BizHawk/BizHawk.Emulation/Consoles
goyuken b7c66cf3c2 Util.Serializer: Consume no data past the end of the last proper section. As a result, when using Util.Serializer in text mode, you MUST enclose your entire savestate in a single section (named to your liking). Fixes input log save\load issues. All old A2600 savestates broken. 2012-11-28 18:27:14 +00:00
..
Atari Util.Serializer: Consume no data past the end of the last proper section. As a result, when using Util.Serializer in text mode, you MUST enclose your entire savestate in a single section (named to your liking). Fixes input log save\load issues. All old A2600 savestates broken. 2012-11-28 18:27:14 +00:00
Calculator per previous discussion, IEmulator.ResetFrameCounter() should reset lag frame related stuff as well 2012-11-25 15:41:40 +00:00
Coleco Coleco: implement TMS mode 3, clean up some debug code 2012-11-26 01:44:17 +00:00
Intellivision fix problem in last commit. also, rename a number of ui references to "AVI Recording" to "A/V Recording" since it isn't particularly about AVI format 2012-11-25 15:51:18 +00:00
Nintendo gba: add the beginnings of a GPU view. much work is needed, but i like the idea of a single panel with movable widgets (and config-saveable layout, of course), as there is too much information in the case of a GBA to reasonably show it all on a screen. this way the user can set up a "workspace" appropriate for whatever dumping/debugging project is being done. 2012-11-27 19:21:46 +00:00
PC Engine PCE-CD: hook up client drive LED api 2012-11-26 02:15:21 +00:00
PSX per previous discussion, IEmulator.ResetFrameCounter() should reset lag frame related stuff as well 2012-11-25 15:41:40 +00:00
Sega Coleco: implement TMS mode 3, clean up some debug code 2012-11-26 01:44:17 +00:00