BizHawk/BizHawk.Client.EmuHawk/AVOut/IVideoWriter.cs

215 lines
5.8 KiB
C#

using System;
using System.Collections.Generic;
using BizHawk.Emulation.Common;
using BizHawk.Common.ReflectionExtensions;
namespace BizHawk.Client.EmuHawk
{
public interface IVideoWriter : IDisposable
{
/// <summary>
/// sets the codec token to be used for video compression
/// </summary>
void SetVideoCodecToken(IDisposable token);
/// <summary>
/// sets to a default video codec token without calling any UI - for automated dumping
/// </summary>
void SetDefaultVideoCodecToken();
/// <summary>
/// Returns whether this videowriter dumps audio
/// </summary>
bool UsesAudio { get; }
/// <summary>
/// Returns whether this videowriter dumps video
/// </summary>
bool UsesVideo { get; }
// why no OpenFile(IEnumerator<string>) ?
// different video writers may have different ideas of how and why splitting is to occur
/// <summary>
/// opens a recording stream
/// set a video codec token first.
/// </summary>
void OpenFile(string baseName);
/// <summary>
/// close recording stream
/// </summary>
void CloseFile();
/// <summary>
/// tells which emulation frame we're on. Happens before AddFrame() or AddSamples()
/// </summary>
void SetFrame(int frame);
/// <summary>
/// adds a frame to the stream
/// </summary>
void AddFrame(IVideoProvider source);
/// <summary>
/// adds audio samples to the stream
/// no attempt is made to sync this to the video
/// recommendation: try not to have the size or pacing of the audio chunks be too "weird"
/// </summary>
void AddSamples(short[] samples);
/// <summary>
/// obtain a set of recording compression parameters
/// return null on user cancel
/// </summary>
/// <param name="hwnd">hwnd to attach to if the user is shown config dialog</param>
/// <returns>codec token, dispose of it when you're done with it</returns>
IDisposable AcquireVideoCodecToken(System.Windows.Forms.IWin32Window hwnd);
/// <summary>
/// set framerate to fpsnum/fpsden (assumed to be unchanging over the life of the stream)
/// </summary>
void SetMovieParameters(int fpsnum, int fpsden);
/// <summary>
/// set resolution parameters (width x height)
/// must be set before file is opened
/// can be changed in future
/// should always match IVideoProvider
/// </summary>
void SetVideoParameters(int width, int height);
/// <summary>
/// set audio parameters. cannot change later
/// </summary>
void SetAudioParameters(int sampleRate, int channels, int bits);
/// <summary>
/// set metadata parameters; should be called before opening file
/// ok to not set at all, if not applicable
/// </summary>
/// <param name="gameName">The name of the game loaded</param>
/// <param name="authors">Authors on movie file</param>
/// <param name="lengthMS">Length of movie file in milliseconds</param>
/// <param name="rerecords">Number of rerecords on movie file</param>
void SetMetaData(string gameName, string authors, UInt64 lengthMS, UInt64 rerecords);
/// <summary>
/// short description of this IVideoWriter
/// </summary>
// string WriterDescription();
/// <summary>
/// what default extension this writer would like to put on its output
/// </summary>
string DesiredExtension();
/// <summary>
/// name that command line parameters can refer to
/// </summary>
/// <returns></returns>
// string ShortName();
}
public static class VideoWriterExtensions
{
public static string WriterDescription(this IVideoWriter w)
{
return w.GetAttribute<VideoWriterAttribute>().Description;
}
public static string ShortName(this IVideoWriter w)
{
return w.GetAttribute<VideoWriterAttribute>().ShortName;
}
public static string LongName(this IVideoWriter w)
{
return w.GetAttribute<VideoWriterAttribute>().Name;
}
}
[AttributeUsage(AttributeTargets.Class)]
public class VideoWriterAttribute : Attribute
{
public string ShortName { get; }
public string Name { get; }
public string Description { get; }
public VideoWriterAttribute(string shortName, string name, string description)
{
ShortName = shortName;
Name = name;
Description = description;
}
}
[AttributeUsage(AttributeTargets.Class)]
public class VideoWriterIgnoreAttribute : Attribute
{
}
public class VideoWriterInfo
{
public VideoWriterAttribute Attribs { get; }
private Type _type;
public VideoWriterInfo(VideoWriterAttribute attribs, Type type)
{
_type = type;
Attribs = attribs;
}
public IVideoWriter Create()
{
return (IVideoWriter)Activator.CreateInstance(_type);
}
public override string ToString()
{
return Attribs.Name;
}
}
/// <summary>
/// contains methods to find all IVideoWriter
/// </summary>
public static class VideoWriterInventory
{
private static Dictionary<string, VideoWriterInfo> vws = new Dictionary<string, VideoWriterInfo>();
static VideoWriterInventory()
{
foreach (Type t in typeof(VideoWriterInventory).Assembly.GetTypes())
{
if (!t.IsInterface
&& typeof(IVideoWriter).IsAssignableFrom(t)
&& !t.IsAbstract
&& t.GetCustomAttributes(typeof(VideoWriterIgnoreAttribute), false).Length == 0)
{
var a = (VideoWriterAttribute)t.GetCustomAttributes(typeof(VideoWriterAttribute), false)[0];
vws.Add(a.ShortName, new VideoWriterInfo(a, t));
}
}
}
public static IEnumerable<VideoWriterInfo> GetAllWriters()
{
return vws.Values;
}
/// <summary>
/// find an IVideoWriter by its short name
/// </summary>
public static IVideoWriter GetVideoWriter(string name)
{
VideoWriterInfo ret;
if (vws.TryGetValue(name, out ret))
{
return ret.Create();
}
return null;
}
}
}