BizHawk/BizHawk.Emulation.Cores/Consoles/Atari/2600/Mappers/m0840.cs

88 lines
1.8 KiB
C#

using BizHawk.Common;
namespace BizHawk.Emulation.Cores.Atari.Atari2600
{
/*
This is another 8K bankswitching method with two 4K banks. The rationale is that it's
cheap and easy to implement with only a single 74HC153 or 253 dual 4:1 multiplexer.
This multiplexer can act as a 1 bit latch AND the inverter for A12.
To bankswitch, the following mask it used:
A13 A0
----------------
0 1xxx xBxx xxxx
Each bit corresponds to one of the 13 address lines. a 0 or 1 means that bit must be
0 or 1 to trigger the bankswitch. x is a bit that is not concidered (it can be either
0 or 1 and is thus a "don't care" bit).
B is the bank we will select. sooo, accessing 0800 will select bank 0, and 0840
will select bank 1.
*/
internal class m0840 : MapperBase
{
private int _bank4K;
public override void SyncState(Serializer ser)
{
base.SyncState(ser);
ser.Sync("bank_4k", ref _bank4K);
}
public override void HardReset()
{
_bank4K = 0;
base.HardReset();
}
private byte ReadMem(ushort addr, bool peek)
{
if (!peek)
{
Address(addr);
}
if (addr < 0x1000)
{
return base.ReadMemory(addr);
}
return Core.Rom[(_bank4K << 12) + (addr & 0xFFF)];
}
public override byte ReadMemory(ushort addr)
{
return ReadMem(addr, false);
}
public override byte PeekMemory(ushort addr)
{
return ReadMem(addr, true);
}
public override void WriteMemory(ushort addr, byte value)
{
Address(addr);
if (addr < 0x1000)
{
base.WriteMemory(addr, value);
}
}
private void Address(ushort addr)
{
switch (addr & 0x1840)
{
case 0x0800:
_bank4K = 0;
break;
case 0x0840:
_bank4K = 1;
break;
}
}
}
}