BizHawk/BizHawk.Client.EmuHawk/tools/VirtualPads
adelikat a9ba93fcf3 C64 virtual pad - fixing mapping of joypad B buttons 2017-05-13 16:45:18 -05:00
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controls heh 2017-05-10 07:45:23 -04:00
schema C64 virtual pad - fixing mapping of joypad B buttons 2017-05-13 16:45:18 -05:00
VirtualPad.Designer.cs Apparently UserControls that are created dynamically need AutoScaleMode.Font. UserControls placed via the designer should use AutoScaleMode.Inherit. Actually it seems possible to get around the problems of dynamically created UserControls (including the need to manually scale the positions/sizes) by moving their creation into the constructor after InitializeComponent, adding SuspendLayout before InitializeComponent, and adding ResumeLayout after UserControl creation. But I don't want to risk moving the code around too much. 2014-12-31 05:34:21 +00:00
VirtualPad.cs VirtualPads - PSX NeGcon support, also slider controls now support vertical orientation 2017-04-29 14:47:51 -05:00
VirtualPad.resx Virtualpads - more reorg 2014-06-22 14:43:59 +00:00
VirtualpadsTool.Designer.cs Convert Virtualpads to IToolFormAutoConfig 2015-01-01 18:42:08 +00:00
VirtualpadsTool.cs Virtual pads - pass the current core into schema objects instead of using Global.Emulator 2016-12-05 19:33:21 -06:00
VirtualpadsTool.resx Virtualpads - some UI stuff 2014-06-26 20:24:30 +00:00