BizHawk/BizHawk.Emulation.Cores/Consoles/Nintendo/NES/Boards/UxROM.cs

163 lines
4.0 KiB
C#

using System;
using BizHawk.Common;
namespace BizHawk.Emulation.Cores.Nintendo.NES
{
//generally mapper2
//Mega Man
//Castlevania
//Contra
//Duck Tales
//Metal Gear
//TODO - look for a mirror=H UNROM--maybe there are none? this may be fixed to the board type.
// why are there no bus conflicts in here???????
[NES.INESBoardImplPriority]
public sealed class UxROM : NES.NESBoardBase
{
//configuration
int prg_mask;
int vram_byte_mask;
Func<int, int> adjust_prg;
//state
int prg;
//the VS actually does have 2 KB of nametable address space
//let's make the extra space here, instead of in the main NES to avoid confusion
byte[] CIRAM_VS = new byte[0x800];
public override bool Configure(NES.EDetectionOrigin origin)
{
adjust_prg = (x) => x;
//configure
switch (Cart.board_type)
{
case "MAPPER002":
AssertChr(0); Cart.vram_size = 8;
break;
case "NES-UNROM": //mega man
case "HVC-UNROM":
case "KONAMI-UNROM":
case "NES-UNEPROM": // proto
case "IREM-UNROM":
case "TAITO-UNROM":
AssertPrg(128); AssertChr(0); AssertVram(8);
//AssertWram(0); //JJ - Tobidase Daisakusen Part 2 (J) includes WRAM
break;
case "HVC-UN1ROM":
AssertPrg(128); AssertChr(0); AssertWram(0); AssertVram(8);
adjust_prg = (x) => ((x >> 2) & 7);
break;
case "NES-UOROM": //paperboy 2
case "HVC-UOROM":
case "JALECO-JF-15":
case "JALECO-JF-18":
AssertPrg(256); AssertChr(0); AssertVram(8); AssertWram(0);
break;
case "NES-UNROM_VS":
//update the state of the dip switches
//this is only done at power on
NES.VS_dips[0] = (byte)(NES.SyncSettings.VSDipswitches.Dip_Switch_1 ? 1 : 0);
NES.VS_dips[1] = (byte)(NES.SyncSettings.VSDipswitches.Dip_Switch_1 ? 1 : 0);
NES.VS_dips[2] = (byte)(NES.SyncSettings.VSDipswitches.Dip_Switch_1 ? 1 : 0);
NES.VS_dips[3] = (byte)(NES.SyncSettings.VSDipswitches.Dip_Switch_1 ? 1 : 0);
NES.VS_dips[4] = (byte)(NES.SyncSettings.VSDipswitches.Dip_Switch_1 ? 1 : 0);
NES.VS_dips[5] = (byte)(NES.SyncSettings.VSDipswitches.Dip_Switch_1 ? 1 : 0);
NES.VS_dips[6] = (byte)(NES.SyncSettings.VSDipswitches.Dip_Switch_1 ? 1 : 0);
NES.VS_dips[7] = (byte)(NES.SyncSettings.VSDipswitches.Dip_Switch_1 ? 1 : 0);
NES._isVS = true;
break;
default:
return false;
}
//these boards always have 8KB of VRAM
vram_byte_mask = (Cart.vram_size*1024) - 1;
prg_mask = (Cart.prg_size / 16) - 1;
SetMirrorType(Cart.pad_h, Cart.pad_v);
return true;
}
public override byte ReadPRG(int addr)
{
int block = addr >> 14;
int page = block == 1 ? prg_mask : prg;
int ofs = addr & 0x3FFF;
return ROM[(page << 14) | ofs];
}
public override void WritePRG(int addr, byte value)
{
prg = adjust_prg(value) & prg_mask;
}
public override byte ReadPPU(int addr)
{
if (addr < 0x2000)
{
return VRAM[addr & vram_byte_mask];
}
else
{
if (NES._isVS)
{
addr = addr - 0x2000;
if (addr < 0x800)
{
return NES.CIRAM[addr];
}
else
{
return CIRAM_VS[addr - 0x800];
}
}
else
return base.ReadPPU(addr);
}
}
public override void WritePPU(int addr, byte value)
{
if (addr < 0x2000)
{
VRAM[addr & vram_byte_mask] = value;
}
else if (NES._isVS)
{
// The game VS Castlevania apparently scans for more CIRAM then actually exists, so we have to mask out nonsensical values
addr &= 0x2FFF;
addr = addr - 0x2000;
if (addr < 0x800)
{
NES.CIRAM[addr] = value;
}
else
{
CIRAM_VS[addr - 0x800] = value;
}
}
else
base.WritePPU(addr,value);
}
public override void SyncState(Serializer ser)
{
base.SyncState(ser);
ser.Sync("prg", ref prg);
if (NES.IsVS)
{
ser.Sync("VS_CIRAM", ref CIRAM_VS, false);
}
}
}
}