BizHawk/BizHawk.Client.Common/lua/EmuLuaLibrary.MemorySavesta...

97 lines
2.3 KiB
C#

using System;
using System.Collections.Generic;
using System.IO;
using LuaInterface;
using BizHawk.Emulation.Common.IEmulatorExtensions;
namespace BizHawk.Client.Common
{
public sealed class MemorySavestateEmuLuaLibrary : LuaLibraryBase
{
public MemorySavestateEmuLuaLibrary(Lua lua)
: base(lua) { }
public MemorySavestateEmuLuaLibrary(Lua lua, Action<string> logOutputCallback)
: base(lua, logOutputCallback) { }
public override string Name { get { return "memorysavestate"; } }
private readonly Dictionary<Guid, byte[]> MemorySavestates = new Dictionary<Guid, byte[]>();
[LuaMethodAttributes(
"savecorestate",
"creates a core savestate and stores it in memory. Note: a core savestate is only the raw data from the core, and not extras such as movie input logs, or framebuffers. Returns a unique identifer for the savestate"
)]
public Guid SaveCoreStateToMemory()
{
if (Global.Emulator.HasSavestates())
{
var guid = Guid.NewGuid();
var bytes = Global.Emulator.AsStatable().SaveStateBinary();
MemorySavestates.Add(guid, bytes);
return guid;
}
else
{
Log("Savestates not supported on this core");
return Guid.Empty;
}
}
[LuaMethodAttributes(
"loadcorestate",
"loads an in memory state with the given identifier"
)]
public void LoadCoreStateFromMemory(string identifier)
{
var guid = new Guid(identifier);
if (Global.Emulator.HasSavestates())
{
try
{
var statableCore = Global.Emulator.AsStatable();
var state = MemorySavestates[guid];
using (MemoryStream ms = new MemoryStream(state))
using (BinaryReader br = new BinaryReader(ms))
{
statableCore.LoadStateBinary(br);
}
}
catch
{
Log("Unable to find the given savestate in memory");
}
}
else
{
Log("Savestates not supported on this core");
}
}
[LuaMethodAttributes(
"removestate",
"removes the savestate with the given identifier from memory"
)]
public void DeleteState(string identifier)
{
var guid = new Guid(identifier);
MemorySavestates.Remove(guid);
}
[LuaMethodAttributes(
"clearstatesfrommemory",
"clears all savestates stored in memory"
)]
public void ClearInMemoryStates()
{
MemorySavestates.Clear();
}
}
}