)
/// </summary>
[Category("Mouse")]
public event CellChangeEventHandler PointedCellChanged;
/// <summary>
/// Fires when a cell is hovered on
/// </summary>
[Category("Mouse")]
public event HoverEventHandler CellHovered;
/// <summary>
/// Occurs when a column header is clicked
/// </summary>
[Category("Action")]
public event ColumnClickEventHandler ColumnClick;
/// <summary>
/// Occurs when a column header is right-clicked
/// </summary>
[Category("Action")]
public event ColumnClickEventHandler ColumnRightClick;
/// <summary>
/// Occurs whenever the 'SelectedItems' property for this control changes
/// </summary>
[Category("Behavior")]
public event EventHandler SelectedIndexChanged;
/// <summary>
/// Occurs whenever the mouse wheel is scrolled while the right mouse button is held
/// </summary>
[Category("Behavior")]
public event RightMouseScrollEventHandler RightMouseScrolled;
[Category("Property Changed")]
[Description("Occurs when the column header has been reordered")]
public event ColumnReorderedEventHandler ColumnReordered;
[Category("Action")]
[Description("Occurs when the scroll value of the visible rows change (in vertical orientation this is the vertical scroll bar change, and in horizontal it is the horizontal scroll bar)")]
public event RowScrollEvent RowScroll;
[Category("Action")]
[Description("Occurs when the scroll value of the columns (in vertical orientation this is the horizontal scroll bar change, and in horizontal it is the vertical scroll bar)")]
public event ColumnScrollEvent ColumnScroll;
[Category("Action")]
[Description("Occurs when a cell is dragged and then dropped into a new cell, old cell is the cell that was being dragged, new cell is its new destination")]
public event CellDroppedEvent CellDropped;
/// <summary>
/// Retrieve the text for a cell
/// </summary>
public delegate void QueryItemTextHandler(int index, RollColumn column, out string text, ref int offsetX, ref int offsetY);
/// <summary>
/// Retrieve the background color for a cell
/// </summary>
public delegate void QueryItemBkColorHandler(int index, RollColumn column, ref Color color);
public delegate void QueryRowBkColorHandler(int index, ref Color color);
/// <summary>
/// Retrieve the image for a given cell
/// </summary>
public delegate void QueryItemIconHandler(int index, RollColumn column, ref Bitmap icon, ref int offsetX, ref int offsetY);
/// <summary>
/// Check if a given frame is a lag frame
/// </summary>
public delegate bool QueryFrameLagHandler(int index, bool hideWasLag);
public delegate void CellChangeEventHandler(object sender, CellEventArgs e);
public delegate void HoverEventHandler(object sender, CellEventArgs e);
public delegate void RightMouseScrollEventHandler(object sender, MouseEventArgs e);
public delegate void ColumnClickEventHandler(object sender, ColumnClickEventArgs e);
public delegate void ColumnReorderedEventHandler(object sender, ColumnReorderedEventArgs e);
public delegate void RowScrollEvent(object sender, EventArgs e);
public delegate void ColumnScrollEvent(object sender, EventArgs e);
public delegate void CellDroppedEvent(object sender, CellEventArgs e);
public class CellEventArgs
{
public CellEventArgs(Cell oldCell, Cell newCell)
{
OldCell = oldCell;
NewCell = newCell;
}
public Cell OldCell { get; private set; }
public Cell NewCell { get; private set; }
}
public class ColumnClickEventArgs
{
public ColumnClickEventArgs(RollColumn column)
{
Column = column;
}
public RollColumn Column { get; private set; }
}
public class ColumnReorderedEventArgs
{
public ColumnReorderedEventArgs(int oldDisplayIndex, int newDisplayIndex, RollColumn column)
{
Column = column;
OldDisplayIndex = oldDisplayIndex;
NewDisplayIndex = newDisplayIndex;
}
public RollColumn Column { get; private set; }
public int OldDisplayIndex { get; private set; }
public int NewDisplayIndex { get; private set; }
}
#endregion
#region Api
public void SelectRow(int index, bool val)
{
if (_columns.VisibleColumns.Any())
{
if (val)
{
SelectCell(new Cell
{
RowIndex = index,
Column = _columns[0]
});
}
else
{
IEnumerable<Cell> items = _selectedItems.Where(cell => cell.RowIndex == index);
_selectedItems.RemoveWhere(items.Contains);
}
}
}
public void SelectAll()
{
var oldFullRowVal = FullRowSelect;
FullRowSelect = true;
for (int i = 0; i < RowCount; i++)
{
SelectRow(i, true);
}
FullRowSelect = oldFullRowVal;
}
public void DeselectAll()
{
_selectedItems.Clear();
}
public void TruncateSelection(int index)
{
_selectedItems.RemoveWhere(cell => cell.RowIndex > index);
}
[Browsable(false)]
[DesignerSerializationVisibility(DesignerSerializationVisibility.Hidden)]
public bool IsPointingAtColumnHeader => IsHoveringOnColumnCell;
[Browsable(false)]
[DesignerSerializationVisibility(DesignerSerializationVisibility.Hidden)]
public int? FirstSelectedIndex
{
get
{
if (AnyRowsSelected)
{
return SelectedRows.Min();
}
return null;
}
}
[Browsable(false)]
[DesignerSerializationVisibility(DesignerSerializationVisibility.Hidden)]
public int? LastSelectedIndex
{
get
{
if (AnyRowsSelected)
{
return SelectedRows.Max();
}
return null;
}
}
/// <summary>
/// Gets or sets the current Cell that the mouse was in.
/// </summary>
[Browsable(false)]
[DesignerSerializationVisibility(DesignerSerializationVisibility.Hidden)]
public Cell CurrentCell { get; set; }
[Browsable(false)]
[DesignerSerializationVisibility(DesignerSerializationVisibility.Hidden)]
public bool CurrentCellIsDataCell => CurrentCell?.RowIndex != null && CurrentCell.Column != null;
/// <summary>
/// Gets or sets the previous Cell that the mouse was in.
/// </summary>
[Browsable(false)]
[DesignerSerializationVisibility(DesignerSerializationVisibility.Hidden)]
public Cell LastCell { get; private set; }
[Browsable(false)]
[DesignerSerializationVisibility(DesignerSerializationVisibility.Hidden)]
public bool IsPaintDown { get; private set; }
[Browsable(false)]
[DesignerSerializationVisibility(DesignerSerializationVisibility.Hidden)]
public bool UseCustomBackground { get; set; }
[Browsable(false)]
[DesignerSerializationVisibility(DesignerSerializationVisibility.Hidden)]
public int DrawHeight { get; private set; }
[Browsable(false)]
[DesignerSerializationVisibility(DesignerSerializationVisibility.Hidden)]
public int DrawWidth { get; private set; }
/// <summary>
/// Gets or sets the width of data cells when in Horizontal orientation.
/// </summary>
public int MaxCharactersInHorizontal
{
get
{
return _maxCharactersInHorizontal;
}
set
{
_maxCharactersInHorizontal = value;
UpdateCellSize();
}
}
[Browsable(false)]
[DesignerSerializationVisibility(DesignerSerializationVisibility.Hidden)]
public bool RightButtonHeld { get; private set; }
public string UserSettingsSerialized()
{
var settings = ConfigService.SaveWithType(Settings);
return settings;
}
public void LoadSettingsSerialized(string settingsJson)
{
var settings = ConfigService.LoadWithType(settingsJson);
// TODO: don't silently fail, inform the user somehow
if (settings is InputRollSettings)
{
var rollSettings = settings as InputRollSettings;
_columns = rollSettings.Columns;
_columns.ChangedCallback = ColumnChangedCallback;
HorizontalOrientation = rollSettings.HorizontalOrientation;
LagFramesToHide = rollSettings.LagFramesToHide;
HideWasLagFrames = rollSettings.HideWasLagFrames;
}
}
private InputRollSettings Settings => new InputRollSettings
{
Columns = _columns,
HorizontalOrientation = HorizontalOrientation,
LagFramesToHide = LagFramesToHide,
HideWasLagFrames = HideWasLagFrames
};
public class InputRollSettings
{
public RollColumns Columns { get; set; }
public bool HorizontalOrientation { get; set; }
public int LagFramesToHide { get; set; }
public bool HideWasLagFrames { get; set; }
}
/// <summary>
/// Gets or sets the first visible row index, if scrolling is needed
/// </summary>
[Browsable(false)]
[DesignerSerializationVisibility(DesignerSerializationVisibility.Hidden)]
public int FirstVisibleRow
{
get // SuuperW: This was checking if the scroll bars were needed, which is useless because their Value is 0 if they aren't needed.
{
if (HorizontalOrientation)
{
return _hBar.Value / CellWidth;
}
return _vBar.Value / CellHeight;
}
set
{
if (HorizontalOrientation)
{
if (NeedsHScrollbar)
{
_programmaticallyUpdatingScrollBarValues = true;
if (value * CellWidth <= _hBar.Maximum)
{
_hBar.Value = value * CellWidth;
}
else
{
_hBar.Value = _hBar.Maximum;
}
_programmaticallyUpdatingScrollBarValues = false;
}
}
else
{
if (NeedsVScrollbar)
{
_programmaticallyUpdatingScrollBarValues = true;
if (value * CellHeight <= _vBar.Maximum)
{
_vBar.Value = value * CellHeight;
}
else
{
_vBar.Value = _vBar.Maximum;
}
_programmaticallyUpdatingScrollBarValues = false;
}
}
}
}
[Browsable(false)]
[DesignerSerializationVisibility(DesignerSerializationVisibility.Hidden)]
private int LastFullyVisibleRow
{
get
{
int halfRow = 0;
if ((DrawHeight - ColumnHeight - 3) % CellHeight < CellHeight / 2)
{
halfRow = 1;
}
return FirstVisibleRow + VisibleRows - halfRow + CountLagFramesDisplay(VisibleRows - halfRow);
}
}
[Browsable(false)]
[DesignerSerializationVisibility(DesignerSerializationVisibility.Hidden)]
public int LastVisibleRow
{
get
{
return FirstVisibleRow + VisibleRows + CountLagFramesDisplay(VisibleRows);
}
set
{
int halfRow = 0;
if ((DrawHeight - ColumnHeight - 3) % CellHeight < CellHeight / 2)
{
halfRow = 1;
}
if (LagFramesToHide == 0)
{
FirstVisibleRow = Math.Max(value - (VisibleRows - halfRow), 0);
}
else
{
if (Math.Abs(LastFullyVisibleRow - value) > VisibleRows) // Big jump
{
FirstVisibleRow = Math.Max(value - (ExpectedDisplayRange() - halfRow), 0);
SetLagFramesArray();
}
// Small jump, more accurate
int lastVisible = LastFullyVisibleRow;
do
{
if ((lastVisible - value) / (LagFramesToHide + 1) != 0)
{
FirstVisibleRow = Math.Max(FirstVisibleRow - ((lastVisible - value) / (LagFramesToHide + 1)), 0);
}
else
{
FirstVisibleRow -= Math.Sign(lastVisible - value);
}
SetLagFramesArray();
lastVisible = LastFullyVisibleRow;
}
while ((lastVisible - value < 0 || lastVisible - value > _lagFrames[VisibleRows - halfRow]) && FirstVisibleRow != 0);
}
}
}
public bool IsVisible(int index)
{
return (index >= FirstVisibleRow) && (index <= LastFullyVisibleRow);
}
public bool IsPartiallyVisible(int index)
{
return index >= FirstVisibleRow && index <= LastVisibleRow;
}
/// <summary>
/// Gets the number of rows currently visible including partially visible rows.
/// </summary>
[Browsable(false)]
[DesignerSerializationVisibility(DesignerSerializationVisibility.Hidden)]
public int VisibleRows
{
get
{
if (HorizontalOrientation)
{
return (DrawWidth - ColumnWidth) / CellWidth;
}
return (DrawHeight - ColumnHeight - 3) / CellHeight; // Minus three makes it work
}
}
/// <summary>
/// Gets the first visible column index, if scrolling is needed
/// </summary>
[Browsable(false)]
[DesignerSerializationVisibility(DesignerSerializationVisibility.Hidden)]
public int FirstVisibleColumn
{
get
{
if (HorizontalOrientation)
{
return _vBar.Value / CellHeight;
}
var columnList = VisibleColumns.ToList();
return columnList.FindIndex(c => c.Right > _hBar.Value);
}
}
[Browsable(false)]
[DesignerSerializationVisibility(DesignerSerializationVisibility.Hidden)]
public int LastVisibleColumnIndex
{
get
{
List<RollColumn> columnList = VisibleColumns.ToList();
int ret;
if (HorizontalOrientation)
{
ret = (_vBar.Value + DrawHeight) / CellHeight;
if (ret >= columnList.Count)
{
ret = columnList.Count - 1;
}
}
else
{
ret = columnList.FindLastIndex(c => c.Left <= DrawWidth + _hBar.Value);
}
return ret;
}
}
private Cell _draggingCell;
public void DragCurrentCell()
{
_draggingCell = CurrentCell;
}
public void ReleaseCurrentCell()
{
if (_draggingCell != null)
{
var draggedCell = _draggingCell;
_draggingCell = null;
if (CurrentCell != draggedCell)
{
CellDropped?.Invoke(this, new CellEventArgs(draggedCell, CurrentCell));
}
}
}
/// <summary>
/// Scrolls to the given index, according to the scroll settings.
/// </summary>
public void ScrollToIndex(int index)
{
if (ScrollMethod == "near")
{
MakeIndexVisible(index);
}
if (!IsVisible(index) || AlwaysScroll)
{
if (ScrollMethod == "top")
{
FirstVisibleRow = index;
}
else if (ScrollMethod == "bottom")
{
LastVisibleRow = index;
}
else if (ScrollMethod == "center")
{
if (LagFramesToHide == 0)
{
FirstVisibleRow = Math.Max(index - (VisibleRows / 2), 0);
}
else
{
if (Math.Abs(FirstVisibleRow + CountLagFramesDisplay(VisibleRows / 2) - index) > VisibleRows) // Big jump
{
FirstVisibleRow = Math.Max(index - (ExpectedDisplayRange() / 2), 0);
SetLagFramesArray();
}
// Small jump, more accurate
int lastVisible = FirstVisibleRow + CountLagFramesDisplay(VisibleRows / 2);
do
{
if ((lastVisible - index) / (LagFramesToHide + 1) != 0)
{
FirstVisibleRow = Math.Max(FirstVisibleRow - ((lastVisible - index) / (LagFramesToHide + 1)), 0);
}
else
{
FirstVisibleRow -= Math.Sign(lastVisible - index);
}
SetLagFramesArray();
lastVisible = FirstVisibleRow + CountLagFramesDisplay(VisibleRows / 2);
}
while ((lastVisible - index < 0 || lastVisible - index > _lagFrames[VisibleRows]) && FirstVisibleRow != 0);
}
}
}
}
/// <summary>
/// Scrolls so that the given index is visible, if it isn't already; doesn't use scroll settings.
/// </summary>
public void MakeIndexVisible(int index)
{
if (!IsVisible(index))
{
if (FirstVisibleRow > index)
{
FirstVisibleRow = index;
}
else
{
LastVisibleRow = index;
}
}
}
[Browsable(false)]
[DesignerSerializationVisibility(DesignerSerializationVisibility.Hidden)]
public IEnumerable<int> SelectedRows
{
get
{
return _selectedItems
.Where(cell => cell.RowIndex.HasValue)
.Select(cell => cell.RowIndex.Value)
.Distinct();
}
}
public bool AnyRowsSelected
{
get
{
return _selectedItems.Any(cell => cell.RowIndex.HasValue);
}
}
public void ClearSelectedRows()
{
_selectedItems.Clear();
}
public IEnumerable<ToolStripItem> GenerateContextMenuItems()
{
yield return new ToolStripSeparator();
var rotate = new ToolStripMenuItem
{
Name = "RotateMenuItem",
Text = "Rotate",
ShortcutKeyDisplayString = RotateHotkeyStr,
};
rotate.Click += (o, ev) =>
{
HorizontalOrientation ^= true;
};
yield return rotate;
}
public string RotateHotkeyStr => "Ctrl+Shift+F";
#endregion
#region Mouse and Key Events
private bool _columnDownMoved;
protected override void OnMouseMove(MouseEventArgs e)
{
_currentX = e.X;
_currentY = e.Y;
if (_columnDown != null)
{
_columnDownMoved = true;
}
Cell newCell = CalculatePointedCell(_currentX.Value, _currentY.Value);
// SuuperW: Hide lag frames
if (QueryFrameLag != null && newCell.RowIndex.HasValue)
{
newCell.RowIndex += CountLagFramesDisplay(newCell.RowIndex.Value);
}
newCell.RowIndex += FirstVisibleRow;
if (newCell.RowIndex < 0)
{
newCell.RowIndex = 0;
}
if (!newCell.Equals(CurrentCell))
{
CellChanged(newCell);
if (IsHoveringOnColumnCell ||
(WasHoveringOnColumnCell && !IsHoveringOnColumnCell))
{
Refresh();
}
else if (_columnDown != null)
{
Refresh();
}
}
else if (_columnDown != null) // Kind of silly feeling to have this check twice, but the only alternative I can think of has it refreshing twice when pointed column changes with column down, and speed matters
{
Refresh();
}
base.OnMouseMove(e);
}
protected override void OnMouseEnter(EventArgs e)
{
CurrentCell = new Cell
{
Column = null,
RowIndex = null
};
base.OnMouseEnter(e);
}
protected override void OnMouseLeave(EventArgs e)
{
_currentX = null;
_currentY = null;
CurrentCell = null;
IsPaintDown = false;
_hoverTimer.Stop();
Refresh();
base.OnMouseLeave(e);
}
// TODO add query callback of whether to select the cell or not
protected override void OnMouseDown(MouseEventArgs e)
{
if (!GlobalWin.MainForm.EmulatorPaused && _currentX.HasValue)
{
// copypaste from OnMouseMove()
Cell newCell = CalculatePointedCell(_currentX.Value, _currentY.Value);
if (QueryFrameLag != null && newCell.RowIndex.HasValue)
{
newCell.RowIndex += CountLagFramesDisplay(newCell.RowIndex.Value);
}
newCell.RowIndex += FirstVisibleRow;
if (newCell.RowIndex < 0)
{
newCell.RowIndex = 0;
}
if (!newCell.Equals(CurrentCell))
{
CellChanged(newCell);
if (IsHoveringOnColumnCell ||
(WasHoveringOnColumnCell && !IsHoveringOnColumnCell))
{
Refresh();
}
else if (_columnDown != null)
{
Refresh();
}
}
else if (_columnDown != null)
{
Refresh();
}
}
if (e.Button == MouseButtons.Left)
{
if (IsHoveringOnColumnCell)
{
_columnDown = CurrentCell.Column;
}
else if (InputPaintingMode)
{
IsPaintDown = true;
}
}
if (e.Button == MouseButtons.Right)
{
if (!IsHoveringOnColumnCell)
{
RightButtonHeld = true;
}
}
if (e.Button == MouseButtons.Left)
{
if (IsHoveringOnDataCell)
{
if (ModifierKeys == Keys.Alt)
{
// do marker drag here
}
else if (ModifierKeys == Keys.Shift && (CurrentCell.Column.Name == "FrameColumn" || CurrentCell.Column.Type == RollColumn.InputType.Text))
{
if (_selectedItems.Any())
{
if (FullRowSelect)
{
var selected = _selectedItems.Any(c => c.RowIndex.HasValue && CurrentCell.RowIndex.HasValue && c.RowIndex == CurrentCell.RowIndex);
if (!selected)
{
var rowIndices = _selectedItems
.Where(c => c.RowIndex.HasValue)
.Select(c => c.RowIndex ?? -1)
.Where(c => c >= 0) // Hack to avoid possible Nullable exceptions
.Distinct()
.ToList();
var firstIndex = rowIndices.Min();
var lastIndex = rowIndices.Max();
if (CurrentCell.RowIndex.Value < firstIndex)
{
for (int i = CurrentCell.RowIndex.Value; i < firstIndex; i++)
{
SelectCell(new Cell
{
RowIndex = i,
Column = CurrentCell.Column
});
}
}
else if (CurrentCell.RowIndex.Value > lastIndex)
{
for (int i = lastIndex + 1; i <= CurrentCell.RowIndex.Value; i++)
{
SelectCell(new Cell
{
RowIndex = i,
Column = CurrentCell.Column
});
}
}
else // Somewhere in between, a scenario that can happen with ctrl-clicking, find the previous and highlight from there
{
var nearest = rowIndices
.Where(x => x < CurrentCell.RowIndex.Value)
.Max();
for (int i = nearest + 1; i <= CurrentCell.RowIndex.Value; i++)
{
SelectCell(new Cell
{
RowIndex = i,
Column = CurrentCell.Column
});
}
}
}
}
else
{
MessageBox.Show("Shift click logic for individual cells has not yet implemented");
}
}
else
{
SelectCell(CurrentCell);
}
}
else if (ModifierKeys == Keys.Control && (CurrentCell.Column.Name == "FrameColumn" || CurrentCell.Column.Type == RollColumn.InputType.Text))
{
SelectCell(CurrentCell, toggle: true);
}
else if (ModifierKeys != Keys.Shift)
{
var hadIndex = _selectedItems.Any();
_selectedItems.Clear();
SelectCell(CurrentCell);
}
Refresh();
SelectedIndexChanged?.Invoke(this, new EventArgs());
}
}
base.OnMouseDown(e);
if (AllowRightClickSelecton && e.Button == MouseButtons.Right)
{
if (!IsHoveringOnColumnCell)
{
_currentX = e.X;
_currentY = e.Y;
Cell newCell = CalculatePointedCell(_currentX.Value, _currentY.Value);
newCell.RowIndex += FirstVisibleRow;
CellChanged(newCell);
SelectCell(CurrentCell);
}
}
}
protected override void OnMouseUp(MouseEventArgs e)
{
if (IsHoveringOnColumnCell)
{
if (_columnDown != null && _columnDownMoved)
{
DoColumnReorder();
_columnDown = null;
Refresh();
}
else if (e.Button == MouseButtons.Left)
{
ColumnClickEvent(ColumnAtX(e.X));
}
else if (e.Button == MouseButtons.Right)
{
ColumnRightClickEvent(ColumnAtX(e.X));
}
}
_columnDown = null;
_columnDownMoved = false;
RightButtonHeld = false;
IsPaintDown = false;
base.OnMouseUp(e);
}
private void IncrementScrollBar(ScrollBar bar, bool increment)
{
int newVal;
if (increment)
{
newVal = bar.Value + bar.SmallChange;
if (newVal > bar.Maximum - bar.LargeChange)
{
newVal = bar.Maximum - bar.LargeChange;
}
}
else
{
newVal = bar.Value - bar.SmallChange;
if (newVal < 0)
{
newVal = 0;
}
}
_programmaticallyUpdatingScrollBarValues = true;
bar.Value = newVal;
_programmaticallyUpdatingScrollBarValues = false;
}
protected override void OnMouseWheel(MouseEventArgs e)
{
if (RightButtonHeld)
{
DoRightMouseScroll(this, e);
}
else
{
if (HorizontalOrientation)
{
do
{
IncrementScrollBar(_hBar, e.Delta < 0);
SetLagFramesFirst();
}
while (_lagFrames[0] != 0 && _hBar.Value != 0 && _hBar.Value != _hBar.Maximum);
}
else
{
do
{
IncrementScrollBar(_vBar, e.Delta < 0);
SetLagFramesFirst();
}
while (_lagFrames[0] != 0 && _vBar.Value != 0 && _vBar.Value != _vBar.Maximum);
}
if (_currentX != null)
{
OnMouseMove(new MouseEventArgs(MouseButtons.None, 0, _currentX.Value, _currentY.Value, 0));
}
Refresh();
}
}
private void DoRightMouseScroll(object sender, MouseEventArgs e)
{
RightMouseScrolled?.Invoke(sender, e);
}
private void ColumnClickEvent(RollColumn column)
{
ColumnClick?.Invoke(this, new ColumnClickEventArgs(column));
}
private void ColumnRightClickEvent(RollColumn column)
{
ColumnRightClick?.Invoke(this, new ColumnClickEventArgs(column));
}
protected override void OnKeyDown(KeyEventArgs e)
{
if (!SuspendHotkeys)
{
if (e.Control && !e.Alt && e.Shift && e.KeyCode == Keys.F) // Ctrl+Shift+F
{
HorizontalOrientation ^= true;
}
// Scroll
else if (!e.Control && !e.Alt && !e.Shift && e.KeyCode == Keys.PageUp) // Page Up
{
if (FirstVisibleRow > 0)
{
LastVisibleRow = FirstVisibleRow;
Refresh();
}
}
else if (!e.Control && !e.Alt && !e.Shift && e.KeyCode == Keys.PageDown) // Page Down
{
var totalRows = LastVisibleRow - FirstVisibleRow;
if (totalRows <= RowCount)
{
var final = LastVisibleRow + totalRows;
if (final > RowCount)
{
final = RowCount;
}
LastVisibleRow = final;
Refresh();
}
}
else if (!e.Control && !e.Alt && !e.Shift && e.KeyCode == Keys.Home) // Home
{
FirstVisibleRow = 0;
Refresh();
}
else if (!e.Control && !e.Alt && !e.Shift && e.KeyCode == Keys.End) // End
{
LastVisibleRow = RowCount;
Refresh();
}
else if (!e.Control && !e.Shift && !e.Alt && e.KeyCode == Keys.Up) // Up
{
if (FirstVisibleRow > 0)
{
FirstVisibleRow--;
Refresh();
}
}
else if (!e.Control && !e.Shift && !e.Alt && e.KeyCode == Keys.Down) // Down
{
if (FirstVisibleRow < RowCount - 1)
{
FirstVisibleRow++;
Refresh();
}
}
// Selection courser
else if (e.Control && !e.Shift && !e.Alt && e.KeyCode == Keys.Up) // Ctrl + Up
{
if (SelectedRows.Any() && LetKeysModifySelection)
{
foreach (var row in SelectedRows.ToList())
{
SelectRow(row - 1, true);
SelectRow(row, false);
}
}
}
else if (e.Control && !e.Shift && !e.Alt && e.KeyCode == Keys.Down) // Ctrl + Down
{
if (SelectedRows.Any() && LetKeysModifySelection)
{
foreach (var row in SelectedRows.Reverse().ToList())
{
SelectRow(row + 1, true);
SelectRow(row, false);
}
}
}
else if (e.Control && !e.Shift && !e.Alt && e.KeyCode == Keys.Left) // Ctrl + Left
{
if (SelectedRows.Any() && LetKeysModifySelection)
{
SelectRow(SelectedRows.Last(), false);
}
}
else if (e.Control && !e.Shift && !e.Alt && e.KeyCode == Keys.Right) // Ctrl + Right
{
if (SelectedRows.Any() && LetKeysModifySelection)
{
SelectRow(SelectedRows.Last() + 1, true);
}
}
else if (e.Control && e.Shift && !e.Alt && e.KeyCode == Keys.Left) // Ctrl + Shift + Left
{
if (SelectedRows.Any() && LetKeysModifySelection)
{
SelectRow(SelectedRows.First() - 1, true);
}
}
else if (e.Control && e.Shift && !e.Alt && e.KeyCode == Keys.Right) // Ctrl + Shift + Right
{
if (SelectedRows.Any() && LetKeysModifySelection)
{
SelectRow(SelectedRows.First(), false);
}
}
else if (e.Control && !e.Shift && !e.Alt && e.KeyCode == Keys.PageUp) // Ctrl + Page Up
{
//jump to above marker with selection courser
if (LetKeysModifySelection)
{
}
}
else if (e.Control && !e.Shift && !e.Alt && e.KeyCode == Keys.PageDown) // Ctrl + Page Down
{
//jump to below marker with selection courser
if (LetKeysModifySelection)
{
}
}
else if (e.Control && !e.Shift && !e.Alt && e.KeyCode == Keys.Home) // Ctrl + Home
{
//move selection courser to frame 0
if (LetKeysModifySelection)
{
DeselectAll();
SelectRow(0, true);
}
}
else if (e.Control && !e.Shift && !e.Alt && e.KeyCode == Keys.End) // Ctrl + End
{
//move selection courser to end of movie
if (LetKeysModifySelection)
{
DeselectAll();
SelectRow(RowCount-1, true);
}
}
}
base.OnKeyDown(e);
}
#endregion
#region Change Events
protected override void OnResize(EventArgs e)
{
RecalculateScrollBars();
base.OnResize(e);
Refresh();
}
private void OrientationChanged()
{
RecalculateScrollBars();
// TODO scroll to correct positions
ColumnChangedCallback();
RecalculateScrollBars();
Refresh();
}
/// <summary>
/// Call this function to change the CurrentCell to newCell
/// </summary>
private void CellChanged(Cell newCell)
{
LastCell = CurrentCell;
CurrentCell = newCell;
if (PointedCellChanged != null &&
(LastCell.Column != CurrentCell.Column || LastCell.RowIndex != CurrentCell.RowIndex))
{
PointedCellChanged(this, new CellEventArgs(LastCell, CurrentCell));
}
if (CurrentCell?.Column != null && CurrentCell.RowIndex.HasValue)
{
_hoverTimer.Start();
}
else
{
_hoverTimer.Stop();
}
}
private void VerticalBar_ValueChanged(object sender, EventArgs e)
{
if (!_programmaticallyUpdatingScrollBarValues)
{
Refresh();
}
if (_horizontalOrientation)
{
ColumnScroll?.Invoke(this, e);
}
else
{
RowScroll?.Invoke(this, e);
}
}
private void HorizontalBar_ValueChanged(object sender, EventArgs e)
{
if (!_programmaticallyUpdatingScrollBarValues)
{
Refresh();
}
if (_horizontalOrientation)
{
RowScroll?.Invoke(this, e);
}
else
{
ColumnScroll?.Invoke(this, e);
}
}
private void ColumnChangedCallback()
{
RecalculateScrollBars();
if (_columns.VisibleColumns.Any())
{
ColumnWidth = _columns.VisibleColumns.Max(c => c.Width.Value) + CellWidthPadding * 4;
}
}
#endregion
#region Helpers
// TODO: Make into an extension method
private static Color Add(Color color, int val)
{
var col = color.ToArgb();
col += val;
return Color.FromArgb(col);
}
private void DoColumnReorder()
{
if (_columnDown != CurrentCell.Column)
{
var oldIndex = _columns.IndexOf(_columnDown);
var newIndex = _columns.IndexOf(CurrentCell.Column);
ColumnReordered?.Invoke(this, new ColumnReorderedEventArgs(oldIndex, newIndex, _columnDown));
_columns.Remove(_columnDown);
_columns.Insert(newIndex, _columnDown);
}
}
// ScrollBar.Maximum = DesiredValue + ScrollBar.LargeChange - 1
// See MSDN Page for more information on the dumb ScrollBar.Maximum Property
private void RecalculateScrollBars()
{
UpdateDrawSize();
var columns = _columns.VisibleColumns.ToList();
if (HorizontalOrientation)
{
NeedsVScrollbar = columns.Count > DrawHeight / CellHeight;
NeedsHScrollbar = RowCount > 1;
}
else
{
NeedsVScrollbar = RowCount > 1;
NeedsHScrollbar = TotalColWidth.HasValue && TotalColWidth.Value - DrawWidth + 1 > 0;
}
UpdateDrawSize();
if (VisibleRows > 0)
{
if (HorizontalOrientation)
{
_vBar.LargeChange = DrawHeight / 2;
_hBar.Maximum = Math.Max((VisibleRows - 1) * CellHeight, _hBar.Maximum);
_hBar.LargeChange = (VisibleRows - 1) * CellHeight;
}
else
{
_vBar.Maximum = Math.Max((VisibleRows - 1) * CellHeight, _vBar.Maximum); // ScrollBar.Maximum is dumb
_vBar.LargeChange = (VisibleRows - 1) * CellHeight;
_hBar.LargeChange = DrawWidth / 2;
}
}
// Update VBar
if (NeedsVScrollbar)
{
if (HorizontalOrientation)
{
_vBar.Maximum = ((columns.Count() * CellHeight) - DrawHeight) + _vBar.LargeChange;
}
else
{
_vBar.Maximum = RowsToPixels(RowCount + 1) - (CellHeight * 3) + _vBar.LargeChange - 1;
}
_vBar.Location = new Point(Width - _vBar.Width, 0);
_vBar.Height = Height;
_vBar.Visible = true;
}
else
{
_vBar.Visible = false;
_vBar.Value = 0;
}
// Update HBar
if (NeedsHScrollbar)
{
if (HorizontalOrientation)
{
_hBar.Maximum = RowsToPixels(RowCount + 1) - (CellHeight * 3) + _hBar.LargeChange - 1;
}
else
{
_hBar.Maximum = TotalColWidth.Value - DrawWidth + _hBar.LargeChange;
}
_hBar.Location = new Point(0, Height - _hBar.Height);
_hBar.Width = Width - (NeedsVScrollbar ? (_vBar.Width + 1) : 0);
_hBar.Visible = true;
}
else
{
_hBar.Visible = false;
_hBar.Value = 0;
}
}
private void UpdateDrawSize()
{
if (NeedsVScrollbar)
{
DrawWidth = Width - _vBar.Width;
}
else
{
DrawWidth = Width;
}
if (NeedsHScrollbar)
{
DrawHeight = Height - _hBar.Height;
}
else
{
DrawHeight = Height;
}
}
/// <summary>
/// If FullRowSelect is enabled, selects all cells in the row that contains the given cell. Otherwise only given cell is added.
/// </summary>
/// <param name="cell">The cell to select.</param>
private void SelectCell(Cell cell, bool toggle = false)
{
if (cell.RowIndex.HasValue && cell.RowIndex < RowCount)
{
if (!MultiSelect)
{
_selectedItems.Clear();
}
if (FullRowSelect)
{
if (toggle && _selectedItems.Any(x => x.RowIndex.HasValue && x.RowIndex == cell.RowIndex))
{
var items = _selectedItems
.Where(x => x.RowIndex.HasValue && x.RowIndex == cell.RowIndex)
.ToList();
foreach (var item in items)
{
_selectedItems.Remove(item);
}
}
else
{
foreach (var column in _columns)
{
_selectedItems.Add(new Cell
{
RowIndex = cell.RowIndex,
Column = column
});
}
}
}
else
{
if (toggle && _selectedItems.Any(x => x.RowIndex.HasValue && x.RowIndex == cell.RowIndex))
{
var item = _selectedItems
.FirstOrDefault(x => x.Equals(cell));
if (item != null)
{
_selectedItems.Remove(item);
}
}
else
{
_selectedItems.Add(CurrentCell);
}
}
}
}
private bool IsHoveringOnColumnCell => CurrentCell?.Column != null && !CurrentCell.RowIndex.HasValue;
private bool IsHoveringOnDataCell => CurrentCell?.Column != null && CurrentCell.RowIndex.HasValue;
private bool WasHoveringOnColumnCell => LastCell?.Column != null && !LastCell.RowIndex.HasValue;
private bool WasHoveringOnDataCell => LastCell?.Column != null && LastCell.RowIndex.HasValue;
/// <summary>
/// Finds the specific cell that contains the (x, y) coordinate.
/// </summary>
/// <remarks>The row number that it returns will be between 0 and VisibleRows, NOT the absolute row number.</remarks>
/// <param name="x">X coordinate point.</param>
/// <param name="y">Y coordinate point.</param>
/// <returns>The cell with row number and RollColumn reference, both of which can be null. </returns>
private Cell CalculatePointedCell(int x, int y)
{
var newCell = new Cell();
var columns = _columns.VisibleColumns.ToList();
// If pointing to a column header
if (columns.Any())
{
if (HorizontalOrientation)
{
newCell.RowIndex = PixelsToRows(x);
int colIndex = (y + _vBar.Value) / CellHeight;
if (colIndex >= 0 && colIndex < columns.Count)
{
newCell.Column = columns[colIndex];
}
}
else
{
newCell.RowIndex = PixelsToRows(y);
newCell.Column = ColumnAtX(x);
}
}
if (!(IsPaintDown || RightButtonHeld) && newCell.RowIndex <= -1) // -2 if we're entering from the top
{
newCell.RowIndex = null;
}
return newCell;
}
// A boolean that indicates if the InputRoll is too large vertically and requires a vertical scrollbar.
private bool NeedsVScrollbar { get; set; }
// A boolean that indicates if the InputRoll is too large horizontally and requires a horizontal scrollbar.
private bool NeedsHScrollbar { get; set; }
/// <summary>
/// Updates the width of the supplied column.
/// <remarks>Call when changing the ColumnCell text, CellPadding, or text font.</remarks>
/// </summary>
/// <param name="col">The RollColumn object to update.</param>
/// <returns>The new width of the RollColumn object.</returns>
private int UpdateWidth(RollColumn col)
{
col.Width = (col.Text.Length * _charSize.Width) + (CellWidthPadding * 4);
return col.Width.Value;
}
/// <summary>
/// Gets the total width of all the columns by using the last column's Right property.
/// </summary>
/// <returns>A nullable Int representing total width.</returns>
private int? TotalColWidth
{
get
{
if (_columns.VisibleColumns.Any())
{
return _columns.VisibleColumns.Last().Right;
}
return null;
}
}
/// <summary>
/// Returns the RollColumn object at the specified visible x coordinate. Coordinate should be between 0 and Width of the InputRoll Control.
/// </summary>
/// <param name="x">The x coordinate.</param>
/// <returns>RollColumn object that contains the x coordinate or null if none exists.</returns>
private RollColumn ColumnAtX(int x)
{
foreach (RollColumn column in _columns.VisibleColumns)
{
if (column.Left.Value - _hBar.Value <= x && column.Right.Value - _hBar.Value >= x)
{
return column;
}
}
return null;
}
/// <summary>
/// Converts a row number to a horizontal or vertical coordinate.
/// </summary>
/// <returns>A vertical coordinate if Vertical Oriented, otherwise a horizontal coordinate.</returns>
private int RowsToPixels(int index)
{
if (_horizontalOrientation)
{
return (index * CellWidth) + ColumnWidth;
}
return (index * CellHeight) + ColumnHeight;
}
/// <summary>
/// Converts a horizontal or vertical coordinate to a row number.
/// </summary>
/// <param name="pixels">A vertical coordinate if Vertical Oriented, otherwise a horizontal coordinate.</param>
/// <returns>A row number between 0 and VisibleRows if it is a Datarow, otherwise a negative number if above all Datarows.</returns>
private int PixelsToRows(int pixels)
{
// Using Math.Floor and float because integer division rounds towards 0 but we want to round down.
if (_horizontalOrientation)
{
return (int)Math.Floor((float)(pixels - ColumnWidth) / CellWidth);
}
return (int)Math.Floor((float)(pixels - ColumnHeight) / CellHeight);
}
// The width of the largest column cell in Horizontal Orientation
private int ColumnWidth { get; set; }
// The height of a column cell in Vertical Orientation.
private int ColumnHeight { get; set; }
// The width of a cell in Horizontal Orientation. Only can be changed by changing the Font or CellPadding.
private int CellWidth { get; set; }
[Browsable(false)]
public int RowHeight => CellHeight;
/// <summary>
/// Gets or sets a value indicating the height of a cell in Vertical Orientation. Only can be changed by changing the Font or CellPadding.
/// </summary>
private int CellHeight { get; set; }
/// <summary>
/// Call when _charSize, MaxCharactersInHorizontal, or CellPadding is changed.
/// </summary>
private void UpdateCellSize()
{
CellHeight = _charSize.Height + (CellHeightPadding * 2);
CellWidth = (_charSize.Width * MaxCharactersInHorizontal) + (CellWidthPadding * 4); // Double the padding for horizontal because it looks better
}
// SuuperW: Count lag frames between FirstDisplayed and given display position
private int CountLagFramesDisplay(int relativeIndex)
{
if (QueryFrameLag != null && LagFramesToHide != 0)
{
int count = 0;
for (int i = 0; i <= relativeIndex; i++)
{
count += _lagFrames[i];
}
return count;
}
return 0;
}
// Count lag frames between FirstDisplayed and given relative frame index
private int CountLagFramesAbsolute(int relativeIndex)
{
if (QueryFrameLag != null && LagFramesToHide != 0)
{
int count = 0;
for (int i = 0; i + count <= relativeIndex; i++)
{
count += _lagFrames[i];
}
return count;
}
return 0;
}
private void SetLagFramesArray()
{
if (QueryFrameLag != null && LagFramesToHide != 0)
{
bool showNext = false;
// First one needs to check BACKWARDS for lag frame count.
SetLagFramesFirst();
int f = _lagFrames[0];
if (QueryFrameLag(FirstVisibleRow + f, HideWasLagFrames))
{
showNext = true;
}
for (int i = 1; i <= VisibleRows; i++)
{
_lagFrames[i] = 0;
if (!showNext)
{
for (; _lagFrames[i] < LagFramesToHide; _lagFrames[i]++)
{
if (!QueryFrameLag(FirstVisibleRow + i + f, HideWasLagFrames))
{
break;
}
f++;
}
}
else
{
if (!QueryFrameLag(FirstVisibleRow + i + f, HideWasLagFrames))
{
showNext = false;
}
}
if (_lagFrames[i] == LagFramesToHide && QueryFrameLag(FirstVisibleRow + i + f, HideWasLagFrames))
{
showNext = true;
}
}
}
else
{
for (int i = 0; i <= VisibleRows; i++)
{
_lagFrames[i] = 0;
}
}
}
private void SetLagFramesFirst()
{
if (QueryFrameLag != null && LagFramesToHide != 0)
{
// Count how many lag frames are above displayed area.
int count = 0;
do
{
count++;
}
while (QueryFrameLag(FirstVisibleRow - count, HideWasLagFrames) && count <= LagFramesToHide);
count--;
// Count forward
int fCount = -1;
do
{
fCount++;
}
while (QueryFrameLag(FirstVisibleRow + fCount, HideWasLagFrames) && count + fCount < LagFramesToHide);
_lagFrames[0] = (byte)fCount;
}
else
{
_lagFrames[0] = 0;
}
}
// Number of displayed + hidden frames, if fps is as expected
private int ExpectedDisplayRange()
{
return (VisibleRows + 1) * LagFramesToHide;
}
#endregion
#region Classes
public class RollColumns : List<RollColumn>
{
public RollColumn this[string name]
{
get
{
return this.SingleOrDefault(column => column.Name == name);
}
}
public IEnumerable<RollColumn> VisibleColumns
{
get
{
return this.Where(c => c.Visible);
}
}
public Action ChangedCallback { get; set; }
private void DoChangeCallback()
{
// no check will make it crash for user too, not sure which way of alarm we prefer. no alarm at all will cause all sorts of subtle bugs
if (ChangedCallback == null)
{
System.Diagnostics.Debug.Fail("ColumnChangedCallback has died!");
}
else
{
ChangedCallback();
}
}
// TODO: this shouldn't be exposed. But in order to not expose it, each RollColumn must have a change callback, and all property changes must call it, it is quicker and easier to just call this when needed
public void ColumnsChanged()
{
int pos = 0;
var columns = VisibleColumns.ToList();
for (int i = 0; i < columns.Count; i++)
{
columns[i].Left = pos;
pos += columns[i].Width.Value;
columns[i].Right = pos;
}
DoChangeCallback();
}
public new void Add(RollColumn column)
{
if (this.Any(c => c.Name == column.Name))
{
// The designer sucks, doing nothing for now
return;
//throw new InvalidOperationException("A column with this name already exists.");
}
base.Add(column);
ColumnsChanged();
}
public new void AddRange(IEnumerable<RollColumn> collection)
{
foreach (var column in collection)
{
if (this.Any(c => c.Name == column.Name))
{
// The designer sucks, doing nothing for now
return;
throw new InvalidOperationException("A column with this name already exists.");
}
}
base.AddRange(collection);
ColumnsChanged();
}
public new void Insert(int index, RollColumn column)
{
if (this.Any(c => c.Name == column.Name))
{
throw new InvalidOperationException("A column with this name already exists.");
}
base.Insert(index, column);
ColumnsChanged();
}
public new void InsertRange(int index, IEnumerable<RollColumn> collection)
{
foreach (var column in collection)
{
if (this.Any(c => c.Name == column.Name))
{
throw new InvalidOperationException("A column with this name already exists.");
}
}
base.InsertRange(index, collection);
ColumnsChanged();
}
public new bool Remove(RollColumn column)
{
var result = base.Remove(column);
ColumnsChanged();
return result;
}
public new int RemoveAll(Predicate<RollColumn> match)
{
var result = base.RemoveAll(match);
ColumnsChanged();
return result;
}
public new void RemoveAt(int index)
{
base.RemoveAt(index);
ColumnsChanged();
}
public new void RemoveRange(int index, int count)
{
base.RemoveRange(index, count);
ColumnsChanged();
}
public new void Clear()
{
base.Clear();
ColumnsChanged();
}
public IEnumerable<string> Groups
{
get
{
return this
.Select(x => x.Group)
.Distinct();
}
}
}
public class RollColumn
{
public enum InputType { Boolean, Float, Text, Image }
public string Group { get; set; }
public int? Width { get; set; }
public int? Left { get; set; }
public int? Right { get; set; }
public string Name { get; set; }
public string Text { get; set; }
public InputType Type { get; set; }
public bool Visible { get; set; }
/// <summary>
/// Column will be drawn with an emphasized look, if true
/// </summary>
private bool _emphasis;
public bool Emphasis
{
get { return _emphasis; }
set { _emphasis = value; }
}
public RollColumn()
{
Visible = true;
}
}
/// <summary>
/// Represents a single cell of the <seealso cref="InputRoll"/>
/// </summary>
public class Cell
{
public RollColumn Column { get; internal set; }
public int? RowIndex { get; internal set; }
public string CurrentText { get; internal set; }
public Cell() { }
public Cell(Cell cell)
{
Column = cell.Column;
RowIndex = cell.RowIndex;
}
public bool IsDataCell => Column != null && RowIndex.HasValue;
public override bool Equals(object obj)
{
if (obj is Cell)
{
var cell = obj as Cell;
return this.Column == cell.Column && this.RowIndex == cell.RowIndex;
}
return base.Equals(obj);
}
public override int GetHashCode()
{
return Column.GetHashCode() + RowIndex.GetHashCode();
}
}
private class SortCell : IComparer<Cell>
{
int IComparer<Cell>.Compare(Cell a, Cell b)
{
Cell c1 = a as Cell;
Cell c2 = b as Cell;
if (c1.RowIndex.HasValue)
{
if (c2.RowIndex.HasValue)
{
int row = c1.RowIndex.Value.CompareTo(c2.RowIndex.Value);
if (row == 0)
{
return c1.Column.Name.CompareTo(c2.Column.Name);
}
return row;
}
return 1;
}
if (c2.RowIndex.HasValue)
{
return -1;
}
return c1.Column.Name.CompareTo(c2.Column.Name);
}
}
#endregion
}
}