BizHawk/BizHawk.Client.EmuHawk/AVOut/JMDWriter.cs

805 lines
22 KiB
C#

using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.IO;
using System.Text;
using System.Threading;
using System.Windows.Forms;
using ICSharpCode.SharpZipLib.Zip.Compression.Streams;
using ICSharpCode.SharpZipLib.Zip.Compression;
using BizHawk.Emulation.Common;
using BizHawk.Client.Common;
using BizHawk.Common;
namespace BizHawk.Client.EmuHawk
{
/// <summary>
/// implements IVideoWriter, outputting to format "JMD"
/// this is the JPC-rr multidump format; there are no filesize limits, and resolution can switch dynamically
/// so each dump is always one file
/// they can be processed with JPC-rr streamtools or JMDSource (avisynth)
/// </summary>
[VideoWriter("jmd", "JMD writer", "Writes a JPC-rr multidump file (JMD). These can be read and further processed with jpc-streamtools. One JMD file contains all audio (uncompressed) and video (compressed).")]
public class JmdWriter : IVideoWriter
{
/// <summary>
/// carries private compression information data
/// </summary>
private class CodecToken : IDisposable
{
public void Dispose()
{
}
/// <summary>
/// how hard the zlib compressor works
/// </summary>
public int CompressionLevel { get; set; }
/// <summary>
/// number of threads to be used for video compression (sort of)
/// </summary>
public int NumThreads { get; set; }
/// <summary>
/// instantiates a CodecToken with default parameters
/// </summary>
public CodecToken()
{
CompressionLevel = Deflater.DEFAULT_COMPRESSION;
NumThreads = 3;
}
}
// stores compression parameters
private CodecToken _token;
// fps numerator, constant
private int _fpsNum;
// fps denominator, constant
private int _fpsDen;
// audio samplerate, constant
private int _audioSampleRate;
/// <summary>
/// audio number of channels, constant; 1 or 2 only
/// </summary>
private int _audioChannels;
// actual disk file being written
private JmdFile _jmdFile;
/// <summary>
/// metadata for a movie
/// not needed if we aren't dumping something that's not a movie
/// </summary>
private class MovieMetaData
{
/// <summary>
/// name of the game (rom)
/// </summary>
public string GameName { get; set; }
/// <summary>
/// author(s) names
/// </summary>
public string Authors { get; set; }
/// <summary>
/// total length of the movie: ms
/// </summary>
public ulong LengthMs { get; set; }
/// <summary>
/// number of rerecords
/// </summary>
public ulong Rerecords { get; set; }
}
// represents the metadata for the active movie (if applicable)
private MovieMetaData _movieMetadata;
/// <summary>
/// represents a JMD file packet ready to be written except for sorting and timestamp offset
/// </summary>
private class JmdPacket
{
public ushort Stream { get; set; }
public ulong Timestamp { get; set; } // final muxed timestamp will be relative to previous
public byte Subtype { get; set; }
public byte[] Data { get; set; }
}
/// <summary>
/// writes JMD file packets to an underlying bytestream
/// handles one video, one pcm audio, and one metadata track
/// </summary>
private class JmdFile
{
// current timestamp position
private ulong _timestampOff;
// total number of video frames written
private ulong _totalFrames;
// total number of sample pairs written
private ulong _totalSamples;
// fps of the video stream is fpsNum/fpsDen
private readonly int _fpsNum;
// fps of the video stream is fpsNum/fpsDen
private readonly int _fpsDen;
// audio samplerate in hz
private readonly int _audioSamplerate;
// true if input will be stereo; mono otherwise
// output stream is always stereo
private readonly bool _stereo;
/// underlying bytestream that is being written to
private readonly Stream _f;
/// <exception cref="ArgumentException"><paramref name="f"/> cannot be written to</exception>
public JmdFile(Stream f, int fpsNum, int fpsDen, int audioSamplerate, bool stereo)
{
if (!f.CanWrite)
{
throw new ArgumentException($"{nameof(Stream)} must be writable!");
}
_f = f;
_fpsNum = fpsNum;
_fpsDen = fpsDen;
_audioSamplerate = audioSamplerate;
_stereo = stereo;
_timestampOff = 0;
_totalFrames = 0;
_totalSamples = 0;
_audioStorage = new Queue<JmdPacket>();
_videoStorage = new Queue<JmdPacket>();
WriteHeader();
}
// write header to the JPC file
// assumes one video, one audio, and one metadata stream, with hardcoded IDs
private void WriteHeader()
{
// write JPC MAGIC
WriteBe16(0xffff);
_f.Write(Encoding.ASCII.GetBytes("JPCRRMULTIDUMP"), 0, 14);
// write channel table
WriteBe16(3); // number of streams
// for each stream
WriteBe16(0); // channel 0
WriteBe16(0); // video
WriteBe16(0); // no name
WriteBe16(1); // channel 1
WriteBe16(1); // pcm audio
WriteBe16(0); // no name
WriteBe16(2); // channel 2
WriteBe16(5); // metadata
WriteBe16(0); // no name
}
/// <summary>
/// write metadata for a movie file
/// can be called at any time
/// </summary>
/// <param name="mmd">metadata to write</param>
public void WriteMetadata(MovieMetaData mmd)
{
// write metadata
WriteBe16(2); // data channel
WriteBe32(0); // timestamp (same time as previous packet)
_f.WriteByte(71); // GameName
var temp = Encoding.UTF8.GetBytes(mmd.GameName);
WriteVar(temp.Length);
_f.Write(temp, 0, temp.Length);
WriteBe16(2);
WriteBe32(0);
_f.WriteByte(65); // authors
temp = Encoding.UTF8.GetBytes(mmd.Authors);
WriteVar(temp.Length);
_f.Write(temp, 0, temp.Length);
WriteBe16(2);
WriteBe32(0);
_f.WriteByte(76); // length
WriteVar(8);
WriteBe64(mmd.LengthMs * 1000000);
WriteBe16(2);
WriteBe32(0);
_f.WriteByte(82); // rerecords
WriteVar(8);
WriteBe64(mmd.Rerecords);
}
/// <summary>
/// write big endian 16 bit unsigned
/// </summary>
private void WriteBe16(ushort v)
{
byte[] b = new byte[2];
b[0] = (byte)(v >> 8);
b[1] = (byte)(v & 255);
_f.Write(b, 0, 2);
}
/// <summary>
/// write big endian 32 bit unsigned
/// </summary>
private void WriteBe32(uint v)
{
byte[] b = new byte[4];
b[0] = (byte)(v >> 24);
b[1] = (byte)(v >> 16);
b[2] = (byte)(v >> 8);
b[3] = (byte)(v & 255);
_f.Write(b, 0, 4);
}
/// <summary>
/// write big endian 64 bit unsigned
/// </summary>
private void WriteBe64(ulong v)
{
byte[] b = new byte[8];
for (int i = 7; i >= 0; i--)
{
b[i] = (byte)(v & 255);
v >>= 8;
}
_f.Write(b, 0, 8);
}
/// <summary>
/// write variable length value
/// encoding is similar to MIDI
/// </summary>
private void WriteVar(ulong v)
{
byte[] b = new byte[10];
int i = 0;
while (v > 0)
{
if (i > 0)
b[i++] = (byte)((v & 127) | 128);
else
b[i++] = (byte)(v & 127);
v /= 128;
}
if (i == 0)
{
_f.WriteByte(0);
}
else
{
for (; i > 0; i--)
{
_f.WriteByte(b[i - 1]);
}
}
}
/// <summary>
/// write variable length value
/// encoding is similar to MIDI
/// </summary>
private void WriteVar(int v)
{
if (v < 0)
{
throw new ArgumentException("length cannot be less than 0!");
}
WriteVar((ulong)v);
}
/// <summary>
/// creates a timestamp out of fps value
/// </summary>
/// <param name="rate">fpsNum</param>
/// <param name="scale">fpsDen</param>
/// <param name="pos">frame position</param>
/// <returns>timestamp in nanoseconds</returns>
private static ulong TimestampCalc(int rate, int scale, ulong pos)
{
// rate/scale events per second
// timestamp is in nanoseconds
// round down, consistent with JPC-rr apparently?
var b = new System.Numerics.BigInteger(pos) * scale * 1000000000 / rate;
return (ulong)b;
}
/// <summary>
/// actually write a packet to file
/// timestamp sequence must be non-decreasing
/// </summary>
private void WriteActual(JmdPacket j)
{
if (j.Timestamp < _timestampOff)
{
throw new ArithmeticException("JMD Timestamp problem?");
}
var timeStampOut = j.Timestamp - _timestampOff;
while (timeStampOut > 0xffffffff)
{
timeStampOut -= 0xffffffff;
// write timestamp skipper
for (int i = 0; i < 6; i++)
_f.WriteByte(0xff);
}
_timestampOff = j.Timestamp;
WriteBe16(j.Stream);
WriteBe32((uint)timeStampOut);
_f.WriteByte(j.Subtype);
WriteVar((ulong)j.Data.LongLength);
_f.Write(j.Data, 0, j.Data.Length);
}
/// <summary>
/// assemble JMDPacket and send to PacketQueue
/// </summary>
/// <param name="source">zlibed frame with width and height prepended</param>
public void AddVideo(byte[] source)
{
var j = new JmdPacket
{
Stream = 0,
Subtype = 1,// zlib compressed, other possibility is 0 = uncompressed
Data = source,
Timestamp = TimestampCalc(_fpsNum, _fpsDen, _totalFrames)
};
_totalFrames++;
WriteVideo(j);
}
/// <summary>
/// assemble JMDPacket and send to PacketQueue
/// one audio packet is split up into many many JMD packets, since JMD requires only 2 samples (1 left, 1 right) per packet
/// </summary>
public void AddSamples(short[] samples)
{
if (!_stereo)
{
for (int i = 0; i < samples.Length; i++)
{
DoAudioPacket(samples[i], samples[i]);
}
}
else
{
for (int i = 0; i < samples.Length / 2; i++)
{
DoAudioPacket(samples[2 * i], samples[2 * i + 1]);
}
}
}
/// <summary>
/// helper function makes a JMDPacket out of one sample pair and adds it to the order queue
/// </summary>
/// <param name="l">left sample</param>
/// <param name="r">right sample</param>
private void DoAudioPacket(short l, short r)
{
var j = new JmdPacket
{
Stream = 1,
Subtype = 1, // raw PCM audio
Data = new byte[4]
};
j.Data[0] = (byte)(l >> 8);
j.Data[1] = (byte)(l & 255);
j.Data[2] = (byte)(r >> 8);
j.Data[3] = (byte)(r & 255);
j.Timestamp = TimestampCalc(_audioSamplerate, 1, _totalSamples);
_totalSamples++;
WriteSound(j);
}
// ensure outputs are in order
// JMD packets must be in non-decreasing timestamp order, but there's no obligation
// for us to get handed that. This code is a bit overly complex to handle edge cases
// that may not be a problem with the current system?
// collection of JMD packets yet to be written (audio)
private readonly Queue<JmdPacket> _audioStorage;
// collection of JMD packets yet to be written (video)
private readonly Queue<JmdPacket> _videoStorage;
// add a sound packet to the file write queue
// will be written when order-appropriate wrt video
// the sound packets added must be internally ordered (but need not match video order)
private void WriteSound(JmdPacket j)
{
while (_videoStorage.Count > 0)
{
var p = _videoStorage.Peek();
if (p.Timestamp <= j.Timestamp)
WriteActual(_videoStorage.Dequeue());
else
break;
}
_audioStorage.Enqueue(j);
}
// add a video packet to the file write queue
// will be written when order-appropriate wrt audio
// the video packets added must be internally ordered (but need not match audio order)
private void WriteVideo(JmdPacket j)
{
while (_audioStorage.Count > 0)
{
var p = _audioStorage.Peek();
if (p.Timestamp <= j.Timestamp)
WriteActual(_audioStorage.Dequeue());
else
break;
}
_videoStorage.Enqueue(j);
}
// flush all remaining JMDPackets to file
// call before closing the file
private void FlushPackets()
{
while (_audioStorage.Count > 0 && _videoStorage.Count > 0)
{
var ap = _audioStorage.Peek();
var av = _videoStorage.Peek();
WriteActual(ap.Timestamp <= av.Timestamp
? _audioStorage.Dequeue()
: _videoStorage.Dequeue());
}
while (_audioStorage.Count > 0)
WriteActual(_audioStorage.Dequeue());
while (_videoStorage.Count > 0)
WriteActual(_videoStorage.Dequeue());
}
/// <summary>
/// flush any remaining packets and close underlying stream
/// </summary>
public void Close()
{
FlushPackets();
_f.Close();
}
}
/// <summary>
/// sets default (probably wrong) parameters
/// </summary>
public JmdWriter()
{
_fpsNum = 25;
_fpsDen = 1;
_audioSampleRate = 22050;
_audioChannels = 1;
_token = null;
_movieMetadata = null;
}
public void Dispose()
{
// we have no unmanaged resources
}
/// <summary>sets the codec token to be used for video compression</summary>
/// <exception cref="ArgumentException"><paramref name="token"/> does not inherit <see cref="JmdWriter.CodecToken"/></exception>
public void SetVideoCodecToken(IDisposable token)
{
if (token is CodecToken codecToken)
{
_token = codecToken;
}
else
{
throw new ArgumentException("codec token must be of right type");
}
}
/// <summary>
/// obtain a set of recording compression parameters
/// </summary>
/// <param name="hwnd">hwnd to attach to if the user is shown config dialog</param>
/// <returns>codec token, dispose of it when you're done with it</returns>
public IDisposable AcquireVideoCodecToken(IWin32Window hwnd)
{
var ret = new CodecToken();
// load from config and sanitize
int t = Math.Min(Math.Max(Global.Config.JmdThreads, 1), 6);
int c = Math.Min(Math.Max(Global.Config.JmdCompression, Deflater.NO_COMPRESSION), Deflater.BEST_COMPRESSION);
if (!JmdForm.DoCompressionDlg(ref t, ref c, 1, 6, Deflater.NO_COMPRESSION, Deflater.BEST_COMPRESSION, hwnd))
return null;
Global.Config.JmdThreads = ret.NumThreads = t;
Global.Config.JmdCompression = ret.CompressionLevel = c;
return ret;
}
/// <summary>
/// set framerate to fpsNum/fpsDen (assumed to be unchanging over the life of the stream)
/// </summary>
public void SetMovieParameters(int fpsNum, int fpsDen)
{
_fpsNum = fpsNum;
_fpsDen = fpsDen;
}
/// <summary>
/// set resolution parameters (width x height)
/// must be set before file is opened
/// can be changed in future
/// should always match IVideoProvider
/// </summary>
public void SetVideoParameters(int width, int height)
{
// each frame is dumped independently with its own resolution tag, so we don't care to store this
}
/// <summary>set audio parameters, cannot change later</summary>
/// <exception cref="ArgumentException"><paramref name="sampleRate"/> is outside range <c>8000..96000</c>, <paramref name="channels"/> is outside range <c>1..2</c>, or <paramref name="bits"/> is not <c>16</c></exception>
public void SetAudioParameters(int sampleRate, int channels, int bits)
{
// the sampleRate limits are arbitrary, just to catch things which are probably silly-wrong
// if a larger range of sampling rates is needed, it should be supported
if (!8000.RangeTo(96000).Contains(sampleRate) || !1.RangeTo(2).Contains(channels) || bits != 16)
{
throw new ArgumentException("Audio parameters out of range!");
}
_audioSampleRate = sampleRate;
_audioChannels = channels;
}
/// <summary>
/// opens a recording stream
/// set a video codec token first.
/// </summary>
public void OpenFile(string baseName)
{
string ext = Path.GetExtension(baseName);
if (ext == null || ext.ToLower() != ".jmd")
{
baseName = baseName + ".jmd";
}
_jmdFile = new JmdFile(File.Open(baseName, FileMode.Create), _fpsNum, _fpsDen, _audioSampleRate, _audioChannels == 2);
if (_movieMetadata != null)
{
_jmdFile.WriteMetadata(_movieMetadata);
}
// start up thread
// problem: since audio chunks and video frames both go through here, exactly how many zlib workers
// gives is not known without knowing how the emulator will chunk audio packets
// this shouldn't affect results though, just performance
_threadQ = new BlockingCollection<object>(_token.NumThreads * 2);
_workerT = new Thread(ThreadProc);
_workerT.Start();
_gzipFrameDelegate = GzipFrame;
}
// some of this code is copied from AviWriter... not sure how if at all it should be abstracted
/// <summary>
/// blocking thread safe queue, used for communication between main program and file writing thread
/// </summary>
private BlockingCollection<object> _threadQ;
/// <summary>
/// file writing thread; most of the work happens here
/// </summary>
private Thread _workerT;
/// <summary>
/// file writing thread's loop
/// </summary>
private void ThreadProc()
{
try
{
while (true)
{
object o = _threadQ.Take();
if (o is IAsyncResult result)
{
_jmdFile.AddVideo(_gzipFrameDelegate.EndInvoke(result));
}
else if (o is short[] shorts)
{
_jmdFile.AddSamples(shorts);
}
else
{
// anything else is assumed to be quit time
return;
}
}
}
catch (Exception e)
{
MessageBox.Show($"JMD Worker Thread died:\n\n{e}");
}
}
/// <summary>
/// close recording stream
/// </summary>
public void CloseFile()
{
_threadQ.Add(new object()); // acts as stop message
_workerT.Join();
_jmdFile.Close();
}
/// <summary>
/// makes a copy of an IVideoProvider
/// handles conversion to a byte array suitable for compression by zlib
/// </summary>
public class VideoCopy
{
public byte[] VideoBuffer { get; set; }
public int BufferWidth { get; set; }
public int BufferHeight { get; set; }
public VideoCopy(IVideoProvider c)
{
int[] vb = c.GetVideoBuffer();
VideoBuffer = new byte[vb.Length * sizeof(int)];
// we have to switch RGB ordering here
for (int i = 0; i < vb.Length; i++)
{
VideoBuffer[i * 4 + 0] = (byte)(vb[i] >> 16);
VideoBuffer[i * 4 + 1] = (byte)(vb[i] >> 8);
VideoBuffer[i * 4 + 2] = (byte)(vb[i] & 255);
VideoBuffer[i * 4 + 3] = 0;
}
BufferWidth = c.BufferWidth;
BufferHeight = c.BufferHeight;
}
}
/// <summary>
/// deflates (zlib) a VideoCopy, returning a byte array suitable for insertion into a JMD file
/// the byte array includes width and height dimensions at the beginning
/// this is run asynchronously for speedup, as compressing can be slow
/// </summary>
/// <param name="v">video frame to compress</param>
/// <returns>zlib compressed frame, with width and height prepended</returns>
private byte[] GzipFrame(VideoCopy v)
{
var m = new MemoryStream();
// write frame height and width first
m.WriteByte((byte)(v.BufferWidth >> 8));
m.WriteByte((byte)(v.BufferWidth & 255));
m.WriteByte((byte)(v.BufferHeight >> 8));
m.WriteByte((byte)(v.BufferHeight & 255));
var g = new DeflaterOutputStream(m, new Deflater(_token.CompressionLevel))
{
IsStreamOwner = false // leave memory stream open so we can pick its contents
};
g.Write(v.VideoBuffer, 0, v.VideoBuffer.Length);
g.Flush();
g.Close();
byte[] ret = m.GetBuffer();
Array.Resize(ref ret, (int)m.Length);
m.Close();
return ret;
}
/// <summary>
/// delegate for GzipFrame
/// </summary>
/// <param name="v">VideoCopy to compress</param>
/// <returns>gzipped stream with width and height prepended</returns>
private delegate byte[] GzipFrameD(VideoCopy v);
// delegate for GzipFrame
private GzipFrameD _gzipFrameDelegate;
/// <summary>
/// adds a frame to the stream
/// </summary>
public void AddFrame(IVideoProvider source)
{
if (!_workerT.IsAlive)
{
// signal some sort of error?
return;
}
_threadQ.Add(_gzipFrameDelegate.BeginInvoke(new VideoCopy(source), null, null));
}
/// <summary>
/// adds audio samples to the stream
/// no attempt is made to sync this to the video
/// </summary>
public void AddSamples(short[] samples)
{
if (!_workerT.IsAlive)
{
// signal some sort of error?
return;
}
_threadQ.Add((short[])samples.Clone());
}
/// <summary>
/// set metadata parameters; should be called before opening file
/// </summary>
public void SetMetaData(string gameName, string authors, ulong lengthMs, ulong rerecords)
{
_movieMetadata = new MovieMetaData
{
GameName = gameName,
Authors = authors,
LengthMs = lengthMs,
Rerecords = rerecords
};
}
public string DesiredExtension() => "jmd";
public void SetDefaultVideoCodecToken()
{
CodecToken ct = new CodecToken();
// load from config and sanitize
int t = Math.Min(Math.Max(Global.Config.JmdThreads, 1), 6);
int c = Math.Min(Math.Max(Global.Config.JmdCompression, Deflater.NO_COMPRESSION), Deflater.BEST_COMPRESSION);
ct.CompressionLevel = c;
ct.NumThreads = t;
_token = ct;
}
public void SetFrame(int frame) { }
public bool UsesAudio => true;
public bool UsesVideo => true;
}
}